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Found 157 results

  1. Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Round 2: Player´s favorite 1 Round 3: Something is bugging me Round 4: Neo Geo Round 1 Round 5: Polish your armor Round 6: Hurt me a plenty Round 7: Sega Round Round 8: SHMUPS Round 9: Player´s favorite 2 Round 10: Street Brawler Round 11: As Nimble as a Ninja Round 12: Neo Geo Round 2 Round 13: Round 14: Moderator favorite Round 15: Street Brawler 2 Round 16: Round 17: SHMUPS 2 Round 18: Polish your armor 2 Round 19: Round 1 Wizard of wor wow.zip Wizard of wor by Williams MFG, 1980 MAME ROMset: wow Dip Switches: Default: (lives 3 for 1 credit / Bonus life after 3rd level) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends July 14th @ midnight MDT Wizard of wor Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Round 1 Scramble scramble.zip Scramble by Konami, 1981 MAME ROMset: scramble Dip Switches: Default: (lives 3 ) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends July 14th @ midnight MDT Scramble Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  2. Some people here may know that I run the YouTube Channel, Retro Core which is host to the weekly show, Battle of the Ports, now up to it's 133rd show!! Each week a new video is uploaded that takes a look at an arcade game then all it's home ports. This week we are taking a look at Side Arms Hyper Dyne Last week Indiana Jones and the Temple of Doom was featured Not only is the Retro Core Channle host to Battle of the Ports but also the Retro Core show that sometimes goes around stores in Japan as well as the real Retro Core show which is now in to it's fifth season. I hope the Retro Core Channel has something for you to enjoy! Mark back when Capcom made more than Resident Evil and Street Fighter.
  3. This is just a press release teaser, but I'll answer whatever limited questions I can! Press release: https://armchairarcade.com/perspectives/2018/10/17/atgames-and-the-tetris-company-announce-iconic-puzzle-game-tetris-featured-in-legends-flashback-console-and-upcoming-legends-ultimate-home-arcade/ Value-Priced High Definition Console and Upcoming Home Arcade Machine Will Feature Legendary Video Games, Including Tetris® Los Angeles – October 17, 2018 - AtGames® Digital Media Inc., a leader in interactive entertainment products, and The Tetris Company, LLC, purveyors of one of the leading and most distinctive video game brands and franchises in the world, today announced that they have expanded their agreement to include the iconic puzzle game Tetris® as one of the featured games in the new, full-size Legends Ultimate Home Arcade machine, which comes with an unprecedented 400 built-in games. This product will join the Legends Flashback console, which is available at major retailers everywhere, and features 50 built-in games, including Tetris. “These new products offer families and gamers everywhere a selection of the best classic games from the top publishers and brands,” says Dr. Ping-Kang Hsiung, CEO of AtGames. “We’re thrilled that The Tetris Company and their iconic game, Tetris, are a key part of these exciting products.” The Legends Ultimate Home Arcade features 400 built-in arcade and home games, including Tetris and other legends from iconic publishers. As a full-sized home arcade machine, the Legends Ultimate Home Arcade offers a gameplay experience like no other. Each game plays just like at the arcade thanks to an authentic control panel that features a matching set of premium joysticks and six buttons for two player fun, as well as a professional trackball controller. The built-in, low latency, high definition 21.5” LCD monitor features HDMI inputs so you can display content from other consoles and media players on the same great machine. The built-in software is similarly impressive, with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. The Legends Flashback console features Tetris as one of 50 built-in arcade and home games, which have become legendary thanks to their timeless fun and endless replay value. Other games include such hits as Galaga, 1942, BurgerTime, Dig Dug, Ghouls ‘n Ghosts, Mega Man, Street Fighter II: Champion Edition, and so much more! Other impressive features of the Legends Flashback include high definition 720p video output with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. Two ergonomic six button gamepads are included for one or two player action. “We’re excited to have the iconic game of Tetris included