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As of today, December 22, 2017, the first season of the Arcadia High Score Club is wrapping up. The first two rounds were played on the Arcadia Yahoo Group. During season 3 of the Arcadia HSC, the rules were posted to both the Atari Age forums and the Yahoo group. The current round (round 7) gives everyone a chance to catch-up on games they haven't played yet or games that they would like to play again for a higher score. Here is a link to the catch-up round rules: http://http//atariage.com/forums/topic/273285-catch-up-round-for-arcadia-2001-high-score-club-season-1-round-7/ It has become important for non-Yahoo group members to be able to see the rules for the first two rounds, so I'm posting them again here on the AtariAge forums. The following rules for the second round's game, Space Attack, were originally posted on October 10, 2017 to the Yahoo group. If you're a Yahoo groups member, then you can read the rules here: https://groups.yahoo.com/neo/groups/arcadia2001consoles/conversations/messages/2586 Here is the original post: Season 1, Round 2 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks rather than one week, as I'm going to try to get some players from the AtariAge forums to play along with us. This round ends on Sunday, October 22, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Emerson's cartridge #2, Space Attack, a "slide and shoot" game, similar to Galaxian. Here is a screenshot of Space Attack being played on my NTSC Emerson Arcadia console: Here is the box for Space Attack: Here is the cartridge for the Emerson version of Space Attack: Space Attack - Quick-Play Rules When Space Attack begins, your ship ("missile launcher") appears off-screen on the right-side. This is a weird quirk of this game and is normal. You can't play until you move your ship left onto the screen; be careful not to move left and run right into an enemy or their missiles. Play Space Attack for high score on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. If you're using WinArcadia for emulation to play this Space Attack, then I recommend turning off the extra graphics that give the game additional stars. To do that, choose Options > Graphics and then uncheck "Enhance Skies." Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceAttack-A.bin" is the filename for Space Attack): https://amigan.yatho.com/games.rar Post pictures of your high scores here. There are no options for this game, so everyone will automatically be playing by the same rules. Use the right-hand controller to play the game. The fire button shoots your missile. You can "freeze" (pause) the game by pressing the left-hand column of keys. You can "un-freeze" the game by pressing the right-hand column. Space Attack - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. Space Attack. Emerson. Confirmed. 4k cart. 1982. #1013 (2). Unauthorized clone of the arcade game "Galaxian". One player game; uses right side controller. Long cartridge. Game by "UA Limited. Emerson family labels depict unlicensed spacecraft from the "Star Wars" series of movies: a "Snow Speeder" and the " Millennium Falcon". Ward's guess is that this game was likely the second game the console's makers intended to release at launch time, to help to sell the global public on their new game console. Reviewed by Electronic Games magazine in November 1982; see the time line FAQ for the full text of that article. There is also a June 1982 article from a U.K.-based magazine there. That article openly used the name Galaxian when saying they intended to make a clone. A hidden ASCII message found inside the ROM code of this game: "To my wife Daisy and my son Jonathan From Choi Andrew Jul 1982 Galax.002". This is interesting on a number of levels. The date is barely one year after this same person put a message in the Interton VC-4000 game "Shoot Out," dated March of 1981. This may show that there was a big rush to get the initial Arcadia 2001 games all finished up. The "Galax.002" name is pretty obviously a reference to the arcade game Galaxian. Space Attack - Manual High quality scans of Space Attack box, manual, and cartridge are here: https://archive.org/details/SpaceAttackforEmersonArcadia2001 (I don't think that there is an overlay for this game; it certainly doesn't need one.) For complete information about this game, visit the above link. I've included the important points form the manual here: What Space Attack is All About The goal is to score as many points as possible. Points are gained by shooting down the invading enemy space ships with your missiles. The enemy space ships will fire rockets back at your missile launchers which you must avoid. Watch out for enemy space ships that will try to crash into your missile launcher. On the bottom-left side of the screen is located a fuel gauge to indicate the fuel of the missile in combat. When the gauge is indicating empty, a warning signal is heard. If the missile launcher continues fighting when the gauge indicates empty, the missile launcher explodes and the next one continues the combat. The number that is located on the bottom right side of the screen indicate the group of attackers, after group 1 is eliminated the second group of attacker appears on the screen and the number change to 2. The firing from the enemy space ships will be more and more intensive as the group number becomes greater. How to Play Space Attack This is a one player game which uses the RIGHT Hand Controller. Press "START." The enemy space ships will move and fire rockets at your missile launcher. Some of the enemy space ships will fly directly at your missile launcher. Avoid the incoming rockets and the enemy spaceships by moving your missile launcher to the left or right, using the disc or joystick control. Fire your