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Found 622 results

  1. Hello friends, I've got a new project that I'm going to be working on and I wanted to get the word out. I am a big fan of the arcade game Gauntlet: ...and who wouldn't be, its big, its beautiful, and its fun for up to 4 players! Hands down, the single best port of this arcade classic is Tengen's Gauntlet IV for the SEGA Genesis/MegaDrive: With a title like Gauntlet IV, one would assume that this is a sequel of some sort, which could never be as good as the original, but that's where you're wrong. Gauntlet IV has 4 modes of play, 1 being a pixel-perfect port of the arcade classic (including 4-player support), then a few other variants with some cool RPG and battle elements. As I recently picked up a MIB complete copy of this game (replacing my previous cartridge only version), I started playing it again, and realized that a Genesis control pad just doesn't do it justice. So with my new found skills at creating arcade-like controllers I had the idea of creating a proper joystick controller to further my enjoyment of this game. After a bit of research regarding the original controls hardware used in the arcade cabinets, I realized that the linchpin to this endeavor would be to source an original Atari logo'ed ball-knob, 8-way leafswitch joystick, like this one (most of these pics "borrowed" from the internet): So for a little while now I've been on the hunt for one of these little beauties on ebay and over at the Arcade Forums. There were a few variants of this general/similar style of stick by Atari, including analog/digital, leafswitch/microswitch, and 4-way/8-way, but I need a very specific model, only used in a handful of Atari arcade games. Most of those on ebay are of the the wrong type (in 1 way or another), beat up pretty bad, or just really high priced. But last night, I was finally able to strike a deal for exactly what I was looking for, the only caveat being, was that the seller was selling a set of (4) of these controllers, not the "single one" that I needed. But we worked out a "decent" per-stick price for the overall package, so now I am patiently waiting for my (4) slightly used Atari logo'ed ball-knob, 8-way leafswitch joysticks. I will basically have 3 options of what to do with the extra 3 joysticks: 1) resell the unneeded 3 joysticks as arcade replacement parts 2) create and keep 4 Gauntlet Edition - VVG Experience Controllers 3) create 4, and sell 2 or 3 Gauntlet Edition - VVG Experience Controllers If I had 3 local friends that played video games with any regularity/proficiency, I would consider option 2, but that's not the case for me unfortunately (my friends suck). If there is interest from anybody here for such a creation (besides me obviously), some combination of options 3 & 1 are possible. If no one has any interest, then option 1 is my best bet. With all that being said, this will basically end up being built as a SEGA Genesis/MegaDrive 3-button arcade stick, with the arcade-correct Gauntlet joystick and pushbuttons. So why would I ever post this here, for this reason: Team Pixelboy's published, MSX conversion of Gauntlet for the ColecoVision, so it technically falls into the ColecoVision realm! Fortunately this port doesn't require the keypad, and with a little bit of wiring trickery by me, I will be able to make what will be a 3-button SEGA Genesis/MegaDrive controller, also work as a 2-button ColecoVision controller for this fine port. And obviously while this controller will be able to be used for any system and/or game that can make use of a SEGA Genesis/MegaDrive 3-button controller, I'm touting that this will be the ultimate controller for the following Gauntlet-esque games: Dandy - the original that started it all as an Atari Program Exchange game, which inspired the Gauntlet arcade franchise: available on: Atari 8-Bit / Commodore 64 / Amstrad CPC Dark Chambers - Atari's "commercial" release of Dandy: available on: Atari 2600 / 8-Bit / 7800 Gauntlet - home port: available on: Amstrad CPC / Atari ST / Commodore 64 / SEGA Master System / ColecoVision Gauntlet II - home port: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet III - home game: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet IV - home port/game available on: SEGA Genesis/MegaDrive (as noted above) Additionally I believe that it may be possible to to allow this controller to also work with the Nintendo NES ports of Gauntlet and Gauntlet II as well (in addition to all NES games), more info on this to come. So while right now I have no fabulous pictures of a completed example to show off, I'm just looking to see if there is any interest, from anybody here for such a controller. No matter what anybody else thinks/feels regarding this project, I will be building 1 for myself. The main reason I bring this up here, is mainly due to the fact that I had to purchase 4 of the Atari joysticks, to get the 1 that I needed/wanted. As they are fairly expensive and hard to come by, I would hate to re-sell all 3 joysticks, then have one or more people speak up asking to buy this controller (that I wouldn't be able to build). On the other hand if there is no interest here at all for such a thing, I would probably list the joysticks for sale sooner-than-later to recoup their cost. At this point I don't have a firm selling price, or time-frame. I can only estimate that the finished Gauntlet Edition - VVG Experience Contollers would sell for somewhere in the $300-$400 range, and could be ready as soon as late January, or after. So again, I don't need any sort of "firm commitment" or "down-payment" money at this time (and obviously final decision to purchase would be after the 1st one is built so that you could see what it will be like), I'm just checking to see if knowing all of this info, if there is any interest. As I deal with ColecoVision hardware more than anything else, and there is a ColecoVision port of Gauntlet, I thought I would offer the "idea" of these here first before checking Sega/Atari collectors for their interest. Last note, due to the limited availability of the vintage Atari Joysticks, I can't say that any more than these potential 4 could/would ever be made. If a group of buyers "speak" up with interest in this project, and all agreed they would like to see these limited to only 4 total examples ever built, I'd be fine with that too. So just a little food for thought, and I look forward to any thought/comments/feedback. Thanks.
