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  1. LIVE every Tuesday & Friday Your BEST source for the NEWEST Atari games, LIVE on Twitch! SUBSCRIBE & WATCH: Twitch Livestream | YouTube Archive _________________________________________________________________________________ WATCH THE NEWEST STREAM (Click on Date to Watch / Set Video to 1080P60 for Full Quality): 20210921 Let's Play: Pengo (Exclusive WIP Update | 7800), Graze Suit Alpha (WIP | 7800), Meteor Shower (7800), Ms. Hack (Pesco Hack) _________________________________________________________________________________ UPCOMING LIVESTREAMS on TWITCH (Click Time Listing for Your Local Time) 20210924 Let's Play: NO SHOW 20210928 Let's Play: Kurt Howe/Nukey Shay Tribute Stream (LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day) 20211001 Let's Play: Game of the Bear (WIP), TBD (LIVE @ 12PM PT | 3PM ET | 7PM GMT) 20211005 Let's Play: Scramble (Retail | 8-Bit), Time Pilot (8-Bit) (LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day) 20211008 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day) 20211012 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day) 2021xxxx Surprise Atari 7800 Reveal (Exclusive WIP Premiere w/ LIVE Interview with Matt Smith @mksmith | 7800) 2021xxxx Let's Play WIP 7800 Games Pt 1: Frogus (7800), UFO! (7800), Harry's Hen House (7800), 7ix (7800), Touchdown Challenge/Soccer 2 (7800), Space Junk (7800) 2021xxxx Let's Play WIP 7800 Games Pt 2: Sky Scraper (7800), 2021xxxx Let's Play: ZPH Unreleased Favourites Part 2 | TBD 2021xxxx Let's Play: ZPH Favourites: Shooters Part 2 | TBD 2021xxxx Let's Play: Dan Kitchen's Casey's Gold (Exclusive World Premiere) 2021xxxx Let's Play: M.U.L.E. (5200) Four Player Special! 202110xx Let's Play: Halloween Homebrew Special: Last Stand: Halloween (7800), Deadworx (Cakewalk Hack), Halloween III (Kaboom Hack), TBD 202112xx Holiday Homebrew Special: Christmas Salvo (7800), TBD 20220212 Event: 4th Annual Atari Homebrew Awards Presentation ARCHIVED STREAMS (YouTube): 20210917 Let's Play: Space Pac-Man (Exclusive WIP Update), ElectroBall (Final Updated Binary) 20210914 Let's Play: K-Jo Chases The Cheese (Retail), Retro Park (WIP), Legendary Spear (WIP) 20210914 Let's Play After Dark: Enduro (Patch Attempt #2: 3/5 Days) 20210910 Let's Play: Yoomp! (A8), 1nvader (WIP | A8), Bruce Lee Return of Fury (WIP | A8) 20210907 Let's Play: 35 x 10 Liner Game Compilation Marathon from @vitoco (8-Bit) 20210903 Let's Play: Plumb Luck (7800), Plumb Luck DX (WIP 7800), b*nQ (7800), Armor Attack II (7800) 20210831 Let's Play: Cave Rescue (Retail), x vs. o (WIP), Soul of the Beast (Final Updated Binary) 20210827 Let's Play: Ethereum 2600 (Exclusive World Premiere), Mr. Do! + Pengo + Kick-Man (Exclusive POC Premieres | 7800), Ninjish Guy Perilous Island (WIP Update | 7800) 20210824 Let's Play: 8-Bit Slicks (8-Bit), Adam Is Me (8-Bit) 20210820 Let's Play: rubyQ (Exclusive WIP Update) 20210817 Let's Play: Robot Zed (Exclusive WIP Update) 20210817 Let's Play After Dark: Enduro (Patch Attempt #1: 3/5 Days), Atari 2600 Lego Build MORE ARCHIVED STREAMS (2018-2021) Future Episodes & Games: HOMEBREW, IMAGIC & ACTIVISION PATCH CHALLENGES List of Completed & WIP Games: Atari 2600: 2019, 2020, 2021 Atari 7800: 2019, 2020, 2021 Atari 8-Bit/5200: 2019, 2020, 2021
  2. BlackJackThetaVIII-0-94.bin BlackJackThetaVIII-0-93.bin BlackJackThetaVIII-0-92.bin BlackJackThetaVIII-0-91.bin This is the latest version of my blackjack game. It is a WIP. Current version is 0.94. The features I've implemented so far are: 16K F6 bank switching Screens: Title screen, Ship crash landing animation, Betting screen Play with 1, 2, or 4 decks Dealing to 75% penetration, Deterministic card dealing Navigation menu, Dashboard display of current options Game Options: Early surrender (Es); Late surrender (Ls); Hit on soft 17 (H17); Stand on soft 17 (S17) Hand Options: Double down (D); Surrender (Su); Insurance (I); Splitting hands (Sp) Card flip animation, Sound effects Expanded the betting denominations up to 10,000 Made the player's chips represent current number of chips The fire button now works to take the currently selected action. Features I will be adding next: Keypad controller support Fixing the split hands interface, because it's confusing Winning hand animation Out of money animation (you're doomed) Breaking the bank animation (the ship departs) Idle animation More graphics and sound touches