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  1. If anyone can use them, the attached ATR has several utility programs I've written. SORTDISK will sort the directory of any ATARI DOS disk (including DOSXL). Since Atari DOS stores the file number in every files data sectors, it will rewrite each file with the new file number. I am working on a new version that does not require data sectors to be rewritten FIXDISK will repair disks of common problems. Opening a file for output and not closing it can cause hidden directory entries that chew up space on your disk. Run this utility on your disks and if there are any errors it will report on them and repair them. If there are lost sectors on your disk it will give them back to you. UNDELETE will undelete a file as long as the data sectors in the file have not been reused by another file. If so, it will tell you that the file cannot be undeleted. RAMXL is very cool (if you are running on an XL machine). When using DOSXL, external commands such as COPY, DUPSK, etc. have to load into memory every time you use them. Rename RAMXL.COM as AUTORUN.SYS. On a DOSXL disk, change the extension of COPY.COM to COPY.MEM. You can rename up to four files (such as DUPDSK.MEM, INIT.MEM). When you reboot your disk, RAMXL will search for file with the MEM extension and store them beneath the OS. Now, to run any external command, prefix it with RUN 2300. For example, to copy a file your would key in RUN 2300 COPY <File A> <File B> Or to run DUPDSK you would key in RUN 2300 DUPDSK Finally, a hidden utility. Atari DOS will only let you store 64 files on a disk, even if it is a double density disk and has lots of room. This ATR was created with a utility I call DOS CD (capacity doubler). It will allow you to store up to 128 files on a DD disk. If you boot from this disk and then create new disks using INIT to rewrite your DOS files, the new disks will also have DOS CD on them. I hope someone finds this stuff useful. Utilities.atr
  2. Hello folks, After the positive response from the Homebrew group on Facebook, I decided to start creating a tool for drawing out kernel code. This would ease out development of correctly timed drawing code, using a simple drag-and-drop tool. Here attached is a HTML demo of what I've made last 2 days. It is still very preliminary, but it is just to give the feeling. kernelpaint.html see also on Github: https://github.com/Yvar-deGoffau/Kernel-Paint Please send in any feedback, and I hope to find more free time in my week. Of course, all contribution is more than welcome!
  3. EDIT: NEVERMIND!!! I simply copied the TIFile to the DSk file and that worked. Even though when I open the DSK file called BLOCKS.DSK with the TIFILE BLOCKS copied to it, it shows up as BLOCKS.DSK so it looks like BLOCKS.DSK is a file on BLOCKS.DSK, but when I mount it as DSK1 via TI99DIR and load up TurboForth, it works! When i opened up my original BLOCKS.DSK file to see what was on it (one I created from scratch within forth) i saw anothe BLOCK.DSK file in there so i decided to try this new approach. ____________________________________________________________________ I have a TI file (Thanks Willsy) for Turboforth called BLOCKS. I want to load it on to my nanopeb CF card as a DSK file. Using TI99DIR - I created a blank dsk but everytime i attempt to copy a file to it I get a "Disk is full" error. I've attempted different formats even the 1600 special format for the CF7. I don't recall having this issue in the past (copying files back and forth in TI99DIR. so I'm kind of at a loss. I attempted to use TIImageTool but it cannot open the TIFile or the special formatted DSK file. I can create and use my own black block file using instructions Willsy provided but I'd like to start using forth with his environment since it's full of utils and demos. I'd rather not use it in emulation since I can't seem to get his TIFiles into DSK format and that would mean everything I do would be stuck in emulation. Is there a utility to convert tifiles in to dsk files that will work on the nano?
  4. I'd like to announce opening up of a website I've been working on over the last few months. It's dedicated to programming, DOS, utilities and other serious (non-game related) software, documentation, and other resources. Most of these resources are available at other sites around the web as well, but the presentation, organization, and some content is unique; and some of the resources you'll not find together elsewhere. I'll also be using it to house documentation updates that I've done quite often (adding bookmarks and improving cover pages, etc.), which I'd formerly hosted at these file-sharing sites that seem to come and go from month to month. So it'll be a permanent location for those resources. The site is more focused on quality and interesting software, rather than quantity, OSS being one of the main focuses. Right now I just have enough content to get things started, but I'll be adding more content as time goes by. Some textual content is incomplete (section descriptions, etc.), and some graphics are just placeholders for the moment. So they'll be other changes to the site besides adding content in the future as well. If anyone has suggestions or resources that they think might fit into the scheme/concept of the site, please feel free to speak up / contribute. Check it out here: Serious Computerist
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