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  1. A month ago I posted on this forum that I was selling some Atari 800 mechanical keyboards. I now have a few more available: The keyboard is a drop-in replacement, already includes all of the required 3D printed parts all you need is a screwdriver (and your Atari 800 keycaps). I'm asking $65 (USD) + shipping (from Cleveland). I put together some installation instructions (although installation is fairly straight forward) and there's some photos in that PDF if you want to check it out. After my previous posting 3 people PM'd me about this and two have purchased, one said he wanted one but so far has not yet responded from my email. So I have 2 available for sure and possibly another 3rd if that person doesn't respond in a few days.
  2. Hi !! For Sale - nearly 60 unique titles for Atari 400/800/XL/XE 8bits. Please PM me with any titles you would like a price on. All my Atari carts are tested and working. Very common carts as low as $8 others $10 and $15. More sought after carts $20 and up. 10% discount if you buy 10 or more. Cheap shipping to U.S. lower 48. I use a combination of the loose cart prices on PriceCharting.com and the average sold prices on eBay (adjusted down since no eBay fees). thanks for looking -dan Note1: upper right is a more rare STAR RAIDER label variant with the more common ‘RAIDERS’ label next to it. Note2: MicroMaestro is the only C64 cart I have. All others are for the Atari 400/800/XL/XE
  3. Current A8PicoGram status (2023-12-12) I have 10+ of both white and black PCBs, I have envelopes, and I have a little bit of free time. Let’s get these boards out the door and on their way to you! Hello, I am starting an A8PicoGram service. I will send you two (2) bare “OG” electrotrains A8PicoCart PCBs, anywhere in the world, shipped direct from California, for one single price. What is an “A8PicoCart”? The A8PicoCart uses a clone of the Raspberry Pi Pico board to “listen” to the electrical signals on an 8-bit Atari computer’s cartridge slot, then emulate the electrical signals of a “real” ROM cartridge. To your Atari 8-bit computer, it won’t know the difference between an A8PicoCart and a real cartridge. You can find out more about the A8PicoCart in the thread here on AtariAge: Currently, the A8PicoGram service will be offering the “electrotrains” variant of the A8PicoCart. You can find the user manual for the A8PicoCart here: https://github.com/robinhedwards/A8PicoCart/blob/main/A8PicoCart%20Manual.pdf About the PCBs… I have the “electrotrains” A8PicoCart PCB’s in white or black, with a HASL lead-free finish, and with a 45° bevel on the insertion edge of the board. If you decide to order an A8PicoGram, you can choose one of: Two white PCBs Two black PCBs Or you can be extra daring and/or fashionable, and get one white and one black PCB. Here's a picture of the 45° bevel compared to the 90° edges. Shipping I will be using USPS Domestic (USA) or International First Class mail for shipping, which is untracked. Let me say this again: I will be using USPS Domestic (USA) or International First Class mail for shipping, which is untracked. Getting tracking numbers would in most cases raise the cost of shipping between 5 and 10 times, and I’d have to start thinking about customs forms and such. It kind of defeats the purpose of distributing such a low-cost project in my opinion. The PCBs will be wrapped inside of a piece of paper with your address on it, in case the address on the outside of the envelope gets ripped off during processing/shipping. The paper-wrapped PCBs will then be inserted inside “photo mailers” (cardboard envelopes used for mailing photographs) and sent out. What I can do instead of tracking numbers is send you a picture of your envelope dropping into the mailbox, so you know about what time it will leave California on its way to you. If you want the picture, please ask for it, otherwise I won’t shoot one. How to order? Send me a private message (PM) here on AtariAge (https://forums.atariage.com/profile/30908-spicyjack/), and I’ll send you my PayPal address. I’m accepting PayPal only for now. When you send me the PM to order, let me know the following info: Whether you want 2 black PCBs, 2 white PCBs, or the fashionable 1 white/1 black pairing of PCBs Your name, and the address where I should ship the A8PicoGram to Your PayPal email, so I can connect AA people to emails in PayPal; you could also include your AA username in the “Notes” box in PayPal, that would help a lot If you are including extra money as a donation to “electrotrains”, and/or you want me to make your donation "anonymous", let me know that as well If you want me to send you a picture of your envelope being dropped into the mailbox, for “tracking” purposes; if you don’t mention it, I won’t take a picture When you send me the money via PayPal, make sure you check the box that says: "Send/Receive Money for Goods and Services" And send the money in “US dollars” (USD). I will ship from California on Wednesdays and Saturdays, excluding US holidays (Christmas, New Year’s Day, etc.), when the post office here is closed. If you PayPal me the money before noon California time (that would be 8pm UTC, we are 8 hours behind UTC) on Wednesday or Saturday, I'll ship the same day. Well, how much does all this cost? Here are the total prices in US dollars (USD) for sending 2 x A8PicoCart PCBs to you in a nice