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  1. Hello all! I thought I would post a project I've been working on. It's a small animated thing that pays homage to Hideaki Anno's anime, Neon Genesis Evangelion. I was a bit chuffed to learn that they dropped the Frank Sinatra song from the end credits, so I decided to make my own rendition on the Apple II. 😀 Requires: Apple II Plus or higher, 64KB of RAM (as it runs under ProDOS only). Real hardware tested on: Apple //e (64kB early, with 6502), Apple //e Enhanced (128KB w/ 65c02). It should work on the rest, though I'd love to hear your experiences! Location to download (including source code): Evangelion A.2 You can watch what it does in this video recording (made with AppleWin): https://www.youtube.com/watch?v=X4U1Gg--7JU
  2. Wanting to use the "greatest HD image ever" recently posted here, I found that I need to run ProDos to use HD images with a CFFA3000. No Problem, I thought, I'll add this Microsoft 16K "language card", however ProDos still complains that it wants 64K. Is this the wrong way to upgrade an A2+?
  3. Recently we’ve had requests from users for both an API (an interface for controlling our microM8 Apple II emulator externally) and a GUI (a graphical user-interface native to the host operating system). The lack of a native GUI has always been an issue for users: microM8 is designed using a cross-platform OpenGL framework called GLFW, but GLFW offers little in the way of UI controls. Also, an API would allow people to automate emulation functions, for example to test .WOZ-format disks created with Applesauce. We realised that we could kill two birds with one stone – we could build a GUI “frontend” application, and then have it control microM8. For efficiency, we used a cross-platform GUI development kit called Lazarus, which is based on FreePascal. Now the GUI is not perfect: because the GUI and microM8 are two separate applications, there can be the occasional issue keeping them synchronised, especially if you swap between multiple applications. But if you’re using microM8+GUI alone or on its own screen then they seem to generally behave themselves. Also, while the Lazarus framework is very cool, it’s not perfect either. But we felt we had got it to a point where it would be usable for most users, and give those who are less comfortable using microM8 ‘s keyboard-based interface another option. And the GUI serves as a great example of what you can do with the API! The code for the GUI is open source, and can be browsed on Github. You can download it for Windows, macOS or Linux at https://github.com/paleotronic/microm8-gui/releases Cheers!
  4. We would love it if you could check out our Applesoft / Integer BASIC interpreter, DiscoRunner. Unlike most interpreters, we've closely simulated the graphical and sound capabilities of the Apple II, allowing most BASIC listings to run faithfully (it comes with almost a thousand of them!) It has some rudimentary 3D camera support; later versions will add more complex 3D and digital sound capabilities. You can download it for Windows, Mac and Linux at http://discorunner.com Please let us know what you think of it so far! Thanks, April and Melody Ayres-Griffiths
  5. I remember playing these weird math games on the apple II in middle school. You would go around and talk to different people and they would give you stories that contained numbers. You would sort of collect the numbers from the people. Once you talked to all the people that had the numbers you needed to solve the problem you could plug those numbers into equations and solve the problems. You would then go on to another mission. There was at least couple different games that were all very similar. I remember it had some very basic wire frame graphics with white lines, and those green and purple lines you would get with the apple II. The movement created a pretty good first person 3d illusion. I remember really enjoying these games and I was wondering if anyone else remembered it so I could look them up again?
  6. A short text adventure, not too serious. It uses an advanced version of the one key system that was in Valley Of Treasures, with containers you can open,close and put things in. It's pretty good for 10k of basic. There's a few interesting "puzzles" in this one. an_unusual_dream.zip
  7. What Is It? Hayesduino is an Arduino sketch that provides a bridge between the world of the Internet and small devices that do not have built-in ethernet capabilities. Old computers, such as the Commodore 64, Apple II and Atari 800 have serial ports, but do not have readily available Internet solutions with wide software support. While specialized solutions do exist for these platforms, they all require specialized software to use them and do not lend themselves to more general usage such as simply opening a socket, sending some data, and/or receiving some data. Hayesduino bridges this gap by emulating a Hayes compatible modem. This allows users to initiate Internet communications via sockets that are opened by "dialing" to a hostname and port. An example would be initiating a telnet session with a host by simply typing atdt hostname:23 and waiting for the host to respond. Using this technique, any online socket can be reached and communicated with. Hayesduino could have accomplished this without emulating a modem, but there needed to be a good way to allow the small machine to receive incoming connections. The three platforms listed above were all very popular systems for hosting BBS (bulletin board systems) which would accept calls over a telephone line via modem. Hayesduino simulates the incoming phone call whenever the software receives an inbound connection on port 23 (this is changeable in the code). When an incoming connection is detected, the Hayesduino will toggle the DCE-DCD line to trigger the remote software to answer the incoming "call". In this way a classic BBS can be hooked up directly to the Internet. http://hayesduino.codeplex.com
  8. Sold. I've totally lost interest in the Apple II recently, and as part of selling off my AII collection I'm getting rid of my CFFA3000. I purchased this in 2015 as part of the 4th run, and I'm also including the manual on CD. This card was very rarely used and works great! For the most part I'm looking to get my money back so I'm letting this go for $175 which includes shipping. Also because of the high demand for this little guy, please denote the time at which you sent your PM. Thanks!
