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Showing results for tags 'Strategy'.
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Se we had Gridrunner in the HSC recently and I really enjoyed playing it and want to bump up my score. I think i hit 63k or so recently. Since the game was an easter egg and not in the manual, the controls and "tips" aren't in there like for the other games which makes that a little harder. I reached out to CJ RE controls: a/b are the shooty things c pause # * As far as I can tell: a-holding locks secondary ship/shoots, pressing brings it toward you from wherever it is on the map b-Shoots c-Superzapper type weapon, turns all ships on screen into bonus llamas, but I think costs you one life pause- pauses game #-back to game *-restart And for strategy: -Watch for ships coming from the bottom of the screen, you can see their outline before they pop up usually -Collect bonus llamas when you see them for extra points -Avoid lazer hits from roving mechs on top/side of screens -Shoot ship trains when they are turning to take them all out at once (a la Centipede) I noticed near the end of the second level a missile shoots up from the bottom of the screen and kills you. Is there any way to avoid this? I'm usually pretty short on lives by then and it's ended my game twice now. Any thoughts on this or any other Gridrunner strategy would be much appreciated. Great game and thanks again to all those involved!
Hi, I am just learning my way around the 7800 scene. And I used to be more active in the Colecovision scene. But I had not enough time for so many different Consoles. My main systems are the C64 & Atari 2600 so it just seemed natural when I needed to replace my 2600 to get a 7800. I really think there's a lot of potential with the 7800 but as I am new I don't know how big the Homebrew base is that would support more homebrew projects. So I started this thread to put out there what I would like to see done. I really would like to see more classic 80's arcade ports like in the Colecovision scene. But I also would like to see some multiplayer strategy games like M.U.L.E, that I think was on the 5200 and some classic games like Archon, Mail order Monsters. Anyway this is just my humble attempt to get the conversation started between 7800 gamers & home brew developers. Thanks to all who contribute.
So after playing through Treasure Island Dizzy the other night I thought i'd give this a whirl. My first thought is: What a beautiful game and high production value to boot. This is as stunning now as it was when it first came out. My game lasted about 20 minutes; and I got my rear handed to me. So my questions are as follows: 1. What is the best (i.e.) easiest character to start with of the four if you are just starting out? 2. Is it possible to increase your income in the game? Or can you only do that by conquest? I found it hard to afford more than soldiers and could never afford knights/cavalry or anything higher. 3. When i would go to conquest, it would say "you have no army" even though i had 8-12 troops. What qualifies as an army? 4. When i would raid castles, it seems like one button is strike, one is block. I couldn't block much. Seemed like i would take an obligatory amount of hits no matter what. Should I be backing up? What is the best way to do this sword-fighting mini-game? 5. At a certain point i had to go save a maiden; which i did (it was awesome!) Even brought Robin Hood along with me. but then i was attacked from all sides. A "what is your strategy" window popped up. I was pondering what to do next for all of five seconds when it dissapeared and I lost the game. Didn't realize it was that fast!! When you have seconds to consider on these; what is the best option to pick quickly to try to get a leg up? 6. Jousting--never had the money to do this. 7. What is your general winning strategy/strategies for this game? Can't wait to give it another few goes and hear from you all as to your thoughts on the various aspects of this beautiful game.