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  1. Updated "Encore" Hacks These are updates of my previous hacks. I did this for a variety of reasons. I included some of my "Personal" hacks. They are hacks of Pac-Man games. I use these on my personal systems. I decided to polish them a little and share them with the community. These are located at the end. Popeye When Playsoft & I originally hacked Popeye (2015), we had a version with a "mono" punch. I have since regretted not releasing it. It was NOT popular in the forum, but I always felt it might have caught on if we'd finished it. Development shifted to the popular forum choice. Years later, @TIX asked me if I still had it. I looked; I could find the final A8 version, but I couldn't find the source. People seemed to like the mono punch in Tix's hack (Popeye sacrifices color for a higher resolution punch), so it inspired me to finish mine. I started by porting the rest of my final graphics to the "mono" version. While I was porting the graphics, I noticed little areas I wanted to tweak. I had always disliked my climbing and death frames. I also felt that Olive didn't translate well from emulation to CRT. Since I tweaked some of the graphics, I also updated the original punch version too, for those who still prefer the double-resolution/multi-color punch. I really like Tix's version. His was based off of the NES port, while I grew up with the arcade version; so each offer a unique graphic experience. I thank him for the inspiration to unearth the mono punch and for the angled bottles. Thanks to Playsoft for finding the original source AND adding the animated bottles! -- When I first saw Popeye in the arcades, I was amazed. I never thought games could look this "real". The Atari resolution is lower, the players are limited to 8, fat dots wide, and they're not very tall. The characters are also limited to 3 colors each. Colors are limited to what two colors will overlap to simulate a flesh tone. However, I do not see any competitor, of the time, coming this close. While I love the NES version, it could have been much closer to the arcade original. I would love to see this on the 7800, using 320 mode. (The arcade version actually boxes out when sprites overlap!) I think the C-64 could have had a much better port, but the release was an early titele Atari 8-Bit Computers PopeyeA8_EncoreM.xex (Mono Punch) * (Intro of the MonoPunch - Click Here) PopeyeA8_Encore.xex (Original Punch) Atari 5200 SuperSystem PopeyeEncoreM_5200.bin (Mono Punch) * PopeyeEncore_5200.bin * The original punch uses two overlapping players, since that is the only way to get multi-colored "sprites". One is blue, and the other is flesh colored. When the blue and flesh color overlap, it creates white. The programmer was pretty ingenious in making the flesh color double-width, so the arm could stretch out. He left the blue as low resolution. It allows more detail than if the two were both expanded. However, it sacrifices detail for color. In the "mono" punch, both players are made white, and they are placed side-by-side, allowing for a wider version of Popeye, in greater detail. This thread goes into more detail! Click here! ----------------------------------------------------------------------------------------- Donkey Kong (Encore) / Encore RMT (8-bit only) I was pretty happy with the Donkey Kong port. In some of the YouTube comments, I read that some were not happy with the colors I chose. This is a delicate situation, as many do not realize how limited the colors are. Mario's flesh is made up of two overlapping players. Tweaking the colors makes one character look better, and the others look worse. I played around with the colors, and I think I like this better. (Mario's flesh color is a result of red and blue overlapping, so this is truly the best compromise.) I focused on tweaking the contrast. I think this makes the game "pop" a little more. Colors have been slightly adjusted in doing so. I've tested it on real NTSC hardware (5200/800XL), and I am happy. Now there are two color sets to choose from. There was something still not right with Mario's steps and jump. Mario's jump is limited, because Mario is only 8-pixels wide. I think I improved it over the previous. I also improved his walking. Other insignificant changes were made. I hope you enjoy this. Thanks again to @playsoft for making this possible. I believe @Kjmann made the original RMT sound hack, with help from @tep392. Atari 8-bit Computers DKA8_Encore.xex DKA8_RMT_Encore.xex Atari 5200 SuperSystem DKEncore5200.bin ------------------------------------------------------------------------------------------ Donkey Kong Jr. Encore(Arcade) / Donkey Kong Jr. Encore (Enhanced) This is one I was never really happy with. I got tired of "playing" with this back in the day. I tried to add all of Jr.'s arcade detail, but it ended up making his head too big. This update