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  1. I was wondering if the Jag would be able to run the games made on Taito's F2 and F3 arcade boards, such as Elevator Action Returns, Rayforce, Bubble Symphony, Bubble Memories, Metal Black, Gun Frontier, or Space Invaders '95?
  2. I know I'm late to the party on this one.... but I never knew there was a Electric Yo Yo port! Another shocker was this game was super rare in the arcades. The timing is perfect since I'm currently trying to restore a EYY arcade game I received months back... Can anybody enlighten if the made it to cart form? If so, was it called Elk Attack or EYY? Also, if they were available, know where I can purchase? Thanks, EYY fan......
  3. Season 2, Round 1 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, January 21, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Space Vultures, a game released in 1982 for the Emerson Arcadia 2001. Space Vultures is based on Taito's 1980 space-themed arcade game Phoenix (released in America by Centuri). Here are screenshots of levels 1 and 2: There are only a limited number of videos of anyone playing Space Vultures. In the few videos that I watched, it doesn't appear that players know that a shield can be used. Here is an example of one person playing the game (under emulation, I think): Here is the front of the Space Vultures box: Here is the end-label of the Space Vultures cartridge: Here is the front of the Space Vultures cartridge: Here is the back of the Space Vultures cartridge: Here are the two keypad overlays for Space Vultures: As is the case with nearly all Arcadia artwork, there is a weirdness going on here that is just about inexpressible. In this case, it appears as though there is a pterodactyl versus (yet another) Millennium Falcon-like spaceship. Ah, Arcadia Artist-- where are you? I want to know the story behind these box covers! Space Vultures - Quick-Play Rules Play Space Vultures on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. The only gameplay option for Space Vultures is being able to choose which is the first screen you play first. Choose to play the first screen by pressing start just once. Shoot all the small hawks on the first screen and all the mother hawks on the second screen. We're playing for highest score. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceVultures.bin " is the filename for Space Vultures): https://amigan.yatho.com/games.rar Post pictures of your high scores here. Space Vultures - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. I'm including Ward's information about Space Vultures on three difference systems: Emerson Arcadia 2001, Leisure-Dynamics and the French PrestigeMPT-03 release: Space Vultures Emerson Confirmed. 6k cart. 1982. #1014 (7). Unauthorized clone of "Phoenix" coin-op. One player; left side controller. Long cart. See the non-U.S. section for notes on the missing mothership stage. Space Vultures Leisure-Dynamics Confirmed. 6k. #MC1013 (7). Long cartridge. Unauthorized clone of the "Phoenix" coin-op arcade game. Missing the arcade game's "mothership" stage for legal reasons. Circumstantial evidence strongly suggests there is a version of the game somewhere that includes the missing boss level. In June of 1982 Hanimex told the U.K.-based magazine "Computer and Video Games" that they planned to have a copy of "Phoenix" ready for the initial launch of this system. LANDMARK: Atari's initial survival plans in 1982 centered on protecting their exclusive rights to "Pac-Man". This forced consumers to buy their inferior version of the game, even though many better versions did exist at the time. ("If you can't beat them, have them disqualified"?) Atari spent much of 1982 setting legal precedents regarding "Pac-Man". Many competitors were already reeling from unexpectedly slow (or no) sales during the Christmas 1982 season. Atari tried to finish them off by buying up more arcade game rights, and barring any of their competitors from being able to make good clone games. One of the second-wave of licensed games was "Phoenix". A number of companies wanted to make a home version, but once Atari bought legal copyrights, they KNEW they would be sued if they put out an infringing version of the game. Imagic tried it anyway with their "Demon Attack" game for the Intellivision. Atari sued