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Blogs

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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • Syntax Terror Games
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  • A Wandering Shadow's Travels
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  • Kiwi's Blog
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  • Zero One
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  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • Bri's House
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  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • My Ideas/Rants
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
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  • HLO projects
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  • Make Atari 2600 games w/o programming!
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  • Gernots A500 game reviews
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  • My blog of stuff and things
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Found 11 results

  1. hello everyone.. I'm looking for the hi-res artwork that was on the main console box. Does anyone know where I might find this... thanks! michael
  2. MAME 0.226 You know what day it is? It’s MAME 0.226 day! A lot has happened in this development cycle, and plenty of it is worth getting excited about! First of all, there’s a change that affects all systems with keyboard inputs, including most computers. MAME now allows you to activate and deactivate keyboard and keypad inputs per emulated device in the Keyboard Mode menu. When a system has multiple keyboards (for example a computer with a terminal connected to a serial port), you can choose which keyboard you want to type on rather than effectively typing on all the keyboards at once. If a system has multiple devices with keyboard inputs, MAME will start with only one enabled by default. Sadly, MAME doesn’t have mind-reading capabilities yet, so it may not always choose the keyboard you want to type on. If you find you can’t type on an emulated computer, check that the right keyboard is enabled in the Keyboard Mode menu. Another batch of layout/artwork system updates are ready this month. More image formats are supported, several long-standing alignment and clipping bugs have been fixed, more parameter animation features are available, and external artwork loads faster. Lots of systems using built-in layouts look prettier, but Cosmo Gang probably shows the biggest improvement in this release (yes, the electromechanical redemption game). Try it out in MAME 0.226, and maybe do a before/after comparison to see how far we’ve come. Apple II systems have seen some significant development this month. Firstly, a number of issues with demos using raster split effects have been fixed. The Apple II has no hardware support for raster effects, so these demos rely on open bus read behaviour to work out what the video hardware is doing. Getting this to work requires precise emulation of memory access timings. Secondly, two parallel printer cards are now working: Orange Micro’s popular Grappler+ and Apple’s Parallel Interface Card. The Grappler+ is well-supported by Apple II software and provides a better out-of-the-box experience if you want to try one of them. Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980, but was largely overlooked at the time. It’s finally fully emulated in MAME, with audio emulation and protection simulation being added in this release. We’ve also added support for Must Shoot TV, an unreleased prototype developed at Incredible Technologies. Step into the shoes of disgruntled ITS Cable employee Chuck and go on a rampage! Far more has been added this month than we can cover in detail here, like another batch of TV games (including several Vs Maxx titles), support for Mattel Aquarius CAQ format cassette images, and working Sega Mega Play games. You can read all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  3. I was a bit bored in lockdown and for a while I've been wanting to do something for my loose 2600 carts. I decided to try some custom mini boxes just big enough for the carts. I wanted to include the key info you're missing without the manual. The front is the original box artwork. One side has 1 or 2 Player icons. The other side has basic controls and the rear has difficulty switches, game modes, tips etc. Just wanted to throw them out there and see what people think
  4. So I recently got asked by a friend to make a reproduction Box for the Game Air Support. The only problem here is that I can not find any picture of the box. The only thing I found was this redesign: https://retropie.org.uk/forum/topic/15354/my-remastered-atari-800-covers-and-logos-recorded-videos Where I think he mistook Air Support with a different Air Game by English Software. The actual game is by Synapse. Does anyone have a copy that could be scanned ? Help would be very much appreciated. Cheers'
  5. A great achievement of Atari since 1977 which no other system has beaten is the quality of the artwork. I enjoy the Codebreaker game, and all the puzzle style cartridges had this outstanding artwork: realist paintings superimposed on eachother as a series of images. But who were the artists? Commercial art is notorious for not crediting skilled artists; meanwhile someone who can't handle a paintbrush is feted in a gallery and sells their work for a fortune- my father was a commercial and gallery artist, his commercial work helped the companies but not credited. Drew Suzan who did the Sabbath Bloody Sabbath album cover appears to have done the Raiders of the Lost Ark but the same artist who did Video Chess appears to have painted Night Driver and Haunted House. I'd be interested int the late 80s cartoon artists but only as curiosity. Its's the early years that are classic
