Jump to content

Search the Community

Showing results for tags 'TI-99'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. Hi all, just wondering if it is possible to get 64k on the 4a by simply adding a second 32k card in the PEB. I've read that the 4a can address 64k of ram, but I'm too afraid to try it on my own and blow something up if it does not work. So, just wondering if any one has any experience with this. Thanks.
  2. Hey All, Here's a TOD game I have been working on called Auto-Motion...Have fun! EDIT: I made a few adjustments and re-uploaded to ver 1.1 *************************************************************************** Release of Windows TOD Editor 1.4.6 Just a quick release to repair the 'TI-Files header' save issue Added routine to add or remove the header if needed. 'Save As' now saves the current file and reopens the new one, also added 'Save Copy As' to only to save a copy but not open it. Many new options are available to alter, you can now have up to 8 different quest images as opposed to 2, you can change the player start money, weapons, items, food cost etc. set min and max available floors, you can change the level colors and door/wall textures. It has a database of over 300 monster images to choose from with just one click. From the Monster Data screen you can scroll through the entire list of all 56 monsters, see their images and listen to their sounds, and a List button to see and print monster data on one list. You can edit all weapons, armor, magic items(scrolls, wands, etc) with ease. You can also now have up to 4 different scroll images, or 2 large ones. Plus a lot more. It has been tested on WinXP, Vista, Win7 both 32 and 64 bit & Win8 64bit (On Vista/Win7/Win8 with UAC on, you MUST run the program with 'Run as Administrator' so it will save files correctly) You will get an error '75' when you try to save, if you don't. I will answer all questions and comments here on this post. And post updates here. Fritz442 AUTOMOTION v 1.1.zip TOD Editor v1.4.6.zip
  3. TI-CHAT TAGs: LISTS PDF TI-99 TI-99/4A Resources Doom Adventure Games Hardware Software Texas Instruments Toxic Instruments //\\ //\/ / /\\ / \ / \ /\/ \ / \ / \ //\ \ / \ /\/\ /\ /\ \ /\ /\ /\\/\ /\/\ /\ /\/ \/ \\/\/\/\/\\ /\ ///\ \ \ \ \ ** NEWS-TICKER (at a glance) ** Latest Changelog \ \ * 2023-11-21 * 11-21-23 - Floppy Disk Drives / / * 2023-06-12 * 06-12-23 - TI LOGO related \ \ * 2023-04-08 * 04-08-23 - Software on Cassette / / * 2023-02-26 * 02-26-23 - PSUs - Power Supplies \ \ * 2023-02-02 * 02-02-23 - Emulators & Tools list v2.08 / / * 2022-11-01 * 11-01-22 - Quicklink Mario \ \ * 2022-02-03 * 02/03/22 - Floppy Formats / / * 2022-04-22 * 04/22/22 - SAMS / AMS / HAMS / / * 2021-06-07 * 06/07/21 - PCODE & PASCAL (work-beta) \ \ * 2021-04-29 * 04/29/21 - BASIC Cartridges (beta) / / * 2021-04-29 * 04/29/21 - Manufacturer: Atronic, Hamburg / / * 2021-04-24 * 04/24/21 - Updated Floppy Drive list \ \ * 2019-11-30 * 11/30/19 - Repair / / * 2018-04-29 * 04/29/18 - TI related HTML-Links \ \ * 2016-09-16 * 09/16/16 - TI-99 related Books / / * 2016-09-16 * 09/16/16 - Manuals \ \ * 2016-09-16 * 09/16/16 - Techs Docs / / * 2016-05-27 * 05/27/16 - Scott Adams/Adventure international \ \ * 2016-04-25 * 04/16/16 - Gilliland/Kazmer/Notung \ \ * 2016-03-25 * 03/25/16 - I.E.C. Parts & Cables / / * 2016-02-01 * 02/01/16 - system-99 user-group (snug) \ \ / / \ \ / / V PLEASE FIND ALL LISTS HERE BELOW: >>:0 (in this post #1) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES (updates pending for May-2021 maybe) 05.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-cartname.pdf [+545] yes --- TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-PHMnr.pdf [+0] TI-99-4A-CARTRIDGES-NON-PHMs-v1.00-beta.pdf [+0] --- TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-title.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SUPER-CARTS 14.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-SUPER-v1.11.pdf [+21] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES US+LOCALIZED 18.03.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-EU+US-v1.14.pdf [+57] TI-99-4A-CARTs-EU-only-v1.14.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPROMs´n´BINs 17.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-ROMs-n-EPROMS-v1.02-beta.pdf [1] TI-99-4A-ROMs-n-BIN-FILES-v1.02-beta.pdf [1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_1151.gifhttp://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_3151.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MANUFACTURER´s & PRODUCTS SECTION 29.