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Found 48 results

  1. Hello, I finally have a game to show, after having the project sleeping for many years, it is a fully playable game. Now, with the core of the engine done, I am working on the game variations and additional features. It is a top down racing game with a fully deterministic infinity road, each track with its own speed. I would love if any of you can test the game, and give a sincere opinion. All details about it are here: https://github.com/opbokel/hellway From my repo it can be downloaded or played online (direct links bellow). Play online https://javatari.org/?ROM=https://github.com/opbokel/hellway/raw/master/bin/hellway.asm.bin ROM https://github.com/opbokel/hellway/raw/master/bin/hellway.asm.bin The game update automatically every commit I do on my git master branch, so, the links are always in the latest version. I want soon to publish as a physical cartridge and donate all profit. If someone from AtariAge can contact me, I really appreciate. Have a very nice day, I hope you like the game. PS: I will be glad to discuss any detail of the code.
  2. Creating the Retro Gaming Experience To me, sitting infront of a flat screen TV using some emulator and a wireless controller didn't really provide me with the best Retro Gaming experience. When I first tried playing the old games I used to love on emulation, it just felt empty and stale. I wasn't sure why at first, then it hit me. When I was playing the games, I was looking for that nostalgic experience. I wanted to relive the memories of my youth. Unfortunately emulation wasn't sparking that nostalgic memory. I needed a true Retro Gaming experience. I learned then, there was a difference between just playing a retro game at home and actually "experiencing" home retro gaming. I kinda compare it to the experience of playing one of the new Arcade One-Up machines in your house compared to actually going to a real (retro) arcade. Both experiences are extremely different even though you're playing the same game. So it's the atmosphere that plays a big part in contributing to the experience. (I needed to bring the atomsphere back) So a few years ago I decided to create my own Home Retro Gaming experience by creating a retro gaming nook. I had a small space in the corner of my garage to use as a template. This would take a lot of patience and hunting. Though I had plenty of Atari stuff in my collection, I still needed to hunt out the decor I needed for this retro nook. To sit down somewhere and feel like I went back in time. The act of playing on a old CRT TV, being restricted by cords. The earthy tones of the wood paneling. The simplistic decor of the late 70s/early 80s of my youth. To design something that took me back in time would offer the true experience. My first pick-up was this 1977 Sony Trinitron with matching TV Cart: So during the next year-and-a-half I combed eBay, Facebook Marketplace, Craigslist, and local thrift stores. I not only needed the right decor, but I needed it cheap (I didn't really have much of a budget). Once I accumulated enough stuff to make my design reality, it was time to begin. I decided to dedicate a small corner of my garage for a retro corner. I started with the wood paneling. Luckily, many of the home improvement stores still carries wood paneling for very cheap. After getting the wood paneling up, it was only a matter of laying the carpet down and putting the pieces in the place. When all was said and done I only spent around $300 to complete this project. A lot of the cost savings came with patience. waiting to find the right stuff for the right price without overspending (For example, the TV and cart I was able to pick up for $30). Here was the end result. The final Retro Nook came out better than I imagined. Sitting in this corner playing my Atari, I almost thought I was back in 1983. Even the copper colored wing-back chair was the same chair we had a 1983 (my family never had the heart to get rid of it). People have to remember...... Back in the early 80s, most home decor were still from the 70s (unless they recently remodeled). Add a little stale tobacco smoke to the nook to complete the Retro Gaming experience😂. For the rest of the year I often enjoyed disappearing in my little gaming area to relive some of my nostalgic memories. At times my kids even joined me. It was great to show my children how "dad" played games when he was a little boy. During the next summer I decided to do a redesign of my retro corner. I wanted to make it a themed corner, as well as incorporate one of the old cabinet TVs that I have. I have always been a fan of playing original hardware on original hardware. So I have multiple CRT TVs that my children and myself use. I do have a few cabinet TVs and I had one in particular I wanted to use for my new "themed" retro corner. Here is a old cabinet TV I have in my bedroom. It's the TV I used most of the time before I designed my retro corner. Anyways, since I wanted to redesign my retro corner I decided to do it themed design. I decided to go with a Q*Bert theme which was one of my favorite Retro Gaming characters. It took a while to gather all the stuff I needed for the redesign. I already had an old 1970 zenith cabinet TV I wanted to use, but to find the right Q*Bert themed decor was a little challenging (more specifically the wall art). Then I found the perfect piece. A Q*Bert latch hook rug became available and I just had to have it. I was also able to acquire a orange wingback chair for $20. Here is the final design...... This Q*Bert themed design I was extremely happy with. I decided to get rid of the table to bring back the good ole days of having to sit on the floor to play. Coincidentally enough, I finished this design right around Halloween. I actually had a old early 80s Q*Bert costume (one of those old vinyl Collegeville costumes). My son decided to humor me and put the costume on so I could do a Halloween photo. I tried to use an aging filter to make the photo look a little less "high def". I'm not professional photographer so I did what I could with my cell phone, lol Here was the end result. MY 2020 DESIGN..... In 2020 I decided to shrink up the design a little. To make something simpler, and to design a area that would mimic a image you would see on a Atari Ad. I used a different TV for this one (1984 Zenith). One of the best parts about having this retro corner is being able to spend time with my kids introducing them too the early gaming experience. Due to Covid-19 and spending a lot of time at home, we were able to spend a lot of time playing games together. All in all, creating a authentic Retro Gaming experience is relatively inexpensive and you only need a very small space. Playing these games takes me back to a simpler time. For some reason I find it more enjoyable playing on my retro setups then I do behind a computer screen or on some other type of emulation. The feel of the carpet, the act of inserting the cartridge, the smell of the TV tubes, the sight of the wood paneling, and being restricted to the limitations of technology all help contribute to the overall Retro Gaming experience. This is what I remember, and I find myself actually enjoying playing these old games more as I disappear in my time machine. COVID-19 The summer of 2020 I came across a old 1979 Sony Trinitron. I decided to do a very quick redesign to include that TV, as well as using my Space Invaders wall art I've been holding onto for a while. After I was done my children's school went to "virtual learning" due to the Coronavirus. My kids decided to turn my Retro Nook into a Virtual Learning Battle Station, (where old technology mixes with new technology..😂). I'll end with one last photo. My most recent setup that I may use if I decide to redesign my Retro Corner in the future. It's my 1976 Zeinth gaming station. It's been a blast having this little retro gaming corner. In the past 3 years I have been able to spend a lot of time in my retro corner playing my old Atari with my kids (and creating awesome memories). Hopefully someday I will be able to dedicate a entire room to the simplicity days before the internet. The days before the constant bombardment of social digital stress. Thank you for reading my blog