was focused on trimming the "fat" off of the sprites. Due to the lower resolution, I needed to sacrifice detail for proportion. I made a few color tweaks. This game has the most graphic updates of the "Encore" tweaks. Notice Donkey Kong's hands in the cage. I had some downtime, so I was able to focus on detail that I couldn't before. Thanks to @playsoft, for all the help. @tep392 helped tweak the floor and vine boundaries, back when we first hacked this. It's not as easy to slip off of the floors, and the red snapjaws can't get Junior at the bottom of a vine. The game still takes some adjustment, but it's a lot more forgiving. The Atari 8-Bit version was always a little touchy, due to the graphics mode used, but it captures a few of details that other versions are missing. Atari 8-bit Computers DkJr_Arcade_Encore.xex DKJr_Enhanced_Encore.xex Atari 5200 SuperSystem DKJr_5200_Arcade_Encore.bin DKJr_5200_Enhanced_Encore.bin ----------------------------------------------------------------------------------- Mario Bros 5200 Encore / Encore-Improved I was pretty happy with the Mario Bros hacks. I did tweak some of the colors, especially in the ice ages. The regular "Encore" version includes graphic and color tweaks. The fighter flies are redrawn. The Encore-Improved version includes tweaks by @playsoft, that reduce slowdown in areas. The 5200 version included more arcade details than the NES version, which is what the poor 7800 version was based off of. It just needed a graphics overhaul to realize its full potential. Mario Bros52 Encore MarioBros52_Encore.bin MarioBros52_Encore.car Mario Bros52 Encore Improved (Less slowdown) MarioBros52_Encore_improved.bin MarioBros52_Encore_improved.car ------------------------------------------------------------------------------------------- Mario Bros XE Encore Mario Bros XE is, in my opinion, the most accurate home port of the Mario Bros. I recall that there is only one other home port of Mario Bros that includes the icicles (No, I am not talking about the Slipice. Even the 2600 has Slipice!) I think that version might be the Apple II, and it isn't even close to this standard. I made some tweaks to Mario. I think it makes his running a little more fluent. I added the pupil up to his jump. I carried the improved fighter flies over from the 5200 version. That can't always be done, because the software sprites are configured differently on each version. I was able to do so. They look better in this version, however, due to more animation frames. I adjusted the contrast and colors a little, to make things POP. I REALLY wanted to make the Shellcreepers jump OUT of their shells. There just wasn't enough room. Atari 8-Bit Computers (need 128K or 128K Cartridge) MarioBrosXE_Encore.car MarioBrosXE_Encore.bin MarioBrosXE_Encore.xex --------------------------------------------------------------------------------------------------------------------------- These are the Ms Pac-Man versions I use on my Atari 800XL & 5200. Atari Computer Ms Pac-Man Encore I always wondered why GCC didn't try to add red "lips" to Ms Pac-Man, especially in the 7800 version. I figured A8/5200 suspected it was a hardware limitation for this machine. When I realized that the A8/5200 versions had full player width available for the bow and lips, I made it happen. On a CRT, the lips can be hard to notice, especially if the signal isn't great. I suspect that might be the reason. Plus the red and black (eye next to red lips) tend to look like holes. I doubled the lips a little from the arcade for emphasis. I think they add and anti-aliasing effect, which "fakes" a higher resolution. I had to move her dimple down, because it interfered with the wide open mouth, due to the lower resolution and size. The monsters must remain 8-pixels wide, to hide the quad-width missile. It is behind their eyes, to make their eyes white. Thinner eyes are either off center or too far apart, due to the odd-numbered full-width players. I used a full "v" shape for years. I recently removed the inside pixel, to give them an angle, and I think it makes a subtle improvement. I wasn't going to post these, since there have been so many Ms Pac-Man hacks; plus I am not SURE who all have contributed to the various hacks that this is based off of. While I was cleaning up my other hacks, I decided to finally tackle all of the fruit prizes. I figure I will include these, since I didn't before. I will do my best to give credit where due. This A8 game already had the dot slowdown adjusted, Pokey sound was tweaked, and there are noticeable improvements in the monster logic. It plays more like the 7800 counterpart. Somewhere along the lines, I saw credits by @MrFish and @tep392. These are just my graphic edits. If anybody else needs credit, please let me know. Of all the monster eye hacks I've tried, below is my favorite for the A8/5200 tweak. I would like to round the monsters' "head", but