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ATRONIC: TI-99-4A-MANU-ATRONIC-v1.00-beta.pdf [+0] ROMOX: TI-99-4A-MANU-ROMOX-v1.00-beta.pdf [+0] S.FORESMAN: TI-99-4A-MANU-FORESMAN-v1.00-beta.pdf [+0] SNUG (Germany): TI-99-4A-MANU-SNUG-v1.00.pdf [+0] IEC Parts&Cables: TI-99-4A-MANU-IEC-Parts-v1.00.pdf [+0] Gilliland, Kazmer, Notung: TI-99-4A-MANU-Gilliland-Kazmer-Notung-v1.03.pdf [+0] RAG, Ron A. Green TI-99-4A-MANU-RAG-Ron-A.-Green-v1.00-beta.pdf [+0] Artist & Related TI-99-4A-SW-ARTIST&Related-v1.00-beta.pdf [+0] Page Pro & Related TI-99-4A-SW-Page-Pro&Related-v1.00-beta.pdf [+0] Formorall Inc. TI-99-4A-MANU-Formorall-Inc.-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVELOPER´s SECTION 07.06.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-DVLP-BETORI-v1.02.pdf [+1] TI-99-4A-DVLP-TURSI-v1.04.pdf [+x] TI-99-4A-SW-FORTH-v1.03c.pdf [16] TI-99-4A-SW-Walid-Maalouli-v1.01-beta.pdf [+x] TI-99-4A-CARTs-BASIC-CARTRIDGES-v1.00-beta.pdf [+x] https://atariage.com/forums/applications/core/interface/file/attachment.php?id=848188 [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADVENTURE-GAMES (with & w/o the Adventure-Cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-ADVENTURE-CART-V1.11.pdf [20] TI-99-4A-SW-GAMES-ADVENTURE-Stand-Alone-V1.11.pdf [1] TI-99-4A-SW-SCOTT-ADAMS-v1.00-beta.pdf [0] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_2425.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM-GAMES (requiring the Doom-cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-DOOM-v1.14c.pdf [+64] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_5795.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE-GAMES 18.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-SPACE-V1.01-beta.pdf [1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_554.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE & GENERAL SOFTWARE 26.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-CASSETTES-v1.02-beta.pdf [+27] TI-99-4A-SW-LISTINGS-C&VG-Magazine-v1.02.pdf [+0] TI-99-4A-SW-Ti-Basic-V1.00-beta.pdf [+0] TI-99-4A-SW-TEXT-v1.00-beta.pdf [+0] AA-PROJECTS / GROUPS: TI-99-4A-SW-AA-SSGC-V1.03.pdf [+14] TI-99-4A-SW-AA-BoCC-V1.02-BETA.pdf [+0] TI-99-4A-SW-AA-DeVeLoPD-V1.02-BETA.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STAINLESS Software (Stephen Shaw) 23.08.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Important: please find the FULL infos here: http://shawweb.myzen.co.uk/stephen TI-99-4A-SW-STAINLESS-v1.03.pdf [14] TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDUCATIONAL (all categories) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-EDUCATION-ALL-v1.10.pdf [9] TI LOGO related.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOKU, PAPERS, BOOKS, LINKS 02.03.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-DOKU-BOOKS-v1.06a--347.pdf [31] TI-99-DOKU-MANUALS-v1.06a--100.pdf [17] TI-99-DOKU-TECH-DOCs-v1.06a--21.pdf [13] TI-99-DOKU-ALL-PAPERS-v1.06a--470.pdf [15] TI-99-DOKU-LINKS-v1.02b-beta.pdf [10] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE - TYPES (ALL CPUs) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf [19] TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENEVE 9640 & PARTS 28.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-GENEVE-9640-v1.14-beta.pdf [+31] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POWERSUPPLIES 26.02.2023 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ALL PSUs: TI-99-PARTs-PowerSupplies-v1.21--ALL PSUs.pdf CONSOLE: TI-99-4x-PowerSupplies-v1.12.pdf [10] OTHERS: TI-99-4x-PowerSupplies-OTHERs-v1.15.JPG.pdf [0] PICTURES: [15] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PEB-CARDs 27.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PEB-CARDS-v1.10.pdf [27] TI-99-44-HW SAMS / AMS / HAMS-v1.08 [+36] TI-99-4A-FLOPPY-CONTROLLER-v1.00.pdf [0] TI-99-4A-HDD-CONTROLLER-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIDEPORT-DEVICES 18.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cartridges only: TI-99-4A-HW-SIDEPORT-CARTRIDGES-v1.11.pdf [+0] Other devices: TI-99-4A-HW-SIDEPORT-DEVICES-v1.11.pdf [+28] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F18A - 80 Column & Enhanced Graphics Supported Programs 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-F18A-80COLs-v1.10.pdf [+41 (+147)] please refer to Omegas thread, there is all desired info http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_2254.jpg - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RS232&PIO-DEVICES w/o printers 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-IO-DEVs-RS232&PIO-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HID - HUMAN INPUT DEVICES 23.