Features I'm considering: Red/Black pip colors Looking into allowing more than 2 split hands ---------- Premise: You're a NASA astronaut who crash landed on the uninhabited, inhospitable planet Theta VIII. You're living out the rest of your life in an artificial hotel casino created for you by the intelligent species who damaged your craft and killed your crew. Not knowing your preferred living conditions, the intelligent species constructed the hotel using the narrative from a poorly written pulp fiction novel in your possession. You can't leave and Blackjack is your only entertainment. However, there may be an escape. The casino closely resembles the story in the novel, which describes a casino being bought up by foreign investors. Perhaps your way out is to break the bank! ---------- Instructions: This game uses the joystick in the left port. Left difficulty switch: A = late surrender (harder) B = early surrender (easier) Indicated by Es and Ls Right difficulty switch: A = dealer hits on soft 17 (harder) B = dealer stands on soft 17 (easier) Indicated by S17 and H17 Select switch: Cycles between 1, 2, and 4 decks Changing decks will trigger a reshuffle and empty the discard pile Indicated by 1d, 2d, or 4d Black & White switch: Currently not implemented. This may enable red and black color pips in a future release. Title Screen Press Fire to continue Landing Screen Press Fire to continue Betting Screen Up or Down to increase or decrease the bet Left or Right to select the chip denomination Press Fire to begin the hand Game Screen Left and Right cycle through available moves Pressing Fire or Down takes the selected action When the hand is over, pressing Fire starts a new game Pro-Tip for quick play: When Hit is selected, pressing Up will stand pat Split Hands The currently selected hand is white and the inactive hand is grey. When both hands are over, pressing Up or Down displays the score of each hand. ---------- Blackjack Rules: A bet must be made before playing a hand. The goal is to reach a score of 21 without going over. A player requests more cards by hitting and ends their hand by staying (i.e. standing pat). Face cards are worth 10 points. An ace is worth 1 or 11 points depending on which is preferable. The remaining number cards are worth their number value. Achieving a 21 score is a blackjack, which pays out 2 to 1. Achieving 21 with only two cards is a natural blackjack, which pays out at 3 to 1. Scoring over 21 is a bust, which loses the hand and the bet. If the dealer receives an equal score, the game is a push, so the bet is returned. If both the player's opening cards are duplicates or 10 point cards, they may split their cards into two hands. Splitting cards requires making a 2nd equal bet. The player may double the bet on any opening hand by doubling down. The hand will be dealt one card then play moves to the dealer or the next split hand. Doubling down requires making a 2nd equal bet. The player may take an insurance bet if the dealer's opening card is an ace or 10 point card. Taking insurance is betting on the dealer having a natural black jack. If the dealer does not have a blackjack, the player loses their insurance bet and play on the hand continues as normal. Insurance requires making a bet one half of the original bet. A player may surrender on any hand. Surrendering ends the hand and returns one half of the bet. Surrender is not available after the opening move. Receiving a blackjack or 21 score will automatically end the hand. Play moves to dealer or the next split hand. Additional Info: Blackjack A natural blackjack pays 3 to 2. A blackjack on any split hand pays 2 to 1. The dealer checks if it has blackjack before hitting the player's hand. A player's natural blackjack is a push against the dealer's natural blackjack. Dealer The dealer may hit or stand on soft 17 as configured by the left difficulty switch The dealer reshuffles at 75% deck penetration. Double down Double down pays 2 to 1 of the original bet. Double down is available on split hands. Splitting Splitting hands is permitted on two equivalently valued cards. It requires another bet equal to the original bet. Split hands cannot be split again. Double down, insurance, and surrender are available on split hands. A blackjack on a split hand pays out 2 to 1. Surrender Early and late surrender is configured by the right difficulty switch Surrender returns 50% of your original bet. Insurance