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Blogs

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  • The Mario Blog
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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
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  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • A Ramblin' Man
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  • Bri's House
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  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
  • Sandra's blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Partyhaus
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • jamvans game hunting blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • Gernots A500 game reviews
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  • My blog of stuff and things
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  1. Hi all, something in the FastBasic 4.6 cross compiler for Windows doesn't like quoted paths with "embedded spaces" and such. This can be a pita to avoid with some cloud storages like Google Drive: G:\My Drive>G:Projects\FastBasic46\fb "G:Projects\My crap\Matrix3.bas" BAS compile 'G:Projects\My crap\Matrix3.bas' to 'G:Projects\My crap\Matrix3.asm' ASM assemble 'G:Projects\My crap\Matrix3.asm' to 'G:Projects\My crap\Matrix3.o' ca65: Don't know what to do with 'crap\Matrix3.lst' fastbasic: can't assemble file G:\My Drive>cd "Projects\My crap" G:\My Drive\Projects\My crap>"G:\My Drive\Projects\FastBasic46\fb" Matrix3.bas BAS compile 'Matrix3.bas' to 'Matrix3.asm' ASM assemble 'Matrix3.asm' to 'Matrix3.o' ca65: Don't know what to do with 'Matrix3.asm' fastbasic: can't assemble file G:\My Drive\Projects\My crap>"G:..\FastBasic46\fb" Matrix3.bas BAS compile 'Matrix3.bas' to 'Matrix3.asm' ASM assemble 'Matrix3.asm' to 'Matrix3.o' LINK Matrix3.xex G:\My Drive\Projects\My crap>
  2. Hi guys. Once upon a time (well, it was 2015) I was stuck with the flu and only a MacBook laptop, and unable to test Mecha-9 and other games sent to me because the available emulators just don't handle VDP nuisances, Megacart, and even less Super Game Module. So I ported my private emulator with support for Megacart and Super Game Module. It has a pretty simple user interface but it works like a charm on my Mac, and you can play any game from the original ones till Pac-Man Collection Later it has been greatly improved, and I've included some of my games that have been released freely, and also some games contributed graciously by Team Pixelboy. The package includes binaries for Mac OS X, Linux, Windows, and Raspberry Pi 3 (this one in the _all marked ZIPs), and also the usage instructions. For people having Retroarch running on Mac OS X, or Pi 4 running Retropie, I've uploaded an alpha version containing a .dylib file (for Mac OS X), and a .so file (for Pi 4). It is really amazing being able to use the CRT filters and the rewind feature. Because of my lack of knowledge about Retroarch, it handles the keypad like in FreeIntv, pressing one of the action buttons to make a tiny keypad appear, selecting the key you want, and then using another action button to enter that key. Some people have experienced interrupted or glitched audio output using Windows 10/11, the current solution is to install the DirectX9 libraries. Edit: Jan/17/2022 uploaded a alpha version for Retroarch, compiled only for Mac OS X and Pi 4. For Retroarch is enough to add the dylib to the cores, for Retropie are included instructions on how to install it. Also because of my lack of knowledge about Retroarch, it handles the keypad like FreeIntv where you select keys by using a tiny keypad. Edit: Sep/02/2020 v0.6.9, now allows to take screenshots while in pause. Also added my game Zombie Near to the pack of included ROMs. Edit: Jun/16/2020 v0.6.8, now allows to reverse joystick interpretation for up/down and left/right, useful with some controllers reported. I hope to not have broken anything in this release. Edit: Jun/13/2020 v0.6.7, now support for random number generation on games like Word Feud (using RAND_GEN from Coleco BIOS). Paused windows doesn't show trash if minimized/maximized or something passes over. Pause shows a message. Added Mecha-9 to the game collection included. Now finally includes libsdl to avoid installing it. Edit: Nov/30/2017 v0.6.6, now Raspberry Pi version included, also added Ctrl+Fn+F4 to save a memory snapshot and Ctrl+Fn+F9 to log PSG values in each frame. (although keys are configurable, Ctrl for these isn't) Edit: May/25/2017 v0.6.5, joysticks are now configurable, support shortcuts for full screen and saves state of it for next time (Mac Cmd+Ctrl+f and Windows Alt+Enter), enhancement of VDP emulation and undocumented modes, correction of execution time for some Z80 instructions, and solved bug where Sammy Lightfoot would crash. Raspberry version not available yet. Edit: Feb/15/2016 v0.6.4, now ADAM keyboard can be fully configured (very useful for users with non-US keyboards), and finally Raspberry version compiled. Edit: Jan/11/2016 v0.6.3, better emulation for Z80 solves pitch problem in speech in Sewer Sam and Squish'Em Sam, keys F4 and F7 are now configurable, Expertype and ADAM Bomb 2 are now working, fixed some ADAM keys for Windows, added 64K RAM expansion for ADAM, fixed bug in joystick support (not tested), added code to show joystick movement when using F7 (show codes). Raspberry not updated in this version because I didn't found my external keyboard Edit: Nov/27/2015 v0.6.2, solves small bugs in Z80 and VDP emulation. Ctrl+Fn+F4 creates debugging snapshots. Allows to use two keys to activate one button (both pressed at same time). Allows for two keys to activate same button (for example two controllers). Raspberry now shows status messages (important for F7 key codes). More keys are configurable: video recording, audio recording, screenshots, enable/disable roller controller. When using Roller Controller the sensitivity has been adjusted (was too fast). Edit: Nov/05/2015 v0.6.1, small bugs fixed. Pause and Reset key couldn't use joystick. Better compression for AVI and safeguard if 2GB limit is reached. PAL switching didn't update BIOS European byte. Able to exit using # and * key at same time (only Raspberry) Edit: Nov/04/2015 v0.6.0, all platforms updated! Added fast startup of Colecovision BIOS, Roller Controller enabled/disabled with only Fn-F5, VIDEO RECORDING!!! using Fn-F6 (AVI with ZMBV codec, playable