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-HID-HumanInputDevices-v1.10-BETA.pdf [1] TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY-DRIVES 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please see the right column for PEB-compability: 1 or 2 drives in PEB=OK 1=1 drive OK, 2 maybe (due to drive-power) E=Ext 80=FDC-MOD needed N=non-TI all TI-99 compatible drives (main AND TI99 list): <click here> I am Legend: (please ask for manuals, I have many of them) Many thanks to Louis Guion & Glen Fredricks, their lists were the basic for me in 2015, and inspirated me to do more work on the lists, from the today´s point of view. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY - FORMATS 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Floppy + Formats v1.14 [+317] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EMULATORs & TOOLs 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99_KB-EMULATORS-&-TOOLS-v2.07b.pdf [+245] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRINTERS 31.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PRINTERs-v1.11.pdf [+24] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C R U s 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CRUs-v1.10.pdf [16] New Design by Tony Lewis: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C L O C K 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CLOCK-Capability-v1.10.pdf [13] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOP SECRET LISTS 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-RARITY-RUMOURS-V1.01-beta.pdf [+1] TI-99-4A-RARITY-NEVER-RELEASED-V1.01-beta.pdf [+1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_1312.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O D S 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-MODS-v1.10.pdf [1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_5921.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BETA-SECTION & OFF-TOXIC 04.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-AA-RGPC-V1.02-BETA.pdf [+0] TI-99-4A-HW-MBX-parts-v1.00-betabeta.pdf [+0] TI-99-8-V1.00-beta.pdf [+0] Belonging to: Test Files for Uncrunching/Parsing Basic Statements TI-99-4A-IO-XFER-HDX-related-NO-EMUs-V1.00a-beta.pdf [+0] TI-99-4A-IO-XFER-HDX-related-ALL-V1.00a-beta.pdf [+0] TI-99-4A-HW-PEBs-v1.00-beta.pdf [+0] THE MILLENIUM-LIST: TI-99-4A-TOTAL-MILLENIUM-v1.00-BETA.pdf [+0] BETA-section #2 TI CC-40: TI-CC-40-HW-ALL-v1.02.pdf [+19] Willi Doeltsch von errorfree.de: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - R A R I T I E S & C O N D I T I O N S (v1.10) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (ready to be discussed) http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_3178.jpg - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inside the lists, RED letters means: this info is NOT for sure PINK letters means: this info IS somehow confirmed HERE (PDF) you can find some infos on the Master-XLS´ organisation - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME LINKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O~ ^ >o< >>o>< >> chat << >> snug << >> Fred´s << >> Stuart´s << >> NinerPedia << >> TI Gameshelf << >> TI-99 Infospot << >> Arcadeshopper O << >> TI-99-CHESS ONLINE << >> Some Toxic PICs on FB << >> Some Toxic PICs on AA << >> TI-99/4A development resources << >> Js99'er TI-99/4A Emulator Online << >> Play Scott Adams Adventures Online << >> TI-99/4A Stuff --- Omega´s Blog INDEX << >> Some of the best threads on the TI-99/4A << O o II o O II II - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME CREDITS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All infos, facts & corrections welcome. The lists will be updated soon. If there are any complaints on permissions, wrong data or whatever, please just let me know. Many thanks to Astharot, Fritz442, Gazoo, Globeron, Humeur, Ken Gilliland, KL99, Ksarul, Omega & Stuart, Tim T., Tursi and all other TI´er for contributing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OTHER ATTACHMENTS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-XLS-explained-v1.19c.pdf TI-99-4A-FULL-XFER-RS232-HDX-V1.00-beta.pdf ---- End of List ---- Don´s ask me what this is ( I just let it here until this lists are updated ? ) TI-99-4A-F18A-80COLs-v1.10.pdf TI-99-4A-SW-STAINLESS-v1.03.pdf TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf TI-99-4A-HW-SAMS-AMS-HAMS-v1.08.pdf TI-99-PARTs-PowerSupplies-v1.21--ALL PSUs.pdf TI-99-PARTs-PowerSupplies-v1.21--ALL PSUs.pdf
  4. Hi, just a small place to share found videos. Maybe, from time to time, we can link the best one here on the top first post have fun