envelope, with all postage and handling included; If you live in… USA - $11 (estimated ship time: 2-8 days) Canada - $12 (estimated ship time: 1-2 weeks) Mexico - $14 (estimated ship time: 2-3 weeks) South America - $15 (estimated ship time: 2-4 weeks) Europe (EU Zone)/UK/Australia/New Zealand/Asia - $16 (estimated ship time: 2-4 weeks, depending on where you live and how close you are to a big city) If your country is not listed here, PM me and ask, so I can go find out and let you know. Most likely, it will end up being the $16 total price. For the curious, shipping weight is 2oz (55g I think), and the envelope size is 6.5" x 4.5" x 3/16" (16.5cm x 11.5cm x 4cm) Donations to electrotrains $2.00USD from every A8PicoGram will be donated to “electrotrains”, $1.00USD per board. I will add your AtariAge username to the donation, if you want, so he knows who it is from. I will also make “anonymous” donations if you want, it’s up to you. If you want to donate more $$$ to “electrotrains”, just let me know beforehand, so I know what to do with the extra money you will be sending. Those prices are kind of crazy! Yeah, so let’s break the costs down… The two PCBs, envelopes, tape and labels are about $6 total. $2 for donations for two PCBs, so that’s roughly $8USD just to get it ready to ship. The rest of the money is for postage and PayPal merchant fees, the cost of which depends on destination. I’m getting more or less about $1 per board (usually less), depending on which country I’m sending this to. It’s still too much Feel free to download and order your own PCBs, the Gerbers are up in the “OG” electrotrains A8PicoCart repo: https://github.com/robinhedwards/A8PicoCart You’ll see it gets expensive quickly for small amounts of boards. More about the A8PicoGram Service Everybody who orders an A8PicoGram will be shipped two (2) PCBs… even if you only want one. It’s FAR cheaper to ship two, and it allows for things like solder mistakes, spilled drinks, making new Atari friends, and so on and so forth. There is a limit of two (2) PCBs per order, so that everyone who wants a pair of PCBs has a chance to get them. If this “service” becomes really popular and I order more PCBs, I may go back and revisit this limit at a later date. Known A8PicoCart Variants The “electrotrains” variant of the A8PicoCart (https://github.com/robinhedwards/A8PicoCart) has the PCBs designed so that the USB-C connector on the Purple Pico clone is facing “down” when inserted, i.e. the USB-C port on the Purple Pico is facing the cartridge slot in your Atari. This is so you can’t plug in USB-C power with your Atari turned off and accidentally “back-power” your Atari, thereby letting out “magick smoke” and causing great sadness to be had. These are the simplest A8PicoCart boards to buy parts for and solder, you only need to find a Purple Pico Clone, some pin headers (usually included with the Purple Pico), and possibly the optional pushbutton switch. There’s also an optional 3D printed cartridge shell for the “electrotrains” OG PCB, see the GitHub repo above. There are older designs by “electrotrains” that have the USB-C port pointing to the side of the cart. These versions are not being offered by me at this time. There is now (as of December 2023) also the “mozzwald” variant of this PCB, which I am NOT currently offering, this version is still being developed (somewhat) and tested. If you want some of the “mozzwald” variant A8PicoCart PCBs, you will have to either order them yourself from a PCB fab house, or have patience and wait for someone to order a batch and sell them. I may sell the “mozzwald” variants of the A8PicoCart at a later date, but no promises. Also, the “mozzwald” variant will need more parts and more soldering, but it will be more flexible as far as hardware and software development on your Atari. The “mozzwald” variant PCBs and 3D printed cartridge shells can be found here: https://github.com/mozzwald/A8PicoCart Ordering the rest of the required parts I’m not currently selling anything but A8PicoCart PCBs, everything else you will need to source yourself. For Purple Pico clone boards, I’ve had good luck with this vendor on AliExpress: https://www.aliexpress.us/item/3256804090698520.html I’ve received Purple Picos from this vendor with the "faster" Winbond SPI flash chip, however, both of the known SPI flash chips that have been seen so far “in the wild” are supported in the current A8PicoCart firmware. Last time I ordered Purple Pico clones from AliExpress in August, it took about 2 weeks to take delivery from China to me here in California. If you want to save some wear on your Atari’s power switch, you can add the optional pushbutton switch to the A8PicoCart. You will need a “6x6mm thru-hole tactile momentary switch”. If you are going to 3D print a cartridge shell, then 9mm+ pushbutton height is suitable. But I don’t know how to solder… If you don’t know how to solder at all, you can buy cheap kits on FleaBay/Amazon/AliExpress that are sold for the purpose of helping you teach yourself how to solder. They are probably somewhat more “expendable” than your soon-to-be shiny new A8PicoCart. Search for “soldering practice kit” or “soldering practice board” if you are interested in this. A “cheap” soldering iron would also work for this project, but again, I would use it on the practice board first before trying it out on the A8PicoCart, so you can get a feel for