Insurance is offered when the dealer shows an ace or 10 value card. The insurance bet is 50% of your original bet and pays 2 to 1. Miscellaneous Winnings that are not evenly divisible by 2 are rounded down. The game ends when the player is out of chips or breaks the bank. A soft 17 is a hand containing an 11 point ace that totals to 17. Example: Ace + 2 + 4 = 17 New title screen. New landing screen. It's been rewritten using tail call optimizations and a new vertical positioning scheme that uses a modulo strategy. It's composed of four 32-pixel rows and two variable sized rows. I plan to use this kernel in Battle for Proton, which is why I spent so much time on it. Old screens left for comparison: Dev Notes: The user interface still needs work. The split hands are confusing, because it's hard to tell which is the active hand. The in-game bets need more feedback when the player lacks the chips to make the bet. The in-game bets include double down, insurance, and splitting cards. I'm looking into adding red and black pip colors. They will be enabled with the Black & White switch. The texture background must be disabled, because I need the playfield to render pip colors. I like the look of the textured background, so I'm keeping it as an option. What I mean by deterministic card dealing is the random number generator is seeded once when the deck is shuffled. It is not reseeded again until the next shuffle. The intent is to mimic a physical deck of cards, so once the cards are shuffled they will be dealt in a deterministic order. Continuously reseeding would mimic a continuously reshuffling deck, which was not my preference, because it defeats card counting. I'm also looking into allowing more split hands. It should be possible with the available RAM. I don't know if this version works on the portable, because I have only tested on Stella and a 4-switch.
  3. Hi, I am looking to replace the audio capacitors in my Atari 2600. The existing ones are 820pf Polystyrene and I am trying to find a direct replacement I can order from RS or Mouser here in the UK. Can anyone give me a some guidance on what I can use to replace them? I have been told I can use 820pf MLCC but do not know any more about the specs / datasheet in order to decide which to order. Any help is greatly appreciated. Alternatively does anyone in the UK do these kits like console5? https://console5.com/store/atari-2600-total-refresh-kit-new-capacitors.html The postage to the UK just makes ordering from those guys way too expensive. Joe
  4. I have long wondered how Atari built the series of games and their versions. To this end, I started researching the subject. My name is Daniel Medina and in this topic I would like to present my research project for the reconstruction of the Atari game series. RECONSTITUTION OF ATARI 2600 GAME COLLECTIONS. ==================================== I developed a website with the purpose of supporting the project and the research, so that everyone can follow the updates of the information found. On the website you will find all the explanation about the project, the method used, where to find the cataloged information and you will also be able to identify which games formed the series and their versions. I use as a study base in the research information from any and all catalog numbers available in the game sets, I also use data from Atari documents, Internet pages and sealed or complete games for catalog records. After a year of work, I defined as the initial indexing point for building a database, a number found in the boxes that I call PSN (PART SERIAL NUMBER), are found in the small tabs, usually along with the review. Through them I identify the series it belongs to and the game it contains. I have already identified 495 versions of boxes and validated 185 of them, my intention is to open the community to validate other versions and discover new ones. The idea is also that everyone can participate, sending version inclusions through channels like this forum or others that can be built in the future. Now I would like to know your opinion. Welcome to www.atariopenbox.com
  5. Hi there, Im new to the forum. I just purchased a brand new sealed 1977 Atari 2600 Heavy Sixer. Could anyone give me N idea on value? Thanks Kevin
  6. In my latest video I discuss more lost media for the Atari 2600. Which of these games, or the ones listed in the previous episode, would you like to see found?