  5. Hello All, Here's some adventure games I have been working on...Hope you all enjoy! I will answer all questions and provide hints if needed here on this post. And post updates here. Adventure at lake Santeetlah LAKESAN v1.4.zip The Old Classic Adventure - Parts 1 & 2 OLDCLASS-1 v1.0.zip OLDCLASS-2 v1.0.zip Also here are the forms I made to create the adventures, I laminate 4-6 of them, then tape them together in a square to keep track of game locations. Three sizes 20, 30, 42 blocks per page. (When printing these, be sure to use the 'center on page' option) Adventure Creation Forms.zip
  6. Hi - I do not have a TI-99/4A so I have no way to test this. The power supply fits this printer interface however it is not branded as 'AXIOM' so I can not be 100% certain that it is the proper power supply. It was together with the printer interface when I got it so it is likely that it is a match. I have not plugged it in. Please DM me with any offers. Thanks for looking!! This printer interface comes with original box, power adapter and the device itself. There is no manual however, I believe this is the same (or very similar) to the device described here (with scanned manual) https://www.ti99iuc.it/web/index.php?pageid=database_cerca&archivioid=167
  7. Prices include shipping. May potentially consider trades, though my wants are minimal at this point - feel free to check my post in the wanted section! Reluctant to split up the lots, but who knows - wow me. Photos available upon request, thanks! TRS-80 - $110 -CoCo 2 (model #26-3134A) with one joystick, Mega Bug, Space Assault 2600 - $40 -Poker Plus (picture label) 5200 Lot - $35 -Kaboom -River Raid -Super Breakout Sega Master System Lot - $45 -Double Dragon -Penguin Land Both CIB Sega Genesis Lot - $90 -Dynamite Headdy (cb) -Landstalker (loose) -Mortal Kombat (loose) -Sonic 1 (nfr - cb) Computer Game Lot - $25 -TI-99 - Alpiner (cib) -TI-99 - Munch Man (ci) -Vic-20 - Pirates’ Cove (ci) -Vic-20 - The Sky is Falling -TRS-80 - Space Assault Astrocade - $30 *Both are repro carts* -Sea Devil (with case / manual) -Sneaky Snake -1 controller with partial functionality - $10 O2 / Videopac - $20 -Loony Balloon Colecovision Lot - $20 -Gateway to Apshai -Tutankham* —I could not get Tutankham to load on my console, but as it was a second copy, I did not try for long. Perhaps after a thorough cleaning, it will come back to life? Basically, this is a freebie, with my hope that someone gets lucky. RUN Commodore Vic-20/C64 Magazine -Issues #1-5, dating 01-05/84. Clueless on this kind of thing, so offer..?
  8. Anyone have these cue cards/activity sheets they could scan? I checked whtech ftp site, but found nothing. I have the manual, so I can still access all the activities, but an impending visit by a great-grand nephew made me think it would be fun to watch him play with the cartridge as it was originally intended, rather than to have an adult hanging over him assisting with the manual. and I just now realized that there are few things that makes one feel quite so old as typing the prefix "great-grand" and referring to someone younger than oneself!
  9. A quick post here. I'm going to write more on the CFHDX on my blog soon but I just discovered something cool messing with it. A little back ground, the CFHDX uses software to transfer files between the PC and the TI99 via a cross-over cable. This process works fine but can't print. that requires a DSR with the CFHDX the NanoPEB does not have. But I found a work around and it doesn't use the HDX at all. What it requires is just a VT100 terminal emulator on the PC. You simple set the VT100 to 300,7,odd,none (default for the TI99 RS232) then start the VT100 on the PC and print anything on the TI99 to the RS232. The output is sent to the VT100 screen in all it's 300 baud glory. Use your VT100 to print out the output and you're done. This may be obvious to some people but I thought I would post it as I haven't seen it elsewhere and really does expand the usefulness of the NanoPEB.
  10. I made a PCB to allow me to probe a TI-99 Cartridge in action. It's basically a pass-though with some logic analyzer probe pods with the Address, Data, and Control lines organized nicely. I have one assembled unit and four bare PCBs. Not sure whether to sell assembled, as solder yourself "kits", or just the bare PCB. If there's any interest in these PM me and we can work out the details. I'm limiting this to US buyers with PayPal accounts. That way there is a record of transaction and a way for me to confirm postage and tracking as a way to protect both buyer and seller. Thanks for looking!
