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Found 3 results

  1. I'm not sure if anyone is interested in this, but it was a quick scan. PAGE 6 - XL-XE Library - Update 56.pdf PAGE 6 - 8-Bit PD Library & Accessory Shop Issue 56.pdf PAGE 6 - XL-XE Software Offers - Issue 56.pdf
  2. So Rockstar recently releases a patch to remove a whole bunch of songs from GTAIV (great patch guys!) because the "liscences" had expired. That's funny, I thought it used to be if a song was in a game it was in a game....? https://www.polygon.com/2018/4/27/17292836/gta-4-soundtrack-removed-song-list-patch At any rate, i haven't fired up this game since the update and was wondering if I could simply turn off my Wifi when playing this game to avoid having the songs removed. This is one in a long list of reasons modern gaming annoys me. But the previous update was quite stable and the game is pretty complete at this point, so I see no need to do anymore updates to remove content. Has anyone thought about this attempted this yet?
  3. I don't intend this to be an evaluation of the current 8-bit Donkey Kong. Additionally, there are other threads comparing the various ports.. I am just wondering how difficult it would be to convert the Ocean version to the 8-bit. The Commodore 64 version looks awefully close to the Amstrad CPC version. The Amstrad used software sprites, and it is powered by a Z80. The C-64 uses it's Sprite chip, and it is powered by the 6502. However, it seems like SOME porting was done where possiuble. It would be nice to see that version duplicated on the 8-bit, as the graphics are a little more arcade-like, Mario looks like Mario, Donkey Kong looks like DK, and all of the screen levels are present and proportional. Don't get me wrong... I love the Atari version. The Atari version has a better jump (with spring back), Mario ducks down on the third frame, and the gameplay is uniquely fast. I am a huge fan of the arcade, but I like the Atari version in an apple/oranges way. I would also appreciate a version like the Amstrad/C-64 on the Atari.
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