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Showing results for tags 'Vintage Computers'.
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So... I spent some time writing and converting the baseball game for the BBS. Now I have another itch--- An XB Adventure game which does not require the Adventure module... Primarily to run on the BBSes as well. Here's the plan: Come up with the premise, collect input from the members here on Atariage, write the game for the BBS, then get the "go-ahead" from the SysOp(s) to add it to the BBS as a playable door game. I had started work on a Beryl Reichardt adventure game, but scrapped it when I realized how inefficient the code was... I was able to read a book on Planet-99 which gave some very interesting insights into the development of the Adventure games and it really got me going! The methods described there are fascinatingly simple and straight forward and allow for a TON of stuff to be coded in with minimal duplicate code and minimal program space. Using a string variable array and TWO standard variable arrays is the key to having your map laid out AND having the ability to stock your world with the items you'll need to design the quest as you see fit. The key to the game is the parsing engine... How does the user communicate with the computer to TELL IT WHAT HE/SHE WANTS TO DO?!?! Well, as we all know, a computer doesn't speak english, and we cannot possibly code in every possible command. Therefore, we create a parsing engine which takes a noun and a verb (two separate string variables INPUT from the user) and attempts to read those from a list of acceptable nouns and verbs in the system. For instance, "OPEN DOOR" contains a verb and a noun. A successful parsing engine would read the noun (to determine if that thing (the door) is in the vicinity) and IF that noun IS legal, read the verb (to determine if the selected action can be performed on the noun)... For instance, "EAT BREAD" is cool if you have bread in your inventory. "EAT DOOR" does not work, even if DOOR is in the current "room." In this case you have a valid noun but an invalid verb to associate with that noun. This is the basis of the parser, and I have a much better understanding of it now than I did two days ago. With Willsy's permission, I will post a zipped pdf file of the book I'm referring to to this thread, once he gets on and allows it. =) Is anyone interested in participating in this development project? I will not be starting it immediately, as I have some pressing matters at hand writing some music and working with a couple suites... (ASLP by Hully and XB256 by Harry)... I would say that in the next week or two I will be returning my attention to this project. I just got my PEB set back up tonight and I'm picking up a monitor on Sunday, so I'll be hardware-active again this weekend.... WOOO HOOOO!!!!! That's an exciting thing for me.
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The Vintage Computer Dance Contest results are in! http://gkanold.wix.com/homeputerium#!results-2016/c1snz Nearly 100 amazing new homebrews including ports of Space Invaders, Tempest, Blitz, BoulderDash and even Text Adventures were written in just 10 lines of code! That's not programming, it's Dance Coding! All of the entries in the contest were amazing for their platforms, this video documentary series shows many of the Atari entries with awesome commentary from one of the authors: https://www.youtube.com/watch?v=Ke7WZXwg6_M
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- Dance Coding
- retro programming
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(and 1 more)
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