  11. New high score by Indcsion! Good going. http://atariage.com/forums/uploads/monthly_06_2019/post-67112-0-55770300-1560357998.jpg
  12. Here is another conversion from my Atari BASIC programs to the TI-99. It's a Yahtzee game. I never liked any of the Yahtzee for the Atari 8-bit so I wrote my own. This is mostly a direct port of that game except for the graphics. On the Atari I used DLI to change the font sizes on the fly which can't be done on the TI-99. But, I used Harry Wilhelm's amazing TML program for some other graphics. TML gives the XB programmer access to the bitmap graphics of the TI video chip. You can create Cartesian point graphics, boxes, circles and multi-colored fonts, loading hi-rez screens and much more. It's similar to the KXB package I used to create Uno with but with much, much more power and, in some cases, more stable. On writing the program. Yahtzee is a fairly simple game so wasn't much to create the original game. the only hard part was the logic to print what could be scored with the roll. the -small straight- logic was most complicated. my solution I thought was rather cleaver. programming the graphics in TML was fairly straight forward. Harry has created a wonderful manual for TML and some examples on the disk. One thing to note, since TML has to, more or less, draw each letter on the screen in bitmap graphics, it a little slower then if I have just used 'display at'. still, it's not all that slow. about average XB slowness. I'm attaching the TML package, my XBEAboot .dsk and the game .dsk. the game auto loads TML then the game. look on the XBboot disk is a program called DT. this is a directory program that runs under TML. and standard DIR program (like the D program also on XBEAboot) won't run in TML. enjoy the game. oh, I'm also including a .vbs script that can be modified to auto load MAME/MESS TI-99 .disk games etc.. from Windows. enjoy. yathzee.zip
  13. I have 2 TI-99s and 2 TI Cassette Recorders for sale, and a box of 14 game cartridges. You can purchase 1 or both systems. Both are in working condition and I have played all the games. Joysticks and 2 transceivers included. I need to sell these items this week because I’m moving.
  14. Herman Schuurman by Klaus Lukaschek Interview taken December 2015 Herman Schuurman had a 36 years career at Texas Instruments, from November 1977 to his retirement in 2013. In March 1978 he got promoted to be Lead Programmer for the Consumer Products Group in Lubbock. The description of his work is taken from LinkedIn for that designation: Software design for advanced personal computer products. Design and implementation of Text to Speech system based on TMS5200 speech synthesizer; TI 99/4A mini memory development system; I/O section of 99/4 Home Computer; I/O section of BASIC interpreter; system software for various peripheral devices. [https://www.linkedin.com/in/herman-schuurman-60584b9/] Q) What was it like to work for TI in the Consumer Products Group? It was a lot of fun. Lubbock is a relatively small community (around 180,000 when I lived there), so we had a tight-knit team there that also got together outside of work. Lubbock itself is desert-like – dry heat in the summer and cold in the winter. It’s part of the south plains; flat as a pancake, with no hills around to speak of. The names of surrounding towns reflect this: Levelland, Plainview, Shallowater, etc… I was hired in for the Personal Computer Division in Lubbock, but I worked for the Consumer Products Group in Almelo, The Netherlands while my American work permit came through the system. In March 1978 I finally moved to Lubbock, having never actually seen the place. Q) Can you describe your relationship to TI as an employee? You almost worked your whole life there. Until recently, TI had a lot of different subdivisions. This allowed me to work from consumer to industrial systems to research, etc… Lately TI has been concentrating more on analog, so I guess it would be more difficult to stick around for your entire career and still have a variety of assignments. Q) How did it came that you left the Consumer Products Group at TI in 1981? I joined the Dallas-based group that Don Bynum originally came from, the Corporate Engineering Center. By the time I left, most of the system design was over, and the team was moving to application design. Q) Can you describe in detail your involvement with the TMS5200 speech synthesizer? The original design for the TMS5100 was done by Larry Brantingham, Paul Breedlove, Richard Wiggins, and Gene Frantz. Gene was heading up the speech group (home of the Speak & Spell) when I joined TI in Lubbock, and Larry moved to TI France (Nice) soon after. I eventually wound up in a group with Richard Wiggins when I joined the Corporate Engineering Center in Dallas. The second generation of the TMS5100, the TMS5200, was used to power the speech peripheral. My involvement with the speech synthesizer was to create the text translation and allophone stringing software in coordination with Kathy Goudie (who worked for Gene), who was responsible for creating the allophone (sound) set and the translation rules. The linked article by Sharon Crook is basically a rehash of the internal documentation on the text to speech software. Q) All TI-99 Speech Synthesizers have the door that was meant for inserting Speech modules, early units even have an