with VLC Player), support for Right Shift + Enter to exit in Raspberry PI (useful for Retropie). BTW, several people has donated to CoolCV for the Mac version and also for the Raspberry version, including a Raspberry PI (still stuck in snail mail) but I've got another one for the development using the donations Thanks for contributing!!! Edit: Sep/23/2015 v0.5.4, Mac only, allows controller mapping to be changed (creates Documents/coolcv_mapping.txt), changed Fn+F7 to show instead key codes and joystick button codes, support for Super Action Controllers (you need to activate buttons in mapping file). Edit: Sep/01/2015 v0.5.3, Mac only, added Fn+F10 to save PNG screenshots, now also checks for file numbers previously used and doesn't rewrite them. Now also accepts dropping ZIP files, the first ROM/COL/BIN file inside will be used as game ROM Edit: Aug/31/2015 v0.5.2, Mac only, documented Fn+F8 feature to accelerate disk/tape read in ADAM mode. Added new feature to record audio files using Fn+F9, it saves files in your Music folder. Note it reuses numbers if re-run, so copy any files you like. Now you can use Q*Bert sounds for your cellphone calls, for example Edit: Aug/25/2015 v0.5.1, highly experimental Raspberry PI version now available in post #91 http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-and-windows/page-4?do=findComment&comment=3307835 Edit: Aug/08/2015 v0.5.1, controllers should feel smoother now. Solves a bug in VDP collision register (failed in Carnival) and also allows to run Super Donkey Kong prototype (1983) deactivating SGM support (it crashed because the game wrote to port 7FH) (now ZIP file includes all platforms) Edit: Jul/31/2015 v0.5 Added keypad support for controller 2 in keyboard and experimental Coleco ADAM support for DSK and DDP (check Read Me file for details) I've tested only SmartBASIC, Dragon's Lair and Donkey Kong Jr. (Aug/01/2015 added Linux and Windows versions) Edit: Jul/29/2015 v0.4 Now supports for controller 2 in keyboard. Higher audio volume. Also implemented support for two joysticks (tested by grips03) with Fn+F7 to switch buttons and now it can launch ROM files (use context menu in your ROM file, select get info, change application to CoolCV, change for all) though not sure why there is a small delay in launching. Jul/30/2015 just added Windows and Linux versions. Edit: Jul/26/2015 Now also compiled for Linux, 32 bits and 64 bits be sure to run the right version. Also you need to drop your ROM file into the window. If it's running slow, make smaller the window. Edit: Jul/25/2015 I compiled this for Windows (very early). Same as Mac version, but you need to drop your ROM file INTO the window. If it's running slow, make smaller the window. Edit: Jul/24/2015 v0.3 I've made this an integrated app for Mac. Now download it, open it, then drag&drop your ROM file over the icon appearing in task bar (bottom of screen). In fact you can put the app in the Launchpad for running it easily (no more command line!!) Edit: Jul/23/2015 v0.2 ok, I didn't resisted the temptation to add window resizing and full screen mode. Snapshot saving/restoring. -pal option. And improved aspect ratio. coolcv_v0.1.zip coolcv_v0.2.zip coolcv_v0.3.zip coolcv_v0.3_win.zip coolcv_v0.3_linux.zip coolcv_v0.4.zip coolcv_v0.4_win.zip coolcv_v0.4_linux.zip coolcv_v0.5.zip coolcv_v0.5_win.zip coolcv_v0.5_linux.zip coolcv_v0.5.1_all.zip coolcv_v0.5.2_mac.zip coolcv_v0.5.3_mac.zip coolcv_v0.5.4_mac.zip coolcv_v0.6.0_all.zip coolcv_v0.6.1_all.zip coolcv_v0.6.2_all.zip coolcv_v0.6.3_almost_all.zip coolcv_v0.6.4_all.zip coolcv_v0.6.5_almost_all.zip coolcv_v0.6.6_all.zip coolcv_v0.6.6_all_extra_games.zip coolcv_v0.6.7_almost_all.zip coolcv_v0.6.8_almost_all.zip coolcv_v0.6.9_almost_all.zip coolcv_retroarch_mac_pi.zip
  3. RetroBat (Windows 11 Emulation Station Frontend) using .rpk format (MAME64 or Libretro/MAME) Why? * With Batocera I need to reboot my PC go to the BIOS to switch each time between Batocera and Windows (and for laptops, I need to reconfigure the BIOS to disable secure boot) I like Batocera, which is a Linux based Emulation Station) running from a USB drive (it can be installed dedicated on a PC), but I am using this device with Windows and other purposes (e.g. watch TV channels) https://forums.atariage.com/topic/335490-batocera-emulation-system-and-ti-994a * RetroBat solves that issue as it runs on Windows 11 (64 Bit), but for the TI-99/4A it relies on the .zip file structure for roms. It has the same Emulation Station interface, but I did not want to redo all the work done for the Batocera configuration * It is very straight forward to install and to customize it The only issues I currently have 1. Bezel backdrop does not work (works with Libretro/MAME, not with MAME64 starting from RetroBat, but from command prompt mame it shows the Bezel) 2. When using Libretro/MAME it sometimes start the TI-99/4A, sometimes not (very similar issue as in Batocera setup). MAME64 (v253) is stable in startup 3. USB-DB9 Joystick works in MAME64, but a PS4 controller does not work (but PS4 controller works with Libretro/MAME) 4. Hotkey using a keyboard does not work. (now using ALT TAB to exit), but the PS4 controller works with SHARE + OPTION buttons as hotkeys to exit)
  4. Heads up- available from 1st November 2016- The TI-99/4a emulator pc99 from CaDD is making the big jump to Windows (XP up to 10 excluding the rarities) on 1st November. Now issued on USB stick or DVD it is being sold COMPLETE with a full set of files from The Cyc - a huge encyclopedia of TI magazines and programs. Price on dvd of US$49, with discounts for existing owners of the dos version, which is also on the supply media. So- on one dvd, pc99w, pc99dos and The Cyc. And some utilities. Check out www.cadd99.com for information and ordering. TI programs work at a very satisfying speed. regards Stephen (who has been supplying magazine and documentation scans to The Cyc)
  5. In case anyone out there needs it. VecFlash USB Software for Windows to talk to the Vectrex VecFlash cartridge from Richard Hutchinson. VecFlash USB.zip
  6. I got this for free from an ebay seller and I'd like to pass it on. It looks to be turn of the century so it should run on 98 and above. There are some cool videos on there too, but I'm going to about getting those posted so everyone can enjoy them. Taker pays the shipping cost. First PM gets it. We will figure out the shipping cost based on your location, but should be around $6 in the US.