  7. I've got some complete in box (unless otherwise noted) Atari 2600 games that need a new home. All have been cleaned, tested and work great. Armor Ambush Battlezone SOLD Carnival SOLD Dig Dug SOLD Fire Fighter (missing manual) SOLD Galaxian SOLD Ice Hockey Lock 'n' Chase Moon Patrol SOLD Q*bert SOLD Reactor SOLD Skiing (generic box with handwritten title and part number - possibly distributed by Triton Products through context clues) Snoopy and the Red Baron SOLD Star Raiders (big box bundle with Video Touch Pad) Super Challenge Baseball SOLD Super Challenge Football SOLD Tennis Warlords SOLD Need one or want 'em all? Shoot me a PM and we can discuss pricing and I'll take some pictures for you so you know exactly what you'd be receiving. Thanks!
  8. In today's episode I discuss some of the many examples of lost media for the Atari 2600. Which of these games would you like to see found? Do you believe they are out there somewhere? Let me know.
  9. Since the game is still WIP, I decided that it is better to continue here. Below you find the latest versions: Robot_City_20191110.zip Robot_City_20191118_RC1.zip Robot_City_20191124_RC2.zip Robot_City_20191125_RC3.zip Robot_City_20191126_RC4.zip Robot_City_20191201_RC5.zip Robot_City_20200425_RC6.zip Robot_City_20200426_RC7.zip Robot_City_20200427_RC8.zip
  10. Atari 2600 Replacement Cartridge Labels Pricing per title is based on size, number, and type of material. Many titles are only $2.00 each. Some cost more and a few cost less. If you are interested just message me (pboland) and I can send you my current catalog (too large to post here). Label Making Process: Great care has been taken to make these replacement labels. They are not just simple copies of the originals. Most of the label imagery is rebuilt from the ground up using related print materials, such as manuals, boxes, advertisements, posters and many elements have even been redrawn. Some labels in my catalog have alternate styles. In the case of “Fathom” (pictured above) both a text version or a picture version can be purchased. Most of the replacement labels are printed on six ink photo quality printers, while others are printed on color laser printers (depends on material type). Each label is laminated and computer cut to size to ensure proper fit and shape. All orders are made on demand, so these are not mass produced labels. For that reason I normally need at least a week to put an order together. Depending on order volume it may take up to two weeks to complete an order. PM (personal message) me for current turn around. Ordering information: Please message me (pboland) if interested. I will send you my current catalog and tell you my current turn around. If you can’t find the label you are looking for, be sure to ask. Keep in mind I do have a $20.00 minimum order (not including shipping). Shipping inside the USA is $7.50 (priority mail with tracking). If you are outside the USA please let me know so I can quote you the shipping cost. I invoice via PayPal once your order is ready to ship so I will need your PayPal email address at the time of the order. History: I’ve been a video game collector since 1995 and a member of AtariAge since 2006. I started making reproduction labels for myself in the early 2000’s. It wasn’t until 2010 that I made my first reproduction label for another person other than myself. I’ve been making them off and on since 2012. I do not sell on eBay. For those that don’t know, I make/design new controller overlays and cart labels (meaning not reproductions) for some in the home-brew community and I’ve been doing this since 2012 as well. I can make cart labels for many pre-crash systems. Link for messaging pboland [https://atariage.com/forums/messenger/compose/?to=9874] (You must be logged in to AtariAge for link to work) Small Sample:
  11. I mostly play my Atari games on Stella with by Hyperkin Trooper, or on Harmony Cartridge on the 1981 console I've had for 40 years, but I have a modest physical collection that makes me happy to have. And this is how I organize my digital collection...