interface for such modules. However no modules were released. Do you have an insight on this? Can you enlighten us with a story about how this was planned and later abonded? The speech module came with 200-odd canned speech phrases that could be used in software modules. There was a provision for phrase ROMs to be added later to expand the available vocabulary, but the introduction of the text to speech capability made that a moot point. Q) Can you describe your involvement in the TI-99/4 project? The Home Computer (99/4) project started about a year before I joined the team in Lubbock. I believe the original promotors of the project were Granville Ott and Len Donohoe. I was originally hired to work on the SR-70, a small scientific computer, but by the time I landed in Lubbock, that project had been moved to the Data Systems Group in Austin, and I was put to work on the SR-62, a small self-contained computer that shared most of its software with the Home Computer. In addition to the Home Computer stuff, the SR-62 had a small built-in monitor and a thermal printer. When the Home Computer eventually fell behind schedule, the entire SR-62 team was moved over to complete the 99/4. Since my background was in operating system design, I worked on a lot of I/O related stuff such as the audio cassette, thermal printer, etc. I also was responsible for the I/O section of the BASIC interpreter, including formatted I/O, etc... One of the more complex peripherals was the floppy drive. Bill Nale and I split that design, with Bill responsible for the hardware and the low level software, while I took the file system design and implementation. This was the only time I remember having contact with anyone from Microsoft, even though a lot of 99/4 websites seem to think that Microsoft was responsible for a lot of the software on the 99/4. We had Bob Greenberg come out once to validate the file system design (there were no design changes). Q) The TI Dimension 4 almost looks like the TI-99/4 and is from 1978/1979. Do you know anything about it? Link for Schuurman to the dimension4 atariage Thread It sure looks like an early 99/4; I don’t remember the Dimension 4 name, but it may be an early marketing name for the 99/4. It was definitely not the Z80-based version, since that looked more like a high-end stereo component, including the wooden side panels. Compared to the 99/4 it was extremely fast, since the video was memory mapped (and you had a speedy processor). Before I arrived in Lubbock, there was some work done on a native GPL chip, but by 1978 that had been replaced with an 8-bit TMS9985 based design. Unfortunately, that chip never ran correctly, so we had to eventually fit a 16-bit TMS9900 into an 8-bit design. If you like to see more info on the 9985 design debacle, check out Karl Guttag’s page at http://www.kguttag.com/2013/08/10/if-you-havent-tested-it-it-doesnt-work/. Q) Do you still have a TI-99? If yes, can you describe what you have kept. When was the last time you used it? A few years ago I gave all my 99/4a related hardware and software to Joe Zbiciak, since I hadn’t touched it for quite a while. Joe is more into legacy systems, so he had a better use for it. I kept the Panasonic monitor, but it failed a few weeks ago, so now I’m totally out of 99/4a related stuff. Q) Was your Text to Speech system reused for other Speech products from TI or other companies? Not to my knowledge. A remember Ute Marcotte was working on a German version of the text-to-speech rules/allophone set, but I don’t know if that ever made it out. Most of the later interest seemed to be in speaker independent speech recognition, which I worked on several years later in the Telecom Systems group. Q) Having some relationship with Speech, what is your opinion on Apple's Siri? Compared to the early work we did on speaker independent speech recognition, both Siri and Cortana are phenomenal. Of course the amount of CPU power and available memory space are also incomparable. I use the speech recognition on the iPhone quite a bit, and it is really good. Q) Does your name have an origin in the Netherlands or some close-by country? Can you enlighten us? I was born in the Netherlands and spend the first 24 years of my life there. I graduated from the Technische Hogeschool Twente (now known as the University of Twente) in Enschede, the Netherlands. After graduation I joined TI and moved to the USA. Although I graduated in Electrical Engineering, a lot of my background was in embedded systems and Operating Systems design/implementation, which is why I was hired by TI. Q) Do you know how it came that the command to load a program is called "OLD" on the TI? It probably came from the original Dartmouth BASIC, where OLD was used to retrieve a program from storage, and NEW to start a new program. Q) Bill Cosby was the front face for the TI-99 to the public, was it a person the employees looked up to as well? Advertising was all handled by the marketing team, but Bill Cosby was very popular in those days, both from his earlier I Spy series, and through the Fat Albert and the Cosby Kids show. In addition, the fact that he had a Doctor of Education degree didn’t hurt. Q) What was the role of Don Bynum you worked with? Don was working on a redesign of the 99/4 while in the Corporate Engineering Center in TI Dallas (the Ranger). In late 1980 he moved