how your new soldering iron works. The “electrotrains” version of the A8PicoCart is (in my opinion) an “okay” first soldering project, in that if you make a mistake soldering, you probably won’t be able to figure it out as easily as you could with a dedicated soldering practice kit. Don’t be afraid to try it however, and if you run into problems, post pictures of your soldering job on the A8PicoCart thread here on AA, and you’ll get help. Here’s a list of other suggested places where you could get help with soldering… Ask around at local computer clubs or user groups; I think all of the VCF’s usually run a soldering table. Ask around at local electronics clubs or at electronics supply stores Look for local computer/electronics groups on Meetup Ask around at community colleges or trade schools Ask on your local Craigslist, maybe in the “gigs” section Find a local makerfair and ask/look around for the soldering area, there will usually be one there There’s also probably a billion videos on all of the popular video services… this may be a case of “too much is not such a good thing after all”. I definitely trust anything Dave at EEVBlog posts, so you can start there (https://www.eevblog.com/) How can I trust you with my $$$? No tracking numbers, remember? Know that I’m not putting this all together to “make money”. However, I want to do it, because 1) I think it’s a great project that I want to support however I can, and 2) I feel it will help me connect to others in this community who feel the same way. If you have any questions about A8PicoGrams Ask them below, I'll do my best to answer. Ordering info again, just in case… Send me a PM here on AA (https://forums.atariage.com/profile/30908-spicyjack/). When you send me the PM to order, let me know the following info: Whether you want 2 black PCBs, 2 white PCBs, or the fashionable 1 white/1 black pairing of PCBs Your name, and the address where I should ship the A8PicoGram to Your PayPal email, so I can connect AA people to emails in PayPal; you could also include your AA username in the “Notes” box in PayPal, that would help a lot If you are including extra money as a donation to “electrotrains”, and/or you want me to make your donation "anonymous", let me know that as well If you want me to send you a picture of your envelope being dropped into the mailbox, for “tracking” purposes; if you don’t mention it, I won’t take a picture
  4. I'm trying to get back to writing for Atari 8 bit. However, using the emulator on my laptop seems to be a bit silly. In this day and age I should be able to just write code on my laptop and run it on simulator. It's possible to run Atari800MacX from CLI, to fire up a piece of code - or even run its generic - non macOS specific version (yay true opensource) atari800. But I don't know what workflow folks use for making software under such conditions. What compiler would you use? Are there scripts out there already? Please share. Windows users seem to be using VSCode and Altirra , but the latter is very much a monolithic piece of software that cannot be easily made cross platform. Not to mention it's not developed in the open, even tho its source code is available. So it's clearly not the right avenue to pursue. And no, I am not going back to using windows, thanksverymuch
  5. The following tutorial walks through the steps of building a simple program in assembler to be deployed to a cartridge for Atari 8 bit computer using the CA65 assembler. Source The newest and all historic version of the source code can be downloaded from SourceForge. Main source Complete source code: HelloWorld.s. Header The header of an contains the includes as well as the exports and imports. The main source for cartridges needs to export the cartstart and cartinit procedures. cartinit is called before the OS is initialised and should return with an RTS. cartstart is jumped to after the OS is initialised and either should not return or exit with jmp (DOSVEC). .FILEOPT compiler, "ca65 V2.19 - N/A" .FILEOPT author, "Martin Krischik «krischik@users.sourceforge.net»" .FILEOPT comment, "this Atari assembly CAR program will print the “hello world” message to the screen" .INCLUDE "atari.inc.s" .INCLUDE "OS.inc.s" .MACPACK atari .SETCPU "6502" .DEBUGINFO off .EXPORT cartstart, cartinit Read only data When using the CA65 you don't need to set absolute addresses for your data. You just specify which data your want to store and how long the data is. RODATA will be stored in the ROM itself. ;; ; Our message ; .SEGMENT "RODATA" Message: .BYTE "Hello World!",EOL .BYTE "(using a cartridge in assember)",EOL Message_Len = * - Message Read/Write data If you want to write to the data you use the DATA segment which will be place in ram staring at address $2000. ;; ; Text returned from keyboard ; .SEGMENT "DATA" Input: .RES 1 Input_Len = * - Input If you want to store data in the zero page you can use the ZEROPAGE segment. Program The actual program consist of a put string which write the text „Hello World!