  2. I recently came into possession of a decent sized collection of Atari gear. I grew up playing games and computing on similar Atari hardware so I'm somewhat familiar with the gear. Despite most of the gear being in excellent condition, it was destined for a trip to the electronics recycler. Recognizing the historical significance of the gear, I snatched it up to ensure that it can live on. I'm looking to sell and redistribute the gear to the community of enthusiasts here to ensure that it can be preserved and enjoyed for many more years. I spent many hours cataloging, testing hardware, photographing everything, and uploading photos. I've done my best to test and verify the functionality of most of the gear in this listing. You can see a list of everything that I have here: https://bit.ly/2qeRtAA Each item includes link to an imgur.com posting with photos. Most items also include a note about the condition of the item. Sorry, it's not the most convenient way to view everything in one shot but it works for me. I didn't include prices on my spreadsheet as I don't really have the time to determine the value of each item. In many ways, the value is really determined by the community here anyway. I would simply ask, if you would like to make an offer for anything on the list, make it a reasonable offer. Also, keep in mind there are shipping costs. Some of the larger items may incur significant shipping costs. I can certainly offer local pickup for anyone in my area. I'm located in south central Pennsylvania (York, PA area). https://goo.gl/maps/bWMy8WTxebmbAu54A Contact me via email or PM if you're interested.
  3. As reported by Polygon, Tastemakers is releasing a new Arcade1Up series of 4 foot tall home arcade machines for just $399 each. Set to come out this fall, the only catch is that these 3/4 scale arcade machines have to be self assembled, although Tastemakers is promising that the process is a simple one. The Centipede headline cabinet also comes with Breakout, Millipede, and Missile Command, and features a trackball, which is good for everything but Breakout, which really needs a spinner. The Asteroids Deluxe headline cabinet also comes with Asteroids, Major Havoc, and Tempest, and features the classic Asteroids-style button configuration, as well as a spinner, which is needed for both Tempest and Major Havoc. The Capcom machine appears to just have Street Fighter 2. All of these cabinets feature a 17" LCD screen. While that rules out a true vector display for the Asteroids Deluxe machine, I have to say that that one is the most appealing to me because of the more authentic controls. Of course, the Centipede machine does have a certain appeal, even if I can't see myself enjoying Breakout with a trackball. Hopefully the Tastemakers custom emulator is up to snuff and the build quality is reasonable considering the amazingly low price.