to Lubbock to take over the home computer group from Pete Bonfield (who moved on to become Chairman and Managing Director of ICL in England). He drove the 99/4a and peripheral box efforts, and later the 99/2 and 99/8. I never actually saw it, but he was rumored to have an old piano cabinet with the 99/4a peripheral chain taking up the entire cabinet. A few months after the introduction of the 99/4a I moved from the Lubbock team to Bynum’s old group, the Corporate Engineering Center in Dallas. Q) Was it clear from the beginning that there will be some Text to Speech software or was it some brilliant idea by an employee? I don’t know who came up with the text-to-speech idea with the speech group, and Kathy can’t remember either. I’ll check with Gene Frantz to see if he still remembers. Keep in mind that it was not a given that text-to-speech would actually work acceptably in the 9900 until we actually implemented it. Q) So we could say, that your work on the Text to Speech made the speech modules for the Speech synthesizer irrelevant, right? Yes. Q) On what scientific work was your Text to Speech software based on? Was there any linguist or phonetic scientists involved? TI already had an active speech team located in the Lubbock (one of their best known products is probably the Speak N Spell). The person I worked with, Kathy Goudie, has a Ph.D. in Linguistics, and the allophones used in the text-to-speech software were created from an extensive speech database that had already been developed within the speech team. Q) I couldn't find much information on the SR-62 and the SR-70 computers, have they ever been released? What have the specs of the SR-62 been? Since you said it should have shared its software with the 99/4, this might be interesting for our people to know. Not surprising, since these are internal designators, and neither product ultimately made it to market. The SR-62 was essentially a self-contained home computer with a built-in monitor and a thermal printer. Q) Do you know how much Microsoft or Bill Gates was involved in the TI Basic / System Rom of the 99/4? Microsoft was not involved with the 99/4 development. They (in the form of Bob Greenberg) were contracted to develop BASIC for the SR-70 (which is also sometimes referred to as the 99/7), but the BASIC for the 99/4 was developed in-house. Q) Why was the native GPL chip replaced with the TMS9985? How far was the GPL chip developed? Although it was before my arrival in Lubbock, the GPL chip was supposed to be developed for an external customer. When that customer dropped out, the GPL chip was also dropped, and was replaced by the TMS9985. Q) Accessing peripheral devices through a DSR interface allows us to connect modern devices to the TI without modifying the System Rom. Do you know who came up with the idea on this? Did TI had that before the 99/4 already? It’s been too long to remember the exact details, but it was probably worked out between Bill Nale and me. Bill would have handled the level 1 features (hardware communications, sector read/write, disk formatting), and I would have handled the file related features. Since the hardware was developed concurrently with the software, it allowed me to work on the file system code by simulating the low-level routines on a TI-990 minicomputer, using a large file on the minicomputer hard drive to simulate a floppy disk. Keep in mind that I already developed a similar system for an Intellec-80 (Intel 8080 based) system using 8” floppies as part of my thesis. Q) How did you feel when you heard that TI will leave the home computer market after being involved in setting it all up? Sad, although it was probably inevitable due to the financial losses. I’m still glad I had a chance to work on it though. Q) What was the policy of TI with hardware/software/documentation/schematics on canceled projects? It seems a few lucky employees got a TI-99/8 when TI left the market. Typically you have to get official permission to legally get any of this stuff. That said, it is entirely possible that management at that time gave away some memorabilia. Q) How do you feel when you hear that those machines are still running after all those years and there are some people still doing stuff with them? Absolutely amazed and delighted. I would have never guessed the 99/4 would survive for over 35 years, especially with the typical rapid turn-over in the computer age. Best Regards, Herman Schuurman
  15. After holding on to these for years I am now auctioning my two rarest video game carts for the TI-99/4a. 1. Navarone "Frog Stickers" (created when Navarone bought over Romox and was still reusing there old cart cases). c. 1986 2. Romox "Princess and Frog" on ECPC edge connect programmable cartridge with paperwork. c. 1984/84 Both are tested and are currently up for auction ebay. with no reserve.. hoping these both make it into someones collection who can enjoy them.. thanks http://tinyurl.com/kk52c5g
  16. Hi, as I am nosy testing some programs, here is just a place to post some screenprints, icons, ads, or whatever. If you like, please make a guess xxx RMSAAED
  17. I have an MBX joystick in good cosmetic condition. I don't have an MBX to test functionality. $60 including shipping to Continental U.S. I might consider some trades but mostly just looking to sell. Only the joystick is available at this point.
