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Blogs

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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • GEOMETRY WARS ATARI 2600
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  • Bri's House
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  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
  • Sandra's blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • Lynx Links
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  • My Ideas/Rants
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  • jamvans game hunting blog
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  • The Golden Age Arcade Historian
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  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • Atari 2600 game maps
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  • Keith Makes Games
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
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  • The Atari Jaguar Game by Game Podcast
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. I'm pleased to finally announce the release of the beta version of the new SIDE3 Loader, following a significant re-write which commenced in July 2021. You can download the installer and WIP documentation from the page linked below: https://atari8.co.uk/firmware/side3-beta-loader/ Here's a permalink which always points to the latest version of the loader: https://atari8.co.uk/wp-content/uploads/SIDE3-Loader-Beta.zip And the same for the manual: https://atari8.co.uk/wp-content/uploads/SIDE3-Loader-Manual.pdf Since this is beta software of steadily increasing complexity, please approach it as you would any beta software: namely, with the expectation that bugs will exist and that certain features may not work predictably or as described. In particular, please back up your SD cards before letting the beta loader loose on them, especially when writing to the card (by creating new files and folders, deleting content, etc). Where multiple cards are available, consider using a cloned SD card until any destructive bugs are ironed out. I won't be held accountable for lost data which wasn't backed up. With that said, the file system drivers are reasonably well tested, and it has been many months since they have mangled a FAT volume when creating new files, etc. A precis of some of the headline features (about half of which are new to this version): Read/write support for up to eight FAT partitions with long filenames 64KB FAT directory buffer allowing the browsing 1,024 files per folder Fast recursive search facility Intuitive context menu system CAR/ROM file loading, ATR mounting, XEX loading Powerful file management tools (recursive file copier, delete, rename, etc) Windows-style cut/copy/paste facilities and keyboard shortcuts PDM audio playback BASIC file loading Built-in FATFMS (an Atari/SpartaDOS read/write FAT DOS workalike with CLI) MEM.SAV facility in DOS Autorun facility Bookmarks/favourites Launcher shortcuts and aliases (with hotkey launching) Disk image creation History (remembers your most recently used XEX, ATR and CAR files) Support for SD cards/FAT partitions of up to 128GB Time/date stamping of new and modified files (via real-time clock) Simultaneous HDD/ATR/CAR emulation Bootable, OS-level disk image and HDD support with U1MB when present Limited ATR support without U1MB Remember the last accessed partition, folder, or file Here's the first of two videos introducing the new features of this loader, as well as giving a basic overview of SIDE3 for those not yet familiar with the hardware: There are still a lot of futher enhancements on the to-do list, and the purpose of this thread is to discuss issues and introduce and discuss new features. Hardware developments are also ongoing, so I expect to be quite busy for the remainder of the year keeping up with that while ironing out any problems in what's already been implemented on the existing hardware. The manual is likewise a work in progress, although the general structure of the document is fully fleshed out. I know the documentation of the DOS 'COPY' command is hopelessly deficient, for example. Writing the documentation over the past few weeks has certainly brought home to me that I've written a new Atari disk operating system along the way, which would have represented a fair bit of work in isolation, let alone as a component of a complete loader re-write, so I feel a little less bad about taking months longer than I hoped to actually release a first beta of this software. I hope you enjoy it, in any case. I feel like I could use a break after this, but I'll nevertheless brace myself for the crash reports.