in the incredible classic games lineups showcased in the Legends Flashback console and upcoming Legends Ultimate Home Arcade,” says Maya Rogers, President and CEO of Blue Planet Software, Inc., sole agent for the Tetris brand. “We think the intense, addictive gameplay that Tetris is known for by fans worldwide will be a great fit for these premium console and home arcade offerings.” About AtGames: AtGames Digital Media Inc. (http://www.atgames.net) is a leader in innovative consumer-oriented interactive entertainment products. The company leverages the latest technology to develop and publish its best-selling classic videogame products for worldwide distribution. AtGames is based in Los Angeles, with international offices in Taipei and Shenzhen. About the Tetris® Brand: The Tetris® brand is one of the leading and most distinctive video game brands and franchises in the world. Now entering its 35th anniversary year, the brand continues to be loved globally by people of all ages and all cultures. Billions of Tetris games are played online every year, and over 500 million Tetris mobile games have been downloaded to date. The Tetris brand’s global licensee network includes major video game publishers, including Electronic Arts, Ubisoft, Sega, and Sony/GSN Games, as well as many partners in electronics, toys, apparel, lifestyle goods, entertainment and more. Tetris Holding, LLC is the owner of Tetris rights worldwide, and The Tetris Company, LLC is its exclusive licensee. For the latest information about the Tetris® brand and Tetris® products, please visit www.tetris.com. Become a fan of Tetris on Facebook (www.facebook.com/Tetris) and follow Tetris on Twitter (@Tetris_Official) and Instagram (@Tetris_Official). Media Contacts [email protected] (AtGames) Andrea Sausedo Piotraszewski (on behalf of the Tetris brand) [email protected]
  4. It is time to show you a better video of “Anthropomorphic Force” since an older/obsolete video has seen the light, and also to open a thread in case you folks have some questions about it. This game is a work in progress. Some aspects might change/improve. There might be misspellings or other errors that will be corrected on the final version. This game does not require any additional hardware. It works on any Intellivision. It does use Intellivoice to play custom samples if it’s available (thank you to Joe Zbiciak for making this possible!) The video does not show how smooth the game really works and looks on a real Intellivision due to video conversion and emulator, vsync problems. The game works smoothly at 60 fps. I wish to stress that it is very important to receive your support on our previous games: Ninja Odyssey and TNT Cowboy. I am running very low on funds and I might have to look for greener pastures very shortly (before the CIB versions of those games are availabe). You can find more info here: http://atariage.com/forums/topic/290305-tnt-cowboy-official-ordering-thread/ -Developed by Kai Magazine -Published by Elektronite -Cover by Miguel Angel Jimenez -Music composed by John Hassink and Oscar Kenneth Albero. Adapted to Intellivision by Oscar Kenneth Albero Special thanks to: -Joe Zbiciak -Arturo Ragozinni (Artrag) -Oscar Toledo (Nanochess) -Victor Sanchez -Xavi Sorinas
  5. As reported by Polygon, Tastemakers is releasing a new Arcade1Up series of 4 foot tall home arcade machines for just $399 each. Set to come out this fall, the only catch is that these 3/4 scale arcade machines have to be self assembled, although Tastemakers is promising that the process is a simple one. The Centipede headline cabinet also comes with Breakout, Millipede, and Missile Command, and features a trackball, which is good for everything but Breakout, which really needs a spinner. The Asteroids Deluxe headline cabinet also comes with Asteroids, Major Havoc, and Tempest, and features the classic Asteroids-style button configuration, as well as a spinner, which is needed for both Tempest and Major Havoc. The Capcom machine appears to just have Street Fighter 2. All of these cabinets feature a 17" LCD screen. While that rules out a true vector display for the Asteroids Deluxe machine, I have to say that that one is the most appealing to me because of the more authentic controls. Of course, the Centipede machine does have a certain appeal, even if I can't see myself enjoying Breakout with a trackball. Hopefully the Tastemakers custom emulator is up to snuff and the build quality is reasonable considering the amazingly low price.