missiles at the enemy spaceships by pressing the Action button on the side of your controller or keyboard buttons at middle column. The missile launcher will be eliminated when a missile hits it, or when it collides with a space ship. Another missile launcher will automatically appear. You start with three missile launchers. The missile launchers you have left are shown at the bottom-right corner. The game ends when all your missile launchers are destroyed. When your missiles have shot down all the enemy spaceships, a new squadron of spaceships appears and you continue to shoot them down. You receive an extra missile launcher as a bonus if you reach 5,000 points. Scoring Summary In formation In Flight 1st Row 2 Ships 60 points 200 points 2nd Row 5 Ships 50 points 100 points 3rd Row 7 Ships 40 points 80 points 4th Row 9 Ships 30 points 60 points 5th Row 9 Ships 30 points 60 points 6th Row 9 Ships 30 points 60 points If the final score is the highest achieved it will be automatically transferred to the upper-right side score when the "START" button is pressed for a new game. If it is not the highest score it will disappear. You will erase the Hi score if you push either the "RESET" or "POWER" buttons. You may enjoy demonstration mode by pressing the "Select" push button until the bottom/right side of the screen appears D1. Then the demonstration mode will begin automatically. Space Attack Gameplay Options There are no gameplay options for this game. Simply turn the game on and start to play it. That's easy enough, right? Space Attack (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Bonus Points There are a few ways to earn bonus points: Space Attack - Video Review - (1 Point) - Although I found examples of gameplay footage for this cartridge, I couldn't find any reviews. Anyone who makes a video review of Space Attack will get a bonus point. Space Attack - Documenting Bugs - (1 Point) - Arcadia games can be flaky. If anyone find any problems, and documents them, then you'll earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Attack - Backstory - (1 Point) - I can't believe that Space Attack doesn't have any backstory at all. Anyone who writes a storyline for this game will get a bonus point. Are you a human on a mission to save Earth, or an alien on a mission to destroy it? Are you a lost pilot trying to find your way home, or... well, use your imagination and entertain us all! Summary of this Round As you play Space Attack, your energy level depletes pretty quickly. I've not played this game much yet, but from what I've played so far, I have not been able to complete a level without blowing up when my ship runs out of energy. I really don't like this feature of the game. Is there a way to gain energy, or to lose it more slowly? The first round of the Arcadia HSC was an experiment. We had six players, which was better than I expected. Can we get more people to compete this time? If you know of anyone who might like to compete in this round, then please let them know to stop by and play with us. I asked Albert on AtariAge if he'd start an Arcadia HSC forum, but I have not heard back for a week [or now, in late December]. Even if I don't hear back from him, then I'm going to just post the HSC rules for round two in the general classic gaming section in a couple of days. As always, as you play Space Attack, post pictures of your scores as the round progresses. You don't have to be a great game player (or even a good one) to participate; this is just a fun way to get us to play our Arcadia/MPT-03 game consoles-- which is what they're for, right? If you've not played in a round before, then now's the time to join in! Have a fun second round, everyone... and blast those baddies! Adam
Bally Pin (later called Astrocade Pinball) is the main game for Round 7 of the Astrocade High Score Club. I'll be out of town when a two-week round would normally end, so this round will last an extra week. It's either that, or make the round a week shorter (which I don't want to do). For this reason, Round 7 will last three weeks. The round ends on Sunday, May 22'nd at 8pm MST. Bally Pin "It has everything except a slot to collect your quarters! Thumper bumpers! Kicker targets! Drop targets! Realistic flipper action! They'll even catch the ball and roll it back and forth to give you the direction you want! Two different playing fields create the impression of having two pinball machines in one. Up to 4 players." I refer to this game as Bally Pin (since the game's name was not renamed on the re-released Astrocade Pinball). Bally Pin is a 4K game, originally released in 1979, by Bally. This game was programmed by Bob Ogden and Scot L. Norris (who provided sound effects, as he did for many of Bally's game cartridges). The Bally Pin cartridge ROM image (called "ballybin.bin") is part of this archive: http://www.ballyalley.com/emulation/cart_images/cart_images.html#AstrocadeROMCollection One hint: when I played Bally Pin under emulation, I setup the left and right Shift keys to be the flippers (I had to turn off "Sticky keys" under Windows, as it activates if you press shift five times in a row). The Astrocade version of the "Bally Pin" manual is here: http://www.ballyalley.com/cart_manuals/pdf_manuals/Bally_Pin_(instructions)(bally)(a1)(color)(300%20dpi).pdf The Bally version of the "Bally Pin" manual is here: http://www.ballyalley.com/cart_manuals/pdf_manuals/bally%20pin%20%28instructions%29%28bally%29%28color%29%28300%20dpi%29.pdf Here is a video review of "Bally Pin" by "Nice and Games:" Bill Kunkel's and Arnie Katz's "Arcade Alley" department in Video magazine has a column called Astrovision's Rising Star in the May 1982 issue. There is a short review of Bally Pin in the article. I've extracted it here: "Bally Pin (Astrovision/3005) waited in limbo