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Blogs

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  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
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  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Retro Gaming Corporation
  • Hulsie's Blog
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  • Why Are You Even Reading This?
  • Xuel's Blog
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
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  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
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  • POKEY experiments
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  • ScumSoft's Blog
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  • Brain droppings...
  • Sandra's blog
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
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  • Adam24's AtariAge Blog!
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  • Computer Help
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  • an atari story
  • JDRose
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  • The Forth Files
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  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
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  • HuckleCat's Blog
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
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  • Keith Makes Games
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • My blog of stuff and things
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Found 8 results

  1. This is odd and I'm not sure if it's intentional or a glitch... Gamestop has various first party Nintendo titles on sale for $26.99 -- in any condition, including digital. When redeemed on the Switch, most of these titles will give you $3.00 back in eShop credit. Also, some states (California) charge no tax on digital sales. The Legend of Zelda : Breath of the Wild ($26.99 new, used, or digital) New Super Mario Bros. U Deluxe ($26.99 new/used/digital) Kirby Star Allies ($26.99 new/used/digital) Splatoon 2 ($26.99 new/used/digital) Fire Emblem: Three Houses ($26.99 new/used/digital) Xenoblade Chronicles Definitive Edition ($26.99 new/used/digital) Other deals on digital/new Super Mario Maker 2 ($39.99 new/used/digital) The Legend of Zelda: Link's Awakening ($39.99 new/used/digital)
  2. I have seen @Osgeld's webstore at www.freewebstore.com. I think it is a very good idea for the sale of the different variants of the PlusCart, so I have setup a free webshop for the PlusCart at: https://pluscart.onlineweb.shop/ The shop and the products are not yet fully configured and currently all products are marked as "sold out". The prices of the different variants are mainly the manufacturing costs. I am planning to start the sale of the next (last) 50 PlusCarts and DIY kits, as soon as the 3D printed shells are produced (probably by the end of November). If anyone has further questions or suggestions to the store or sale, feel free to post here in this thread, or PM me.
  3. Everyone likes a winner, and the Wii U was definitely not one, finishing a distant 3rd to whatever consoles it was battling. With 13 million sold, it is second only to the virtual boy as a leading red-headed step child of Nintendo. Failing to differentiate and properly market to consumers, the console was doomed nearly from the get go. The console is know among games to collect dust, and just generally suck and be made fun of. And yet when you actually play the console, it seems like one of the finest Nintendo has ever made. The first party game library is rich and deep, and there are a reasonable amount of 3rd party offerings, including many AAA titles. The eshop is solid, and many apps were cool and ahead of their time (Nintendo TV comes to mind.) The console is always backwards compatible with the Wii and it's vast library of quality offerings. On paper, and when playing it, I feel like it's a great console. I do feel like the gamepad was somewhat poorly executed, but no console is perfect. So why do people love to hate the Wii U so much? Have they not actually played it, or is it mostly rooted in the fact that it wasn't a commercial success? Your thoughts?
  4. I posted this to the Bally Yahoo group today, but I'm cross-posting it here. Hmm... is this even considered cross-posting? I'm afraid that the Yahoo group will disappear now that Yahoo has been sold, so I'm sorta-of/kinda transitioning postings to AtariAge. Here my original post: I'm scanning in letters from the Bob Fabris Collection. One letter caught my eye. There are some great comments in a November 11, 1979 written to Bob Fabris from John Hurst. I've OCRed the part of the letter that is interesting and have put it here. Enjoy! Any comments...? Adam The following are John Hurst's comments: On Nov. 6, I received a phone call from Mr. Jack Nieman, Director of Sales, Bally Mfg. Co., in response to a letter that I had written on the 25th of Oct. It was the second letter I had sent since I never received an answer to my first one dated 4 Aug. The gist of the telephone conversation that I had with Mr. Nieman was as follows: 1. Bally never advertised that there would be a keyboard add-on available. 2. Bally is not happy with the amount of units purchased. (30,000) 3. A decision will be made in January if the keyboard will be made. 4. To make the keyboard feasible, 100,000 Arcade units would have to be sold, so that the percentage of keyboard sales would be high enough to warrant production. 5. If the keyboard is not produced, the specifications, plans, and other info would be supplied to the ARCADIANS, for our use. 6. Software for the Bally, except for the game cartridges, is not being produced because the retail price would be higher than what the ARCADIANS can get it from the newsletter, or club members selling it through the newsletter. 7. Bally is still waiting for FCC specs, that will be needed if the Add-On is produced. 8. Only 50% of the United States is being covered by Bally as far as distribution is concerned. As you can see, there are no new answers, the same old ones, along with a lot of excuses. So, although I appreciated the phone call, I really didn't find out much useful new information.