  7. This is my first post on AtariAge, I read the rules and I believe this is the appropriate place to post this. To be honest, I don't know where else I would post this, I don't think there's many other online spaces that would care for this project. With that said, I present to you the first actual programming project I decided to undertake: Utopic! A remake of the classic Intellivision game Utopia that I'm sure many of you are aware of. I was born almost 20 years after the original release of the game, but when I watched a couple goofballs on YouTube play the game I ended up wanting to play it myself. Unfortunately, I do not own an Intellivision and the only remake on Windows is buggy and doesn't have an AI to play against. I decided I'd give it a shot at remaking it myself and I think I've done a relatively competent job. The primary feature here is that there is an AI to play against or if you want to watch both islands be AI controlled, there's that to. The AI is a bit rough around the edges and I do plan on improving it, but I just have so much university related stuff I'm busy with that I didn't want it to just sit on my drive gathering dust. I made it using Visual Studio 2022 and the C# bindings for the Raylib library. I want to give many thanks to this post: I used it to try and stay as true to the original game logic as much as possible. I hope you enjoy it, if there are bugs or annoyances, please let me know, I'll try to get around to fixing them. I don't really know what else to say... it's basically Utopia lol Download at Utopic's itch page: Utopic Here are a couple pictures of the game:
  8. Hello there o/ STORY Today I want to tell you about a small my project — Altirra Middle Runner (amr). It all started with the fact that looking through a huge number of programs for atari, I had to constantly switch configurations of the Altirra emulator. Some programs required BASIC, others asked to remove the cartridge. The third required a different version of rom - OS-B, the fourth needed more memory than was selected in the default profile. All this tired me out, because the only thing I would like is to click on the icon with the image of a disk or cassette in windows and immediately get a running emulator with the necessary parameters, and not waste precious time figuring out once again why the program freezes or crashes the emulator with error. If anyone does not know, there is such a standard for describing file parameters - TOSEC. You may have seen how the names of the files, along with the name of the program, file has additional information in square brackets, describe the required hardware necessary to run it. For example: Anti-Sub Patrol (1983)(Roklan)(US)[BASIC][OS-B][cr CSS].atr You can read more about the TOSEC specification on the Internet, and we are interested in two parameters here: [BASIC] and [OS-B]. First, the [OS-B] parameter tells us that we need an earlier Atari 800 with "OS-B" firmware. And secondly, the [BASIC] parameter says it is necessary to insert a cartridge with "Atari Basic rev B.rom", since it was inserted separately. Now it is enough for us to specify the arguments when starting the emulator, so that the program we have chosen will be successfully loaded. And here comes my program. What it does? The file name is passed to the amr program as an argument, then it is analyzed and the parameters of the necessary hardware are determined. After that, the launch line with the emulator arguments is already formed and all this is transferred to altirra.exe. To prevent these parameters from overwriting the main settings of the emulator, the "/tempprofile" argument is used. This is a test version of the program and it will be improved in the future, but at the moment it successfully detects and allows you to correctly launch the emulator with the following settings: [BASIC] [OS-A] [OS-B] [XL-OS] [req 8K] [req 16K] [req 24K] [req 48K] [req 52K] [req 64K] [req 128K] [req 256K] [req 320K] [req 320KCOMPY] [req 576K] [req 576KCOMPY] [req 1088K] (PAL) (NTSC) At this stage, this is quite enough to run most programs, but in the future the list will certainly grow. Another thing that haunted me was the automatic loading of "Turbo 2000" cassettes. Altirra does a great job with this task, but I would like to run such files with a single click. Luckily for me, Altirra is able to work with VFS (Virtual File System) and in particular with files inside zip archives. As a result, the idea arose to pack a wav file with an audio recording in the "turbo 2000" format with name "data.wav" into a zip archive, change the file extension to t2k and set associations for the correct launch. The only caveat is that in order