  12. I've been refurbishing old consoles and building a new retro gaming center for myself, this year. I figured I would dump the photos here from the past few months so I don't lose them. It all started when I found this really nice old Sylvania flatsceen TV that is still old enough to not be widesreen ($7 Goodwill). After that, it was a matter of cleaning dust and grime off the old consoles, which had been sitting dormant on bookcase shelves, and diagnosing which controllers worked, and which were defective. At this point, my Atari controllers were stuttering or intermittently unresponsive. The Atari was still dusty, and lots of cartridges really needed to be jiggered around to get them to work. Without any cleaning for this, the problem resolved on its own after some use swapping cartridges on the console over a few weeks. The Intellivision II functioned, but still needs serious jiggering to get cartridges to load, but none of them were found to be dead. The playstation 2 works beautifully, but none of my memory cards were recognized. Some of the controllers turned out to be broken, especially the "clear red plastic" one seen plugged in here. I found a nice woodgrain cabinet for a stand at goodwill for 5 bucks, and used an old xetec Amiga hard drive casing for the stand to raise the TV up a bit. Next, I took apart the 2 sets of Atari paddles, which suffered from "Jitter," and cleaned them. Reassembled after cleaning the residue and grease with alcohol and swabs, they worked perfectly. The next challenge was to open up both joysticks, remove the clear adhesive over the boards, clean them, and reassemble with packing tape over the boards. Both of them worked very well, aside from an issue with one of them: The cable plastic seemed pretty stiff, and would lose control if it was not held in a certain position - ultimately a small tug downwards of the connector end plugged into the back of the console got whatever connections were loose to connect. But, this one went into my "museum" for non-use, ultimately. Next, I took apart the console and cleaned the case. I found three areas on the RF cable where the plasic cord exterior had torn, but it seems that the cable is still working perfectly, so a little electrical tape was wrapped around the frayed parts to protect them. Ultimately, I want to replace the cord and fix the connectors in the B&W switch, and get a second Atari joystick, but this is good enough for now. After the next photo was taken, I popped the caps off the paddles and cleaned them some more. Next, I identified two playstation controllers that still functioned, though only one PS2 dualshock controlled worked, so a PS1 controller was borrowed from the old console which is in my "museum." I added a VCR to the mix, running the PS2 through that. Finally, I set up a spare tablet to be able to quicky hit a website with atari manuals on it, for reference if needed, and bought myself a Harmony Cartridge for the Atari for loading games from my organized rom library on SD card, which I continue to explore and learn about. My Atari Keyboard Controllers needed no maintenance - so they will be nice to have for Star Raiders. Finally, the Commodore 128 (64) computer and accompanying Commodore 1571 (Disk Drive) were set up as part of my functioning retro gaming center. It's still going to need some refurbishing to get it all cleaned up and "retro-brighted", with the 128 boot not functioning, lots of keys lacking spring or being loose, and the old RF video cable lacking proper RF shielding to prevent interference. But, it functions and I have access to all my old files and games. This was my primary computer literally from like 1985-1998. I'm making good on my "perpertual student" label for myself. Pacing myself, but aside from some repairs on this and the Atari, I still have two Commdore 64's and an Amiga 500 that will need to come back to life. The Amiga will need cleaning and retrobrighting, keyboard fixes, proper video cable, and a boot disk. The 64's with need to have their problem diagnosed. I have a Timex Sinclair 2068 with no cables, and an Atari 5200 that has a rusted end to it's RF (Power?? WTF) cable, which sparks when turned on. My playstation 1 is probably fine, but with the PS2, there's no rush on that. I'm definitely going to need a proper belkin surge protector instead of these two cheapo power strips. Projects for much later.