that would reveal the white missiles behind the monsters. I am not sure who made the splash screen. It's pretty cool! Note: The 5200 version is slightly different. It only contained updated sound effects, which are slightly different than the A8 version's sound. @playsoft helped merge the dot slowdown fix, from the A8 to the 5200 version. Somebody had added a Ms Pac-Man splash screen to the 5200 ROM, but the game would freeze when I'd press Pause on real hardware. @playsoft stripped that off, and all works fine. It's a shame, because it was cool. I'd rather be able to use my pause button. Atari Computer Ms Pac-Man Encore Ms. Pac-Man_Encore.xex 5200 SuperSytem Ms Pac-Man Encore Ms Pac-Man Encore 5200.BIN --------------------------------------------------------------------------------------- Pac-Man Collection 7800 Hack I bought Pac-Man Collection at the Cleveland Classic Gaming Show (CCAG). It was the first and last time AtariAge had a booth there, so it was a long time ago. I loved @PacManPlus's creation. It was exciting to have Pac-Man on the 7800, but Hangly-Man is one of my childhood favorites! The lack of Pokey sound kept me from playing it as much as I would have. When I found the Pokey enhanced version, I was pumped. The graphics had also been updated, but there were some things I preferred from my old A8 hacks. I used "Pac-Man Construction Set" to hack this. I found I was able to fine tune the monsters even more than the A8/5200, since I didn't have to worry about exposing the big white rectangle behind the monsters. I was able to thin them a little. I tried to make Ms Pac-Man as close to the arcade as possible. It looked great in emulation, but it was blurry and awkward on my actual system and Sony CRT. I tweaked it a little. I felt the result played to the strengths of the RF output on my 7800, and this is the version I have been using for years. As I was cleaning up old hacks, I decided to update the fruit prizes, as I had not done that in the hack I was using. I decided include this with my full-blow hack collaborations, because I enjoy it. I appreciate Pac-Man Plus's blessing to share this. I would ultimately like to update Ms Pac-Man to resemble my A8/5200 main characters, as they seem to be a better average for CRT and emulation. I was tired after hitting the fruits for all the different versions. If I update the main characters, I will add them here. I don't know when I'll have the time again, and I don't know if my A8/5200 main character will look the same on the 7800. 7800 Pac-Man Collection Pokey, with my graphic hacks. Pac-Man Collection Encore.a78 Pac-Man Collection Encore.bin 7800 Pac-Man Collection Pokey, with updates from the A8/5200 version. Not sure how they will look on a regular CRT. Not yet tested on actual 7800 hardware. Pac-Man Collection Encore(Alt).a78 Pac-Man Collection Encore(Alt).bin PacManPlus, @tep392, and @Defender_2600 have created a NEW 7800XM Pac-Man Collection, Pac-Man Collection XM. It has taken everything up a notch. It uses 320 mode, so there's very little need to approximate the graphics. Click the link to check it out. The TIA sound is mind-blowing, but Perry also added Yamaha sound for the XM Expansion. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Atari Computer / 5200 * Unplayable * Baby Pac-Man maze concept When @PacManPlus was working on Baby Pac-Man, I couldn't help but think that the A8 would be a perfect candidate for the game. Since the arcade monsters do no have whites in their eyes, it would be much like the original A8/5200 Pac-Man. Four Players could make up the monsters, and the "5th" Player could make up Pac-Man, or Pac-Man could be a software sprite. I shared a few Baby Pac-Man sprites with @playsoft, and he sent back a maze with wandering monsters. I proceeded to fine-tune some of the playfield elements. The monsters move randomly. They are lacking any personality. This was just a quick demo for fun. There is no plan to work on this, but maybe it will inspire somebody to bring Baby Pac-Man to the A8/5200?? I personally got a kick out of running this on my A8 and 5200 hardware. There is a regular version and enhanced. The enhanced version uses software sprites to create the monster's eyes. That was @playsoft's idea. I have a thing for arcade purity, and he wanted to see real eyes. It would be cool to have a toggle option for "Arcade" or "Enhanced" mode. Atari Home Computers BabyPac-Man_A8.xex BabyPac-Man_A8(Enhanced).xex Atari 5200 SuperSystem BabyPac-Man_5200.bin BabyPac-Man_5200(Enhanced).bin
  2. mykgerard

    My 5200 games

    I have 23 of the 69 5200 games. Here they are: 1 Berzerk 2 Blue Print 3 Centipede 4 Countermeasure 5 Defender 6 Galaxian 7 Gyruss 8 Kangaroo 9 Keystone Kapers 10 Missile Command 11 Pac-Man 12 Pengo 13 Pole Position 14 Qix 15 Real Sports Baseball 16 Real Sports Tennis 17 River Raid 18 Robotron 2084 19 Space Dungeon 20 Space Invaders 21 Star Raiders 22 Super Breakout 23 Wizard of Wor
