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Here are my high scores for some of the games from the NOMAM Turbo Basic Ten-Liners contest. Jump!!! - 742 Jump!!! (NTSC) - 891 Dodge Racer - 432 Abyss 1.1 - $350776 Abyss 1.1 - $599413 (Concentrated more on missions) Abyss 1.2 - $316037 roguelike - 21 gold Grue Killer - 300 Flappy - 8 I used the following breakpoint in Altirra to save the screen before the bird disappears bx "write=$bc51 and value>=$10 and value<$80" Type "gf" a couple times until score is visible. You can change $10 to $1X to only stop if you get X or more points. ABDUCT10 - 30 2047 - 2047 I love that it actually says 2047 instead of 2048 when you join two 1024 tiles.
When apemaster (aka Kemal aka Yoda) released the 25 years "Techo Ninja" edition http://atariage.com/forums/topic/236686-new-game-released-tecno-ninja-25-years-anniversary-edition/ a lot of people had trouble starting the program in emulators. The reason behind that was that when Yoda wrote the program 25 year ago, he was faced with the problem that a compiled Turbo Basic program cannot load another part that is also compiled. Back then he came up with a clever trick to circumvent this problem: If the RUNTIME.COM is loaded, (for example by renaming it to AUTORUN.SYS), it tried to automatically load the program "D:AUTORUN.CTB". So what Yoda did was, that he had the TITLE and the MAIN program on disk and depending on which was to be started, he renamed it to "AUTORUN.CTB" and restarts to runtime. Because the default for mounting files as disk images in Altirra is "Read/Only" exactly this renaming failed and the pogram was stuck was a DOS error message (you could not see, because a dedicated display list is active). When he told me amout the issue I thought is was an interesting problem. So after only 8 months of tracing and debugging from time to time, here is the solution. Pitty it won't help TecnoNinja itself because the sources are long lost, but maybe it will be useful for other Turbo Basic fans. The solution is a relcoatable inline machine language routine to which you can pass the name of the file (with ".TUR" extension!). If the routine is called from within regular Turbo Basic,it will return without doing something and you can load the uncompiled program using RUN "D:....TUR". If the routine is called from within the compiled runtime, it will load the compiled program with the ".CTB" extension instead of the ".TUR" extensions. This way you can have a single source that transparently works with uncompiled and compiled programs. The archive contains and ATR and also the MADS source for the routine. RunCTB.zip
Have called a new subpage - Top Ten. It will be a ranking of games written in TB XL and Action!, With exactly the division. I look forward to hearing your voices, in their respective categories. Voting will take place through e-mail, and I expect it as: a maximum of three titles, providing details of TB XL / Action!, You can vote once every three months. The three selected programs - points awarded according to the principle of 3 points, 2 points, 1 point. Top 10 games gets on the list, the rest - is waiting in the waiting room. Game list will be updated with the voices. Feel free to send in your selections! [Google Translate] http://turbobasicxlandaction.pl/top.htm
I was unable to find any mention of this at the forum so sorry if this has already been posted, but I have just found out that the Atari Turbo Basic source code had been released back in May 2017. You can find it here: https://atariwiki.org/wiki/Wiki.jsp?page=TURBO-BASIC+XL#section-TURBO-BASIC+XL-SourceCode This could make for an interesting study material and maybe even for improvements to the Altirra Basic.