  6. (I wasn't sure where I should post this, so correct me if I posted in the wrong thread.) Killer Clowns now available Steam!!! Killer Clowns is an electrifying combination of the arcade classic: Berzerk, and the cult classic film: Killer Klowns From Outer Space. With touches of elements from some of our favorite games like Dead Space and Super Smash TV, Killer Clowns is a tough-as-nails arcade experience from outta this world. Set in the distant future, Earth struggles for survival due to a shortage of resources. The Planetary Resource Importation Corporation vows to find a future for mankind. Hoping to discover planets rich with useful resources the Andromeda and its crew set to the stars. But rather than salvation, they found a circus from hell. Gameplay in Killer Clowns is very similar to Berzerk but with touches of more modern mechanics and ideas inspired by various other favorite retro games of ours. Players must carefully navigate their Cosmonaut through the labyrinth of a space station infested with mutated killer clowns to escape their imminent demise. As if that wasn't enough, the stations security system has been tripped and all of the walls have become electrified! Players will need to divert focus to both the positioning of their Cosmonaut and of the various bozos lurking around the corner. All you have to rely on is your wits and trusty blaster. KILLER CLOWNS FEATURES Addictive maze shooter gameplay! Fast paced action! Local Coop and Deathmatch! A brutal soundtrack by Dance With The Dead! A shocking experience with lots of freaky Clowns! Killer Clowns is sort of a passion project of ours. The Idea came to be when we were about 8 years old, my brother and I were talking with our cousin Ronald about the movie Killer Klowns from outer space when Ron mentioned how cool of a game that movie could make, and we spent a good portion of our day coming up with what we thought were awesome game designs. Little to say the game is a tad different than our original (8 year old) brainchild. But we like to think it turned out much better than we could have ever imagined. Side note: We disabled the fog you see in the trailer due to popular demand. (but it is in the options menu) Side side note: The Killer Clowns comic is nearly finished...follow us on facebook or twitter for updates, we will be releasing it for free on our website soon! Sincerely, Ettinsoft dev team Killer Clowns Steam page: Steam Ettinsoft website: Ettinsoft.com Killer Clowns Wikia page: Killer-clowns.fandom.com Killer Clowns Giant Bomb wiki: Giantbomb.com Killer Clowns launch trailer
  7. I have been fortunate to get my hands on a Coleco Telstar Arcade Model 6071 (the triangular one). The RF modulator has deteriorated and I need to convert this system to composite video. This is where I need help. It looks like it would be pretty simple to do, but I'm a newbie and I don't completely understand the chips and pins and I don't want to risk destroying the console by experimenting. I'm attaching some pics for reference. There is a single coax cable connecting the board to the RF converter. I would assume that this cable is carrying all of the video information. Can I just take this signal and convert to composite? Does anyone have instructions or pictures that are specific to the Model 6071? I would greatly appreciate any assistance anyone could provide.
  8. MAME 0.210 It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature. A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games. There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles. That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
  9. If you've got any interest in visiting the world's largest arcade packed with classic games, you won't want to miss this event on May 17-19, 2019 at Funspot in Laconia, NH. Funspot was famously featured in King of Kong, and it looks like the tradition of a gathering on (or around) Memorial Day weekend will continue! I understand that there will be a low key 2-day tourney, hanging out with other gamers, and also beer and hot dogs in a beautiful lake town setting, which has a beach if weather cooperates. You will not be disappointed if the only thing you do is buy $20 in tokens and just play arcade games that you probably haven't seen in a long time. Here's the list: http://www.classicarcademuseum.org/gamelist.php More details from the host/organizers can be found here https://forums.arcade-museum.com/showthread.php?p=3956181. If you can, I really suggest that you be there!
  10. Hey all, We are NewWaveToys (the creators of Replicade) and we are back with our second and final Kickstarter! https://www.kickstarter.com/projects/529306246/replicade-mini-tempest-arcade-machine-replica-12-t Just like last time, we are going for a truly authentic feel with our Tempest machine, just in 1/6th scale. It is completely licensed through Atari, which allows us to use all the original art as well as the original ROM. If you are interested, please come check us out as there are only 8 days left on the Kickstarter!
  11. Hey all, We are NewWaveToys (the creators of Replicade) and we just launched a Kickstarter! https://www.kickstarter.com/projects/529306246/replicade-mini-centipede-arcade-machine-replica-12 We are going for a truly authentic feel with our Centipede machine, just in 1/6th scale. It is completely licensed through Atari, which allows us to use all the original art as well as the original ROM. We posted on the Replicade thread, but we also wanted to create our own. If you have any questions about the Centipede machine or anything else, feel free to ask! (although I may not be able to answer everything).