  3. Hello again! I've got a bunch of stuff for sale now and more to come in the future so I figured it'd be best to make one thread for all of it. Here we go: General rule: if you spend over $100 and live in the continental US, I'll pay for shipping. Everyone else, we'll work something out. Options are UPS or USPS If you want more pics of anything just let me know. Everything is tested within the last year and working unless noted. Studio II: Photos: https://ibb.co/album/SRSGyF Games (all CIB): Fun With Numbers - $20 Tennis/Squash - $25 School House II: Math Fun - $20 Biorhythm - $60 Speedway/Tag - $85 Atari 2600: https://ibb.co/album/RjrWxL Controllers: (Keyboard and VTP were sold to me as NOS, making me the only one to use them) Driving Controller CIB - $70 (will throw in loose Indy 500 if you want) Keyboard Controller CIB - $30 Video Touch Pad - $25 Launch Games: https://ibb.co/album/rk7n3g Other Games: https://ibb.co/album/Y0vN0n Duplicates: https://ibb.co/album/52R97w Games (all CIB) (I believe all are text label as well as I tried to collect the earliest version of each game - will double check for any inquiries): 3-D Tic-Tac-Toe - $15 Adventure - $105 Air-Sea Battle: -Gatefold Launch Version - $40 -Later Boxed Version, instructions colored in with pen - $10 Backgammon - $20 BASIC Programming - $55 Basketball - $20 Blackjack - Gatefold version - $25 Bowling - $15 Brain Games - $35 Canyon Bomber - $15 Casino - $15 Combat: -Gatefold Launch Version - $50 -Gatefold Red Border - $40 -Gatefold Silver Border - $25 -Later Version - $20 -Later Glossier Version - $20 Flag Capture - $20 Football - $15 (manual signed by...someone?) Hangman - $30 Indy 500: -Gatefold, non-controller version - $60 -loose cart - $5 (will also throw in with Driving Controller if you buy that and want this) Night Driver - $20 Sky Diver - $15 Slot Machine - $45 Slot Racers - $24 Space Jockey - comes with original US Games Corp. shipping box - $25 Space War - $20 Street Racer - not gatefold - $15 Superman - wallet sticker (no wallet) - front of box is damaged - $85 Surround - Gatefold version - $50 Video Chess - $20 Video Olympics: -Gatefold version - $30 -Gatefold version (lesser quality) - $25 Intellivision: https://ibb.co/album/tLLz13 Intellivision console 2609 - $200 Refurbished by a fellow user on here, not sure if he's still operating. Works beautifully! Loose, no box or anything. Sears Tele-Games Super Video Arcade - $125 Works great but does not come with the RF wire, only the power chord that is built in. I played it by swapping the wire from the INTV back and forth. Also loose, no box. Atari 5200: https://ibb.co/album/nqmBLL Console & 3 loose games (Dig Dug, Joust, Super Breakout) - $100 So here's the deal with this one...bought it on eBay, it powers up but does not display on the screen. I waited too long to file the claim with eBay, thinking the seller would make it right, so I couldn't refund it or anything. If anyone wants to take a shot at repairing this for cheap + shipping, please have at it! Other notes: the back plastic flip-piece that covers the controllers has a crack in it (pictured) and one of the controllers has its rubber flipped/not connected. The games work though! More to come (Atari 2600, Magnavox Odyssey 2, Intellivision, Colecovision) Will consider trades for: Intellivision ECS Intellivision Keyboard Coleco Super Action Controller
  4. We have new shipping options, Using couriers to ship to Miami (Air and Sea) and from Miami using Usps or similar. for the Sea option saves a lot of money to send larger packages (they Charge by the cubic feet) So decided to list some Hardware on Shipping Boxes. Thia form of Shipping avoids the dreadfull customs officers who opens every game, they can do that in a whole shipping container. But they take a while to arrive, (even the air option). I can also sell individually or several different items. Boxes will be protected with cardboard outside (no shipping stickers on your original box) Shipping costs not included, need the address to quote. Vcs Cartridge Adaptor, Sealed box of 4 160$ (50$ Each) without shipping. ColecoVision Expansion Module #1 Sealed box of 4, 220$, 65$ each without shipping. Atari Trak-Ball Controller (made in Mexico) Shipping boxes are not sealed (tape glue dissolved) and the shipping box do not provide enough protection, so is best to sell them by unit. 70$ each without shipping. Compumate Box of 6 (Consecutive serial numbers) 600$, 120$ each without shipping. cp/m card for apple II New & Sealed, 180$ without shipping. New Additions: Atari 410 Tape Drive, Sealed box of 2 (Probably need a rubber belt replacement) 120$ without shipping. Sealed Box of Two Atari 5200 Consoles, probably the shorter box model 3500$ Shipped OBO. Not Common at all from Venezuela. Sealed Box of 2 800XL 400$ Plus Shiping. Box of 2 New The Proggrammer Set for Atari XL 80$ Plus Shipping.