  3. So I got a light sixer atari 2600 for christmas, its already been modded by the seller so theres no channel switch and it just plugs straight in to the tv via the coaxial port. Granted with a little tuning I have it working just fine on my tv (except for the screen rolling. I have tried a signal booster (the kind you buy from the shop Ive not risked cracking open the console yet as I'm still learning the ins and outs of it) as i read that could be the issue but no change. The power lead is just a standard 9v AC plug and my tv is a Panasonic Viera TX-L32G20B 32" 720p HD LCD TV. I was told it should be able to run on HDTVs just fine which to be fair it does except for the screen rolling. Any advice as to fixing this would be great. Thanks.
  4. Atari 7800 Discovery Thanks for letting me join, I know absolutely zilch about the Atari Consoles. I had an Atari 800XL once upon a time and absolutely loved it, so many great memories. So I went on a bit of a discovery with the Atari 7800 the other day and it really impressed me. Left me thinking “what if”. I thought I’d share it here, it’s nothing special, but just wanted to share my thoughts on what I think of this console and its games. Anyways here’s my video, I played every game using RetroArch and built this vid from it. https://youtu.be/TogzSRUVEMc Thx
  5. Presenting, the latest entry in the most exciting genre for your Atari 2600.. solitaire card games.. Cribbage Squares Solitaire! I've been posting about it in the Atari 2600 Programming forum but figured I'd let people over here know. Link to the other thread: Calling this a Beta release, hope you'll check it out and definitely report any bugs you find. Summary rules: You're placing cards in a 4 x 4 grid, to form 8 cribbage hands horizontally and vertically. There's a 17th "starter" space on the fifth row, this card is shared among each of the 8 hands formed by the grid. Try to place the cards to score as many points as possible. Cribbage hands score: 2 points for every combination of cards that adds up to 15. (Aces are 1, face cards are 10, all other cards are face value) 2 points for every pair. (This means three of a kind is 6 points, because there are three distinct "pairs"; similarly 4-of-a-kind is 12 points) 1 point for every card in a run of three or more. (Aces are low only) So: A-2-3 is 3 points. A-2-3-4 is 4 points. A-2-3-4-5 is 5 points. Easy enough. But there's also the hands like A-2-2-3. This is 6 points for the two distinct runs of three (and of course also scores two for the pair). Similarly A-2-2-2-3 is 9 points for the runs (and additionally scores 6 for the 3-of-a-kind). I'll leave 4-5-5-6-6 to the reader. Don't forget your 15s! 4 points for a flush - if every card in a hand except the starter is of the same suit, score 4. If the starter is also the same suit, score 1 extra point for 5 total. 1 point for nobs (AKA "the right jack"). If you hand contains the Jack of the same suit as the Starter card, score one point. Thanks! Cribbage_Squares_beta1.bin
  6. Hello, I'm new here on atariage, because I need some advice. I have bought in 2008 from Atari2600.com 2 Original Boulder Dash cartridges for the Atari 5200. Yellow one with serial: 080 of 100 Red one with serial: 085 of 100 I have only opened the shippingbox they came in and never the games them self, so they are new and in the seal. So I have the Original shippingbox and bill and email proof form JC Atari2600.com. They are Original FSS release by Atari2600.com see year 2006 (https://firststarsoftware.com/boulderdash-htm/) I only want to know what they are worth today? Many thanks!
  7. i have been having problems with batari basic for a couple years so i've made no games because i cannot compile so i decided to make a very atari like game on a site called scratch https://scratch.mit.edu/projects/236564770/#player i was wondering if anyone wants to code this program for atari and send me the bin file and if possible you could add a score board and a lives.
  8. Hi all! Last month I saw the following ad on eBay: I thought the appeal of this kit for homebrew development was very limited: No bankswitching/mapper (only 2K games or 4K games with further modifications on the board) It required messing around with UV lamps, programmers, etc Required some knowledge of electronics Buying the parts separately would probably be less expensive Not possible to ship as a product to customers It would be probably easier and faster to use one of the existing USB/SD carts to test on a real hardware. This did make me think though that I had never seen a development kit for the 2600 which would allow homebrewers without knowledge of electronics to self publish their games. If a mapper is required, then that knowledge need goes up real fast. As in Europe we have very limited offers of good homebrew games available (most of them are from the USA and shipping quickly becomes a problem), I thought about making this my next project. The idea is to have blank carts (populated with all required components but without any game image in them) and a simple to use cable and PC software which would allow the user to create a cart ready to be shipped to customers as well as test games in a real atari. Is this something that would interest the homebrew community? Here are some requirements I have come up with: The final product must cost under 10€ (populated cart PCB) All components must be easy to find. Preference should be given to components still in production Must be usable by people with no experience in electronics No soldering Must support mappers (the ones used by batari Basic at a minimum, as a lot of people seem to use bB) No physical alterations to select the desired mapper (or no mapper) Must fit in a standard Atari cartridge case Components should be SMD to keep production cost as low as possible All comments will be appreciated!! Cheers.
  9. I just bought a used Atari 2600 system. It only came with one game, so I cannot troubleshoot the game itself being defective. I also cannot seem to find a relevant thread that has the same issues. I have cleaned all the contacts and switching the power on normally results in a diagonal white line that scrolls across the screen. Every once and a while I get colored bars (assuming something altered PF0-PF2 or the player sprites.) Sometimes I get a blank black screen, so it is sending a signal to the TV. Very rarely do I get a screen that could almost look like Combat playfield (but it definitely isn’t). Also, should Combat be missing a trace on the front (Pin 8/Pin 5? Or maybe the backside is pins 1-12, so pin17/pin20). What is the next thing to troubleshoot with these symptoms? Do I have a bad TIA or RIOT? Do I need to do a recap sooner rather than later to prevent any exploding capacitors?
  10. From the album: HES Cartridge Label Graphics