to load such cassettes, you must first run the T2000 loader. INSTALL To correctly install amr, just unpack the archive inside the Altirra folder. So that amr64.exe is located next to Altirra64.exe Next, you need to run "make_reg.bat". It will generate an association file for the windows registry - "amr.reg". This file will use icons from the "icons" folder and current path to associate amr64.exe to the following file types: atr atx bas car cas dcm pro rom xex xfd t2k. If necessary, this list can be expanded by adding new file types. Now we doubleclick on the amr.reg file and confirm the changes to the windows registry. At this stage installation is completed. The only thing that needs to be done is to place the file with the firmware "Atari Basic rev B.rom" in the "roms" folder. This file is critical and necessary to run programs requiring "OS-B". RUN If you did everything right, now just click on the atari-file in windows explorer. Since everything is in test mode, a console window will open, which will describe the parameters that could (or not) be determined, as well as the startup arguments line for Altirra. In the future, of course, this window will not be needed and don't show. To run the "Turbo 2000" cassettes, it is also necessary that the loader file "T2000 loader.xex" be located next to amr64.exe. After starting the emulator, the inscription "T2000" will appear on the screen. After play sound signal you must press the "return" (enter) key. After the flickering of black and gray stripes, the name of the program will appear and you must press "return" (enter) again. Your further participation is not required and in a minute you will see the result of the loading. amr64.7z
  9. Hello, All! I've published ColEm 4.4, the ColecoVision emulator for Windows and Linux, as well as the source code for porting ColEm to other platforms: http://fms.komkon.org/ColEm/-- homepage http://fms.komkon.org/ColEm/ColEm44-Windows-bin.zip-- free Windows version http://fms.komkon.org/ColEm/ColEm44-Ubuntu-x86-bin.tgz -- free Linux version http://fms.komkon.org/ColEm/ColEm44-Source.zip -- sources This release adds support for more modern MegaCart cartridges, such as Buckrogers, Subroc, Zaxxon, and Dragon's Lair. The SGM emulation state is now saved to .STA files. I have also added support for 24c08 and 24c256 EEPROM chips, so both Black Onyx and Boxxle fully work now, saving EEPROM contents to .SAV files. ColEm will determine the need for EEPROM automatically, by ROM's CRC, or you can force EEPROM emulation with -24c08 and -24c256 options in Linux. The Windows version offers menu items for switching EEPROM type, as well as links to AtariAge ColecoVision forum, Coleco software publishers, and other sites. Finally, I have fixed a bug restoring background screen color from .STA files. See below for all the changes. ALL CHANGES: * Added ROM page switch specific for carts with EEPROM. * Added 24c08 EEPROM support (Black Onyx saves now). * Added 24c256 EEPROM support (Boxxle works). * Now saving EEPROM state into .SAV files. * Now saving SGM state into .STA files. * Now accepting both AA55h and 55AAh MegaCarts. * SGM games Buckrogers, Subroc, Zaxxon, Dragon's Lair work. * Fixed restoring background screen color from .STA files. * Added EEPROM menu selections to ColEm-Windows. * Added links to CV Addict and AtariAge forums to ColEm-Windows. * Added -24c08, -24c256, and -noeeprom command line options. * Compiled ColEm-Unix with -Wall and eliminated warnings. * Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default. * Removed old LoadSTA() and SaveSTA() code. * Finally deprecated -DNEW_STATES. Have fun! PS: I will use this thread to post ColEm release news and answer questions about ColEm. If you have a question or suggestion, please, feel free to ask it here.
  10. Well hello my fellow Atarians. If you're like me you still use the old Atari (either real thing or emulated), but you also use a modern computer like a Windows PC, Linux PC, or Mac. In that case you probably have cause to use text files from one system on the other and visa versa. As some of you know, I developed a program for the A8 to do converting called AAC. You can get info on that over in it's own topic. This new topic is about a different program with the same name that does the same job, but runs natively on the new machines. It is written in Python so has the ability to be cross platform. So here is AAC v0.1, 32-bit Windows, for your testing pleasure. It works fine as expected in every case I have tested so far, but I like to get feedback from others too. Once any bugs (if any) are ironed out. It will get it's v1.0 release. If you need a Linux version to test let me know.