them, citing the boss stage as the reason. Other "birds in space" games were implied to be OK, since Atari did not go after games that did not have a mothership stage. Hence the removal of this stage by the makers of this console and its games. I say "removal" since it is clear that there were no technical reasons the level could not be included. "Red Clash" has a mothership stage in it; it may even be re-used raw assembly code from "Space Vultures". SV only used 6k of code, with 2k still available. This doesn't sound like much at first, but consider that "Crazy Gobbler" fit into less space than 2k. The game "Hobo" had 5 different screens and "Jumpbug" had 12 screens, and neither of those games used more than 8k of space. German collector Stefan Piasecki collected for the TVG console back in the day, and he reports hearing the rumor even then that the game included the mothership stage. He suspects magazine reports or internal literature had described an earlier version of the game (made before Atari bought the arcade game's rights), which is why shop owners told him that the stage was there. If you look at the Emerson console's box art, you will see it implies the inclusion of a mothership stage. The use of EPROMs instead of ROMs in the USA is suspicious in itself; it implies a last-minute game code change. The recent confirmation that these games were all written in assembly language, likely shoots down the idea that the missing boss stage is merely hidden inside the existing code, simply lying dormant and unused. (See also "American Football".) Last but not least… an MPT-03 catalog for the Prestige company appears to show a screenshot of the boss stage of this game. Olivier Boisseau correctly states that this may have simply been a faked screenshot, with nothing to back it up. But it also is just as possible that it is an accurate rendering of a game that once existed and was nearly ready for its final release. With so many other arcade clones showing up in two different versions -- an early one that was a blatant arcade clone and a later one that was a post-lawsuit, "watered down," legalized version of the first game -- it stands to reason that this game likely suffered a similar fate. The point to all this is simple… Ward wants people to keep their eyes open, so we can find and archive the full ROM version. Vautour de l'espace MPT-03 (Prestige) Unconfirmed. #MG-322. AKA: "Space Vultures". A catalog by Prestige shows a screenshot of the last stage -- the mothership -- of the arcade game. See "Space Vultures" notes. High quality scans of Space Vultures box, manual, and cartridge are here: https://archive.org/details/SpaceVulturesEmersonArcadia2001BoxScan02Back Here is the manual's cover: For complete information about this game, visit the above URL link at archive.org. I've included the important points from the manual here (including some broken English terms): Space Vultures - Video Game Instructions for Emerson Arcadia 2001 Cartridge No. 7, Part No. 1014 Object of the Game Watch out!! VULTURES from space are attacking your ROCKET. At start, either one of scenes, SMALL HAWKS or MOTHER HAWKS, can be chosen. Avoid the dropping bombs from the enemy VULTURES and their collidings. Fire your ROCKET to destroy them. An energy shield is provided to your ROCKET only in the combat with the SMALL HAWKS. When your ROCKET is energized, the firing from the SMALL HAWKS and their colliding cannot destroy your ROCKET. Five consecutive ROCKETS are provided to you for each game. The purpose of the game is to score as many points as possible by hitting the VULTURES. To Play the Game There are 2 different scenes of play that can be selected, SMALL HAWKS by pressing "START" button once or MOTHER HAWKS by pressing "START" button consecutively twice. However a second scene with 3 MOTHER VULTURES (See Fig. 4) will appear after all SMALL HAWKS in first scene have been destroyed. Fire your ROCKET by depressing any "FIRE" key on keyboard or squeezing any Action Switch located at the side of the hand controller (See Fig. 1A and Fig. 2) to destroy the VULTURES. To avoid the deadly bomb and collision, move your ROCKET left/right and up/down using the control of the disc/joystick on hand controller. In the combat with MOTHER VULTURES, you can control your ROCKET to move left/right only. If your firing