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Blogs

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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • My Ideas/Rants
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
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  • HLO projects
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Found 6 results

  1. I can't seem to connect to a BBS using Atari800MacX 5.0.1 on MacOS 10.14.3, though I think I have everything configured right. Atari800MacX Settings: R: patch enabled R: path port 8888 (incoming, so doesn't matter I think) Load 850 handler via outrun.sys (not sure if this step required) Run terminal software Issue ATDI site.address port (ATDI per the Atari800MacX instructions - ATDT doesn't work either) but I'm getting nothing back What am I doing wrong? Thanx
  2. I got Touch Bar buttons for Atari800MacX using BetterTouchTool 3.401! Latest version is rewritten to allow Fn keys, but still requires some tricks to get it to work. I'll post up screen shots of configs or preferable the configuration/prefs itself (if I can locate the proper save location). Here it is. I incorporated the 800 keys, the Help key from the XL, a CLR key, and Inverse key.
  3. Before I start with the breakthrough, I deeply want to thank 3 big users of the community: Bill Lange, Mark L. Simonson and Prof. Mark Grebe. Today, we have a game changer for all and easy to use. It all started when Bill send me a printout with all special fonts from our beloved Atari. At this time, it was a little complicated, at least for me. Meanwhile, in over years, I even did not manage to upload this to the Wiki. Shame on me. ? Besides this, Mark L. Simonson developed the Atari Font for modern computers: https://atariwiki.org/wiki/Wiki.jsp?page=Atari True Type Font for PC and Mac No general assembly of ABBUC without his font, you know, we couldn't read anything... He further developed the font with the German special letters, too. WOW, like flashdance, what a feeling. ? Combined with these both, I asked Prof. Grebe, whether they may be a chance to insert this into a printout for our beloved Mac emulator? Guess what? He did it! Ladies and Gentlemen, we now have the chance to preserve the source codes 1:1 with all special Atari characters!!! :-))) That is so incredible! :-))) Therefore from all five continents: all soooooo much!!!!! :-))) So, how is this done? First, please download the new Atari800MacX 5.2.0 Alpha 1.app: Atari800MacX 5.2.0 Alpha 1.app.zip It is now in Alpha 1 status, but working fine yet and doing it's job for source code preservation. Please see the results below. When the program is up, choose: from the control panel. Once done, load in any source code you want to print out. I have taken for example SCRAM. First, I loaded in the LOADER program from BASIC: LOAD"D:SC*.* Then I typed in the command: LIST"P:". After a short wait, I choose the button: "Preview" form the control panel and the emulator switched to: Here, please press the marked button with the red arrow. You can save the result into a pdf file. ? Doing the same again with the main program in the largest version available results in: Scram 24K Source Code.pdf So, you can see, time to: One last beg from me, please don't contact Prof. Grebe, he is working very hard on the release version. I am sure, we can find the answers here in the forum. May you all have a great sunday and the force with you, always. ? Scram 24K-Version (english) (Basic).atr
  4. So I'm playing around with some APAC conversion, and I'm having some issue with getting the correct colours when running on Altirra. I know the precise colouration of the emulator isn't a goal, but my results are wildly different from what I expected... Here's an image showing what I mean. The left image is the input PPM (portable pixmap) file as mapped to the Atari's NTSC colour table, the middle image is the resulting APAC BGP file, as rendered by Atari800MacX and the BugBiter240i Pic viewer v3.0. The third image is the same image, run within the same pic viewer, as viewed in Altirra 2.9. PS: click on the thumbnail to see the image, there's no banding in the real middle image. Now both of these are set to NTSC with XL/XE artifacting. Atari800MacX is set to 'smooth' scale mode and Altirra has 'Frame Blending' set on. I know Phaeron has said that you have to tune the colours for your own monitor, but do they really start this much off ? Or is something else going on here ? I know there's a version-3 of Altirra out, but 2.9 is the latest one I know of that's been configured to "just work" out of the box on a Mac. I know nothing about windows machines (I can count the number of times I've used one on one hand) or configuring Wine, so I'm using what someone else has made available. The code to do the convert is available at my GitHub account - if you have a Mac with Xcode, it ought to compile straight off. Any ideas ? Cheers Simon
  5. Hello everyone, I have a question regarding Atari800MacX emulator. There are games like Draconus and Blinky's Scary School that just work when changed the configuration to 130XE; but seems it's no use with others like Dropzone and Alleycat. Any idea on what to do in order to have all (or most) games working in this program? Regards, - Y -
  6. I'm trying to make a small addition to Atari800MacX. I've added 3 keys to the function key window (Help, Inverse, and Clear). I have all the code in place, but I can't build the project. Xcode keeps telling me "The run destination My Mac is not valid for running the scheme 'Atari800MacX'". I've searched the internet a bit, and tried a few things, but no luck. I have no idea how to fix it. Any ideas?
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