  4. ZeroPage Homebrew LIVE every Wednesday & Friday Streaming the very best of Atari 2600 HOMEBREW games, LIVE on Twitch! Twitch Livestream Channel: https://twitch.tv/zeropagehomebrew YouTube Archive Channel: https://youtube.com/zeropagehomebrew NEWEST EPISODE: 20191204 Let's Play: HOLIDAY HOMEBREW SPECIAL! Frosty (Berzerk Hack), 2019 XMas Invaders (Pepsi Invaders Hack), Reindeer Rescue, Stay Frosty 2 UPCOMING EPISODES on TWITCH (Click Time Listing for Your Local Time): 20191218 Let's Play: Zoo Keeper (WIP Exclusive Premiere) (LIVE @ 11AM PT | 2PM ET | 7PM GMT) -- SHORT BREAK -- 20200103 Let's Play: HugoHunt (Demo), Pilot X, Ninjish Guy in Low Res World (WIP Update) (LIVE @ 6PM PT | 9PM ET | 2AM GMT) 20200108 Let's Play: Penult (WIP Upate), Z1B, Cisney, Corrirama, Labimento (LIVE @ 11AM PT | 2PM ET | 7PM GMT) 20200110 Let's Play: TBD, George (WIP), TBD (LIVE @ 12PM PT | 3PM ET | 8PM GMT) 20200115 Let's Play: TBD (LIVE @ 11AM PT | 2PM ET | 7PM GMT) 20200117 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 2AM GMT) 20200122 Let's Play: TBD (LIVE @ 11AM PT | 2PM ET | 7PM GMT) ... 20200201 Event: 2019 Atari Awards Presentation! 2019xxxx Interview: Dion Olsthoorn aka Dionoid at PRGE2019 2020xxxx Let's Play: Dan Kitchen's Gold Rush (WIP Exclusive Premiere) 2020xxxx Let's Play: QuadTari Hardware: QuadGames (WIP Exclusive Premiere). Galagon, Wizard of Wor Arcade 2020xxxx Let's Play: Daniel Kitchen's Bon Voyage (WIP Exclusive Premiere) 2020xxxx Let's Play: First 12 Homebrews 2020xxxx Let's Play: Chat's Choice 2020xxxx Let's Play: MultiPlayer Marathon 2020xxxx Let's Play: INV+, Space Instigators, Rainbow Invaders (Invaded by the 2600 Show Theme) Upcoming Games: Complete Games: Ultra SCSIcide, RAMless Pong, Arctic Landtran, Sea Wolf, Conjoined, R.P.S., Skee-ball, Space Game 2K, Pitch'n Catch, Stell-A-Sketch, Asteroid Rescue, Super Pong 2600, Dark Mage, Joust Pong, Seawolf (2004) WIP Games: RetroVenture (WIP), [email protected] of Chaos 2: Treasure of Minos (WIP), Grand Chalice Cinci (WIP), Panic! Rooms (WIP), Save Gaia: The Cy-Mage (WIP), Dystopia (WIP), Drive! (WIP), Apollyon (WIP), Blackjack Theta VIII (WIP), Star Crusade (WIP), Shifty Lifty (WIP), Matchie (WIP), Mondo Pong! (WIP), Rip Off (Early WIP), Street Fight World (WIP) WIP Updates: Gyvolver (WIP Update), Tumble Temple (WIP Update), Temple Runner aka Escape from Kukuku Temple (WIP Update Next Ver) Boxed Copies: Amoeba Jump (Boxed Copy) + More 2019 PRGE Releases 100% PLAYTHROUGH: Caverns, Blinky Goes Up, The Stacks (WIP), Reindeer Rescue, Stay Frosty 2 Activision Patch Challenge: H.E.R.O. (75,000), Barnstorming (Game 1/33.3s or 2/51.0s or 3/54s), Enduro (5 Days), Crackpots (75,000), Pressure Cooker (45,000), Beamrider (60,000 & Sector 20), Chopper Command, Decathalon (Bronze @ 8,600), Decathalon (Silver @ 9000) Decathalon (Gold @ 10000), Dolphin (Friends of the Dolphin @ 80000), Dolphin (Secret Society of the Dolphins @ 300000), Dragster (6 sec), Grand Prix (Game 1 @ <30s, 2 @ <1m, 3 @ <1m30s, 4 @ <2m30s), Ice Hockey (Beat Computer), Kaboom! (3000), Laser Blast (100000), Laser Blast (Stripe @ 1000000), Oink! (25000), Pitfall II (99000), Plaque Attack (35000), Private Eye (Solve Case 3), Robot Tank (Cross @ 5 Squadrons/60 Tanks ), Robot Tank (Star @ 6 Squadrons/72 Tanks), Skiing (28.2 seconds/game 3), Space Shuttle (Pilot @ 4 or 5 missions with 4500), Space Shuttle (Commander @ 6 missions with 7500), Starmaster (Order of the Supreme Starmaster @ 3800/game 1), Starmaster (Leader @ 5700/game 2), Starmaster (Wing Commander @ 7600/game 