“ and a get string to wait for a key press. It ends with a jump to DOSVEC. Put_String and Get_String are macros explained later. ;; ; main procedure ; .SEGMENT "CODE" .ORG OS::LC_8K ;; ; the main method of a cartridges does not return. ; .proc cartstart: near Put_String Message,Message_Len Get_String Input,Input_Len jmp (DOSVEC) .endproc ;; ; cartridges have an init function which is called ; before the operating system is initialized. ; .proc cartinit: near RTS ; Continue with initialisation .endproc OS macro include Complete source code: OS.inc.s Put_String This is setting all the parameters for an PUTCHR operation using I/O block 0 which by default uses the "E:" editor device. .macro Put_String Text,Len LDX #CIO::Console ;Use IOCB 0 / Console LDA #PUTCHR ; Command Put Text Record STA ICCOM,X LDA #<(Text) ; Set low byte of message STA ICBAL,X LDA #>(Text) ; Set high byte of message STA ICBAH,X LDA #<(Len) ; Set low byte of message length STA ICBLL,X LDA #>(Len) ; Set high byte of message length STA ICBLH,X JSR CIOV ;Call cio .endmacro Get_String This is setting all the parameters for an `GETCHR` operation using I/O block 0. .macro Get_String Buffer,Len LDX #CIO::Console ;Use IOCB 0 / Console LDA #GETCHR ; Command Get Text Record STA ICCOM,X LDA #<(Buffer) ; Set low byte of buffer STA ICBAL,X LDA #>(Buffer) ; Set high byte of buffer STA ICBAH,X LDA #<(Len) ; Set low byte of buffer length STA ICBLL,X LDA #>(Len) ; Set high byte of buffer length STA ICBLH,X JSR CIOV ;Call cio .endmacro Cartridge Header Complete source code: CAR_Header.s: The cartridge header are a few bytes at the end of the cartridge. This file tells the linker what to put into the header. The header is exported as __CART_HEADER__ so the linker know that this is indeed the cartridge header. .EXPORT __CART_HEADER__: absolute = 1 .IMPORT __CARTSIZE__, __CARTFLAGS__, cartinit, cartstart ;; ; set init and main run addresses ; .SEGMENT "CARTHDR" .ORG CARTCS ; cartridge start address .WORD cartstart .ORG CART ; cartridge present indicator .BYTE $00 .ORG CARTFG .BYTE <(__CARTFLAGS__) ; Init and start cartridge, no disk, no diagnostic. .ORG CARTAD ; cartridge initialise vector .WORD cartinit .assert (__CARTSIZE__ = $2000 || __CARTSIZE__ = $4000), error, "Cartridge size must either be $2000 or $4000" Makefile Complete source code: Makefile Variables A few variables describing the current project. Package_Name := Hello_World App_Name := HELLO_A Exe_File := target/$(App_Name).CAR Object_Files := target/obj/HelloWorld.o target/obj/CAR_Header.o Map_File := target/$(App_Name).MAP Include_Dir := ../../Library Assemble The assemble command needs are passed the following options: The platform you assemble for: --target atari Where include files are located: --include-dir $(Include_Dir) Creating a listing of actual code is always helpful: --listing $(basename $(@)).lst The current output file -o $(@) And the first input file $(<) target/obj/%.o: src/main/asm/%.s ca65 \ --target atari \ --include-dir $(Include_Dir) \ --listing $(basename $(@)).lst \ -o $(@) \ $(<) Link The link command needs are passed the following options: The size of the cartridge, 8k in our case: -D__CARTSIZE__=0x2000 The cartridge flags: -D__CARTFLAGS__=0x4 The platform you assemble with indication that we want a cartridge: -C atari-cart.cfg Creating a memory mapp file of linked code is always helpful: --mapfile ${Map_File} The current output file -o $(@) All the input file $(+) $(Exe_File): ${Object_Files} ld65 \ -D__CARTSIZE__=0x2000 \ -D__CARTFLAGS__=0x4 \ -C atari-cart.cfg \ --mapfile ${Map_File} \ -o $(@) \ $(+) Run on Emulator For testing and debugging the use of an emulator like the Atari800 is recommended. Deploying is much faster and can be automated inside the makefile so a simple `make run` will start the application. Note that you need to adjust the directory and file names to your system. Atari800_System := /opt/local/share/atari800 Atari800_User := "$(HOME)/Library/Application Support/Atari800" Atari800_Exe := "/usr/local/bin/atari800" Atari800_Window := -video-accel -pal -win-height 1120 -win-width 1680 Atari800_Cart = -cart-type 1 -cart "$(Exe_File)" Atari800_Option = -autosave-config -320xe -nobasic -config "$(CURDIR)/target/$(App_Name).cfg" -xlxe_rom "$(Atari800_System)/ATARIXL.ROM" run: $(Exe_File) $(Atari800_Exe) \ $(Atari800_Cart) \ $(Atari800_Option) \ $(Atari800_Window) The Atari800 emulator also has a system monitor with single step debugger and disassembler included which makes debugging that much easier. Run on device To run the application on a real Atari a hardware cartridge is needed. The best option is a modern cartridge like Side3 which uses SD cards and flash memory as ROM storage. A Side3 cost a little more then $€£100. A classic cartridge using EEPROMs will also work but is more work to setup and only slightly cheaper. For the Side3 all you need to do is to copy the CAR file onto the SD card. This operation which can be automated using make. Side3_Deploy := /Volumes/SIDE3 side3: $(Exe_File) mkdir -p "${Side3_Deploy}/${Package_Name}" cp "$(<)" "${Side3_Deploy}/${Package_Name}"
  6. I am giving serious thought to a good-old swap/sale meet based in or near Charlotte, NC and wanted to gauge interest. For starters I am thinking of a parking lot (with permission of course) in or near Charlotte right off one of the major highways (I-85 or I-77). I'm thinking a Saturday, 11am to 2pm, rain or shine. Bring what you want to swap or sell. Come to buy/swap/sell. Unless the parking lot costs something I would try to make the event free. I have a ton of A8 and a few ST items to sell, hardware, carts, books, magazines, etc. I'm open to any/all ideas and constructive comments. If/when this takes-off we can invite our other retro-friends (non-Atari folks) to bolster the audience. Maybe reoccurring twice a year.