  5. I've always been intrigued by the seemingly parallel paths the Atari ST line took alongside the Amiga. The games were always similar; the fanbase migrated from the US to Europe in the late 80s/early 90s; the price points (and even exterior wedge designs) were comparable; and they both ceased (for the most part, give or take) near the same time as well. And Jack Tramiel. But I'd never had a good feeling for which scene was bigger overall. So, I performed a bit of research to check out the sales and marketshare. If you've ever been curious, too - thoughts welcome: https://amigalove.com/viewtopic.php?f=5&t=131 Cheers
  6. I have been wondering about this lateley. The Jaguar was then most powerful next-gen system of the early 90's, and at $250 the price was right, yet about 200,000 were produced and even less than that sold. In comparison: Phillips CD-I: 1 Million (this is a laugh considering there are like 3 good games for the system. Though might be explained by use as an interactive kiosk by companies, and/or vcd player? Panasonic/Goldstar 3DO: 2 Million, admittedly better library overall and graphics on average due to ease of programming, but with a $500-$700 price point you think it would have sold similarly to the Jag. Sega 32x: 665,00 Units. Similarly cheap like the Jag at a $160 launch price, but technically inferior and odd looking with minimal 3rd party support and anticipated lifespan. Yet someone bought 600k of them! Did Jaguar invest next to nothing in marketing? Was Atari's reputation in tatters with consumers after the 7800 (which WAS a commercial success for them)? I'm just not sure how it's possible that a reasonably priced machine from a well known company that was the most powerful hardware on the market and had a number of decent games didn't sell more that 200k. Was it not available widely enough when buzz was at it's peak for the machine? Any insights or thoughts would be appreciated.
  7. How did Mattel do it?? English Wikipedia says that it sold about 3,000,000 units by the end of its life span. In contrast, the 5200 sold at most, 1.5 million units. What are the main reasons as to why the Intellivision outsold and was more successful than the 5200, other than the fact that its controllers didn't break nearly as much as the stock 5200 controllers??
  8. VGChartz, the website which provides free data on video game sales and has a mixed reputation, released a feature on the best-selling Atari 2600 games. http://www.vgchartz.com/article/250871/the-best-selling-atari-2600-games-of-all-time/ It is interesting for several reasons. It has a lower system sales base (27+M) than virtually every other source. It also has some sales figures which do not make sense -- like 820,000 for Custers' Revenge, 630,000 for X-Man, and 470,000 for Karate (the Froggo/Ultravision title). By way of comparison, it lists 460,000 for Circus Atari. I don't know about you, but I have not found 2x as many Custers as I have Circus Ataris. There is also a "complete" sales list: http://www.vgchartz.com/platform/31/atari-2600/ Personally, I think VGChartz does OK on modern historical data which can be verified with corporate reports. I think the weekly numbers need to be taken with a large grain of salt but they are the only data available for free and are probably better on hardware than software (and better on bigger sellers than niche titles). But these Atari 2600 numbers just seem out of what to me.(Many in the Top 10 are in a different order than IGN's from 2008 http://www.ign.com/articles/2008/08/26/top-10-best-selling-atari-2600-games or data on Wikipedia http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Atari_2600 Mike from Morgantown
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