3), Starmaster (Starmaster @ 9000/game 4) Archived Shows (YouTube): 20191129 Let's Play: Robot City (WIP Update), Street Rod 2600 (WIP), The End 2600 (WIP Update) 20191127 Let's Play: Fat Albert (Hack), Defender Arcade (Hack), Galaxian Arcade (Hack), Dr. Vs. Daleks (Hack) 20191122 Let's Play: Water Diver (WIP), Primate Plunge, Seaquest (PATCH EARNED! @ 92360/50000) 20191120 Let's Play: The End 2600 (WIP Exclusive Premiere), Heist (Updated Final Release), Marble Madness (WIP John K Harvey), Kelly Kangaroo (WIP) 20191113 Let's Play: Robot City (WIP Update), Running Man (WIP), Venture Reloaded (WIP Hack Update) 20191108 Let's Play: Kirby 2600, Keep Away, Bombs Away!, Tennis (PATCH EARNED! @ Won Set) 20191106 Let's Play: CollectorVision Phoenix Unboxing, Power Off!, Shielding Color, Bass Fishing Tournament (WIP) 20191031 Let's Play: HALLOWEEN HOMEBREW SPECIAL! Skeleton+ (Fixed), DoReMi (Halloween Edition), Zombie Invaders (Space Invaders Hack), Ronister at Haunted House (Berzerk Hack), Halloween, Frankenstein's Monster 20191025 Let's Play: Heist (WIP), Goon Nights, Skiing (PATCH EARNED! @ 28.19s/28.2s on Game 3) 20191023 Let's Play: PRGE Unboxing, Venture Reloaded (Hack) (Exclusive Final Release), Flop Band 2600 (WIP Exclusive Premiere) 20191020 Event: LIVE BROADCAST FROM PRGE 2019! New Homebrews, New WIPs, live with John Champeau, Al Yarusso and more! CLICK [Reveal Hidden Contents] FOR MORE YOUTUBE ARCHIVED SHOWS
  5. Hey I was watching Ben Hecks portable single chip Atari video. He showed a brief image of the bottom vents with a couple sentences on how to spot it. I got curious and started looking at my Jr. It kinda looks like his image... Im not sure it wasn't great instructions. I was going to open it but its never been opened before and I don't want to pierce the serial number label. Anyone got a sure way to spot one without opening it. Perhaps certain serial numbers, or physical differences in the casing or labels. Let me know if any of you have knowledge of this.
  6. Hi everyone! I just had the good fortune to pick up my first Atari computer, a 1040stf. I fixed several problems like the mouse not working (really nasty rollers) and the stuck knobs on the monitor. However, the floppy drive seems to be totally dead. It never spins up, the head never moves, and I get no drive lights. I opened it up to confirm it is plugged in correctly. This is a "big eject button" ST as I've heard them called, with a Chinon drive. I have access to soldering equipment, a multimeter, occiloscope, etc, just not until a few days from now (I'm away from home ATM). What can I do to get this working? Are there easy replacements? (I don't really want to hack up the case for a PC drive or gotek). I've attached photos of what it does at the moment.
  7. Hello fellow Atari enthusiasts! I just started my retro gaming journey with a console I have loved since I was a kid. I decided that I would share my retro gaming experience with the world through my new YouTube channel. My first video is up and it is an unboxing of the 2600 Vader console and some games I have picked up so far. If you’re interested, please check it out. And constructive criticism is very welcomed. Thanks! Unboxing Atari 2600 Vader Console
  8. Hello! I just bought an Atari 2600 Jr. I usually don't watch TV and I don't have channels on it ( I usually use a Chromecast). Now, the Atari works, the light is turning on but I don't have any channels. What can I do? I tried to search for channels but of course, it won't work because I don't have any cable.
