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Found 10 results

  1. Can the AtariVox/AtariVox+ and SaveKey be plugged into the first controller port or is it only supported on the 2nd controller port? Also can 2 AtariVox/AtariVox+'s and/or SaveKey's be used at the same time?
  2. I'm about to ship out the AtariVoxes I built for the 25th anniversary 7800 project.The problems we were having with the PIC turned out to be firmware-related. So after we got the firmware resolved, I went back and fixed all of the boards that seemed not to work by soldering on the 10-pin headers and reprogramming the PICs with the good firmware. Since then I haven't looked back. I now have, oh, about 75 AtariVox+ boards built, and another 60 in progress. I have enough parts on hand to probably build probably about 100 more at least, except for the Speakjet. Speakjet supplies have dried out through normal channels and I'm going directly to the source now.Pricing has been established and Albert should be starting a label contest soon but I don't want to steal his thunder. So stay tuned.
  3. mos6507

    Youtube Demos

    We're making some progress now.
  4. Finally got also an AtariVox+ for my 2600 and quite happy with that. If you have not seen that device in action, here is a little video I made: http://youtu.be/4UXBZEg3q_Y
  5. After about a month and a half of frustration and fun, I have three game releases for the Atari 2600. I hope that you enjoy them. If you would like to see any of these games on cart, please let me know! Heartbreak Download NTSC - PAL60 - PAL50 Special: Support for the Atari Driving Controller and high score saving via AtariVox or SaveKey About There is no better than adversity. Every defeat, every heartbreak, every loss, contains its own seed, its own lesson on how to improve your performance the next time. - Malcom X Heartbreak is an colorful original arcade-style game inspired by Breakout. The game was designed and prototyped for the 2013 Global Game Jam competition and won Best Game Mechanics and Player's Choice awards in the local chapter. Thanks to Omegamatrix for developing a kernel for Heartbreak and to ACrystal2011 and StaticHamster for testing! Extra thanks to the AtariAge.com homebrew community for all the help in getting things to work! How to Play Use right/left or clockwise/counter-clockwise on the Atari Driving Controller to rotate the blocks clockwise and counter-clockwise, respectively. Lives Each game mode has 9 lives before heartbreak (loss), with 3 hits per each of the 3 heart sizes. All heart sizes are restored at the beginning of a level. Scoring Red and Blue game modes give points for each broken block and bonus points for the heart size (600 for large, 400 for medium, 200 for small). Yellow and Green games give points only for cumulative ball bounces, so try to keep that ball moving! Game Modes On the title screen, choose left/right, select, or rotate clockwise/counter clockwise on the driving controller to select the desired game mode. Red Fire when the heart is pulsing the desired color. Match primary colors to a block of the same color or a block that contains the primary color until all blocks are broken. White blocks will give a heart size back. Avoid hitting blocks that are black at the start of the level. Yellow Fire when the heart is pulsing the desired color. Press fire at any time to change the ball's color to the current color of the heart. Keep the ball bouncing by matching primary colors to a block of the same color or a block that contains the primary color until all blocks are broken. White blocks will give a heart size back. Avoid hitting blocks that are black at the start of the level. Blue Fire when the heart is pulsing the desired color. Match primary colors to a block that does not already contain the current color until all blocks are white. Avoid matching colors to blocks that already contain the currently-selected color. Green Fire when the heart is pulsing the desired color. Press fire at any time to change the ball's color to the current color of the heart. Keep the ball bouncing by matching primary colors to blocks that do not already contain the current color until all blocks are white. Avoid matching colors to blocks that already contain the currently-selected color. The Way Colors Work Tip: Remember your finger paints: Red + Yellow = Orange Yellow + Blue = Green Red + Blue = Purple All Colors = White No Colors = Black Special Functions Switching Controllers To switch between a standard joystick controller and an Atari Driving Controller, simply plug in the desired controller at any time. It will be detected automatically. Increased Difficulty For a greater challenge, set the left difficulty switch to A (Pro). The ball will speed up over time. Saving High Scores If a valid AtariVox or SaveKey is detected in the second controller port, the current highest score will be displayed on the title screen when the game is turned on. High scores are automatically saved on the title screen when the player loses or toggles reset to return to the title screen. Erasing High Scores To clear the high score, hit fire while holding select when in one of the four game modes. The current score will be saved as the new high score the next time the player returns to the title screen. Muting the Heartbeat If you prefer not to hear the heartbeat while in game, toggle the Color/B&W switch to B&W. Fix-It Felix Sr. Download NTSC - PAL60 - PAL50 About Before the Magical Hammer was passed on to Fix-It Felix Jr., his father had to keep things in order. Fix-it Felix Sr. is a parody remake of the game Fix-It Felix Jr. featured in the Disney film Wreck-It Ralph. Fix-It Felix Sr. is a simple, colorful, and fun arcade game. Thanks to ACrystal2011 and StaticHamster for testing. How to Play Avoid ducks and falling bricks while fixing broken windows by hitting the fire trigger. Broken windows in the row Felix, Sr. is standing in are indicated by blank spaces in the indicator at the bottom-left of the screen. If the window Felix Sr. is in front of is broken, the indicator will be red. If it is green, the current window is in good condition. Lives are shown with the indicator at the bottom right of the screen. Keep an eye open for the pies that get set out on window sills--they give you an extra life! You gain points for each window repaired, eating pies, and completing a stage by fixing all broken windows. Special Functions Pausing the Game To pause the game, toggle the Color/B&W switch to B&W. Joy Ride Download NTSC - PAL60 - PAL50 About The sun is setting behind the city across sapphire-blue waters. What better time to go for a joy ride to enjoy such a beautiful evening? Only one problem--you seem to have taken the slow road. Joy Ride is a fast-paced avoidance game inspired by Gate Racer by Atarius Maximus. Thanks to StaticHamster for testing. How to Play Use up/down/left/right to avoid hitting cars for as long as possible. Collect power-up pellets (up to 3) and hit fire trigger to clear the road of traffic for a while. Watch out for the slow lanes! Special Functions Pausing the Game To pause the game, toggle the Color/B&W switch to B&W. heartbreak_final_NTSC.bin heartbreak_final_PAL60.bas.bin heartbreak_final_PAL50.bas.bin fixit_final_NTSC.bin fixit_final_PAL60.bin fixit_final_PAL50.bin joyride_final_NTSC.bin joyride_final_PAL60.bin joyride_final_PAL50.bin
  6. Not sure if this has been covered, but I’m interested in how difficult it would be to hardware mod a 7800 to allow simultaneous use of the Atarivox and dual-stick control. T:me Salvo is the game I have in mind to take advantage of this, but having the capability would open up lots of homebrew and hack opportunities as well. I’m guessing this would be difficult at best, on a hardware AND software level. Has anyone given this much thought?
  7. This is the first batch of 25 AtariVox boards earmarked for the 25th anniversary 7800 project.All the boards are assembled. They still need to be individually tested, and I am 4 Speakjets shy. Also, I'm troubleshooting a custom startup speech line.These are using the new PCB that Richard designed that I'm calling "AtariVox+" The + part is the ability to switch to VecVox or VecVoice mode. However, since these are meant to be installed internally in 7800s, I am hardwiring it for AtariVox.Once these are done, the real AtariVox boards will get built. The AtariVox+ boards will all be black. The green ones you see here were the initial run of 20 boards that Richard made before handing it over to me.More details to follow.
  8. Hiya all... This was the homebrew licensed by LAI games that was produced in 2009. Only 50 were made from what I understand. Last couple to hit eBay went from somewhere around $50-$100 for a loose cartridge. Below is a list of stuff I am looking for that's all in that range last I checked. If you have one of these and would like to trade it for a loose original Stacker homebrew, let me know. Rather trade it here if possible than put it on eBay. Sir Lancelot (Xonox single-ender) Boing! Tooth Protectors Rebooteroids AtariVox Thanks for looking!
  9. For any who do not visit or frequent the Programming forum, Dungeon Stalker has reached Release Candidate status. ROM(s), instruction manual, and a sample of the cartridge label art, have all been made available for download here.
  10. Hello. I am having difficulties with my AtariVox with the Homebrew Wall Jump Ninja. It appears not to be saving my high scores at all or only working sporadically. I've tested it both on my 7800 (with Genesis extension cord) and on my 4-switch woodgrain. I am also getting a random sounding blip or bleep out of the Vox when I crash on the lava or the spark sometimes. I wasn't aware the game used the Vox for sound effects but I seem to be getting a small sound out of it upon death. It seems to be sporadic though in that sometimes it produces a sound when I die, sometimes not. I managed to save a high score of 45 on easy, no lava, but a subsequent score of 20-something on lava, hard did not register. I'm guessing the high score is saved the instant you die? Because that is exactly the moment I hear a "bleep" out of the AtariVox. I'll try to post a video tomorrow describing the effect. I bought my AtariVox from the.golden.ax in 2013 shortly before he fell ill. If someone has a test ROM that will verify proper operation, it would be appreciated. I played Strat-O-Gems and it talks "One" "One-Two" "One-Two-Three" normally if I score combos, however I did not beat my old high score so not sure if it is saving properly, but it reads the scores fine. I own several other AtariVox homebrews if someone could suggest ones to try. I just haven't hooked my Vox up recently until yesterday. Thanks for any info, not sure why the save feature was unsuccessful on Wall Jump Ninja.
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