  6. I wanted to move this over to a new thread, as it really doesn't relate directly to Altirra updates at this point. Here are the files I've posted in the Altirra thread so far, plus the NTSC (PAL to be posted later) ACO file, which is a "Swatch" file for Photoshop that contains the color palette data from the ACT file plus descriptive text for each entry. I've edited the descriptive text to be the Hex, Decimal, and Binary Atari equivalents -- which will appear as a tooltip as shown in the swatch image below. Some of you might be asking what's the use/point of these files compared to the regular 256 color palettes available as output from Altirra and included with some other emulators. The point is that most Atari graphics modes (read non-GTIA) are only going to have 128 of the 256 colors available for display. So if you index your non-GTIA artwork using a 256 color palette, your graphics editing program is most likely going to choose some colors that aren't possible for your selected Atari graphics mode. The palette images are just for use if you want to open them up in your selected program and use the eyedropper to select colors, rather than using swatches/palettes, and also as an additional reference. As noted in the Altirra thread, these files are all based on the "Default" Altirra palettes, with no manual adjustments. Atari 128 Colors - ACT (NTSC, PAL).zip
  7. Hi guys. I'm Orionsangel. I'm a life long gamer. I grew up with Atari and have had almost every console imaginable. I hung out in Arcades in the 80's. I still play games to this day even modern games. So last year I started making bezels for retro games on Mame. My idea was to bring the arcade experience at home without owning the arcade machines. Check them out. https://www.youtube.com/orionsangel Playlist - http://bit.ly/2u1Yl42 Here are some examples.
  8. Apologies if this topic has already been discussed, I've tried going through a few different threads but things got a little confusing. I'm trying to determine which box art style came first. Take Moon Patrol for instance; There are at least 3 different box art styles for this game - One red, one silver (matching the style of other similar Atari boxes), and a second silver with its own full-cover sized artwork. The release dates are one thing, but then they could be NTSC/PAL boxes which brings in an entirely different question. Does anyone know the order in which these were released? Thanks in advance!
  9. OK folks they are finished, finally going to start selling these Parker Brothers Atari 2600 Reproduction labels. I took all the best images I could find of the game titles and completely reworked and touched them up. This was not an easy task as I sometime had to mix multiple pictures to get the full image including the copyrights. Then most scratches and blemishes that I found were gone over and fixed. These are printed on a high quality photo paper that has a strong peel and stick backing. They are made slightly larger then the original dimensions and should be a perfect fit for those games that no longer have the decent titles attached or are missing entirely. I have incorporated my trademark on all and written Retro Reproduction onto the bottom of some matching the original copyrights. Since these are early copies, I thought I would give the group here a discount price before I sell them on eBay. If you would like to order some you need buy a minimum of 4 labels. It will be just $2 for each single title copy and $2 for the S&H. Just send me a PM of your PayPal eMail account and list of what you want. I will then send you an invoice of your order so it can be tracked and insured by PayPal. I only have about 5-8 of each PB title already made. I won't be making them for Mr. Do's Castle or Q*bert's Qubes as I want those to maintain their original values. It's going to take a bit to get additional peal and stick Photo Paper, and I had to order a bulk shipment of ink for my new Epson printer. Some of these are not perfect as the copyrights are a bit blurred, yet others are really excellent and you can barely tell them from the originals. As the angular size of these are strange, they are DIY and you will have to cut them out and attach the labels yourself. This way you get the pleasure of "Restoring" your own games. Most of these I have already cut out individually, so you will likely get them ready to stick onto your own games.
  10. A great achievement of Atari since 1977 which no other system has beaten is the quality of the artwork. I enjoy the Codebreaker game, and all the puzzle style cartridges had this outstanding artwork: realist paintings superimposed on eachother as a series of images. But who were the artists? Commercial art is notorious for not crediting skilled artists; meanwhile someone who can't handle a paintbrush is feted in a gallery and sells their work for a fortune- my father was a commercial and gallery artist, his commercial work helped the companies but not credited. Drew Suzan who did the Sabbath Bloody Sabbath album cover appears to have done the Raiders of the Lost Ark but the same artist who did Video Chess appears to have painted Night Driver and Haunted House. I'd be interested int the late 80s cartoon artists but opnly as curiosity. Its's the early yearsa that are classic
  11. From the album: First Album

    Phattyboombatty Productions logo seal.

    © ©2012 Phattyboombatty Productions

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