  9. Hi guys! I and my friend decided to bring something new to you. The joystick. But we need some feedback before it. Description: We decided to find out a way how to make new Atari Joysticks and similar joysticks with 3D printer. We try to have as similar as possible construction for the same impression of playing games like the original old joysticks. But we have one thing in our construction different. Our Stick will be exchangeable and modulable. We will have more types of sticks and you can choose what type you want. Sticks will have different shape, size etc. Our questions are: 1) Is this idea interesting for you? 2) Are you looking for some new joystick because your old was damaged? 3) What types of sticks do you prefer? What joysticks do you like? What was your favourite joystick in 80/90's? ( CX40, QuickShot etc. ) 4) Would you like exchangeable stick at your joystick ( when you will get tired of the old type of stick you can simply change it for another one ) or you'd rather buy another new joystick when you want to exchange the stick? 5) Is the autofire function important for you? 6) How long stick movement do you prefer? ( short movement is like pressing a small button, long movement is like pressing a key on your keyboard ) 7) Do you like an idea that you can buy only the 3D data for your 3D printer and make it for your own? 8) Do you have some tips why this idea doesn't make sense? For example you can buy really new QuickShot on Ebay etc. Progress: Thank you for your time, sharing and answers! Best regards, EnJoyStick Team
  10. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  11. I have this with complete description,more pictures and shown playing a few games https://www.ebay.com/itm/163904543260 Have other game stuff too take a look any questions message me thanx,
  12. I want this stuff gone so make an offer if you see something you like everything works fine unless noted I'll be getting pictures posted as the day goes on prices do not include shipping atari 2600 6 switch av mod, 2 atari nice atari controllers, paddles, 2 keyboard controllers, atari ac, 28 games 90 (pictured system and games (krull and galaxian aren't included) power led added 4 switch, 2 nice atari controllers, 10 games 25 (the games are commons, dk, combat, space invader etc) Private eye 10 Adventure 7 crazy climiber (rough label, no end label ) 25 7800 dark chamber 6 xevoious 4 karateka 4 robotron 5 atari 800 super cobra no label 6 cassette drive with some thorn emi software (one game) the drive works but doesn't rewind 7 colecovision system with 2 good controllers, ac adapter and the following games dk, dkjr, pitstop, baseball, q bert, defender, , miner 2049er sewer sam and a repro flipper slipper 80 adam keyboard, works, escape key and a function key are broken off, but included so the can be repaired 10 printer, supplies power, doesn't type 10 cassette vision games cart only yosaku 10 battlevader 10 galaxian 10 big sports 12 10 monster mansion 10 monster block 40 cib astro command 25 galaxian 15 pak pak monster 15 gakken tv boy games mr bomb 70 super cobra 110 memorex vis with controller and 4 games(if they can be called that), missing outer part of power switch works fine though 225 intellivision thunder castle in box 45 (on hold) commando cart only 18 shark shark cib 12 studio 2 lot pictured games plus extra black jack 15 tec toy master system games all cib rambo 20 shooting gallery x2 15 afterburner 20 4 switch 2600 console shells 1 dollar apeice 3rd party atari compatible controllers 1 missing boot atari controllers 2 nice 2600 controllers 3 sega genesis menacers all are tested and working (no games included) complete unit (damage to one eye piece rail) 15 gun, stock, sensor 10 gun only 5 remember, I will be quick to take offers on this stuff, I want to clear it out
  13. Open to reasonable offers on 3 complete in box Atari 2600 games. All are in fantastic condition. Happy to provide more pictures upon request. Located in Australia. Thanks!
  14. I put hundreds on roms on my Atari Flashback 9 and all games work except for 2. Draconian is one of them. The other is "Super Cobra the arcade game" which is a homebrew port to the 2600. Does anyone know why these games don't work on the flashback 9? All the other homebrew games work. I also tried deleting spaces in the names to get some roms to work. But those I mentioned are the only 2 that don't.
  15. Is the rom for LadyBug on the 2600 available? I searched the internet and Atariage, and haven't seen it.
  16. Is this the related dummy site at atarimania.com? Just wondering, because of the American flag - or is it just an unchanged default setting? Couldn't find anything else about this program.
  17. Hello, I found this light sixer with this serial number. Can anyone tell me if is it an original serial number? Thanks
  18. Hello, I found this light sixer with this serial number. Can anyone tell me if is it an original serial number?
  19. Now i'm not a programmer, but I've been thinking of a Game where you play as a JSDF helicopter Pilot and you have to fight a division of evil helicopter pilots, alien U.F.Os and the final boss Godzilla. Even though I said i'm not a programmer, I drew up some crappy sprites on some graph paper as seen below. So what do you guys think? Would you play an atari game about godzilla?