  12. So a Dave & Busters recently opened by me and for those who don't know it is a chain of Barcades / Restaurant where you can take your kids out and drink alcoholic beverages(seriously there are tones of kids and parents drinking). Anyways what I saw was mostly all new / newer arcade games. It looks almost completely different from an classic arcade where the "traditional games" are gun games or driving games and what is left are mobile game ports using ridiculous slap buttons. I only saw one fighting game and it was the DC injustice but without a joystick and only the large slap buttons to do your moves. There was no skee-ball but there were a small assortment of carnival style games. I went to another arcade that was in a bowling alley and it was all the same things. except they had skee-ball but it cost ~$1 per play. What they do seem to have is a rfid card that you load credits in and tap your rfid card on a small screen that reads the amount of credits the game costs. They absolutely have no Atari Games or traditional arcade cabinets with a joystick style game. No more are the joystick games or classic arcade buttons no more are any hardcore skill games. In someways I get it but it seems as if decades of arcade games are just gone from any new arcade. I remember arcades always used to have the older games, in the 90s they still had the games from the early 80s. Gone are the arcade tokens a tradition reaching almost a century back is gone in a modern arcade, they will only appear as a novelty in the gambling coin push games. If that doesn't make you feel old I don't know what will. What are your thoughts on this and modern arcades? Has the Classic Arcade come to an end? Post any pics of classic arcades to keep it's spirit alive. But hey maybe I am just jaded and becoming an old curmudgeon.
  13. What is your thoughts on FPGA arcade board replacements? For those who don't know a FPGA is a special chip that can be programed to actually become other chips so it can emulate hardware in hardware which can come close to a perfect re-implementation or replacement if done right. Unlike MAME you can make the chip run at the same speed and act and load the ROM in the same way and have the same exact bugs and you can update the outputs to more modern outputs like Displayport, HDMI or just regular VGA. There are current projects that have re-implemented some games and there are even replacement boards on the market. I know there is a Williams multi FPGA board and a Berzerk FPGA. There also is the MiST FPGA project that is implementing arcade chipsets with some that are Works In Progress. What are your thoughts on this? Is this okay to preserve faulty boards like Berzerk that may not survive much longer. Which boards or games do you think are in need of an FPGA implementation? What are your thoughts on this in general?
  14. We have seen them a lot lately, people making multi-cades, where people have machines made with multiple titles in one machine, even original machines have been converted in this manner. its not uncommon now to find a machine, most likely with the artwork from the original, but with new internals and controls, and a board with many different games on it. My question is, how do you feel about people taking original arcade machines and converting them into multicades?
  15. (Not sure if this belongs more in Prototypes or here; a mod can feel free to move if they like) Eat your heart out DDR and Dance Evolution. This was one of Atari's laserdisc projects, although I hadn't seen it on any games list before this. Unearthed by the Strong National Museum of Play: https://arcadeheroes.com/2019/02/27/arcade-history-the-atari-dance-machine/
  16. MAME 0.207 It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists. With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system. Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows. You can get the source and Windows binary packages from the download page.
  17. MAME 0.206 Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now. On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try? If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too. Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus. You can get the source and Windows binary packages from the download page.
  18. If you were making an Atari 2600 Arcade what joysticks would you use? What style of arcade quality sticks would you use to be the most playable for the games and the most authentic to early Atari / US based arcade games? I was thinking the IL Eurostick or the Happ Competition pro do any of you have any other suggestions?