  13. Hey guys, I’m looking for the following titles for the Atari 2600: -X-man (ntsc) -Any Xante cartridge -Coke wins/Pepsi invaders -Activision demo/sample carts -Superman Sears picture label -Cubicolor Please PM me if you have any of them and would be willing to sell or trade (Let me know what Atari 2600 games you’re looking for. I might have them for trade). Thank you!
  14. I have the following items for sale. Please see pictures for condition. I will be adding more items in the near future, so check back! Shipping: Currently I can only ship to USA. You are responsibly for Shipping fees, and Insurance if you choose to have the package insured. If you don't get insurance, I take no responsibility. Some items are marked as untested, I have not tested these items. Either because I don’t have the equipment, time or expertise. I believe my prices are within a reasonable range. I’m always open to offer, especially if you have proof of lower prices. Payment - PayPal Please PM to purchase. thanks for looking. Click on pictures to see bigger images. APF MP1000 Brickdown/Shooting Gallery - $30.00 $20.00 Hangman/Tic Tac Toe/ Doodle - $20.00 $12.00 Atari 2600 SwordQuest EarthWorld - sealed $25.00 $18.00 Atari 5200 Buck Rogers: Planet of Zoom box, inst(wrinkled), cart - $15.00 $10.00 Popeye box, cart, missing inst - $10.00 $7.00 QIX box, inst, cart missing ovrls - $9.00 $6.00 Radio Shack Color Computer Appliance and Light Control $15.00 $10.00 Backgammon $6.00 $4.00 Checkers torn label $6.00 $4.00 Color Baseball $6.00 $4.00 Color Cubes $8.00 $5.00 Football - torn label 5.00 $3.00 Gomoku/Renju - torn label 6.00 $4.00 Microchess 2.0 no label 18.00 $13.00 Micro Painter - no label 10.00 $7.00 Pinball 11.00 $8.00 Pinball - no label 7.00 $4.00 Quasar Commander - missing label 9.00 $6.00 Spectaculator 4.00 $3.00 Spidercide 20.00 $15.00 TypeMate $8.00 $6.00 Wildcatting $12.00 $9.00 Amiga - UNTESTED GVP DSS 8 Digital Sound Studio - $40.00 (ebay sold prices are $52) $30.00 $15.00 Apple – UNTESTED Apple IIE 80Col/64K memory expansion 1986 – $15.00 $10.00 $7.00 Disk II Interface Card 650-x104 1978 – $20.00 $15.00 $10.00 Microsoft Softcard 1981 - $60.00 $40.00 $30.00 Software Dimensions Inc Firmware ID Card SerNO SD-12595 - $15.00 $10.00 $5.00 MacRecorder Farallon Computing - $10.00 $7.00 Atari ST Navarone battery backed clock Untested - $60.00 $50.00 $30.00 Video Digitizer untested - $50.00 $30.00 Game.com Game.com Internet - $50.00 $30.00 Scrabble Complete - $5.00 $4.00 Tiger Web Link NIP - $80.00 $60.00 Vectrex Tour De France CGE - $25.00 $20.0 V-Frogger CIB - $50.00 $40.00 SNES PIKO Super 4 in 1 multi-cart CIB - $30.00 $22.00 Astrocade WAR from the 1st run of 20 - $85.00 $73.00 Intellivision ABPA Backgammon gatefold box, cart, overlays (1 ABPA) – $9.00 $7.00 Atlantis box, cart, inst, overlays – $4.00 $3.00 Beauty & the Beast CIB – $10.00 $8.00 Boxing gatefold box, cart, inst, overlays – $5.00 $4.00 Bowling 4 x overlays CIB – $15.00 $10.00 Checkers gatefold box, cart, inst, overlays – $4.00 $3.00 Chip shot box, cart, inst – $13.00 $9.00 Chip shot “NEW” label box, cart inst – $15.00 $10.00 Donkey Kong Jr box, cart, inst – $18.00 $13.00 Donkey Kong box, cart, inst – $6.00 $4.00 Lock ‘N’ Chase box, cart, inst, overlays - $4.00 $3.00 Mission X box, cart, inst, overlays, warranty card – $7.00 $5.00 Royal Dealer box discoloration box, cart, inst, overlays – $3.00 $2.00 Skiing gatefold box, cart, inst, inst update, overlays – $3.00 $2.00 Space Battle gatefold box, cart, inst, overlays – $4.00 $3.00 Super Pro Tennis box, cart, inst, overlays, unused labels – $200.00 $165.00 Tennis CIB box rough - $18.00 $14.00 The Dreadnaught Factor box, cart, inst, overlays – $18.00 $14.00 Triple Action gatefold box, cart, inst, overlays – $5.00 $4.00 U.S.C.F. Chess gatefold box, cart, inst, recommendation sheet, overlays – $13.00 $9.00 World Championship Baseball CIB - $18.00 $13.00 $9.00