  18. MAME TI 99-8 & TI 99-2 full usable download I have put together a workable MAME TI 99-2 & TI 99-8 packages. Just download and execute the batch file in the MAME directory. The 99-2 & the 99-8 never made it market for TI but they got fairly far along to the point of workable prototypes and even manuals (download manuals from http://ftp.whtech.com/datasheets%20and%20manuals/ ). The 99-2 works fine as is. It only has 4k of memory, no sound and B/W. Bo sure to use only the disk in the DISK directory. The sectors are different than the standard TI .DSK files. To access the disk use: OLD HEXBUS.101.SOMEFILE to save files use SAVE HEXBUS.101.SOMEFILE (somefile is your file name). there is a small file on the DISK BASIC-proj.DSK (the batch auto loads this disk) named HELLO. To load type OLD HEXBUS.101.HELLO In the batch file I kick off a text file that pops up next to the MAME screen with the 99-2 function keys and a vbs script that turns on the upper-case when the 99-2 starts and turns it of when the 99-2 ends. All this pertains to the 99-8. What is different about the 99-8 is the requirements from the PC. A i5 or i7 is required to work fast enough. I have set the 99-8 to work with my i3 in the batch file by skipping 1/2 the frames with -frameskip 30. If you have a i5 or i7 you can reduce this or eliminate it. Also, to keep the sound from stuttering I have set -audio_latency 34. If you have a faster machine, again, this can be changed of eliminated. I you have a PC slower than a i3, forget about it. Download the latest MAME at https://www.mamedev.org/release.html then add the data from the .ZIP files to the MAME directory. Here are the files: TI99-2.zip TI99-8.zip Have fun, HLO
  19. http://www.2600connection.com/features/parsec/parsec.html Atari Connection is creating a cartridge of my Atari 2600 game based on TI-99 Parsec. He has done a really nice job on the cartridge and manual. The game has swoopers, backward swoopers, single Bynite type enemies, meteor shower and even a refueling tunnel. I had a lot of fun creating this version of TI-99's Parsec for the Atari 2600 and I think it turned out alright. It's a limited run of about 20 at a price of $25. I can't wait till I can put my Parsec 2600 in my 2600. There's just something about having a physical cartridge with label, manual and all. FYI: I also wrote the manual. HLO
  20. Hi all, I'm trying to put the finishing touches on my "maxed out" TI-99 setup. All I need is the power supply for my TI acoustic coupler modem, and I'll be done. Does anyone have a spare they'd be willing to part with? The model number is 901017, output is 20V AC, 400mA. I've heard it's the same as the one used on the Atari acoustic modems. I'd also consider purchasing a second modem with power supply, if someone has one they'd consider selling. I also have a second TI-99/4A console, but the keyboard is damaged (broken keyswitch and missing keycap). This is one of those earlier black keyboards. I'm looking to either repair the keyboard, or just swap in a fresh one. If anyone has a parts keyboard, or just a spare, I'd be interested in negotiating. Any help is appreciated. I'm including pictures of the modem power supply, which is apparently somewhat unusual.
  21. TI-99/4a Program Cassette Recorder with dual cable, box, manual, & power cord. Complete & tested in original box. More pictures on request. Asking $30 plus shipping & PP fees. (SOLD)
  22. I finally went and bought myself a PEB, listed as untested, and complete with RS-232, Disk Controller, and 32K cards. And as seems to be usual with untested systems, it doesn't work. (at least not entirely) I typed in the following program listed in the Disk Memory System manual, in order to test the drive: 100 OPEN #1:"DSK1.X" 110 CLOSE #1 The LED on the controller lit up for a fraction of a second, but the drive itself was lifeless, with me getting an I/O ERROR 00. The manual, however, says that I should normally get an I/O ERROR 06, and that 00 means that the drive could not be found. For what it's worth, the drive spins up when the PEB is first powered on, and the LED on the drive lights up when shutting it off. Where should I start with troubleshooting this? (BTW, I thought that members here were exaggerating about how loud the PEB's fan is; turns out it really is that loud )
  23. http://atariage.com/forums/blog/528/entry-15370-some-of-my-ti-99-from-ti-99-iug/ on my Atariage blog I posted some games I did for the TI-IUG in the 80s. all downloadable. have fun. HLO
  24. anyone using TI-Dir with windows 10? when I use it on Win10 the TI-Dir window jumps to the left every time you attempt to do anything. anyone else experience this?
  25. RetroElectroDad

    TI-99/4a

    From the album: RetroElectroDad Computer Collection

    Texas Instruments TI-99/4a.

    © Trevor Briscoe

×
×
  • Create New...