  2. Vectrex Homebrew Permission and Programs wanted for the NEW "Ultimate Vectrex Multicart" ! HELP!!! Arcade Jason Kopp and Ralf Kornmann are working on a new multicart to replace the existing Super Vectrex Multicart (SVM) ! They are asking for your permission to permission to add your homebrew games and software to their new "Ultimate Vectrex Multicart" (UVM). For version programs are preferred. But if you would like to create a version only for distribution on the Ultimate Vectrex Multicart they would be welcome too. All types of home brew software is welcome. Games. Educational. Demos. Songs. Utilities. Diagnostic and Test. I am sure the team of Jason and Ralf will once again over-deliver and under-price their new "Ultimate Vectrex Multicart" (UVM)! Even if you have already given Jason and Ralf previous permission to include your Vectrex program into their current Super Vectrex Multicart, Jason would like to touch base with you again to renew the permission for the new "Ultimate Vectrex Multicart". Please submit your Vectrex programs and permissions to Jason Kopp's email address: koppjason83@yahoo.com, with the subject "Vectrex Program Permission Grant for Ultimate Vectrex Multicart" Gmail Message response: Here is email reponse link for use with Gmail koppjason83@yahoo.com, Subject: Vectrex Program Permission Grant for Ultimate Vectrex Multicart Alternatively, you can reach out to Jason Kopp via his Facebook account @jason.kopp.923 (https://www.facebook.com/jason.kopp.923), or Respond in the Vectrex Fans Unite Post thread about this same same topic. (note group membership is required to post in this thread) https://www.facebook.com/groups/104852679725118/?multi_permalinks=2210917792451919 Thank you in advance to any Vectrex Developer responding to this post. Even more appreciative if you allow your Vectrex program to be included into the new "Ultimate Vectrex Multicart". Vectrexer
  3. Brand New GCE Vectrex TEST CART Rev.4 Scopetrex GOLD (FREE SHIPPING) $18.00 [USD] Seller: ductape https://www.ebay.com/itm/Brand-New-GCE-Vectrex-TEST-CART-Rev.4-Scopetrex-GOLD-(FREE-SHIPPING)-/285144925206 or https://www.ebay.com/sch/i.html?_ssn=ductape&_nkw=%22vectrex%22%20%22test%22%20%22cart%22 Brand New GCE Vectrex TEST CART Rev.4 Cartridge built by Brett Walach of PlayVectrex.com PCB is GOLD plated (ENIG) and has 45° chamfered edges to be kind to your Vectrex, and last a long long time. I've also done cycle insertion testing of these carts and after 1000 cycles they were still very nice! Search Youtube for "VEXTREME PCB Test" to see my video. Every Test Cart Rev.4 will be tested in my personal Vectrex I've had since Christmas morning 1982! To use this Test Cart effectively, please search for the "Vectrex Troubleshooting Guide" and also the "Vectrex Service Manual" online. I'll be making this Test Cart available for the Vectrex community for as long as I can. My commitment to you: I will make this diagnostic tool very affordable so that anyone may attempt to repair a faulty or out-of-calibration Vectrex. Save your money for new homebrew games! Please be safe when working on your Vectrex, and only open it if you know how to work with high voltage properly. Free Shipping, Shipping within USA only. PlayVectrex "Design. Build. Play!" https://www.ebay.com/itm/Brand-New-GCE-Vectrex-TEST-CART-Rev.4-Scopetrex-GOLD-(FREE-SHIPPING)-/285144925206 or https://www.ebay.com/sch/i.html?_ssn=ductape&_nkw=%22vectrex%22%20%22test%22%20%22cart%22
  4. Only $10.00 ! Vectrex Test Cart Cartridge Overlay for General Consumer Electronics (GCE), Milton Bradley (MB), & Bandai バンダイ Vectrex / 光速船 / Kousokusen http://vectrexmulti.com/order2.html!/Vectrex-Overlay-Test-Cart/p/164417258/category=42142833 Lots of other great brand new Vectrex overlays are also available on that site. http://vectrexmulti.com/order2.html#!/Vectrex-Overlays/c/42142833
  5. The test cards fit the Kurz-Kasch TF-650 test fixture and the ROM adapters fit the Kurz-Kasch ROM tester. If you happen to have any, run across any or know someone who may have a few please let me know! The test cards and a ROM adapter are pictured below. Thanks!
  6. I have an abused 130XE that was failing memory testing. I removed all the RAM and went back with sockets. I now have the first bank of RAM in place and thought I would test before the 2nd bank is in (because I have not soldered the sockets yet on the 2nd bank). Will a 130XE boot with only a single bank of RAM (essentially with 64K instead of 128K)? OR do you need to make a mod to do so?
  7. Aside from test cartridges, is there a testing program that can exercise the Intellivision’s SRAM (RA-3-9600), and give it reasonably accurate good/bad result? I recently repaired a system that had a bad SRAM but the test carts were not reliably detecting or identifying that chip as the culprit. Thanks!
  8. Hi all, I've been recently working on updating the Atari 2600 emulation of Z64K and I'm now looking for a comprehensive test suite of programs to test all aspects of the emulation, especially the TIA. Any suggestions on games that are good test cases would be welcome as well. note: Z64K checking of cartridge type is still a WIP so some non-standard cartridges types won't be detected properly. Ideally it would be nice to have a cartridge format similar to what VICE uses for the c64 but that can be another topic. To date I've been using the following programs for testing beyond the officially documented TIA behaviour. Tricks and demos from minidig. Rsync Test by Omegamatrix Hmove Tes by Bradford W.Mott Extra Terrestrials (to test RSYNC) Bang demo and Cosmic ark (to test star field) Thanks in advance for any help in updating the above list.