  15. Hi, folks: I have a 6 switch light that I've had for years and it still runs top notch. However, the power button seems to have an issue when I power on a game, sometimes the game goes all glitch like until I flip it a few more times. After a few flips, the game is fine. Do you folks think it's a connection or just dirty? I'm not at all comfortable opening up the system to see what's wrong, as I have a tendency to wreck things once I tinker like that. If you could recommend a good cleaning, however, and a solution that might do the trick, I would appreciate your insights. In addition, if I leave the power switch on and turn off the system with the power strip, it seems absolutely fine when it powers on (no flicker). Could be a bad switch in general, I think. Your thoughts would be welcome. Steve
  16. Welcome back to what I'm now calling Chronogamer LE. The LE stands for Low Effort. If I have to really work up any enthusiasm to play something then that's too much effort, so I will learn what I can about it, read the manual, maybe do some research and play it for as long as I can stand it. If I try to get more involved in it, I'll end up going down a sort of procrastination rabbit-hole where I put it off for, like, half a decade or more and it blocks me from moving forward. I've recently learned I can blame ADHD for this, so, yay for me. Oh, by the way, I found Random Terrain's page that presents some optimal guessing regarding the release dates of games released to be played on the Atari VCS. Nice Job, RT! Your have made it a lot easier for me to get back into this. Bridge (Atari VCS, 1980, Activision) The manual for Activision's Bridge will not teach you to play Bridge. You have to have that knowledge ahead of time. You can get that knowledge from YouTube. You'll learn that it normally takes four people to play this game. You can learn everything you need to get started in about 10 minutes or even less. If you have three other people that you want to hang out with and try a new card game, then this could possibly be an interesting game. Maybe. I'd have to really like at least one of the other people involved to even think about playing any card game these days. Okay, I take that back. I did enjoy playing some Texas Hold-em prior to the Pandemic, but there was money involved and also an attractive woman, so, I guess we understand what motivates me. (It wasn't the money.) Activision's Bridge is for a single player. Like the manual, I don't want to teach you anything about playing Bridge. Sorry. Kinda. Don't look at me like that, just go to YouTube. Regarding this video game: I can see that there is planning and some tactical thinking involved. I can see the appeal of playing this as a social card game with other people. I can see the appeal of having a video game version of Bridge to help a player practice to improve how they play the game. I can even appreciate Activision's Bridge as a way of exploring how to think about playing the card game Bridge. These are worthy and noble pursuits and I admire the courage it must've took for Activision to produce this as one of the four games they debuted in 1980. (Edit: This game DID come out in 1980, but it was not one of the four debut games. They were: Boxing, Checkers, Dragster and Fishing Derby. I'll get better at playing these things in order now that I have a better order for them, but I've dreaded playing Bridge for so long that I needed to get it out of the way so that I could just get back to doing this.) That doesn't mean I have any interest in ever playing it again. Also, I'm a little resentful that I've learned to play a card game that I'll probably never ever play. This is where I'd give the game an emoji rating but it's been so long since I've posted I don't even remember how to do them. In this case it would be one of those "meh" emojis. Oh... okay, that was easier than I thought it would be. Thanks for reading! I might go on YouTube with these articles and show actual game play. I know that I've almost done this in the past and then deleted my YouTube. Sorry about that.