  11. Can someone recommend a relatively simple, easy to learn & use, yet powerful enough to do what I want, imperative programming language like BASIC or Visual Basic, for making Atari VCS and 8-bit type games for the Windows desktop (or maybe Linux but prefer Windows)? I would mainly be making 2-D games - stuff like Pong or Combat up to 8-bit Atari or Commodore era games, but probably nothing more complex. Maybe remake Pinball Construction Set or classic Ultima. Some features that would help relatively self contained (not 1,000,000 libraries you have to go through) free or not too expensive (this would be just for fun) easy to find lots of sample code for how to do things, and strong active community to ask questions built in IDE (preferably a visual IDE) and most importantly: currently supported and should continue to keep working for some time developed with a backwards-compatible philosophy so your programs will still work after a couple years! I have dabbled in various languages / systems over the years and made some games or partial games: Commodore 64 / BASIC - easy but games ran too slow, compiler helped speed games up, used some simple assembly for speeding up little routines (hard!) Commodore 64 / Gamemaker - easy but too limited (plus I missed being able to type code) Mac Classic / Pascal - limited to black & white graphics, couldn't find any info on making sounds (pre-Web so it was very hard to find docs or examples) Windows / QuickBasic - nice and easy but obsolete & couldn't figure out anything past text graphics and simple beeps Windows / VB6 - I liked the language and IDE but limited graphics support (bitblt, kind of confusing), and I never figured out playing >1 sounds at a time, just playing back WAV files one at a time; eventually VB6 became obsolete so I had to start over Windows / VB.NET 1.1 and some C# - the .NET language kept changing and got too complicated with the enterprise OO features JavaScript / HTML5 - figured out canvas graphics, Javascript syntax is easy but I am not crazy about HTML and CSS, and parts of language were too complicated and ugly (prototype stuff, too many libraries & frameworks, no types, etc.) Python / Pygame - mainly playing around with other people's code from pygame.org, still not comfortable with Python, not crazy about certain things like the indentation, no types, too many libraries / choices, dependencies and things changing too much that can break your code, etc. After all these years and languages I still prefer BASIC or VB6 syntax (JavaScript/C syntax is OK, Pascal is OK) and a visual editor. Mainly I don't have a ton of time to invest in learning stuff and if I get busy (which is often the case!), I might put a project down for months at a time, or even a couple years, and by the time I get back to it, the language I wrote it in has updated/changed or become totally obsolete, and I have to go back and fix my code or start over from scratch. I know computers change and all that but come on So anyway, if anyone has any advice or recommendations that would be grand. And hey, if it doesn't exist, it doesn't exist, but I thought I would ask! PS here are some pages I was looking at, in no particular order - if anyone can share any opinions on these, please: SDLBasic XBASIC BASIC Compiler (Windows, Linux) QB64 (Windows, Mac OS X, Linux), QB64 Just BASIC (Windows) SmallBASIC (Windows, Linux, N770/N800, PalmOS, eBookMan) ThinBasic Basic Interpreter (Windows) ElectronJS How to create a 2D game with Python and the Arcade library | Opensource.com FUZE4: Bringing BASIC to Switch — Wireframe Magazine I am really looking for Windows, but this caught my eye! Construct 2 – The Windows favourite Clickteam Fusion 2.5 – The veteran RPG Maker – The RPG specialist Microsoft Small Basic (wikipedia) Unity (probably not what I am looking for) Microsoft MakeCode Arcade (info) Atari Dev Studio A way to make games for the 2600 using BASIC? Hmm... DarkBasic GLBasic Liberty BASIC PureBasic RapidQ REALbasic (Xojo) XBasic Free BASIC Compilers and Interpreters (thefreecountry.com) https://www.gamedesigning.org/career/software/ https://www.websitetooltester.com/en/blog/best-game-engine/#GameSalad_The_Educators_Choice What is the easiest programming language to make games with? - Quora App Development - Infinite Runner - CodaKid Action! is an Atari-specific programming language written by Clinton Parker and sold by Optimized Systems Software (OSS) in ROM cartridge form starting in August 1983. It is the only language other than BASIC and assembler) that had real popularity on the platform and saw any significant coverage in the Atari press; type-in programs and various technical articles were found in most magazines. In comparison, languages like Forth and Logo saw much less use and almost no press coverage. Processing Tutorial: Building a Simple Game | Toptal Much appreciated
  12. Re; Upgrade Objectives and Starting Point: I have been reading the forums and watching youtube videos trying to plan how I will install a M.2 SSD (internally) into my VCS. I have a 2TB SATA Stick and hope to achieve 4 things: 1) expand the internal Storage available to the Stock Atari OS (to stock+500GB), 2) add a PC-Mode Boot manager to select which partition to boot to, 3) create a Windows 10 partition (1TB) , and 4) create a partition for future use (500GB) to add another OS (hopefully Batocera) at a later date. I have other goals that are not listed because they are not interdependent with the above 4. (Like freeing up external USB ports and moving my keyboard/mouse off of 2.4GHz.) The challenges that may not yet be resolved are: a) I think that I need to create a recovery image of the Atari OS partition before I do anything... (I likely need a separate computer that I may not currently have in order to do this), b) there may be no way to get an alternate OS onto the internal M.2 once it is installed - it may need to be done before installing the stick into the VCS, c) there may be no way to format the M.2 stick as an extension of the Atari OS storage without installing it into the VCS, d) there may be no way for the Atari OS to partition