  9. The cards fit the Kurz-Kasch TF-650 test fixture, which allows for the diagnosis and repair of arcade game PCB’s outside the game. They will look similar to the cards in the picture. If you happen to have any, run across any or know someone who may have a few please let me know! Thanks!
  10. Before we release then next major version of Stella, we are looking for some beta testers. Please report all your feedback there. Thanks!
  11. The programming guidelines of Atari suggest a visible screen area of just 192 lines (NTSC). But CRTs can display a lot more lines. To find out the safe areas (and improve future games), I would like to run tests on as many CRTs as possible. Therefore I have created a little test program, which allows you to determine the borders of the visible area of your CRT. The controls are: Color = NTSC, B.W = PAL display Joystick up and down: move top border Fire + Joystick up and down: move bottom border Please test when the console and CRT are cold and (more relevant) after some time when they have warmed up. Analog devices tend to change a bit with temperature. Move the two borders to the most top or bottom position where you still can see the complete white top and bottom lines (without any color artifacts). And then please report the TV format (NTSC or PAL) and the three displayed values here. If your TV supports both formats, then please report both. My results (PAL Sony 15" Trinitron): NTSC: 22, 222, 18 PAL: 30, 264, 18 Thanks in advance! Results (warm) so far: NTSC: 100%, 28 tests | 60%, 21 tests Average: 26.7, 217.8, 17.9 | 23.3, 224.2, 14.5 Min: 19 , 190 , 8 | 16 , 215 , 6 Max: 41 , 234 , 31 | 30 , 239 , 22 PAL: 100%, 19 tests | 60%, 14 tests Average: 31.4, 263.1, 18.1 | 29.1, 269.1, 14.5 Min: 24 , 234 , 7 | 21 , 255, 7 Max: 37 , 280 , 42 | 36 , 283, 24 Screenshot from Stella with default settings (you can't see the border on the white background of AA ). Edit: New version, previously bottom was calculated 2 too low and resulting kernel size too large by 2 too. No need for to post again (I can adjust manually), but please start using v1.1 from now on. ScreenSize v1.1.bin
  12. Some days ago I have started a thread about testing CRTs. The feedback so far is quite low, I hope I can get more attention by posting here too. So if you own/use a CRT, please use you Harmony cart for this really simple and quick test. Thanks in advance!
  13. Does anyone have a copy of this? 410 Diagnostic Tape
  14. This is just a test...delete me if you can (done with Mozilla)
  15. Hey all, I hope this hasn't been asked previously but I was wondering what some of you guys do when you're buying hardware from unknown individuals but you want to test it before handing over cash. I don't have an diagnosis cart so I'm thinking of doing these simple things. Insert a cart and play the game a little and game port Test out all of the keys using notepad Inspect for signs of significant damage Run a BASIC command to check for total amount of RAM or test areas of RAM for flakiness. (Would be interested in this BASIC command if someone has one handy) Would love to test the other ports but I think that would require much more setup time so I'm shooting for the minimum time for the maximum output. I'm just considered with the computer itself. Testing peripherals would be nice but not necessary. OK, retro computerphiles. Hit me with your best shot (fire away)!
  16. this is a test for desperate users only feel free to delete (the poll, not me
  17. I recently purchased a non-working asteroids unit (serial # 28,XXX) from craigslist. Below is a brief detail of the unit: -Asteroids Rev -04 board -Monitor is a G05-802 -A/R I board As you can see in the attached pictures, there is a weird ripple in the test pattern and it is noticeable when playing as well. Also here are the 0-scope shots: http://imgur.com/a/15LpC ... The Y signal has an odd spot that doesn't match the manual (circled in red) I have replaced/checked the following so far: -Checked all fuses in unit, all are good. -Checked voltages from Power Brick. All checked good. -Checked unregulated input (~ 10-13 volts) and regulated 5V output (~5.10 V) on A/R I board. -Replaced caps on HV unit, Deflection Board, Main PCB, A/R I, Big Blue -Checked all diodes and transistors on Deflection and HV boards, all test good. -Checked bottle cap transistors mounted to chassis. All check good. Made sure all were NOT shorted to case. -Quickly checked all connectors and all seem to visually look intact. Re-flowed solder to all connectors on Deflection and HV board. -Replaced R100 and R101 on deflection board with 18 AWG wire. -Checked X and Y signal from game PWB with O-scope and the ripple is present so I believe the problem is from the PWB. Does anyone know what this ripple can be caused from on the game PWB?
