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Found 9 results

  1. The long-awaited cartridge converters for Game Gear and SMS cards on Analogue Mega Sg are here!
  2. Hello all! I like to drop in and show people things that they may not know, or might not have seen before, and as have been a lurker here for years, I thought someone might get a kick out of seeing a full resolution teardown of the Analogue Nt First Edition NES/Famicom console. Serial Number 000123. Let me know if you have any questions I might be able to answer, but otherwise, enjoy! 1. The Aluminum Case; 2. The Nt Motherboard 3. The CPU/PPU Daughterboards; 4. The Zimba Labs (Kevtris) 6502A FPGA HDMI Board; 5. Board/Chip Closeups; 6. Misc. Board Oddities; I hope everyone enjoys the photos as much as I enjoyed tearing down this amazing chunk of engineering! (First Post!)
  3. gulps

    Analogue Nt Mini Gb LSDJ

    Testing "LSDJ" music tracker at the GameBoy (GB) core at Analogue Nt Mini.
  4. gulps

    ntmini To scart2

    Analogue Nt Mini cable for SCART-Euroconector use.
  5. gulps

    Vga screws

    Analogue Nt Mini with vga screws added.
  6. Testing "LSDJ" music tracker at the GameBoy Color (GBC) core at Analogue Nt Mini.
  7. gulps

    ntmini To scart1

    Analogue Nt Mini cable for SCART-Euroconector use.
  8. I've got a new discovery of a special joystick that can get digital control games on the Atari 2600 and 5200 like Asteroids (2600), Gravitar (2600), Meteorites(5200), and Star Trek (2600 & 5200) to be more analog for fine-tuning the placement of your shots. This can also be helpful on The Earth Dies Screaming and Wizard of War. On the flip side this variance in movement of your onscreen character may not be such a good idea in certain digital games because it may slow you down when you need to always be full-steam-ahead (ie. PacMan, Dig Dug, Frogger, Q-bert, etc...). But on the certain digital-control games which require specific shot placement or character placement, it's going to enhance your control. I am really excited to tell you that Gravitar is especially awesome with this new method of control. I have yet to try Pitfall or Pitfall II with this method, but I can imagine there'd be a benefit with them as well. So I'd like to go over the details of how to set this up on the 2600. First you will need an original Playstation flightstick made by Madcatz. This controller has a switch to enable digital or 'pulse' digital control. The latter mode is similar to what is offered by the Atari Trakball for the 2600 and Atari 8 bit computers when it's in joystick mode. It delivers pulses when making smaller movements to slow things down a bit. In other words, it gives a pseudo-analog movement of your character/ship. To get it to work on the 2600, you'll need the following adapters between the 2600 and the flightstick: 1) Best Electronics Sega Genesis controllers to Atari Systems Adapter cable (Source: Best Electronics- call their 800 number to order) 2) A Tototek Joypad Converter (Version MD). This allows Playstation controllers to work on a 9 pin port of a Sega Genesis. (Source: Tototek website) Alternate method: 1) Buy a hard to find adapter made by Innovation that converts Playstation controllers to 15 pin PC gameports called the Smartjoy Emulator Adapter. (Source: Ebay (as of right now these are quite expensive)) 2) Obtain an inexpensive 15 pin PC gameport to 9 pin Atari/Amiga/Amstrad controller adapter (Source: Ebay seller Ikonsgr74) Methods for getting the Madcatz Flightstick connected to your 5200 are found here: http://atariage.com/forums/topic/284238-new-discovery-for-going-beyond-digital-control-on-your-5200-games/?do=findComment&comment=4140266 If you want to see a presentation/tutorial on this, here you go: https://youtu.be/igynk3Tfy6E
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