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Found 41 results

  1. parkfun101

    layout 2

    From the album: Tron Light Cycles

    This layout is wider and gives lots of room to play. It also has 2 lines of text above the wall just like the Arcade.
  2. From the album: Intellivision2

    My TRON record in Intellivision day.
  3. parkfun101

    FlashingLaser

    From the album: Tron Light Cycles

    The flashing laser is a new obstacle in Light Cycle Racing. You must wait till the laser is turned off before crossing its path. It will destroy the light where the laser occurs, you could potentially use this as a way out if you are fast enough.
  4. I've been working on the Tron Light Cycles game basically because Toby at Collectorvision asked me if I was willing to work on it. This is a game I've always wanted to make and now that I've gotten the hard part out of the way, it's safe to say it is going to happen. I've been working on this project for under a week at this point and I've run into some issues that I need answered by the Colecovision community. You see, the arcade version's screen seems to have had a larger vertical play area than what the CV seems to have. I want to make the game look as close to the original as I can, but I don't want to sacrifice making the board too small. Here are some examples of what I'm talking about. Here are 3 layouts I've created. Layout 1 (Most similar to the way the Arcade looks) Layout 2 (More room and 2 lines of text at the top) Layout 3 (Most possible room and 1 line of text at the top) Understand, I can make an ARCADE mode and a Coleco or Advanced mode that will be larger and could have more areas to choose from than just the 1 from the Arcade. Regardless of the choices, I'm still planning to have an Advanced mode that will have more obstacles, areas, and perhaps powerups of some kind. Please let me know how you guys want me to go about this. Choices: A. Arcade mode use Layout 1, Advanced mode use Layout 2. B. Arcade mode use Layout 1, Advanced mode use Layout 3. C. Arcade and Advanced mode use Layout 2. D. Arcade and Advanced mode use Layout 3. E. Other ideas. This game will have the option to play 1P vs 2P or 1P vs CPU.
  5. How Long can you survive on your LightCycle? My best time is about 40 seconds: https://www.youtube.com/watch?v=m0VO3v9ti5k Play online here and share your best survival time! :) TronOnePlayer was written in 10 lines of BASIC and is a participant in this years International BASIC Programming contest.
  6. Well, finally it’s here, courtesy of Nurmix (and the Intellivisionaries) a dream has come true for many Intellivision players: The Dual Action Controller has been released! Thanks to Nurmix’s kindness, I have been lucky enough to be the first one to receive a copy of this device and I would happily share my first impressions with the rest of the community. In this thread, I will concentrate on gameplay (more information on the controller can be found here). In a nutshell, the Dual Action Controller allows the player of certain Intellivision games (like AD&D Cloudy Mountain, Tron Deadly Discs, Night Stalker and the recently released Ms Night Stalker) to move AND shoot at the same time (due to technical constrains a normal controller requires the player to first stop, then shoot and finally continue moving). Even better, Dual Action functionality allows the player to shoot in a different direction to the one where the player is moving! Moving to one direction while shooting in a different one (as seen in the arcade classic Robotron 2084) radically changes the gameplay of a shooting game. This functionality was achieved in the arcades with dual joysticks and was almost impossible to implement on home systems until the appearance of the Playstation Dual Analog controller in the late 90’s. So, having these features in some of the best and most popular Intellivision games in my perspective is a big, big deal! I have decided to start this thread to not only attract other gamers’ attention but also programmers’ in the hope that new games with the Dual Action feature could be created for our beloved console. So please feel free to share your Dual Action gameplay impressions and ideas below. I am also adding a couple of high scores so we do not forget about the really important things . By the way, I am playing using a RGB modded Intellivison II with a Dual Controller connected via a pair of Nurmix’s Intellivision Flashback Controller Adapters (see photo). Please note that the Dual Action controller needs to be connected to BOTH controller ports.
  7. parkfun101

    Orb

    From the album: Tron Light Cycles

    If an Orb is touched, all bikes temporarily can not produce a line. This causes some strange matches.
  8. parkfun101

    3 Max Room

    From the album: Tron Light Cycles

    This layout gives the absolute maximum room and allows for only 1 line of text above the wall. This could potentially be for a Coleco Mode and could have other obstacles and perhaps some forms of powerups.
  9. Hi everybody! I just published an exclusive interview of David Harley made recently. If you want to know more about him and the Intellgentvision's story, you'll find the interview (in English) here. If you have a website, don't hesitate to link to this page. Have fun ! Scalpel
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