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Showing results for tags 'Tempest 4000'.
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I just tried Tempest 4000 for the Xbox One, and I think the controls are awful, but only on "round" levels. Sometimes I press left to go right when stopped. Also I thought a more appropriate control is to use the analog stick as a radial control. Just roll the left stick to indicate the position along the orbit where you are, not left to go anticlockwise, right to go clockwise. You got analog controls. Why not use them? For the modern systems, why isn’t there a 2600-> PS4 and a 2600->X1. They obviously make them for PC. You need them for Paddles, Trackballs, Spinners, Indy 500 controller, and Keypad (maybe, but a USB numeric would work too). Since Nintendo makes Labo kits, why not Atari make a plastic Labo-like Joycon attachment. First Paddle games already work with Switch Wheel. If you keep both hands on the wheel, there is a natural limit to how far clockwise and anticlockwise you can rotate it. Second for Trackball games, a Joycon could be placed in a hamster ball for trackball games, and have radio controller manaul button pressers for the up to 6 buttons on the Single Joycon. Third, a similar setup, except with a cylinder for Major Havok. Fourth, a joycon could be put in a similar device with a wheel that you spin. Finally, for the light gun games, a visible light "camera gun" could be used to literally shoot the targets, instead of using a cursor that centers automatically. Do other people agree with me, that Atari controls on modern systems are not well thought out with the default controllers? The analog stick does like to center, and I think that hurts most Atari analog games, especially paddle games.
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- Atari Flashback
- Playstaiton 4
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