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Showing results for tags 'Tutorvision'.
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Hello again, y’all! I’ll need INTELLIVISION game controller overlays (or (at least) the graphics files for those by that guy from England...), as I plan to get myself an INTELLIVISION (or (preferrably) a rare TUTORVISION) video game console to convert it to an ULTIMATE INTELLIVISION FLASHBACK unit (with a Raspberry Pi 2B+ and extra ports...). Please send PAIRS (preferrably 2 PAIRS) of overlays (or the package of graphics files for those), as I’ll be needing them for use with my new ULTIMATE INTELLIVISION FLASHBACK console. I’ll also be updating content on the INTELLIVISION Archival Materials Thread on the AtariAge Forums. Thank You!
Hello, y’all! I recently started doing mock-ups with Elektronite’s new Intellivision Graphics Tile Editor (INTV GTE); so far, I did several title screens and playfield screens. I’d like to learn how to create animated sprites (the moving objects in the video games)—how do I go about it?! I do know about the 8 animated sprites limit per video game. Thank You!
Here are Tutorvision games "Map Mazes" and "Shapes in Space" shown running on real Intellivision hardware. These games are shown on a Super Pro System Intellivision that shipped with a Tutorvision motherboard inside (sometimes called a "Tutor Pro" or "Super Pro Tutorvision"). Later the games are shown running on a Mattel Intellivision, sort of. This particular Tutor Pro has all the Tutorvision upgrades, except the ROM has the original Mattel code ("EXEC") instead of the newer Tutorvision code (called "WBEXEC" or sometimes "REX"). Since the WBEXEC is twice the size of the original code and its first half is just the EXEC code, the games were modified to contain the second half of the WBEXEC code. Here are the modified games: Map Maze + Half WBEXEC.zip Shapes in Space + Half WBEXEC.zip https://youtu.be/-AJRZaNZgEE