  5. I figured out why using the TASM .TEXT command was producing junk at times. It was because the 'pretty font' I used with Adventure II XE, font1.s, had the characters switched around and some were actually replaced with custom chars. Standard ASCII and ATASCII has lower case letters from $61 to $7A, and upper case letters from $41 to $5A. But this font1.s had upper case in the range $21-$3A. I had a temporary programming fix which got the upper case letters to work, but I kept noticing other problems. This character set uses descenders, requiring the use of Antic Mode 3. I then edited the charset with Notepad, and carefully swapped upper case letters and the numbers rows back to where they should be to match ATASCII (and what the TASM .TEXT command was programmed to assume). So that's done. Back in 2011 or so, when I started to use that new charset for Adventure II XE, I must have figured out where the character ranges were and adapted. Until now I wasn't aware font1.s didn't match the 'customary' ATASCII character locations. (I didn't use the .TEXT command with Adventure II, instead I used the .BYTE command for lists for the words / rankings). The other thing I've been doing is working on the city street screens. AA user @LS_Dracon produced this Antic4 charset and 1st city screen for me back in 2010, based on some mockups I had made. So I'll use his designs from ... 12 years ago. LOL. I've started to make changes to some things and I added a few DLI color changes. Not sure if that cobbled street is too "busy" . Here is a sample of the work-in-progress city street , and I just copy/pasted the verbiage from another screenshot for now, to visualize how it would look. The Holmes text will be at top screen and is in Antic 3. The building and street graphics are Antic 4.
  6. RE: this thread - https://forums.atariage.com/blogs/entry/16804-cleaning-out-the-homebrew-folders/ I dug out my 20+ year old gridlines notebook to draw some stuff and realized I had never pitched these designs for 2002's Koffi: Yellow Kopter. Posting them in a blog.
  7. Hi guys, I just bought two of the Sophia 2 devices that I want to install on my Atari 800XL and Atari 5200. I have a RetroTINK 5X but I need some help on finding a good way to connect my Sophia 2 via DVI to my RetroTINK 5X that would then go to my TV or HDMI monitor. The reason I bought a Sophia 2 device is because I want the best picture to come out of these Atari systems. So can someone please help me out?
  8. I made a batch of Masterplay Interface clones based on the schematic at Dr. Scott M. Baker's awesome website. My own schematic and BOM are posted below. I'm not making any more of these 😂 Basic info: - These let you use Genesis controllers to play most of the Atari 5200 library - The acrylic top of the clone can be removed with 1.5mm hex bit to access jumpers (rotate jumpers 90° to change button mapping) - Calibrate x and y axes with a small screw driver if necessary Games that can't be played with the Masterplay Interface clone: - Missile Command - Super Breakout - Kaboom! - Centipede - QIX works only after cycling the d-pad $60 + shipping for the Masterplay clone, custom keypad, and extension cable Thanks for looking! PXL_20230204_220001888.TS~3.mp4 PXL_20230204_215846042.TS~2.mp4
  9. SOLD Hello all, I am selling my Masterplay clone as I never use it. Works perfectly. $65 plus shipping through PayPal. Can send out immediately. Please msg me with any questions. Thank you.