hits the MOTHER HAWK'S wing or wing tip, the wing or wing tip becomes a SMALL HAWK which cannot be destroyed and do not attack you. But they will come back to attack you and can be destroyed in another scene after all MOTHER HAWKS have been killed. You have to hit the MOTHER HAWK'S body or another wing again, otherwise it is still alive and continues to attack you. While the combat with the SMALL HAWK, your ROCKET can be energized to protect itself being destroyed. Simply depress any "ENERGY SHIELD" button on keyboard. The color of your ROCKET will change to blue for a few seconds. A next energy shield can be set up after a short interval. The time of interval increases as your scoring point increases. Your firing or collision can destroy the enemy HAWKS but the collision does not increase the score. To maintain highest score on the screen, merely press "START" button for the next game. The highest score will displace on the bottom right corner so next player can challenge. Do not depress "reset" button, otherwise all scores will be wiped out. To Freeze (Pause) the Game This game has a freezing ability so that you may FREEZE the game whenever it is necessary until you come back to continue to play it again. Use right hand controller for freezing or unfreezing action. To FREEZE the game, press any FREEZE key on keyboard and all action will be freezed including the sound. Decrease the volume level of your TV if necessary. For UNFREEZE function, press any UNFREEZE key on keyboard and action will be resumed immediately. If volume has been decreased while freezing, be sure to increase the volume of TV back to desired level before unfreezing the game. Scoring Small Hawk (stationary) 5 points Small Hawk (flying) 20 points Mother Hawk (body) 25 points Mother Hawk's wing tip 5 points Mother Hawk's wing 10 points Space Vultures - The Mysterious Missing Mothership Level The Prestige Video Computer Game MPT-03 console, released in France, had a release of Space Vultures called Vautour de l'espace. Prestige published a game catalog that has a picture of the missing mothership level from that game. I used this tiny picture as a basis for my mothership "level" (a still image, really) that I released to the Arcadia Yahoo group on June 9, 2002. This "stage" is on most Arcadia multicarts. In 2002, Olivier Boisseau (I think), added a Prestige catalog to the old-computers.com website. Back then, scans were very low resolution. Here are the low-res scans that I used as the basis for my silly mothership creation: Here is a screenshot of the Mothership level from the screen I created: When "mothship.bin" is run on a real Arcadia, it sometimes comes up in 13-char mode instead of 26-char mode. Basically, it looks weird; like this: Turning the machine on and off again, or pressing the reset button, will fix the problem (this does not happen under the MESS emulator). The 2650 source code and other files for this mothership are available in this zip archive: Space Vultures - Mothership (2002)(Adam Trionfo)(Arcadia-MPT-03).zip Check out the bonus points area below for various ways to earn bonus points with this mothership level. Space Vultures Gameplay Options Space Vultures has a few gameplay options, but we're just playing the game on the default setting: just press start once to play (if you press it twice in a row then you'll start on the second stage; don't do that). Space Vultures (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Space Vultures (Bonus Points): There are quite a few ways to earn bonus points this round: Space Vultures - Video Game Play - (1 Point) - I didn't find any proper gameplay video this game being played on real hardware (I'm pretty sure that all the videos of this game that I did find were made using emulation). Anyone who makes a video of a complete game being played on real hardware will earn one point. Please make sure to show that there is an energy shield available (press buttons 1, 4 or 7 on the left controller). Space Vultures - Video Review - (2 Points) - I didn't find any reviews of this game. I'd really like to see some quality video that talks about the gameplay. Anyone who reviews Space Vultures will earn two points. Note that a video review has the extra point built-in that would otherwise be awarded for a gameplay video. Space Vultures - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone finds any problems, and documents them, then they will earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Vultures - Backstory - (1 Point) - Space Vultures doesn't provide a backstory. I guess one isn't needed for this game, but it might be fun to write one anyway. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Space Vultures - "Play" Mothership Level - (1 Point) - Anyone who tries out my mothership level on real hardware or under emulation (and provides a screenshot) gets a bonus point. This is dead simple; everyone should get this point. Space Vultures - Play and Integrate Mothership Level (10 Points!!!) - Special Note: This programming challenge is open for all of season 2 (which is all of 2018!!!). Somewhere out in the world there may be a prototype of Space Vultures that has the mothership level built into it. Anyone who builds the mothership level into Space Vultures in a gameplay style like the arcade game Phoenix, and makes this missing third level fully playable in no more than 8KB, will get ten bonus points. Hell, maybe even more bonus points-- this might be negotiable, as this isn't a trivial task! This isn't a simple undertaking, but it might be fun to do for those very few people with the proper skill set! Summary I first played Space Vultures in about 2002. I didn't find it to be a great game, but it isn't bad either. It's simple and it works. I also don't recall any bugs, but it's been a long time since I've played this game for anything more than a few passing moments. Fifteen years ago I was hooked on Space Vultures for a little while. That's why I devoted some time to creating the static mothership screen. I wish that I had the programming chops to get this missing level into the game. I think if you give this game a chance that you'll have fun with it. So, give it a go; what can you lose? This season is just starting, so jump right in from the beginning of round 1 and have some fun beating the feathers out of these space birds! Adam
  4. So I was reading an issue of Electronic Games and a reviewer was going on about how much he loved the port of the 1981 arcade game Space Dungeon on the Atari 5200. He only wished he could tie two controllers together so that he could play it better. And he couldn't understand why the arcade game wasn't more successful than it was. In my mind, the answer is that the arcade game is too damn tough. So here's what I'd recommend if you want to get into this game: Throw MAME for XBOX onto a modded original XBOX. The game is already mapped as: Left analog stick = move Right analog stick = fire Then map the coin-op settings to the d-pad and set the arcade machine Location Programming to: Ships per game = 6 Bonus Increment (000) to 1 I originally tried setting ships per game higher, but it seems to ignore anything past 6. So I instead opted to set it as a bonus ship for every 1000 points. The game's laid out on a 6x6 grid. It's a bit like playing Robotron on a huge map. There's continuity, so monsters will follow you from room to room. There's also a timer, so the longer you wait around, the more waves of monsters will appear. Similar to Gauntlet, there's a thief on level 2. So if you can't find any treasure, he's the reason why. Once you nab him, he'll drop all the treasure. You'll drop all your treasure in the room you were killed in. The flashing square on the map marks the last room that you died in. The light yellow square is the room you're currently in. On each level, you collect treasure (crosses and asterisks). Bring those to the room marked in dark yellow and drop them off in the box that reads, "Collect Bonus". That'll take you to level 2. Similar to Xenophobe, you don't have to collect all of the treasure to qualify for moving on to the next level of the dungeon. Enjoy! https://en.wikipedia.org/wiki/Space_Dungeon https://www.arcade-museum.com/game_detail.php?game_id=9648 https://www.giantbomb.com/space-dungeon/3030-19413/
  5. I thought something Taito-related would be welcome:
  6. I don't know if anyone here is familiar with Darius, but Taito has announced that they are releasing The Darius Cozmic Collection for Nintendo Switch! Here's the offical Japanese page: http://darius.jp/cozmic/ Note: This game is already out in Japan, but look forward to a US release.