  9. I just received a couple of the Cauzin Softstrip Readers, and after looking through everything included, there's no software to create my own barcodes! Does anyone have software that will let you print your own? BASIC Week started today on RetroBattlestations and I thought it would be fun to offer the program in the softstrip format.
  10. First off, I want to say this: I am still working on finishing my collections and, sadly, am no good at rebuilding stuff. Also, I mostly play games on my vintage computers as I started late into the computer game (Windows 98) and most technical stuff goes right over my head. Still, I think there is room to further invest in one of the lines of 8-bit computers I have to make them daily drivers for more than just games and I have narrowed the field down to two makes. Atari and Apple II. Now, which one is the best choice? Atari 8-Bit: Several models to choose from, both computers and disk drives seem to have that famous Atari durability to them. Nice graphics and sound. A lot of programs on cartridge and most will run on the earlier 800 that uses the near bullet-proof 9 volt power brick. Diskettes seem to be durable as well. Downsides are: You need a separate power supply for every accesory you hook into the 8-bit line, which can add up to a lot of wires and power bricks. XL series is very closed-box and the XE series is a bit shakey due to cost cutting the Tramiels did. Black ingots! Apple II computers: Built in one form or the other and supported from roughly 1978 until at least 1993! Very easy to work on, just power down and pop the top. Units seem fairly rugged and the Disk II drives seem durable. I've had even better luck with the later 5.25" unidrives. If the power supply smokes, it doesn't seem to take the computer with it and it also seems it can be repaired and put back into service. Most diskettes boot up by themselves, with no need to fiddle with DOS. Just power up the computer or hit reset. First computers I can remember getting to touch and see when in grade school. Just seems like an overall workhorse and there is an odd friendliness to the design. Downsides are: You can't just plug these in to a TV. (Well I don't think so at least.) So, you need to find a working monitor which is getting harder to do. All programs are on aging diskettes which need to be run through aging disk drives. (I think there is a work around for that though.) Keyboard keys are REALLY easy to break off compared to the Atari. Graphics are ok, sound can be kinda meh. Oh, and too many of them and their parts are still getting ground up! Downside of both: All are getting older and will eventually need rebuilds of some sort. I currently have three dead and one spare power supply for the Apple II, but those come out in one chunk and probably could be shipped to someone for rebuilds. Power supplies in the Atari models seem split between power brick and on the board. So, which of these two makes would be the most practical to make into a daily driver? A computer that might still be able to have use in our modern world? I'm not ditching any of my vintage computers, but I would love to see if I can make one do practical things while still remaining what it is. Anyways, thanks for looking and sorry for the long post.
  11. Hello... I am 14, and am looking to buy an Apple II. Any suggestions on where to buy? I <3 retro gaming and tech, and am an Apple fanguy. I want one for MSDOS gaming, and programming in basic. I only have $100. Thank you.
  12. I'm looking for Apple M0100 mice (Mouse IIe, Mouse IIc, or similar models). I'll take them in any condition - broken, missing pieces, cut cable, bad attitude. My plan is to make USB optical mice out of them to sell. There are a bunch on eBay, but people want ridiculous amounts for them, even in bad shape. If you send me one, and want it converted, I'll give you a break on the final price (as yet, undetermined). If you send me more than one, you can get one of them back, converted to USB for free. If you just want to offload your old mice, I'm offering $10 each in good condition, $5 for broken ones. I'll also pay for (reasonable) shipping. Message me if you have one (or a box full) you want to get rid of.
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