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Found 4 results

  1. In mid August last year I decided to teach myself Atari 2600 programming for the fun of it. This February, I'm proud to introduce my first hack: Adventure Kingdoms is a functional and graphical hack of Warren Robinett's game, Adventure. Some new features of AK include a new and larger player world, sprite upgrades, five new items, a new dragon, a new objective, a role selection screen, background colors, dragon reflection, a new secret challenge, a new game+ feature, and various under-the-hood improvements. Many of these new features replace features in the original game such as level select, difficulty select, black and white support, and missile walls. I learned a great deal in the creation of this hack. My first month's work was done entirely in a hex editor because I didn't realize there was an assembler for Atari 2600 games. Most of the hack was programmed and tested without the aid of debugger, which I discovered in my emulator in January. I taught myself about opcodes, addressing modes, reserved RAM variables, the TIA, and all the little idiosyncrasies involved with them. I learned many things the hard way: Don't squeeze in too many subroutines per drawing frame of the screen will shake; Don't define graphics over a page break or they will distort; Don't define state-keeping variables anywhere near $FF or the stack will overwrite them; most importantly I learned how precious my RAM, ROM, and cycles were, how to juggle them, and when to sacrifice one for the other when resources grew scarce. I would have never been able to complete this without all the hard work that others had already put into the resources I used, so I'd like to give thanks where it is due. Special thanks to: Warren Robinett, for creating the original Adventure Joel D. Park, for providing a thoroughly commented copy of the source online. John Picken, whose opcode directory taught me the 650(7) opcodes, their lengths, and cycles. Mark Andrews, whose online book taught me what addressing modes were and when to use each. Steve Wright, whose guide taught me the functions of the reserved RAM variables Andrew Davie, whose tutorial sections on the TIA helped me resolve many cycling issues Steve A. and the Stella Team for their awesome emulator and debugger Matthew Dillon and all other contributors and maintainers for the DASM assembler Everybody responsible for the success of the Atari 2600 home video game console Everybody on the atariage forums who plays my hack. Please leave feedback! The bin and manual files are attached below. Cheers! ADVENTURE KINGDOMS.BIN
  2. I ended up with several boxes of parts from a local collector who was selling off his Atari stuff. In one of the boxes, I came across these 800XL shields marked "Rev. B Submission 1" and "1st article." It also says "Wing Hang (Atari, H.K.)." As I understand it, these would have been samples sent from the factory so that someone could check tolerances and make sure everything was correct with the manufacturing process. Are these of any historical interest?
  3. The more you play around with Arduino circuits for your Atari8 the more likely it is that you will be soldering stackable header pins onto prototype boards. The better the solder job, the easier it is to stack your boards. No mater how many times I try I haven't seen an improvement in my skill set. At lease not until I built this LEGO fixture to hold the pins perpendicular to the board while soldering. The fixture uses LEGO Technic parts. They are all standard parts. Attached is the build instructions made using LEGO Digital Designer(LDD) software. LDD produces an HTML file with a folder of supporting files. I tried using Microsoft Edge to display the page but was unable to view it. Internet Explorer displayed the instructions and parts list. You will need two rubber bands to complete the build. Instructions:Building Instructions Arduino Header Fixture-images.zip Make sure the pins are seated along the side beam. The photos show the pins in place, with and without the PCB. I noted that it is easier to place the pins in the board before mounting them in the fixture. Just one minor suggestion. If you notice your melding the LEGO parts, you may want to consider getting a lower wattage soldering Iron.
  4. Anybody besides me interested in project shield? Some day I'd like to have a full-on console that I play on the big screen, then pop into my carry-on for travel gaming. I already kind of have that with my psp now that I have a wireless controller for it, but it still feels a bit 'too handheld.' Vita probably isn't a good match for me either since I'm a bit unhappy with Sony, ATM. I also had a similar device (controller/screen combo) that I used for years to play a ps2 in bed. I can see how many would be turned off by the form factor, but am I totally alone here? Shield seems like a fairly powerful android handheld, and from what I understand will get its software from both the tegra store and google play. Tegra's store seems to do a good job of weeding out the 'unworthy' but if I ever want to try out some indie stuff, google is still there. HDMI cable and hopefully(!) support for a bluetooth controller to go full-console with it. Its size may lend itself to comfort and good battery life--the screen looks fairly light so it will probably balance better than it looks. I really did like the comfort of the older, larger handhelds when actually playing, though they were obviously more hassle to carry around. For me it all comes down to software, and I want to be sure than android games can regularly provide the complexity I'm looking for. Ouya might be a nice demo of the capability, so I'm especially looking forward to its release in a couple months. Anybody else at least semi-interested in this hardware?
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