  18. Operating from a Windows PC development environment, I would like to be able to test my 6502 Assembly code. So, for example: I might have this code: org $0600 CLC LDA #5 ADC #3 STA 203 <end of code> I would like to be able to execute a command from the PC which will check that the above code puts the value of '8' into memory location 203. It may run Altirra or a 6502 emulator in the background, but I need to be able to extract that memory location and then report it back to the calling program. At the end I want "Test passed" or "Test failed" or something similar displaying. This way I can build up an automated test suite for all of my procedures / sections of code / macros. I have no problem with it bringing up windows whilst testing is going on, but I want all of the windows closed at the end of the tests. Any ideas of the best way of implementing this? I guess I'd need to automatically dump the memory contents and then extract the memory values that I require...
  19. After years of hunting for a maching that the price is right for it's condition, AND is close enough to not cost a ton to move it (as much as I like my car, there is no way my poor little Hyundai is moving a cab) I found one. I paid someone $10 to move it for me, and that's it. I was happy, they were happy they didn't have to pay to get rid of it. The machine is in SAD shape. It's been stored in a carriage house for years, and took on some water damage. The plus side to the water damage, the back was easy to pry off, found just shy of $30 in quarters! The cab gods want this machine to live! It's currently an off-brand billiards game. There's stickers all over it from small cab maintenance & sale companies. It's changed hands several times, and I think rebuilt each time. After studying it for a few days, I've come to the conclusion it started life as an Atari Berzerk Cabinet. Since It's been gutted so many times, I think I'm just going to go all-out on a MAME cabinet I don't see ANY potential collectors' value. After a inspecting wiring (and disconnecting the original transformer which was still getting power for some reason, just not outputting to anything) I gave her some juice! The light came on, but nothing else. I double checked a few failsafe switches, and fed it come currency hoping I could get a noise, and prove the screen dead, but nothing nothing. It think it's the new power supply. However, I don't have a comparable replacement available. I'm really torn right now. I want to fix it, just for the experience. I'm really uncomfortable working around the CRT, and would rather just gut it, and sell the boards. (Or trade/gift the boards since I can't verify condition) Thoughts/opinions? I'll add pictures when I can. If anyone has any useful links ot MAME threads, that'd be appreciated too!
  20. i made this test now, rom with sources in the attachment - it's a rom for testing the joystick, and simulates texting from the keypads a bit like some cellphones years ago (still quite embryonic, perhaps someone can have some idea for using it in a game, considering there is a lot of people comfortable with this texting method, actually ) i hope this can be useful, not only as a rom for testing, as for encouraging people here on coding ColecoVision stuff (and Boriel’s ZX-Basic Compiler seems to be a very neat cross-development tool for this) joysticktest_2_keypad.zip
  21. I thought I would try a couple of experiments with Intycolor to see what kind of trouble I could get into... First I started with the Match 5 title screen. The screen has no motion objects embedded in it, and uses less than 64 custom cards. It should have only 3 colors in it. Here is my test bmp file: titlepc.bmp After converting it to a Foreground background basic program, I got tons of errors and this result: I tried again in color stack mode, and I got this result: Next I tried GroovyBee's "Terra 5" title screen, which may be using mobs inside it somewhere... Here is the original image (scaled and converted to bmp): terra5pc.bmp Here it is as a foreground/background basic file: And as a color stack basic file: Finally, as the worst possible case, I tried this picture of Pauline Porizkova: pp1_imagespc.bmp In foreground/background mode, I got: While in Color stack mode I got: So it looks like these images are a bit too complex for Intycolor in it's current form. Maybe the program is very sensitive to the alignment of the pixels in the picture. I will have to keep experimenting with it.... Catsfolly
  22. I'm about to sell all my extra consoles and wanted to ask if there is a "sure fire" method to test the functionality of the system / all the keypad buttons. For example, I was checking one that seemed to work fine and then a game required to press the 9 button and that's how I found it didn't work properly. Any suggestions / recommendations will be appreciated. Thanks,
  23. Don't get too exited... This is just a very basic BASIC thing that does some simple system checks like revision info, GTIA check, audio output and things like that. For a much better tool you should get SI. Main purpose for me is to check what's in an XE, like what BASIC/O.S. revision it has and if it has the good or the bad GTIA and if the basic functions of pokey are working. It had to work on a system with no keyboard attached so the few available options can be selected with a joystick in either port #0 or #1. A connected mouse will probably cause issues. Just make it autorun from DOS when booted. SIMSYS.BAS
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