only part of the M.2 Stick to be part of the Atari OS, e) once the M.2 Stick has been partitioned to add storage to the Atari OS, re-sizing the partition may mess up the Atari's access to it, f) PC Mode may not be able to point to rEFInd unless it's on an external USB drive (would be unfortunate but tolerable). What I have to work with so far: i) an up-to-date Ubuntu box (that I know next-to-nothing about) that I could use if I need to. ii) another Ryzen box with Batocera installed and a selection of live-boot USB thumb-drives (Windows10, Lubunu, Ubuntu Mate) iii) a M.2 -to- USB 3.1 External SSD drive adapter, iv) the previously mentioned 2TB M.2 SSD (WD Blue 3D NAND 2TB Internal PC SSD - SATA III, M.2 - WDS200T2B0B) - not yet formatted, and v) a spare 1TB external USB 3.1 drive. vi) 2x16GB memory cards (HyperX Impact 2933MHz DDR4 CL17 SODIMM HX429S17IB2K2/32, 32GB kit) My tech background is in electronics design and some microcontroller programming, not with OS's, bootloaders, & drivers and such. The folks in other threads seem to understand this stuff much better than me and may likely advise me to not attempt this at all as a self admitted novice. My approach will be to simply go very slowly and research thoroughly before every step. This is the very reason I bought my VCS - to make it my living room TV computer. Worst case scenario is I have to give up on AtariOS, throw out the motherboard and jam a different motherboard in there - but I doubt it will come to that. Re; Backing up and restoring AtariOS: (a) In a thread called 'Hardware Upgrades, Experiences and Tips', started by justclaws several months and VCS updates ago, he points to a video by RetroAxis on backing up and restoring the AtariOS using a separate OpenSuSe linux box. It will take me some time to decypher all of the terms to map out how to do that, but I think it will be doable with my other Ryzen box and an Ubuntu Live-boot USB thumb drive and backing up to my spare 1TB external USB drive. I don't think I need to use OpenSuSe specifically... unless it has standard tools that Ubuntu is missing? Does anyone know if it will save me headaches to start by making an OpenSuse live-boot USB drive first? Re; Partitioning & Formatting the M.2 Drive: (b, c, d, & e) From reading the discussions between Charles Darwin, 0_obeWAN, & others in the 'Multi Boot Loader for USB/eMMC' thread who seem to know what the heck they are doing, it looks like there is a good multi-boot Bootloader called rEFInd that might work. I have not yet What I know so far: A) the BIOS requires UEFI Boot, and since others have succeeded with it, rEFInd Bootloader must support this (... I think? I don't know what these words really mean.), B) the current BIOS password is 'Atar!C3l3br8te$50Y34r$'. C) My rough-draft order-of-operations assumption is that I'll need to : Does this seem rational? 1st - Install & Format the AtariOS expanded (EXT3 ?) storage partition, 2nd - Remove the M.2 SSD and put it into the USB 3.1 external Drive adapter, 3rd - (If neccessary) re-size the partition to make room for other OSs, 4th - Format a Partition for the UEFI Multi-boot Bootloader, rEFInd, 5th - Format 2 NTFS partitions for Windows 10 Boot and operations, 6th - Format 2 XFS partitions for future OS Boot and operations, 7th - Install Windows to the NTFS Partitions 8th - Somehow "Compose" the rEFInd bootloader for the OSs selected and install it into the Bootloader Partition, 9th - Re-install the M.2 SSD into the internal bay of the VCS. 10th - ? Although I've found lots of references to physically installing the M.2 SSD card, I have not yet found any info on how to format the M.2 internal SSD so that the AtariOS can see it for games storage. Can anyone advise me: - if there is a utility in the AtariOS that recognizes new SSD and offers to format? - if so, will it allow you to format only part of the SSD? and - if not, is it an ext3 file system? & will the AtariOS see it if I format it correctly? Is there a known-good piece of software in a specific OS that will work for all this Formatting and Partitioning work? (is it user-friendly?) Re; Your feedback: I think this summarizes my plan as it stands to date - I don't want to go too far based on false assumptions or mis-information. Can anyone offer any feedback before I get too far along a faulty plan? ANY ADVISE IS GREATLY APPRECIATED!
  13. Hello there! (Insert Obi wan meme here): I bought an Atari 800 XL for my older brother. Through the Atari800win PLUS emulator I created a program that is basically Jingle Bells with a words of greetings, this done in BASIC. I saved my program as TXT thanks to this thread:https://atariage.com/forums/topic/196715-saving-basic-programs-from-emulators/?do=findComment&comment=2503145 But now, what I want is to be able to load the program through a WAV that I am going to host on YouTube to make it run on the Atari. I have the audio jack cassette convert. I tried to transform the TXT with MAGOTRANS but when loading the program from my mobile device as WAV, it throws an exclamation mark on the blue loading screen. I think that the convertion is wrong. I require your help, this is a gift for my brother and Christmas is near. So, ¿How I can load a txt program to my Atari from a WAV audio? Regards.
  14. Somehow my computer doesn't want to build DASM and I don't want to change my setup risking to break other projects. Can anyone create a DASM Windows executable from the latest source code for me?
  15. I'm looking for a recommendation for an easy-to-use and easy-to-set up front end for several emulators for Windows 7 that can be navigated with a Xbox 360 controller. I've been looking at the various front-ends but most have more features than I need and will require some time to set up. The simple interface on Retroarch was fine but it didn't seem to work with all the games. I don't need fancy graphics like box art, just something that lets the user selected what system they want to play then just lists all the games I have in the folder for that system. I already have the emulators I need. Is there anything someone could recommend? Any advice would be appreciated.