  19. Recently picked up a pong variant arcade curiosity: Allied Leisure Hesitation The thing has a unique cabinet design and numitron scoring. I wrote up an article about it with an embedded video demo. http://www.arcade72.com/allied-hesitation-1974/
  20. Merry Christmas! This game is loosely based on a very old arcade game called Shark Jaws. Released by Atari under the name of Horror Games, originally released in 1975. I added stuff to it, thus the + You are a diver that is trying to catch fish and avoid everything else. There is one life. If you die, you start over. After you catch 10 fish, a new level appears. Avoid the shark. Avoid the walls, they tear up your wet suit. Keep an eye on your oxygen, if it runs out, you die. To replenish your oxygen, go to the top, but avoid all walls. There will be a warning when you get low on oxygen. Avoid the Coral tree. Avoid the mad puffer fish. At a later stage a killer sub will show up, avoid it. If you find bugs, please post here. I did this pretty quick so there should be some. I realize the shark is not pixel perfect on collisions. Your advantage If you die, the fish will be easier to catch (for a while), it's random. Happy New Year!!! version .02 updates: Added deadly coral tree - avoid Added puffer fish - this mad puffer will chase you. Avoid it. Code speedups and clean ups. Some graphic changes. I do not have screen shots of this version - If you want please post some. .03 update tiny graphics updates scanline 262 fixes (looked good to me. Tried it on the Retron 77 with no issues. Contains version .02 updates. I have removed version .02 bin because of issues. .04 update Some code cleanup Minor graphic changes .05 update Some minor graphic changes I added sound to the diver movement. Not sure I like it. Tell me what you think. Good luck and have fun! shark-jaws-plus-01.bin shark-jaws-plus-03.bin shark-jaws-plus-04.bin shark-jaws-05..bin
  21. I like arcade games. I like the 1980s. I like movies. So one day in class, I thought, "What if I made a movie about 1980s arcade games?" And thus, High Score was born. It is set in 1982 and follows a preteen girl, Tiffany Willis, and her best friend, Dave Bryant, who live in uptown NYC and are both huge video game fanatics. Tiffany gets tons of scores on games both at the arcade at the mall and the local arcade down the street. She's a legend at the latter, always gathering up a crowd of people watching her play. She gets her Atari 2600, ColecoVision, and Intellivision fix at the game store nearby. When the arcade is holding a tournament at the end of the year, Tiffany is determined to win. So she and Dave prove they're the best by setting the high score on every arcade across their country. I am setting up my basement to be the Meril Valley Mall's arcade, and Flash Forward Arcade will be shot at, of course, Funspot. I'm writing the script and playing Tiffany! Follow the progress at PlotBot! http://www.plotbot.com/screenplays/high_score/ Questions about the film can be put in the replies! See you soon!
  22. Hi, I have restarted my old company: Awesome Arcades. Its now selling Atari styled USB versions of the CX40 joysticks, Desktop arcade controls (So far I've only posted up the 7800 versions (Left & Right hand) and I need to update the photo's as they include built in paddle controls as well. I'll be posting on in the coming days the 2600 version, USB versions and some specialized desktop arcade controls like a dedicated Asteroids control panel for both 9 pin game/computer consoles and a USB version. I have a Missile Command one but I am awaiting the special buttons to make it arcade realistic. So, if you are interested, please stop by the site, sign up for an account and make a purchase, thanks. https://thejoystickshop.com Here are some of the products:
  23. MAME 0.205 With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! Before we move on, let’s pause and recap some of the significant milestones from the past twelve months: We’ve emulated a steady stream of hand-held games from Nintendo, Tiger and others. Our Tiger Game.com emulation now runs all released games. Acorn computer emulation improvements have been too numerous to count. In particular, MAME now supports a huge array of peripherals. Emulation for home systems based on the SSD XaviX, SunPlus µ'nSP and V.R. Technology VT platforms has really advanced, bringing a generation of TV games to life. MAME now runs CLIX on InterPro and HP-UX on HP9000/300, both with graphical desktop environments and networking. MAME will also run SunOS with the SunView desktop environment on some SPARC workstations. Additionally, the SGI Iris Indigo R4000 shows its boot menu. Long-standing graphical issues have been fixed, including priorities in Pac-Land and Moon Patrol, row scroll effects on Capcom CPS-3, and numerous glaring errors on Tatsumi games. Hit detection on the now-infamous helicopter in Time Crisis has been corrected, rear-view mirrors work in Ridge Racer 2, Rave Racer and Ace Driver, track mirroring works in Rave Racer, and graphics have been improved across all Namco System 22 games. Taito C-Chip emulation finally allows Bonze Adventure to play as intended, solving all the persistent gameplay issues. Games with Capcom QSound and Taito Zoom ZSG-2 hardware now provide a far more enjoyable auditory experience. Rare arcade systems keep getting dumped and emulated, including Tom Tom Magic, the original Gigas Mark II, Last KM, Night Mare, El Fin Del Tiempo, a prototype of Led Storm Rally 2011, and the Pac-Man hack Titan. Some of these were thought to be lost to time. MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system. Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World. There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family. Of course, there are lots more additions and improvements that you can read about in the whatsnew.txt file, or you can get the source and Windows binary packages from the download page and try it out yourself. Enjoy the rest of the year, and all the best in 2019 from all of us at MAMEdev!
  24. MAME 0.204 After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals. Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another. With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected. Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements. You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.
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