  10. Hello friends, I sold my Atari 5200 to a friend last year, so I want to purchase another modded Atari 5200 (the console with AC and one controller, if you have one) Preferably the 4 port glossy finish, but a 2 port will do this time. PM with price and merry Christmas
  11. 2022 was a busy year for me. I didn't have free time or mental energy to do much homebrewing on Atari XE or 5200, which I had wanted to. On the personal real-life front, 2022 took everything I had. Full-time job. Family obligations, of course. After a year of searching and looking at houses, I successfully found and bought what we wanted (many other properties I was outbid on, or the property sold before I had a chance to make an offer. The real estate market was crazy in 2021-2022 ). I had to coordinate and hire contractors for various home improvement projects before moving into the house in April. All the projects were more expensive and took more time than expected, all had snafu's. Remember the worldwide shipping problems last winter? But also, can't people do their jobs accurately? Can't companies ship what I ordered and not some other thing that I will have to ship back and wait more weeks? I also did some light repairs and sold the old house, which sold in 1 day. We had lived there for over 25 years but due to ever-increasing traffic and noise and more houses being built where trees used to be - we got out of that location. Then the wife and I spent the last half of the year organizing, going through boxes, and pitching/selling lots of our stuff from the old house. I had surgeries on both hands, one in May and one in November. My left hand was most recent and I'm still not fully recovered from that. The right hand was worse though, it took months before I didn't notice aches in it. You'd be surprised at how much typing and using a mouse , or using a pen, uses your hand. When your hand still aches, you realize even typing can hurt. But, I needed these surgeries and it appears I no longer have to suffer from serious numbness from carpal tunnel syndrome. Which is good! HOMEBREW 2022! Reviewing my notes, I had time in February and then a bit in the 4th quarter, that's all. Oh, I did have free time in the evenings, but those are not peak brain cell usage hours for me. Only in the past month have I returned to organizing, brushing up on ASM / Antic / Pokey skills, and started to tinker again. I took a few scans and pictures of older notebooks just so I can return here in the future and remember. I have about a dozen different folders for ideas. One idea I've held onto is an attempt at how I'd do a 2600 Knight Rider game. It may be too much hard work. Ok, now it is picture time! Pic-ture tiiiime! Atari 5200/XE project folders and a sample of Adventure II XE testing notes from around 2020. My most active project is for Detective Powers. Next in line, I made a 2-player simultaneous 5200 version of Koffi: Yellow Kopter, but it isn't playable yet. Then in time I really need to sit down and make common 64K 5200 and A8 engines so I can develop for both at the same time. Concerning DP, @Thelen made a wonderful new Antic4 tool called Mode4 in Feb 2022, which is pretty nice to use on a windows laptop. Here is a preview of what I got going so far for country manors which Holmes must visit. I am not a skilled artist, but using the tool I'm trying to see what I can accomplish. It is a lot of trial and error. Looking at project notebooks, I am reminded that my goal in hand writing notes is speed, not neatness. I used my i-phone's Notes app and its Document Scan feature for these pictures. Not sure these are any better than just taking a picture of the page though. I was always recording Memory Checks. It is easy to fill up. 2022 was the '20th anniversary' for the Atari 5200, but I wasn't able to complete anything this year. Bring on 2023. c(_)
  12. I originally did most of the work on this 5200 about 8 years ago. It was also one of the first projects I did and to be honest, the wiring work inside wasn't that great. For some time I had wanted to redo it all similar to how I redid my 7800 about a year ago but just never got around to it. Well, now that I have a new BackBit Pro flash cartridge and it was designed to allow resets back to the game menu, I felt it was time to perform a small modification to allow this function of my BackBit Pro to work and also decided it was time to redo the wiring work and give my 5200 a much needed bath. So first I will share some old pics of when I first AV upgraded the console. The wiring wasn't that bad I guess but it was before I was using better quality wire and wasn't using connectors so it was all tethered down. Also, not long after this was first done, the s-video jack kept coming loose on me so I had to hot glue it into place. No pics of that hot snot but suffice to say it was pretty ugly. Here is another shot showing how all the wiring was done originally in this setup. All of the wiring was completely redone with better quality wire and using install methods that I've been using on client consoles for the past 5 years. Some of the wiring was to redo the power and ground wiring as I now have it attached to the main power and ground rails that run along the middle of the board. As a result they are much shorter than they were previously. All the of the video output wiring was redone with a connector added in the middle to allow for easier removal of the main board in the future for servicing if needed. A connector was also added to the power modification wiring on the bottom side as well. A new s-video jack was installed as the original was in pretty bad shape from coming loose over the years and the hot glue just had to go. I used my dremel to rough up the area around the s-video jack and shave off a little bit of shell material so that I could install a new s-video jack and have the back nut actually secure it into place properly. Last to ensure it stays put, some epoxy was added around the s-video jack and securing nut. Audio wiring was redone as well and cleaned up. Finally a small bit of wire was added on the bottom side of the PCB that attaches the reset line for the system to an unused pin on the cartridge port. The BackBit Pro flash cart is designed to take advantage of this and with this wire in place, I can now use the reset button on the cartridge to take me back to the game selection menu. This is a feature that is sorely missing on the AtariMax carts as they require hard powering the 5200 console to get back to your game menu selection. At the end, I finally gave the case shells a much needed bath as it had been at least a decade since this 5200 had been cleaned. It was getting pretty dusty in those vent slots and just looking a bit dull. Now this 5200 is working better than before and ready to provide some more 5200 gaming for many more years! View the full article
  13. Hi everyone. I'm working in Atari 5200 history and many reports speak of failure. But, what things caused 5200 to fail? Your problematic joystick? Your games? Your old hardware concept? The Atari company strategy? I would like to know your opnion!