  16. Windows 3.1 is an utter bastard! And I love it! More specifically I use Windows 3.11 for Workgroups as a customizable frontend to launch MS-DOS and early Windows games, it works well but it tends to misbehave. I have had my fair share of freezes and crashes (of the virtual machine, not my actual computer) which has lead to some strange behavior that is usually sorted out with a hard reset. My two personal favorite glitches are when the color scheme alters to something wild like magenta and black with black text that makes navigating impossible, a soft reset will fix this, and the keyboard driver just up and giving up when trying to run certain programs which means I have to turn the bastard on and off again. There has been one problem though that has really been bothering me, and thankfully I found a suitably convoluted workaround for it. No matter how hard I tried I simply couldn’t get windows to allocate any EMS/Expanded Memory, which is used for more resource intensive applications. Simple things like trying to enter Windows Setup or play Canyon.mid would give me an insufficient memory error and simply refuse to run. When looking at EMM386.EXE which is the expanded memory service application for Windows it said that I had none. All I was getting was the 1MB that was allocated for DOS on startup. Most applications are able to tap into available memory automatically, and oddly enough some games will run better under windows with zero EMS even though there is more memory available in DOS. Games like The Incredible Machine 2 and Nova 9 run at a notably smoother framerate when running under Windows versus from straight DOS. Everything was running fairly smoothly until yesterday, I had still been getting the memory errors but it wasn’t on anything that I couldn’t live without, mainly certain system and driver settings and the MIDI player, but never on any games. Championship Pool for Windows by Wizardworks was the first game to give me a memory error and this was unacceptable, I paid 15 dollars for a crappy pool game and I was going to play it dammit! For some reason this game that runs in small window on the desktop requires 4MB of Expanded Memory and nothing I tried to expand the memory worked. I tried creating and editing a .pif/Program Information File (Basically a prefabricated batch file) to allocate more memory but I simply got a small DOS window that said ‘this application requires windows to run’ and there seems to be no option to enable Windows with .pif files it will always boot the game in DOS. This strategy had worked with some games like Thunderscape the also needed 4MB of EMS but that game was meant to run in DOS so a .pif file worked perfectly. The solution to my memory issues presented itself in the most unlikely place though… Jack’s Attic Jack’s Attic is an obscure kid’s game from the mid 90’s that I played a bunch as a kid, alongside Reader Rabbit and the I Spy computer games. Out of a sick sense of nostalgia I tried to get the game to run in 16 bit mode in windows 3.11. The game would install fine but I would get a General Protection Fault whenever I tried to run the game. I decided to try to launch the game with a .pif since it seemed like my only option, and of course it didn’t work, go figure it requires Windows to run. As I clicked around the desktop in defeat I decided to click on an application that never worked for me, Windows Setup, it promptly worked. This is confusing. I immediately go to Championship Pool and click the icon, boom there it is! Initially I thought the .pif I created for Jack’s Attic somehow allocated enough memory to run CPool, so I stuck it in the Windows Startup menu so it would play every time I booted up Windows, that didn’t work. It wasn’t the .pif I created; it was the Jack’s Attic executable that allocated more EMS to Windows. Frankly this makes no sense, and I have no idea how it works, but I’ll take what I can get and now every time I boot up Windows I have to click through a few error messages, but it’s worth it for the benefits it brings. As you can probably guess, I don’t actually own a physical copy of Windows 3.11fW, mainly because copies are 60-100 bucks on Ebay and I’m not going to spend that much on Windows. I’m using a premade version of windows that I found online (your guarantee for quality) that had all of the proper drivers preinstalled. I’m considering trying to install Windows 95 but I haven’t had any luck on my own and it frankly seems like more work that it’s worth, even though I do have some games that are Windows 95 ONLY, but I’m not going to lose any sleep over them. For now this is my solution, and I’ll keep using it until something better presents itself or I finally figure out how to properly allocate more EMS from DOSBox, which seems like an oddly difficult task.
  17. Introduction Atari Jam is a Windows tool for developing Atari 8-bit computer software. The theoretical concept is that it is a PBI device that maps the memory, allowing an external device to monitor and change things in real-time. In practice, this is accomplished by attaching to an external emulator and accessing the RAM. The program gives the user a suite of tools to interactively modify, tweak, test and program software. It is not intended to be a replacement for a development IDE but rather to let the user experiment and rapidly develop small projects or pieces of something larger. It currently compatible with an Atari 800XL with 64K of RAM. Features Live memory viewer/editor Interactive disassembler Assembler Character editor Character map editor Player/missile editor Graphics control (GRACTL, DMACTL, GPRIOR) and color picker Display list editor Experimental video player (AVI) Vector control Notes The video player is very limited in the input it will accept. It uses a dither pattern that will be applied each frame, using the current palette. The user can adjust colors to find the best match. The program monitors GRACTL and PM registers through the addition of an OS patch that removes shadowing for the paddles. This patch slightly reduces the cycles used by the OS during a refresh. Hopefully, this is something people will find useful. I plan to have a version ready to try by March 1st.
  18. I found a reference to Tera Term on a Mecrisp Forth website. It mentioned that it has a BASIC-like programming language built in so I got it here. http://ttssh2.osdn.jp/index.html.en It is extremely full featured and it seems to run very well with Magic File Manipulator so I thought I would report my findings. At first it looked like it did not support XMODEM transfers. The help mentioned that it could however so I looked in the TERATERM.INI file and changed these two controls XmodemBin XmodemRcvCommand from 'off' to 'on'. After that the XMODEM menus were not grayed out and it works great. ; XMODEM option (checksum/crc/1k) XmodemOpt=checksum ; Binary flag for XMODEM Receive and ZMODEM Send (on/off) XmodemBin=on ; XMODEM receive command XmodemRcvCommand=on NOTE on MFM: I had been using the MFM program with hyper-terminal and had my RS232 configured on the TI-99 in the default 7 bits, ODD parity, 1 stop bit configuration. Somehow it worked even when I transferred binary (program) files. (??) But, I saw a lot of strange things on my terminal when I was controlling MFM at the TI-99 console. >>I DIDN'T REALIZE THAT MFM ECHOS MENUS OVER RS232. DUH!<< So for those who might be using MFM for the first time, set your serial port to 8 BITS, NO PARITY, 1 STOP-BIT and you can control MFM from the comfort of your PC. "Stupid is as stupid does" Forest Gump
  19. I've had several people report that Stella isn't working in Windows XP. I've only been able to test in XP_ServicePack3, and then only in a virtual machine. I no longer have access to machines running WindowsXP, either in 32 or 64-bit mode. So a few questions: (a) How many of you are actually still using Stella in Windows XP. (b) Are any of you experiencing problems in Windows XP? I'm asking this mostly for modifying the webpage to list the compatible versions of Windows. There's nothing I can actually do about it, since the latest versions of Visual Studio will be phasing out support for WinXP soon.
