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  1. From my presentation about my recent work on Coleco graphics tools; Coleco ADAM users annual convention ADAMCon 29, July 20-23, 2017, in Guelph, Ontario. The following text is about data compression obtained by using popular LZ variants for 8-bit systems, including my own named Dan, applied on several bitmap pictures for 8-bit systems. These pictures include formats Coleco .PC, MSX .SC2, and ZX Spectrum .SCR. The pictures are limited to PATTERN and COLOR tables only (no sprites allowed). Table showing results with MIN, MAX, and AVERAGE for each cathebory. Please note : Exomizer needs extra RAM prior to decompress data, and RLE (Run Length Encoding) is not a LZ variant. 3822.74 <- Exomizer 3930.13 <- Dan3 3931.65 <- Dan4 3939.92 <- Dan1 3940.85 <- Dan2 3944.20 <- PuCrunch 4044.70 <- MegaLZ 4059.60 <- Pletter , BitBuster 4063.13 <- ZX7 4077.10 <- ApLib aka APack 5899.67 <- RLE Table 1 - Average compression in bytes obtained on 95 Graphic Mode 2 bitmap pictures of 12K bytes each. 4797.03 <- Exomizer 4928.53 <- Dan4 4930.37 <- PuCrunch 4940.84 <- Dan3 4958.74 <- MegaLZ 4961.80 <- Pletter , BitBuster 4963.39 <- ZX7 4986.14 <- ApLib aka APack 4992.42 <- Dan2 4996.06 <- Dan1 6059.89 <- RLE Table 2 - Average compression in bytes on 1115 ZX Spectrum .SCR complex pixel art of 6912 bytes each. 2714.56 <- Exomizer 2828.22 <- Dan3 2832.77 <- Dan4 2863.85 <- Pletter , BitBuster 2865.63 <- MegaLZ 2866.14 <- PuCrunch 2867.64 <- ApLib aka APack 2867.65 <- ZX7 2875.06 <- Dan2 2890.77 <- Dan1 4264.42 <- RLE Table 3 - Average compression in bytes on 615 ZX Spectrum .SCR simple pixel art of 6912 bytes each. DAN3 and DAN4 data compression DAN3 is a lossless data compression based on the idea to compress relevant data with some patterns more than optimizing patches of emptiness, using the best ideas of LZ77-LZSS variants DAN1 and DAN2 data compression, but changed how doublets ( size and relative index values ) are encoded; using Golomb Gamma instead of Elias Gamma, limited the size of sequences, and simplified the binary tree to decode offset values. DAN4 is an attempt to improve DAN3. First, the modified k=1 Exp-Golomg values reads bytes instead of bits for large values which improves the decompression speed. Second, the two (2) supported modes, one optimized for simple data and one for complex data such as detailed pixel-arts and heavily dithered graphics. Of course, DAN3 and DAN4 are not miracle solutions. Because of its nature, DAN3 struggle to do better compression ratio results for pictures with lots of spaces like the following one. And sometimes, DAN1 is better than DAN3 for bitmap with dithering like the following one by 66 bytes. So how to decide which data compression to use for our projects? Trial and error? Perhaps, or simply use the data compression tools you are most comfortable with. Samples with their data compression results: NewColeco Presents ROM File Edition 837 < Exomizer 845 < Dan2 845 < Dan1 858 < Dan4 863 < PuCrunch 895 < ZX7 895 < ApLib 898 < Pletter 908 < Dan3 969 < MegaLZ 1478 < RLE Smurf Challenge 1140 < Exomizer 1162 < Dan2 1164 < Dan1 1170 < PuCrunch 1185 < Dan4 1188 < Dan3 1229 < ApLib 1233 < Pletter 1237 < ZX7 1245 < MegaLZ 1705 < RLE Bejeweled Title Screen 1306 < Exomizer 1358 < Dan2 1359 < Dan1 1372 < Dan4 1376 < Dan3 1380 < PuCrunch 1424 < ApLib 1427 < Pletter 1427 < ZX7 1463 < MegaLZ 2711 < RLE Robee Blaster 1937 < Exomizer 2005 < PuCrunch 2016 < Dan3 2023 < Dan4 2024 < Dan2 2047 < Dan1 2050 < ZX7 2054 < Pletter 2098 < ApLib 2101 < MegaLZ 8752 < RLE Maze Maniac 2433 < Exomizer 2504 < PuCrunch 2522 < Dan3 2551 < Dan4 2554 < Dan2 2570 < Dan1 2620 < Pletter 2621 < ZX7 2650 < MegaLZ 2671 < ApLib 4609 < RLE Anniversary Cake Demo 2947 < Exomizer 2993 < PuCrunch 3020 < Dan2 3025 < Dan3 3028 < Dan1 3058 < Dan4 3108 < ApLib 3123 < MegaLZ 3126 < ZX7 3130 < Pletter 4048 < RLE F1SPP 3913 < Exomizer 4013 < Dan3 4028 < Dan2 4033 < Dan4 4045 < Dan1 4096 < PuCrunch 4107 < MegaLZ 4170 < Pletter 4170 < ZX7 4208 < ApLib 6770 < RLE Lena aka Lenna (used a lot in papers about imaging) 8595 < Exomizer 8812 < Dan4 8840 < Dan3 8873 < Dan1 8897 < Dan2 8925 < PuCrunch 8962 < MegaLZ 9084 < ZX7 9085 < Pletter 9141 < ApLib 11958 < RLE UPDATES : November 17, 2017. Added informations about DAN4 results developped during October-November 2017.
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