  17. Hi everyone, Anyone can help me with this? I wanna use 3 or more sprites in same screen, using the system of flickering, something like in Adventure, I don't know how to create something like a "corroutine" in this, so if anyone can help me, thank u.
  18. Is there any known way to make the paddle on the Hyperkin Ranger Controller LESS sensitive? I love this controller for standard joystick use, but when it comes to the paddles THEY'RE WAY TOO SENSITIVE! Is there any mod I can do to change this? I would like it to act more so like the original paddles. For example I'm able to completely max out my score on kaboom with standard paddles, but with the Ranger I can't even get past 5,000 points..... I cannot find a single bit of information online about modding/changing the paddles on these controllers so any information would be great! Thank you!!!
  19. I’ve recently come across an in box copy of Video Life by CommaVid and I’m hoping someone will have some information about the value of the game along with how I can go about selling it. I’ve seen projected values of the game ranging from $2500 to $10,000, however many of these articles are old and I’m hoping to get an updated value of the game on the current market. The box and cartridge are both in great condition, but I am missing the game manual. Any help as to how I should move forward with selling the game would be greatly appreciated.
  20. Hi All, I am trying to find out some information on a boxed game that is labelled "Treasure Hunt" "Pirates" 2 Games 1 cartridge. Blue Box with father Christmas on the box holding a sack full of games. There is no information anywhere on the box for who made it, Published by, and I can't find what it is worth anywhere. The only link I have found is in Pinterest from 8-bit Central: Treasure Hunt / Pirates | Atari video games, Retro video games, Video game systems (pinterest.com.au) and that was 6 years ago. Does anyone here know anything about it? I'm looking for a number/barcode and how much it may be worth as I am selling all of my retro gear.
  21. I would like to share my Flashback X Deluxe USA NTSC Complete Pack (422 Games) setup with everybody! There are a total of 422 retail USA NTSC games with cover art! No homebrew, mods, or hacks here! The all-games.ini is complete and clean. I worked on this for 2 weeks getting information for each game personally. Everything is accurate as possibly can be as far as I can tell. But if you notice something wrong with any of this, please let me know so I can get this 100% accurate eventually if it isn't already. Download Here Game List Enjoy!
  22. Hey everyone! As you have heard me talk about on the show a number of times, my RGB light-sixer has been down for the count for a few months now. I've done all I can with the knowledge and skills I have, which consist of poor soldering skills that didn't help anything. Thankfully @Nathan Strum has graciously offered his help to see if he's able to diagnose the issue and get it up and running again! In the mean time @Albert has sent me his S-Video modded four switch that we used for the first time on the most recent show, which was a HUGE step up in quality of the composite Atari Jr we've been using for a while now. Thank you so much Al!! Here's the VCS all packed up nicely and ready to be shipped to Nathan, it was sent on May 22 and just arrived to Nathan today, hooray! I'll let Nathan take over from here on the incredible saga of the RGB Light-Sixer repair. Thank you so much Nathan!! - James
  23. Hi! So my atari's video output is all garbage, or sometimes none at all. I recapped the sysem and did a console5 refresh kit and no difference. Tried different rf cables and used a known working psu. Any idea guys? Maybe the Tia chip or maybe something simple? Thanks!!
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