  7. Hi - (12/18/2022 Replaced with updated pictures) I have a number of Atari 8bit and a few Atari ST books that I have duplicates of. Please send me a PM if you see something you want. My prices are the best around. Many books are $10 or less with a few $15 or higher. Thanks for looking!! A few Atari ST books. Not pictured but I have the Atari Logo books available too. Not pictured however I have a nice photocopy of De Re Atari in a 3-Ring binder. Also not pictured but I have a very nice copy of of the original BASIC Reference Manual that came with the 400/800.
  8. [Updated 7/31/2022] Hi - Please PM me if you are interested in either or both of these 2 programming language kits. The carts work and the documents are in great shape (no odors or signs of water damage, no tears). Consider the cost, time and shipping costs it would take to collect all of these items on their own. Please PM me if interested. Thanks!! 1) Atari LOGO (a fair box, all contents are in great shape) 2) Atari PILOT (Note: box no longer available otherwise the other contents are in great shape)
  9. Hi Does anyone have intimate knowedge regarding the cps supersalt original test fixture current measurement? I understand this is calibrated so that a good working atari 800 (no cartridges and no ram) will give 2.50v at the ADC inputs. Does anyone know what is the conversion factor current (or watts) per volt on adc input? Thx Leor
  10. I am thinking of selling this New In Box factory sealed SPY vs SPY Volumes I & II New, unopened but damaged box (minor crush damage with bulges on the bottom and left sides but otherwise looks in great condition). I am trying to determine what this is worth. Please PM me with ideas of worth and/or offers. Thanks
  11. Hi, WTB Atari ANALOG Magazine Issue #7 Thanks!!
  12. Hello - I am trying to get my old BBS running again on my Side 3 cart. I have BBS Express! Pro v1.4b, but as far as I can get it using SpartaDOS 4.49g on the Side 3 cart is the loading screen where it claims it's loading the sysdata.dat file. The clock is frozen at this point too, but pressing reset brings me back to the DOS prompt. I can get it to work by booting it with SpartDOS 3.2, but then I don't have the Side 3 HDD partition. I'm using a 130XE with 320KB, with an 850 for the COM port. Does anybody have any ideas on what I can try do to make it work?
  13. SOLD but I have others. PM me for details. I have an Atari 800 for sale 48K. Really good condition. Looks and works great. I’m asking $250 + shipping within the U.S. (which is generally $65). I gave it a nice bath inside and out and lubricated the cartridge door otherwise it was in great condition. I have been using it a lot and have done all testing I know how to do. No discoloration, no cracks, no chips, no major scratches. Keyboard is in great shape, all keys work, no keys sticking or loose. I will include a power supply and BASIC cartridge. We can also talk about other items I have for sale including: 100+ cartridges, books, manuals, joysticks, great working (restored) game paddles and many other items as well. Note: I have sold several 800s in the past few years. I know how to pack them well protected and have never had an issue with breakage on the receiving end.