  14. I am looking for Atari 5200 joysticks that are not working. No matter the condition. Drop me a line.
  15. Looking for Odyssey 2 box and manual, as well as a 5200 controller holder. Also, would love to trade my TRS-80 CoCo 2 for your Sears Super Video Arcade. Please check my sales thread for trade options and info, as this is preferred, but will also pay actual money, too, if necessary! Thanks for looking.
  16. I have the following items for sale. Please see pictures for condition. I will be adding more items in the near future, so check back! Shipping: Currently I can only ship to USA. You are responsibly for Shipping fees, and Insurance if you choose to have the package insured. If you don't get insurance, I take no responsibility. Some items are marked as untested, I have not tested these items. Either because I don’t have the equipment, time or expertise. I believe my prices are within a reasonable range. I’m always open to offer, especially if you have proof of lower prices. Payment - PayPal Please PM to purchase. thanks for looking. Click on pictures to see bigger images. APF MP1000 Brickdown/Shooting Gallery - $30.00 $20.00 Hangman/Tic Tac Toe/ Doodle - $20.00 $12.00 Atari 2600 SwordQuest EarthWorld - sealed $25.00 $18.00 Atari 5200 Buck Rogers: Planet of Zoom box, inst(wrinkled), cart - $15.00 $10.00 Popeye box, cart, missing inst - $10.00 $7.00 QIX box, inst, cart missing ovrls - $9.00 $6.00 Radio Shack Color Computer Appliance and Light Control $15.00 $10.00 Backgammon $6.00 $4.00 Checkers torn label $6.00 $4.00 Color Baseball $6.00 $4.00 Color Cubes $8.00 $5.00 Football - torn label 5.00 $3.00 Gomoku/Renju - torn label 6.00 $4.00 Microchess 2.0 no label 18.00 $13.00 Micro Painter - no label 10.00 $7.00 Pinball 11.00 $8.00 Pinball - no label 7.00 $4.00 Quasar Commander - missing label 9.00 $6.00 Spectaculator 4.00 $3.00 Spidercide 20.00 $15.00 TypeMate $8.00 $6.00 Wildcatting $12.00 $9.00 Amiga - UNTESTED GVP DSS 8 Digital Sound Studio - $40.00 (ebay sold prices are $52) $30.00 $15.00 Apple – UNTESTED Apple IIE 80Col/64K memory expansion 1986 – $15.00 $10.00 $7.00 Disk II Interface Card 650-x104 1978 – $20.00 $15.00 $10.00 Microsoft Softcard 1981 - $60.00 $40.00 $30.00 Software Dimensions Inc Firmware ID Card SerNO SD-12595 - $15.00 $10.00 $5.00 MacRecorder Farallon Computing - $10.00 $7.00 Atari ST Navarone battery backed clock Untested - $60.00 $50.00 $30.00 Video Digitizer untested - $50.00 $30.00 Game.com Game.com Internet - $50.00 $30.00 Scrabble Complete - $5.00 $4.00 Tiger Web Link NIP - $80.00 $60.00 Vectrex Tour De France CGE - $25.00 $20.0 V-Frogger CIB - $50.00 $40.00 SNES PIKO Super 4 in 1 multi-cart CIB - $30.00 $22.00 Astrocade WAR from the 1st run of 20 - $85.00 $73.00 Intellivision ABPA Backgammon gatefold box, cart, overlays (1 ABPA) – $9.00 $7.00 Atlantis box, cart, inst, overlays – $4.00 $3.00 Beauty & the Beast CIB – $10.00 $8.00 Boxing gatefold box, cart, inst, overlays – $5.00 $4.00 Bowling 4 x overlays CIB – $15.00 $10.00 Checkers gatefold box, cart, inst, overlays – $4.00 $3.00 Chip shot box, cart, inst – $13.00 $9.00 Chip shot “NEW” label box, cart inst – $15.00 $10.00 Donkey Kong Jr box, cart, inst – $18.00 $13.00 Donkey Kong box, cart, inst – $6.00 $4.00 Lock ‘N’ Chase box, cart, inst, overlays - $4.00 $3.00 Mission X box, cart, inst, overlays, warranty card – $7.00 $5.00 Royal Dealer box discoloration box, cart, inst, overlays – $3.00 $2.00 Skiing gatefold box, cart, inst, inst update, overlays – $3.00 $2.00 Space Battle gatefold box, cart, inst, overlays – $4.00 $3.00 Super Pro Tennis box, cart, inst, overlays, unused labels – $200.00 $165.00 Tennis CIB box rough - $18.00 $14.00 The Dreadnaught Factor box, cart, inst, overlays – $18.00 $14.00 Triple Action gatefold box, cart, inst, overlays – $5.00 $4.00 U.S.C.F. Chess gatefold box, cart, inst, recommendation sheet, overlays – $13.00 $9.00 World Championship Baseball CIB - $18.00 $13.00 $9.00
