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Found 5 results

  1. What is it that you would most like to have but you hadn't seen any for sale yet? One item I think should be made is big specific storage and display cases for each system. Many of us have large collections but need a better way to show off our favorite games. I would love to have large slotted cases designed for certain size cartridges. Nice wooden or plastic racks holding about 100 games would be just great. Another product I would buy in a heartbeat is something designed to clean the contacts on your old school gaming cartridges. They already make those to insert into your Nintendo with cleaning solutions for the consoles & game cartridges. Why the heck hasn't anyone designed one for the Atari, Intellivision, Colecovision etc? What about a cleaning tool, pad, or device that would work on all the smaller hand held gaming units as well? Let's hear your thoughts & ideas on something which you think is needed within the gaming community but you just can't find it in stores or online anywhere.
  2. I wanted to show everyone a test box and cart that I made with the help of some fellow AA members! I made this prototype to see how close I could get to making it look like a official Micro Fun release and I think it turned out great! I have always loved Boulder Dash for the Colecovision and I have always hated Telegames. Boulder Dash is one of those games that is really good and extremely rare. Do to that combination, the price for the game is around $500+ That's a lot of money for a "in my opinion" ugly Telegames box & cart. I have been wanting to make a near perfect copy of Boulder Dash that looks just like Micro Fun would have made it back in the day. I have talked to Collectorvision and if there is enough interest Collectorvision would be willing to make a official homebrew release of "The Micro Fun Boulder Dash" that will look just like my Prototype. This is not a preorder as Collectorvision will take care of that. This is just to gauge interest to get the green light on the project. My question to you is "would you want one?" I'm not sure of the price of the homebrew release as it depends on how many people would want one. The more people interested the lower the price will be. I don't think it should cost much more then a normal homebrew release but that would be up to Collectorvision to make that call. Here is my video showing off the game: http://youtu.be/-NQCfD_ZJXc As a bonus to all my Canadian Colecovision fans I also incuded in the video a special Beer Review of the best Canadian Beer I have ever had!!!! Let me know what you guys think!
  3. CCAG 2014 News Just 4 Months Away - We have a few tables left for vendors, Looking for sponsors, FREE Vendor Space for Arcade & Pinball Games! New Location with Much More Space!!! Like us on facebook: https://www.facebook.com/pages/CCAG-Clevelands-Classic-Console-Arcade-Gaming-Show/134808389913179 CCAGShow 2014 www.CCAGShow.com Saturday July 26, 2014 North Olmsted Soccer Sportsplex 31515 Lorain Rd. North Olmsted, Ohio 44070 Noon to 8 PM Admission only $7 or 3 for $20 Kids age 12 and under - Free All Vendors and Attendees will receive: 1 Chinese Auction Coupon. Tournament Games: TBA - What would you like to see Chinese Auction Items so far: Now accepting donations to become a sponsor on the ccagshow.com webite and just to be an all around cool person! Video Game Connection donated $200.00 "CONNECT - O - CASH" Shopping Spree! Osmodiar Games donated CCAG Mystery cart #? The Space Invaders donated two 3-disc Blu-ray/DVD Special Collector's Edition sets of "THE SPACE INVADERS: IN SEARCH OF LOST TIME"! and some other cool schwag! 2nd Chance Games donated a Black "FC TWIN System"! Arcade TBA - Tons of free space for pinball & arcade game vendors, yes free space! Don Johnson will be bringing pinballs! Much More to come! Mike : ) https://www.facebook.com/pages/CCAG-Clevelands-Classic-Console-Arcade-Gaming-Show/134808389913179
  4. Hello, Exist an Paperboy Atari 8Bit version?. You know, is strange no exist any Atari 8Bit version, being a game created by Atari. Even C=64 have a Paperboy version. If exist, please let me know. Best Wishes for the new year!. Regards
  5. Dodge It Panoramic Adventure DodgeIt_PA_RC1.bin Basic Gameplay Dodge an increasing number of blocks while competing head to head with KC Munchkin to catch fast moving dots in the arena of a large virtual world ten times the size of the screen! You have 10 minutes to collect as many dots as you can. You get a point for each dot collected and lose a point every time you are hit. If your score drops below zero you lose and the game goes into attract mode. Unique Off Screen Interaction All of the character sprites utilise soft collisions to interact in the distant planes of the virtual worlds; this adds an interesting depth of complexity and randomisation! Game Changes over Time Every two minutes the screen changes to “RF Blue”* and the blocks, previously restricted to the upper level, can traverse the level below. This lasts about 20 seconds and then things return to normal. Every 15 