  7. I thought I'd start one of these following my thread on Taito F1-3 games. I'll start off with: Capcom -Street Fighter (But with better controls and character select) -Street Fighter 2 Rainbow Edition (akin to the PS1/Saturn version, but with the SF cartoon's voices.) -Battle Circuit -Mega Man Power Battle and Fighters -Darkstalkers 1 & 2 (See SF2) - Taito -Darius 1, 2, and Gaiden -Cameltry -Bubble Bobble, Rainbow Islands, Bubble Symphony, and Bubble Memories -Warrior Blade: Rastan Saga 3 -The Ninja Warriors -Night Striker -Chase HQ and Special Criminal Investigation -Bonze Adventure -Cadash Data East -Joe & Mac 1 & Returns -Road Blaster/Road Avenger -Cobra Command Midway/Williams -Mortal Kombat 1-3 -Smash TV -NARC -Trog (Prototype version) Toaplan -Knuckle Bash -Zero Wing -V Five/Grindstormer -Batsugun -Snow Bros 1 and 2 IREM -R-Type 1, 2, and Leo -Gallop -Gunforce and Geo Storm -Ninja Baseball Batman -Undercover Cops -In The Hunt -Perfect Soldiers -Blade Master -Ninja Spirit SNK -Psycho Soldier -Magician Lord -Cyber Lip -Eight Man -Last Resort Namco -Splatterhouse Technosoft -Hyper Duel
  8. BOUNTY FOR PANIC RESTAURANT - $200 Looking to complete a Cart only Taito NES/SNES collection. I realize I may never be able to get some of the titles and it may take quite a while to get others. Here is a pic of what I have to trade. Trade is perfered but cash is a option THANKS FOR YOUR HELP IN ADVANCE! Pictured Genesis - Gargoyles (Cart//Box//inserts//no manual) NGC - Sonic Heroes (Complete) NGC - Sonic Gems (No Manual) NDS - Ultimate Mortal Kombat (Complete) NES - R.B.I Baseball (Tengen) NES - Battletoads (Nice Label) (PENDING) XBX - Crash Bandicoot - Wrath of Cortex Genesis - Michael Jackson Moonwalker (Complete//Near Mint Cart and inserts) SNES - Super Ghost and Goblins SNES - Satuday Night Slammasters PS1 - Marvel Super Heroes V/S Street Fighter (Disc Only) PS1 - Parappa the Rappa (Front and Back cover//No book) NES Games Needed Arkanoid Bubble Bobble 2 Dungeon Magic: Sword of the Elements Elevator Action The Flintstones: The Rescue of Dino & Hoppy The Flintstones: Surprise at Dinosaur Peak Indiana Jones and the Last Crusade Kick Master The Legend of Kage Little Samson Panic Restaurant Power Blade Power Blade 2 Puzznic Qix Rainbow Islands Renegade Target: Renegade Toki Wrath of the Black Manta SNES Games needed Arkanoid: Doh It Again Bust-A-Move Darius Twin The Flintstones: The Treasure of Sierra Madrock Hit the Ice International Tennis Tour The Jetsons: Invasion of the Planet Pirates Lufia and The Fortress of Doom Ninja Warriors Operation Thunderbolt Sonic Blast Man Sonic Blast Man 2 Super Chase HQ Super Nova Super Soccer Champ Have - NES - Kiwi Kraze - The Jetsons: Cogswell's Caper! - Tiger Heli - Operation Wolf - Bubble Bobble - Demon Sword SNES - On the Ball
  9. Yes indeed, more retro 80s arcade entertainment articles from Japan: https://archive.org/details/amusement-life-magazine
  10. I wonder if anyone remembers seeing any of these multi-monitor monsters in their arcades back in the day? If so, did you get to play either one of them? It seems like Takumi and Taito were the only companies making multi-monitor games.
  11. Super Chase Vertexer (Project Sterra 2) Talking about rare and obscure. Not suggested for anyone who is prone to motion sickness.
  12. It's a simple open and shut case, has anyone tried to come out with (even in prototype form) a playable (and graphically faithful) 2600 version of this great 1981 arcade classic from Taito. I have Qix for the 5200, and while there were two versions of Tempest that were made for the 2600 that never got released on cartridge form, including the original now-infamous blue-speedo patterned version, to go along with the Keithen Hayenga masterpiece we 5200 owners were so delightfully treated to, nobody ever tried their hand at developing let alone releasing a faithful-enough version of Qix for the 2600. Will someone, anyone, try and come up with a finished, cartridge-ready version of Qix? Even a working binary for us to include on our Harmony Encore SD card multicart will do us just fine. It should be just simple physics, the 2600 should not have any trouble being able to display it, although we know the qix on it will be flickering (it was also flickering on the 5200 version especially in later waves with two qixes) so we can deal with that easily
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