  20. Folks, To save me some typing, the following are cut 'n' pastes of several messages that I posted on another message forum: -=-=-=-=-=-=-=-=-=- Does anyone have any idea as to what "streaky" does in the PC CD DOS version of Tempest 2000? I've NEVER found or read about ANY cheats whatsoever for the DOS version of T2K throughout all of these years, but was recently browsing the executable with my trusty hex-editor (as I've done numerous times over the past two decades). In the executable is the text line "FLOSSIE WANTS TO CHEAT", and immediately following that, the following hex: 1F 14 13 12 1E 25 15 I just thought to myself, hmmm... That SURE looks like keyboard scan codes (and only JUST NOW thought that they looked like keyboard scan codes... RE: "as I've done numerous times over the past two decades" above - with age comes knowledge LOL!). Hehe, and YES indeedy, they are KB scan codes, and they spell "streaky" LOL (see linked pics)! I fired up the game, and then during gameplay typed "streaky" in. The web flashes colorfully (like when you obtain an extra life), and the female voice sound effect says "Yes!", but nothing appears to have changed (?). It MAY be just me, but gameplay seemed a bit easier after doing this, but I'm not sure (?). BTW, you can enter the "streaky" code several times, with the same results (the web flashes colorfully). Anyhow, has ANYONE ever heard of this before (and have any idea as to what it does), or have I found a totally hidden easter egg/cheat in this game that NO ONE has ever came across since the game's release in 1995 LOL (wouldn't be the first time)? Pic of DOS version TEMPEST.EXE in a hex-editor -> http://www.vogons.org/download/file.php?id=16691 Pic of Keyboard scan codes -> http://www.vogons.org/download/file.php?id=16692 -=-=-=-=-=-=-=-=-=- OK, I JUST figured it out! After starting a game, enter "streaky". THEN press F11 to enable the bonus level warp, or F12 to skip to the next level. Hehe, the way I figured this out... F11 and F12 are cheats for the MACINTOSH version of the game (and are NOT normal keys for the PC DOS version of the game)! Hehe, I'm thinking "YES" -=-=-=-=-=-=-=-=-=- P.S. I HAVE just now confirmed that the"streaky" cheat code ALSO works for the Interplay Windows 95 version of the game as well Note that you will need to type in the cheat code fairly quickly in order for the game to recognize it. As in the DOS version, the web flashes colorfully, and you'll hear the female voice sound effect "Yes!" if you have successfully entered the code (and the game recognizes it). P.P.S. The keyboard scan codes for the "streaky" code were sitting all by their lonesome in the Windows version executable <GRIN> (see linked pic). Pic of Windows version TEMPEST.EXE in a hex-editor -> http://www.vogons.org/download/file.php?id=16719 -=-=-=-=-=-=-=-=-=- ENJOY!
  21. Could not locate sed.exe. Please copy sed.exe to C:\Users\User\Downloads. This will improve DASM error reporting Precompilation failed, aborted at 2/9/2018 11:11:46 PM can anyone help???????????????????????????????????????????
  22. Wasn't sure where to put this since it isn't Tandy-specific. That and it's retro, yet new at the same time: In other news, here's a working link for Windows port of the original 1982 version: https://www.blitter.com/~nebulous/otherworld/DoD.zip
  23. So another thread got me thinking about drivers and their important role in keeping retro hardware useful in the current age (and how a lot of manufacturers drop the ball pretty early and leave some really great peripherals without support). Then I started searching around and found this stuff (I'm sure there's a lot more out there): http://read.pudn.com/downloads151/ebook/655187/Windriver.pdf https://bootlin.com/doc/books/ldd3.pdf
  24. This is intended as a quick guide for folks who may come across a used SatanDisk and want to transfer some files from a Windows type PC to an SD card for use on their Atari ST computer. There are more detailed resources on the web that cover all the ins and outs and potential pitfalls or alternate methods but I will try to keep this a simple and brief description of what worked for me. Your mileage may vary as they say. First, this is for the original (now out of production) SatanDisk not Ultra Satan. 1. Have an Atari ST with TOS 1.04 or better. 2. Have HDDriver on ST floppy disk. 3. Have a 512mb SD card. Use a Windows PC to format the SD card as FAT (not FAT 32) Put the SD card in the SatanDisk and the HDDriver floppy in your ST and boot the ST Switch to medium resolution if you have a color monitor. Load HDDRUTIL.APP from the floppy. On the Hard Disk drop down menu select Partition. It will tell you a capacity value for your card. Enter a slightly smaller number on line 0 right hand column under heading MiB. Click on Compatability button then next to where it says Windows check Tos & Windows Click OK and click through the next few dialogs to complete the partition of the SD Reboot the ST Load HDDriver from floppy again From the File drop down menu select install HD Driver and click OK (or whatever to install the driver on the SD). From the General drop down menu Next to Cache for FAT change 10 to 2 Next to Cache for Data change 10 to 2 Next to Additional Folders change 100 to 0 Click OK or whatever it says to accept/save those values From the File drop down menu select install HD Driver and overwrite the previously installed HD Driver. Reboot the ST. If all went well your SD card will look like one large hard drive to ST and Windows will also be able to see it and read / write files on the SD card when you insert it into a PC. This process worked for an Atari 1040STf with 1MB and TOS upgraded to 1.04. By default HD Driver configures without the ability to transfer files between TOS and Windows and also configures itself some nice fat caches. I assume the author had a higher end ST or a TT or Falcon. Reducing those caches will allow the smaller memory machines to run more programs. Good luck.
  25. I recently loaded these on to an old Packard Bell Legend computer and they worked flawlessly. Please see the pictures and ask with any and all questions. $10 plus Media Mail shipping from 80138. Thank you!
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