    UPDATE: 5-1-2018 Heavy graphiced work. The original HES Label of Activision's River Raid had a Intellivision Game screenshot on the Cartridge label when It should've been the Proper Atari 2600 Game Screenshot on it. That's when I edit it re-done the label picture.

    © Activision Inc. and Carol Shaw - Game Designer for River Raid

  11. I bought this item from ebay, not at this price, but one that ccame on auction, from this guy, as you guys can read, I tought was an original thing. Just received today, 4 shit burned cdr's (even a shit quality) with 4 pages printed in inkjet (suposely should be the instructions) Is this legal to sell those as original ? In his auction, in any moment, he stated was a copy or anything like that ! What to do ? http://www.ebay.com/itm/Worship-Woodgrain-Atari-Starpath-Supercharger-Video-Game-System-Console-2600-/291428349308?pt=LH_DefaultDomain_0&hash=item43da7bb57c
  12. Hi everybody, Talking to a homebrewer here at AtariAge the topic of large ROMs (128KB+) came up. One part of the bankswitching schemes which always put me off is the amount of memory used by routing overhead and the hotspots. Yes, I know that in the great scheme of things that may end up being negligible, but the whole point of using bankswiting is to have more memory available and large ROMs require a larger number of hotspots So I was thinking if a trade off with RAM could be acceptable, why not have a hotspot in RAM and bankswitch according to the value saved in that hotspot. The idea is that a write to that specific address would trigger the bankswitch. A read to that address would not do anything as the bank is already selected. Using a full byte in RAM, the cart could have 1MB of ROM available (256 * 4096). Coding would be as simple as loading the accumulator with the desired bank number and storing it into the hotspot address in RAM. With one additional RAM byte, the BS routine could route a call to 256 distinct subroutines in the new bank (see diagram below). And a relatively simple one-size-fits-all solution could be created by using another RAM byte and a single dispatch sub-routine: Does anything like this exist already? Would it make sense to use it for very large ROMs?
  13. Hello, I recently purchased an atari 2600 junior and i have one of these: And was wondering if i could use this for hooking my atari up. Thanks, Archedhydra
  14. From the album: HES Cartridge Label Graphics