  14. For Sale: I have multiple good, working 1010 tape drives and 1050 disk drives for the Atari 8bits. All come with good working SIO cables and power supplies. $45 for 1010s and $85 for 1050s + you pay actual shipping (to U.S. lower 48 only). Please PM me if interested. I would be willing to add some 'best off' diskettes full of auto-boot/auto-menu games for $4 dollars per diskette. I also have a few cassette games/programs for sale including all of the 'Learn a language' series: French, Spanish, Italian and German. You have not lived until you make your kids (or grand kids) sit through a cassette load of a game on your 8bit!!! It's a bit of history everyone should experience!! The pictures are of one of the 1010s and 1050s. When you PM me I will send you specific pictures of the exact device you will get. I test all these prior to shipping. With the 1050s I open them, clean out the dust, clean the read/write heads with 99.9% Isopropyl Alcohol, clean and lubricate the rails for smooth operation. I make sure I can boot DOS from the drive, read/write and format a diskette. I pack them safely. With the 1010s if they are working I don't touch them other than cleaning the outsides a bit including cleaning the tape heads. If they are not working, I replace some or all of the belts to get them working. If you want an original 1050 box (in poor shape) and original foam packing, let me know. I have at least 3 sets. Same for 1010s. I have several original boxes (poor shape) with original foam packing. Thanks for looking!! -dan
  15. (Update June 8, 2021) Atari 8bit carts for sale. You won't find better prices!! See the pictures and asking prices. Make an offer. Thanks for looking!! Buy one or buy multiple to save on shipping. Buyer pays shipping. I can ship up to 6 carts to US lower 48 states for $9 USPS. Other shipping options for fewer or more carts to be determined. $8 Atariwriter $6 BASIC (3 available, $6 each) $8 Linking Logic (red cart) $8 Basketball $15 Eastern Front 1941 (2 available, $15 each) $8 Logic Levels (blue cart with missing label) $10 Music Composer (X2 $10 each) $10 QIX $6 Delta Drawing $12 Q*bert $10 Popeye $13 PILOT $10 Asteroids $39 Educational System (includes 'Talk & Teach Cassette Courseware Catalog) (Note: I may have 2 cassette courses available for this cart. We can negotiate the price for those if you are interested) $19 K-Razy Shoot-Out $19 Telelink I $15 Congo Bongo $34 Donkey Kong Junior (rare, silver label, see single/detailed picture below) is the more rare label type variant with first two words on line one. Most have each word on a separate line. $7 Football (silver label, two for sale, $7 each) $20 Atari Basic (rare silver label) $15 Joust (silver label) $15 Millipede (silver label, damaged label, includes box, image below) $11 Atariwriter (silver label) $15 Atariartist (silver label) $15 Centipede (silver label) $20 Ms. Pac-Man (silver label) $12 Flight Simulator II (XE label) $10 Bug Hunt (XE label) This is the more rare label type variant with first two words on line one. Most have each word on a separate line. $15 Millipede (silver label, damaged label, includes box, image below) Courseware 'Catalog' comes with the Educational System Cartridge
  16. Looking for an good Atari XEGS case only and the special keys (the big colored round keys like Start, Option, Reset, etc.) Here's a picture of what I need: 1) the 5 buttons, 2) the top case
  17. I have several manuals and books for sales. Please PM me if interested and we can 'talk price'. Thanks!!
  18. This is (again :)) Dracon from TAQUART Group. I have the honor to present another interview with a person known (this time) for his excellent games on Atari XL/XE. At the time of the interview he is currently 30 years old and... it's English programmer Ivan Mackintosh, to whom we owe such hits as CRUMBLE`s CRISIS or REBOUND (giving only a few of the collection). Despite the passage of time, however, I decided to publish it, with the consent of the Ivan himself... This interview was based on a series of our emails from 1999 year and was firstly published at Polish website Atari.Area. D = Dracon I = Ivan Mackintosh D - Hello, at first I must say that you were a really great Atari 8-bit programmer. I remember you from such great games as BLACK LAMP or CAVERNIA (was it your latter game on Atari ?). I - Hi. I am glad that you like my games. CAVERNIA was not my last game, because I wrote one more for Atari, which has never been released - "TUBE BADDIES". It's a two-player game where you have to shoot down the monsters and stick holes in the pipes so that no new monsters appear. It was another game made with Richard Munns - so, as usual, there is great music and graphics. My first game written in assembler 6502 was REBOUND. Previous games (Crumble`s Crisis and continuation - Space Lobsters which is only good for graphics - no playability) were written in compiled Basic. This is probably the reason why they are so slow. D - The English magazine NEW ATARI USER once published a review of your game TAGALON. I also read there that there was a big break between writing and publishing this game... Is it true ? I - I think so, as I've never seen it in the sold version or even the cover ! D - So it seems that you didn't make much money writing games for Atari... Am I right ? I - I had a promised fee of 1500 English pounds (9500 PLN ?) for Black Lamp and 2000 English pounds (13000 PLN ?) for Tube Baddies game. Since they were never properly spent, we didn't get that fee. These two games were also the biggest earner. So in fact, when all the money was divided between Richard and me, we didn't have that much for 5-6 years of Atari XL programming. Certainly not enough to do it as a full-time job. D - Where did you get the inspiration your games from ? I - TAGALON was similar to SABRE WULF (from ZX SPECTRUM) for 2 players. TUBE BADDIES was inspired by another spectrum game - COOKIE. We were asked by Atari company to create BLACK LAMP. REBOUND was an attempt to write a sports game. And the other games just "happened" (without direct inspiration). D - Have you programmed games on a "clean" Atari or with the help of e.g. Atari ST (I'm asking in the sense of creating games on an 8-bit computer)? I - The first two games (CRUMBLES CRISIS and SPACE LOBSTERS) were written in Atari Basic and then compiled. It took two 1050 stations to speed up the compilation to about half an hour. I used a software assembler (Synapse Synassembler) to do the REBOUND. The rest of the games were programmed using my cartridge with MAC-65 assembler. All games were encoded on my faithful 800XL. D - And how did it look like to create e.g. music ? I - Richard used a synthesizer to work out the melody. Once he composed it, he manually translated the notes into values in the Basic's DATA command. When it was done, I converted his music player into an assembler and run it on VBI interrupts. D - Can you tell what is happening now with other famous people from Atari XL, like programmer Ian Copeland or musician Adam Gilmore ? I - Unfortunately I can't help it - I never talked to these people. D - Do you know that there are still people in Poland who write amazing programs, especially demos ? I - About three years ago (1996) I was in contact with one of the guys who made JOYRIDEcurrently doing demo. It was the last time my Atari 1050 drive was still working ! D - Well, what is your opinion about the so-called demo programs ? Is there any sense to write such programs instead of good games ? I - I think that some demos coming from Poland are excellent. It's just a shame that all this didn't happen 10 years before the Atari scene died. Anyway, as I see it, in the UK the 8-bit Atari scene is now extinct. D - Can you tell us what Richard Munns and HARLEQUIN (who has released the PLASTRON game, for example) are currently doing? I - Richard is messing up with PC computers, although he is not doing it professionally. I don't know what is happening with HARLEQUIN. Richard had contacts there when he was making music for it. As far as I can remember, he was cheated by HARLEQUIN because they did not pay him for his work. Richard didn't hear about HARLEQUIN later - maybe the company went bankrupt. D - Where do you work now ? I - I am a professional programmer (more precisely: "senior software engineer"), writing C++/COM applications for Reuters. D - Do you know if NEW ATARI USER magazine still exists ? I heard that it is (was?) available only for subscription... I - About 2 years ago (i.e. in 1997) I saw a copy of it on a computer show. It was A5 format. Really not much bigger than some leaflet. I don't think it's in print anymore. D - Do you sometimes turn on your 800XL (or emulate on PC) nowadays? I - None of that. My hobby nowadays is rather arcade machines. However, I still have 3 Atari computers (400, 800XL, 130XE) at home. D - So say something more about it. I - Currently I am more interested in games and arcade emulators. I have one slot machine and a NeoGeo console with 5 cartridges. I've never been to Poland, so I don't know anything about your resorts, but those in England usually have a lot of entertainment gaming machines, full of big "cabinets", containing a monitor, joystick, special table, etc. This is the kind of machine I have in my private room. D - You mentioned that SPACE LOBSTERS is only good for graphics. Yes, that's right, but why is it so difficult ? Why didn't you put any codes in your games (like Frank Cohen or Chris Murray) ? I - You mean, you haven't found any cheats yet ! There are none in CRUMBLES CRISIS nor in LOBSTERS SPACE. However, in CRUMBLES CRISIS you can rename the files so that you can play faster in the later stages of the game. In BLACK LAMP, as far as I remember, you can type "forest" and you will get infinite life. In CAVERNIA, type "tamsin" (my wife's name) to go to level 16 and "stevie nicks" (she's Richard's favorite pop artist) to move forward 1 level. It seems to me that this last code also works in TUBE BADDIES! D - Besides, I'm curious what happens when a player completes SPACE LOBSTERS or CRUMBLE CRISIS - is there any "final sequence" ? I - I don't remember what it is like in CRUMBLES... but there is nothing in SPACE LOBSTERS - we thought that the game is so bad that we don't have to do something like that, as nobody will get that far. So the game starts again, but it's more difficult. I think you have to collect more codes or something like that. Richard used to play it to get this far! D - In general - do you remember coding on Atari and you still have this ability ? I - I have Atari so I still remember those times. I think I could still code on it. It would be quite slow as I only remember what it can do, not how to do it. So I would have to take a good look at the book "Mapping the Atari". I would even like to program the Atari again, but I just don't have time. D - What's your favorite Atari game ? Mine is BLACK LAMP and DRACONUS. Both have a unique fantasy atmosphere and I am still impressed by the craftmaship in them. Appropriate, refined graphics, music and the rest - I think that these games take the maximum out of XL ! I - You've probably noticed from several of our games (Rebound, Tagalon, Tube Baddies) that we really like games for 2 players. One of our favorite games of all time was M.U.L.E. We also played a lot in International Karate, Drop Zone (we liked Archer McLean's games) and the games from Lucasfilm were also outstanding (Ballblazer, Rescue on Fractulas, etc.). D - And which games were favorites on other 8-bit computers? I - Our (my and Richard's) favourite games are arcade adventures. We grew up on ZX Spectrum games such as ATIC ATAC, SABRE WULF, ALIEN 8, etc. D - What is your opinion on your various "rewritten" (patched) games? I mean your games with trainers, intros, etc. ? I - After seeing it, I am generally flattered by the fact that people considered these games worth modifying ! D - In that case, what about such a case - a "transfer" of the CAVERNIA's hero in another game named DEIMOS? Is that OK? I - I really enjoyed playing DEIMOS. It reminded me very much of the kind of game that Richard and I would write together. As