seconds, sssnake will draw a Fort for you somewhere near the middle of the virtual world; this can give you temporary protection from the traveling blocks. Further downwind, sssnake likes to draw a patch of alternating patterns of blocks (inspired by Archraxar Defense). Cast of characters and the game changes driven by them: The Blocks The blocks can crush you, and they can grab KC and the dots and swing them around, changing their direction anywhere in the virtual world. The Dots The Dots are cool, they travel around the world and you and KC try to catch them. KC KC is bad; try to avoid him! Sssnake Sssnake draws stuff in lazy languid patterns while the fast action is going on; sssnake is activated to draw things by time driven events and also by other characters, like the Score. The Score Don’t underestimate the score as a character in this game! 50 foot high numerals that carve passages you can walk through to reach the lower level (sometimes) comprise the score. While sssnake draws the score and the scoreboard, the score in turn causes sssnake to draw and erase different maze elements in various parts of the virtual world that change as the score does. Strategy Try to collect as many dots as you can when the game first starts and there is still only one block on the screen – this can help keep you from losing the game. When the second block joins in from below it often leaves a tunnel; even if this tunnel is just partial you can usually wait in it for a bit to either take refuge from the blocks until they start moving farther away, or it may align with the score passages, which you can use to enter the level below. Until you get good at somersaulting around the blocks (360 degree Joystick move), you may want to reload the game rather than pressing reset – reset ups the difficulty level on all subsequent games, you start with two blocks right away. Multiple Attract Modes There are two attract modes, one if you lose the game and another more interesting adventure attract mode you are rewarded with when you win that can last up to several minutes and grows more interesting over time: Adventure attract mode starts out showing the characters and scrolling down to display your score just like when you lose the game, only it does not keep resetting, instead the game slowly lowers your score point by point and the characters in the game eventually break free and begin to interact more and more as this happens. Your character cannot be controlled in attract mode but depending up on the attract adventure (it’s different every time!) you may even see your character break free of Master Control and start walking about catching dots on it's own. The length and complexity of the attract mode adventure is dictated by how well you do in the game; bigger score = a bigger attract mode adventure! Party Play Dodge It PA is tremendous fun with one player or as a collaborative party game; the extended periods of both furious and lower paced action allow players of different skill levels to share in the adventure! *About RF Blue: RF Blue is awesome – when the blocks rain down below you will feel as though you can see the fabric of the Matrix, the underlying gamegrid if you are playing on real hardware with a Radio Frequency connection to a tube Television Note: If you play in Stella, install the glide wrappers for OpenGL for better graphics performance with this game! *** ...Older stuff with early prototype below: Dodge It Panoramic Adventure Dodge It on the Fairchild Channel F is an awesome addictive action game that has never been ported to the VCS; until now! Dodge It Panoramic Adventure was inspired by themes from Dodge It, Berzerk, Pitfall, Adventure, Breakout and other classic video games Basic Gameplay Your Berzerk inspired character must dodge an increasing number of blocks and avoid the electrified walls while adventuring along the scrolling panoramic. In the original Fairchild Dodge It the blocks created entry tunnels; in this version the blocks will eventually create exit tunnels for you at the far end of the panorama. Goal Enter the tunnels to reach the level below to find Treasures that must be returned to the Vaus; that’s your Spaceship, you start out next to it! Pitfall style reset If you hit a wall or get smashed by a block you will get fried and transported back to the beginning; if you’re carrying treasure with you you’ll have to retrieve it again. Breakout is Happening You’ll notice a giant Breakout game is going on all around you the whole time! Once you’ve returned all of the treasure to the Vaus it will power up for another round. Under Development Dodge It Panoramic Adventure is still under development but here is a release of the Prototype for now: DodgeIt_PanoramicAdventure.bin You can use the Tunnels to explore the level below but there is no Treasure to retrieve yet. This game uses a remix of the awesome soundtrack Der Luchs wrote for Scrollout with some additional effects filters. Additional soundtracks may be added for the different stages. Looking forward to hearing ideas and feedback about the game!
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