    Uploaed H.E.S. Graphic artwork Label Variation of Activision's Pitfall!

    © 1982 Activision, Designed By David Crane,

  15. From the album: Spawnshop's Atari 2600 Collection

    My A2600 Boxed Collection as of 081615
  16. Hi everyone, I am having another purge of my video game collection at the moment. So below are a few of my Atari 2600 and Colecovision games that I am selling. Please feel free to use the best offer feature. You may be surprised as to what I will accept. I will also combine shipping and will be listing more items in the future. eBay Auction -- Item Number: 121796905701 eBay Auction -- Item Number: 121796905060 eBay Auction -- Item Number: 121796904347 eBay Auction -- Item Number: 121796903628 eBay Auction -- Item Number: 121796902724 eBay Auction -- Item Number: 121796902210 eBay Auction -- Item Number: 121796901382 eBay Auction -- Item Number: 121796900194 eBay Auction -- Item Number: 121800916347 ATARI XEGS
  17. Hi, I'm working on a bankswitch card that supports multigames. I first made a normal 4k multicard using a 27C256 that holds 8 games, for testing purposes. Easy to make, and it worked fine... Because I have my own programmer, but not an UV eraser, I wanted to use a 29F010 EEprom that can be electrically erased. The pinout of this is (almost) the same as a 27C010. So I copied a few ROM's together and programmed the EEprom, but for some reason that didn't work on my Atari 2600. I used my programmer to read back the ROM file out of the chip, and tested it in Stella (32 in 1). That worked fine, so there doesn't seem to be anything wrong with programmed chip. Does anyone here have any experience using EEproms for DIY cartridges or mulitgame card, and what is the difference between using a EEprom and a normal Eprom (because the normal Eprom is working fine). Many thanks !!
  18. I was just curious if anyone knew of some kind of plastic outer case you could put cardboard Atari game boxes inside of to protect them on the shelf. Basically just a transparent, rigid/semi-rigid plastic box a little larger than a 2600 cardboard game box would work. Anyone seen anything like this for sale anywhere to preserve boxes from getting crushed?
  19. So I thought this would be fun. I have 4 "unlabeled" Atari carts I will be checking later. I will upload pictures of the carts then small sound samples and then the final video of the game itself. I just thought it would be fun for all of us fanatics to take some guesses at what they are. I will begin with makes of the carts. 1 Apollo 1 Parker Brothers 1 Activision 1 Atari Let the games begin.
  20. CollectorVision has acquired the trademarks and trade names for both Acclaim and Exidy. Why do this? We all grew up fans of both companies, and want an opportunity to revive the brands for future generations to continue to enjoy, like we did growing up. Sweet, does this mean that CollectorVision will be publishing both Acclaim and Exidy’s classic games, or releasing new sequels to these classic games? No, we don’t own the IP rights to the old games for either company, and only intend to use the names for select new games that we develop. But why not just use CollectorVision’s Games name? Why bother with reviving old trademarks that have been dead for so long? CollectorVision Games has been producing quality games since 2008 and we have built up a solid reputation in the gaming community. We still plan on releasing games under the CollectorVision Games name, and will only use Acclaim and Exidy’s names on select titles that we fill fit those brands. We want to make both brands proud. The quality of our games will speak for themselves no matter who the game is published under; Acclaim, Exidy or CollectorVision Games. We are simply reviving these brand names to pay homage to the company brands that we grew up having a great deal of respect for. Reviving old trademarks is nothing new and has been happening for decades. Game companies bring back other old gaming IP’s all the time from defuncted old game companies and revive those. In this case it’s no different, just CollectorVision is reviving a company name instead. If you guys have any questions, feel free to post here on AtariAge, and we’d be happy to answer them for you. Thanks, -The CollectorVision Games Team
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