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Hi guys, Here I will post videos from the channel and future projects to discuss. If you have any ideas for videos or would like to contribute in some way feel free to post here. Anyways let's get started with some NES board games. I have to say Anticipation is much better than just playing monopoly on the NES. What are some of your favorite board games ported to the NES or other consoles?
I came across a channel on YouTube called "Placelogohere." There are currently 126 videos of Astrocade titles, including (mostly, in fact) BASIC games and games/programs that require expansion memory. It looks like someone got the UlltiMulti multicart and a Lil' White Ram and had some fun going through many of the games on that cartridge. These videos were uploaded in September 2017, but hardly anyone has watched these videos. In fact, currently, most videos have less than ten views! None of the videos I watched had any commentary, which is too bad. These videos look pretty good and are worth watching especially if you don't have an Astrocade, because then videos are the only way to view many of these games, since the MAME emulator doesn't support loading tapes. Placelogohere created an Astrocade playlist on his playlist page: https://www.youtube.com/user/placelogohere/playlists To get you started, here are links to some of the more interesting videos: Arcade Golf, by Gambits (Ken Lill). 1983. Blue RAM BASIC, 2000-Baud, Requires Expansion RAM. From ad in "Arcadian" newsletter: For 16k & 32k Blue Ram Basic 1.1 Extended RAM. 1-4 PLAYERS. 1-4 HAND CONTROLS. No bang-bang shoot-em-ups here. Just your choice of 9 or 18 holes of golf!. Each hole is different -- each and every time!! There are trees, a lake, sand traps and an always changing wind! With the wind gusting up to 25mph, your ball can be blown off its course. Try to break par. It isn't as easy as you might think. Music Keyboard, by WaveMakers 1987. Expanded BASIC, 2000-Baud, Extra RAM Required. This is an enhanced version of the AstroBASIC program that was released on Tape 17 in December 1982. Pro Golf, by Henry Sopko. 1988. 2000 baud, Blue RAM BASIC (+16K). This game was converted into a BASICart. Ken Lill's instruction book for the UltiMulti Cartridge has these brief instructions for the game: This is similar to the "Links" games. The "Swing" power/slice box is controlled by to trigger. Let go at just the right time to get the maximum shot. The "right" time is when the moving box is in line with the line on the right side. Everything else is pretty much easy to figure out. Flying Ace 82, by WaveMakers 1982 AstroBASIC FLYING ACE is for 1 to 4 players. Try to gun down the enemy before your time runs out. Get the "feel" of flying a fighter plane. At first everything seems backwards until you get the hang of it, then you'll become a FLYING ACE. Avalanche!, by Steve Walters Tape 821, April 1982 AstroBASIC Paul Thacker comments, "It's kind of like a strategy Pachinko game--pretty unique. [...] Yes, I definitely interpreted it as lowest score wins." We played Avalanche! during season 1, round 7 of the Astrocade High Score along with Bally Pin (Pinball): http://atariage.com/forums/topic/252219-hsc01-round-7-bally-pin-pinball/?hl=%2Bavalanche 1-4 players drop blocks through a system of levers. Depending on the positions of the levers, the blocks will either get stuck or fall to the bottom. After a set number of turns, the player who let the fewest number of blocks fall to the bottom wins. Dungeons of Dracula, by WaveMakers Tape 16, October 1982. A real adventure game with mazes, doors, keys, and 7 different monsters. Can you get all the way to the top room (level 10) in time? Will you trap the terrible two-headed monster or the giant spider or Dracula himself? Find out how you will do when you play Dungeons of Dracula. You are the chain which enters the maze from the left. Your mission is to trap the monster by surrounding him with your chain. You cannot touch anything, including the key, until the monster has been trapped. When you trap the monster, you must grab the key which opens the door on the right to enter the next maze. Time is always running out so you must hurry. As the maze level gets higher it becomes harder to trap the monster in the maze. It may take a smaller box around the monster to trap him. You can go over your own chain to remove it and reposition your trap for the monster. Extra time can be gained by trapping the monster and picking up the key. You cannot go through the door until it is open. You can escape to the previous maze by going out the door on the right. If the monster escapes, you remain at the same level but you lose time and must rebuild your traps. If anyone else finds some videos that they like, then please post direct links to them here. Adam
Killad517 does Let's Play video's on homebrew games on You Tube every Friday. He's a really good guy and supports the homebrew community. He is looking for more games to showcase. He only wants to do videos where he is able to speak to the programmer to get insight how and why the game was made. He has done all of Winkdot's games and he was kind enough to do my game. I'd love to see his homebrew series continue, so if you would like him to showcase your game send him a message on You Tube. He's also open to do games on other systems and not just the 2600.