for the observations, it was a shame that the whole scenery was in gray tones and the colors of the hero were strange. I was tempted to make a modified version with other colors, but I noticed that the image with the game is compressed. I would need to have it unpacked on disk for modification. Although to tell you the truth, I don't have any free time for this. D - What made you stop writing games on XL/XE ? Haven't you thought about releasing e.g. TUBE BADDIES in Poland (here was a big market for this computer in mid 90's), Germany or somewhere else ? I - I went to the University and because of that I didn't have much free time, besides, companies in the UK were offering less and less money for games. I didn't realize there was a market outside my country and I didn't speak other languages either. D - Have you seen some games in which Richard Munns was involved (Plastron, Zero War)? How did you like them ? I - I saw Plastron during the creation, as Andy Dickinson was a friend of mine who lived in the neighboring city. However, I did not like his games very much. He also created the game COUNTDOWN. Nevertheless, the graphics and music in Plastron were good. D - Why was there no music or any ending in CAVERNIA ? Not enough memory (anyway, the hero's animation was great!) ? I - We didn't get a lot of money for the game - there was no incentive to make the game more beautiful. D - Going back to the emulation. Have you seen any Atari emulator on PC ? I - To be honest, I haven't touched any Atari stuff in a few years. I used an XL-it emulator by Markus Geitzen but about 3 or 4 years ago. This emulator was really good except for some problems with player/battle graphics (PMG) and the inability to overlay 2 players to get a third color on the bits I applied. This unfortunately meant that Richard's sprites didn't look so great. Now, however, there is a significant change - thank you very much for sending the Atari800Win emulator! It is excellent, so much better than the XL-it I had. It is more or less perfect ! I was so impressed that now I can even get rid of my real Atari. I was playing my games really well. D - Why did you choose Atari instead of C-64 (for creating games) ? I - We (me and Richard) did not choose, it just happened. We both had Atari for a few years before I started programming. It's a real shame that the C-64 came on the market (at least in the UK) more than Atari, as Atari was great for programming. I suppose if we were creating for the C-64, we could make more money. D - How long did it take you to create Black Lamp game ? The result was amazing and the game is just wonderful ! I also played Black Lamp on Amiga, but it was much worse version. I - Atari told us that they want the same Black Lamp as the Atari ST version. But when we started asking for game maps and other details, they couldn't provide that and then they let us encode what we wanted, if that was similar. I don't remember exactly, but I think it took 9 months to write (remember that it was all done on weekends and free evenings). Atari wanted to see how far we were every 2 months, so they could change things if they weren't satisfied with something. D - It's a shame there aren't any more games as well done as yours and Ian Copeland's. Maybe the 8-bit period was just one stage in creating games, a kind of training... Nowadays it is easier to use the advantages of the machine (good graphics cards) and make nice games (almost unoptimized algorithms and games require more and more CPU power). What do you think about it? I - Nobody cares anymore. There aren't many games that pull everything out of a machine now. TURISMO GAME on PSX was the last game I was really impressed with. It seems that many developers think that just nice graphics will make the game a hit. I completely disagree with that. I believe that gameplay is the most important thing. I can support it with the fact that I bought an arcade slot machine with a 1982 Mr.Do! game. It's a great game. D - You are right that certainly playability (inherent in the idea) is the most important thing in any game. So what do you say about the super hits from the 8-bit games (Blinky`s Scary School, World Soccer, Black Lamp, etc.), which were also released in 16-bit versions? They were certainly not appreciated as popular and good games, even though the idea was the same and the graphics were much better so what about this sad fact ? I - It seems to me that when people get new machines, they want newgames that use the power of the machine rather than some old games that just improved the graphics. Well, in the world of emulation it doesn't matter much now. Can you get Gameboy Color in Poland (small console) ? As I noticed, the DROPZONE game is soon to be released on it ! D - It's supposed to be available, but I don't know if in large quantities. Thanks for the interview ! I - No problem. At the end of this interview I'd add, that Ivan Mackintosh after stopping creating games on Atari also released some small PC utilities, which were related to XL emulation. These were quite a few programmers that helped to handle Atari floppy disk images: IMAGEMAN and ATARI DISK IMAGE MANAGER. Besides, one more interesting thing - at this address you can find a couple of small Ivan's games for NEOGEO Pocket! Polish version available here.
  19. Time to pass on my Atari collection. Have to move to smaller apartment. (sigh) Make me a decent offer and it's yours. Lot only, no individual items. Some work, but most need love, attention and recapping. These are very old machines. Pickup only Phoenix Thanks Items can be seen here:
  20. Just wondering - the technology used for Adventure was simple enough that just about any 8-bit home computer or newer should be capable of emulating it. I'm wondering if anyone has done it in BASIC (maybe compiled, or with some minor ML routines, or using some BASIC expansion library, for more speed etc.) ? It would be cool to have such a code base to work with, making it easy to modify and create custom adventures...
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