  17. Marco accidently sent me the wrong boxes a month ago. since I have no desire to get these games on carts I'm giving them away to a good home. They are Jr. Pac-Man and Xevious for the 5200 and Lockjaw for the 2600. All I ask is for $3 for shipping. Let me know.
  18. I am interested in purchasing Atari 5200 carts. I'm collecting them for play and display. Original releases, homebrews, customs, etc. If you have or many carts you'd like to part with, let me know.
  19. I am interesting in purchasing and/or acquiring non-working 5200 joysticks. I'm getting into repairing them as a hobby. If you have any you'd like to sell or get rid of, please let me know. It doesn't matter their condition.
  20. So both of my 5200 controllers are broke and I wanted to know if there were any good replacement controllers, now my track ball controller works but some games like pac man won't work.
  21. My Retro/Vintage Gaming Hobby I Am a Child from the Dawn of the Video Game Age Taking a side trip here away from my adventures here. Anyone who knows me personally, can attest that I am somewhat of a geek and so it’s no surprise that I became an mechanical/aerospace engineer by trade. With that stated, I always had an interest in building things and tinkering with electronics, etc.. As I was growing up in the 70's I was fortunate to experience and be able to participate in the dawn of a new era. It all started simple enough with my father coming back from a business trip in Texas one year with one of the first ever digital calculators. I was hooked. I loved the display, the tactile feel of the buttons and the ease of use. I was further inspired when I saw advanced calculators becoming available and even into my high school and college years where I always had to have the latest programmable calculators for my science, math and eventually engineering courses. Now this seems pretty minor in this day and age, but back then, looong before cell phones, home computers, high level object oriented programming languages, etc.. this was an exciting era for me. Read more here... http://rubikonadventures.blogspot.com... A long time friend of mine came by for a visit one day and asked if it was OK to shoot video of my old video game collection and my "man cave" where I hibernate during the winter months when I am not out exploring. Enjoy another facet of my persona here: https://youtu.be/818OZog0Y4I Me Meeting Nolan Bushnell, Founder of Atari and founder of the industry.
  22. Can someone tell me what all of this is worth , I've done a lot of research but I just want someone in the know to be honest , I'm selling it for someone else and I want to do the right by them and get them the best price.
  23. I see that Indie-studios release collections for the Evercade. I see the upcoming Intellivision-Evercade collection include ‘Princess Quest’ - homebrew from 2014, as well as original titles. Could something similar be envisioned for a 5200-collection for the Evercade? And which games would you like to see of a) official releases, b) homebrews/unofficial releases?
  24. I am looking to purchase an Atari 5200 in parts or all together. It seems working joysticks is the hard part. please drop me a line if you have any for sale. Thank you
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