Jump to content

Search the Community

Showing results for tags 'SpartaDOS X'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Classic Consoles
  • Classic Computing
  • Modern Consoles
  • Gaming General
  • Marketplace
  • Community
  • Community
  • Game Programming
  • Site
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion


There are no results to display.

There are no results to display.


  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start










Custom Status



Currently Playing

Playing Next

Found 3 results

  1. Hello everybody, am trying to figure out the best way to do SDX system calls from C via cc65? For example, there is a routine that can be called to get the current date and time: void timedate(TimeDate* td) { struct regs r; assert(td!=NULL); r.pc = 0x703; // KERNEL r.y = 100; // GETTD *(byte*) 0x0761 = 0x10; // DEVICE _sys(&r); // Do Kernel Call. td->day = *(byte*) 0x77B; td->month = *(byte*) 0x77C; td->year = *(byte*) 0x77D; td->hours = *(byte*) 0x77E; td->minutes = *(byte*) 0x77F; td->seconds = *(byte*) 0x780; return; } Is it possible to use a similar mechanism to get access to the other SpartaDOS X functions? For example, I need to be able to set errno, when one module of my program goes byebye, so that I can call the next program module to load (and to cut down on footprint. I do not want to write a whole overlay system when I can use the OS to do it reliably). What I _want_ to do is have an overreaching TSR program (which I'd LIKE to be able to write in C), which will provide serial routines that I can call (open, close, read, write) from the other system modules (LOGIN.COM, BULLETIN, MSGBOARD, FILBOARD, BYE, etc.) and thus not only keep the memory footprint down, but to maximize modularity/flexibility. -Thom
  2. I'm looking for a couple of utility disks that don't seem to be in any of the archives. QuickCode is a set of macros for use with Mac/65: QuickCode - Atarimania FlashBack is a backup program for use with SpartaDOS: FlashBack - Atarimania Info for both can also be found here: Antic Reviews - Power Tools If anybody has an ATR of either of these to share, or has a real copy and would be so kind as to make an image, it would be greatly appreciated. Thanks, MF
  3. Hi guys, Am trying to read the Spartados X Programming Manual, but it's in Polish, so... I just need data on talking to the "get time/date" vector in SDX, and what format the data is in, so I can write real time clock routines, for inclusion in BB65. -Thom
  • Create New...