for some time before seeing the light of day. Its year or more of obscurity proved undeserved. This is absolutely the best video-game pinball simulation ever offered for any programmable home system. It clearly shows Bally's expertise in the pinball area. It had to be first class all the way to maintain Bally's reputation, and is. "Designer Bob Ogdon responded to the challenge with a dual-playfield masterpiece that captures all the sights, sounds, and spirit of genuine flipper-game play. Using a pair of the Professional Arcade's excellent pistol-grip command units, players can effectively control left- and right-side flippers individually. Both of the electronic tables use the same flipper arrangement. Each has a pair of bats at the center of the bottom of the screen, with single flippers guarding two extra drains located along the lower edge of the field to the left and right of the central pair. "The trimmings should be familiar to those who occasionally forsake the delights of Pac-Man and Defender for coin-op pinball machines. The highlights include back bumpers, thumper bumpers, drop targets, a spinner, and virtually everything else you'd expect except a flashing back-plate. "Orchestrating ball movement is perhaps the hardest part of pinball to translate to the video screen. Bill Budge, who created the best-selling Apple II program Raster Blaster, worked out the ball dynamics mathematically, determining the effect of gravity and other physical laws on the trajectory of a wildly bouncing metal sphere. Bob Ogdon has done virtually as well here, infusing his creation with a feeling of realism that is generally absent in video pin contests. "Field number one in Bally Pin is a colorful explosion of white, red, and yellow. The second table is equally vibrant, though many will find its more soothing dark field easier on the eyes. Drop targets and bumpers are placed a little differently in each version, though they are the same overall. "Standard pinball strategy definitely applies, so gaining optimal control over flipper movement is the top priority. The flippers can be held in the up position indefinitely, permitting the arcader to trap the ball for a few seconds while deciding which part of the field should be its next destination. Having the player hold one controller in each hand is this game's most significant innovation. It provides a sensation unlike anything else in video-gaming while faithfully reproducing the necessary pinball ambience." The full article can be read here: http://www.ballyalley.com/articles_and_news/articles_and_news.html#AstrovisionsRisingStar Bally Pin play settings for the Astrocade High Score Club are: Unlike many Bally games, Bally Pin has no play settings. As usual, 10 points can be earned this round (excluding bonus points). You can earn up to 5 points for playing the first table ("Bally Pin I") and 5 more points for playing the second table ("Bally Pin II"). "Bally Pin" Bonus Points I couldn't think of many ways to earn bonus points for Bally Pin. Keeping track of how many points you score for your first ball seems most obvious, but it seems hard to keep track of this score during the game. If you have any other ideas for bonus points for this game, then let me know. Currently, there are two ways to score bonus points (neither is easy) for Bally Pin: 1) Bally Pin I - Beat 320,430 points - Don Gladden scored 320,430 points on "Bally Pin I" (ARCADIAN 6, no. 3 (Jan. 27, 1984): 23.) Beat Don's score. 2) Bally Pin II - Beat 336,700 points - Stan Kendall scored 336,700 points on "Bally Pin II" (ARCADIAN 6, no. 2 (Dec. 22, 1983): 14.) Beat Stan's score. "Avalanche!" (BASIC Bonus Game) Paul did such a great job choosing Candy Man for the last round (that was fun game!). I figured it was worth asking him privately for a suggestion for this round's BASIC bonus game. He replied to me by saying, "Avalanche! by Steve Walters came to mind. It's kind of like a strategy Pachinko game--pretty unique. I don't have time to try it again tonight, but maybe it will suit you." Well, I tried the game this evening. The game isn't fast (it's not meant to be), but it seems to provide what I like best about Bally BASIC programs: it is a game for the Astrocade that probably never would have been created if Steve Walters didn't (I surmise) have some interest in the game pachinko. I don't quite get the scoring in Avalanche!... but we'll work it out during the round (I hope). There are some very brief instructions for the game from an ad in Summer 1982 Sourcebook: "Avalanche! - Try to drop a ball in the top without making any balls fall past the levers to the bottom. After a few turns, someone will cause an avalanche! For 1 to 4 players." Avalanche! Bonus Points 1) Playing Avalanche! - You get a bonus point just for playing Avalanche! 2) Avalanche! High Score - You can earn another bonus point if you get the highest score for this game. 3) Video of Avalanche! - To continue to promote Astrocade BASIC programs, a bonus point will be awarded to the first person to upload a video of Avalanche! containing a full game, plus the game's loading screen. 4) Avalanche! Play Instructions - The person who explains how the rules for this game work will receive a bonus point. This is a competition of sorts. If more than one person explains the rules, then the winner will be whoever writes the rules up best (in my opinion). Sorry that I don't have more information to provide for Avalanche! (hopefully someone can help out here). Please post all of your scores for both games here. Scores posted on the Bally Alley discussion group will no longer be accepted. If you post a video score, then please note the score obtained in the video-- as this makes it easier for me to keep track of all the scores. Enjoy playing Bally Pin and discovering Avalanche!