  20. I got a good sized collection so far even got some rare stuff. Rockin the Vader cus it’s the best vcs in my opinion.
  21. I was pouting over the lousy 64KB of ram in my 65XE the other day and decided to look into expansion options. It's one of those without the ECI port, so it would need to be an internal unit. Looking at what was out there, I wasn't very happy. How about I try my own hand at it? Here's my initial thoughts on the matter. The idea is 1) it must use the "standard" CIA PORTB for bank control, 2) it cannot interfere with the normal operation of any of the bits, and 3) it should support CPU/ANTIC bank control. I looked at the memory available online... what do you know, there's a 2Mx8 5V 45ns SRAM from Digikey for about $5. Two of them would fill out a full 8 bit bank select just peachy. But how do you get 8 bank address lines from the port without interfering with the operation of the bits? A latch comes to mind. And that's the main thing - a hex D-Type flip-flop. Clearing PB7 will clear the latch, so asserting the self-test ROM will just clear the latch. No problem there. I use PB6 as the flip-flop clock (latched on rising edge). So if this were in an XEGS, clearing PB6 enables the Missile Command rom, which wouldn't be an issue as long as the code to switch banks isn't in either the bank memory space or in the rom cart space. No problem there, either, especially on systems without Missile Command. I use PB5-0 as the inputs to the d-flip-flops... no problems there as long as the code to switch banks isn't in bank memory space, the cart space, or the OS ram space... so in the first 16KB; oh, and the ints are off unless you keep the int code and data in the first 16KB as well. Still not an issue. But how do I get 8 bank address bits from 6 latched bits. Well, just use PB2 and 3 as normal. The latched bits extend them from 2 bits to 8 bits. Use A21 and it's inverse to select one of the two sram chips, use PB4 and 5 along with A14 and A15 and /HALT to generate the other chip enable, a few gates for output enable and write enable and Bob's your uncle. The prices in the pic are from Digikey in single unit quantities for surface mount parts. A handful of bypass caps to round it out at less than $15 in parts... minus the board. That's gonna be the "fun" part. Been a while since I made a board. I'll update as I get further along. Comments and suggestions are appreciated.
  22. Still running down my laundry list of more minor tweaks. The past few things I've done are: - WSYNC screen color changes tweaking. I can't believe it, but on several screens I had the WSYNC on the DLI *after* the actual color register change, not *before*. Thus in the 5200 version there are a few screens where you can see a color change mid-scanline. I tested 5200 AdvII on a 27" CRT so it probably didn't concern me , or I didn't notice it back in 2007. So, I fixed a handful of those screens for the XEGS version, and those screens are more rock-solid looking now. See the before and after screen shots - look carefully along the logs and you'll see blue water color on the before pic . - Minotaur Freeze State. I never got to put this into the 5200 version but always wanted to have some way you could take out the Minotaur, even if just for a short while. In the XE version, the Blue Key will freeze the Minotaur in his tracks until you remove the key from that screen. See attached YT link (sorry, the aspect ration is vertically stretched for some reason). - I also finally located a bit of code that needed some gentle massaging (either that or more Hard Work* ) to stop the Troll from BAMF-ing ** around at times. Fixed! * Do you get the reference? ** BAMF is the comic book sound effect in X-men comics when Nightcrawler would teleport. BAMF! Al is going to have a recent version at the PRGE show , running on an XEGS machine. See prior blogs for other recent tweaks to Adventure II XE.
  23. Hey everyone. Had a quick question for those of you familiar with Hardware because I really am not. i have a video issue with only certain homebrews and hacks. Original release 2600 games play fine, all 85 or so i own. It doesn't happen every time with the effected games, and when it does happen usually taking the game out and reinserting it once or up to 3 times will make the issue go away. could this be a power issue? Capacitors or something inside the system failing? Or simply just RF interference of some kind? I'm using a light sixer on a CRT through RF. I'll post a picture of one of the affected games and then a couple of pictures of regular games playing fine. thanks alot everyone.
  24. I have a Joystick controller that came from an Atari Flashback console (Flashback 2 I believe) that has worked fine until recently. All of a sudden the right direction stopped working. I took it apart and re-soldered the wire for the right direction, but nothing changed. At first it went up when I pressed it to the right, but that was only due to a sloppy soldering job (the solder was connecting the right and up directions). After fixing this, the problem was not fixed. Would it be a problem with the controller's connection to the console? If anyone has any advice I appreciate it.
  25. I had this sitting on my computer for about a year, so I finally uploaded to YouTube. What do you think? Questions, Comments, etc?
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