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Found 11 results

  1. This is just a press release teaser, but I'll answer whatever limited questions I can! Press release: https://armchairarcade.com/perspectives/2018/10/17/atgames-and-the-tetris-company-announce-iconic-puzzle-game-tetris-featured-in-legends-flashback-console-and-upcoming-legends-ultimate-home-arcade/ Value-Priced High Definition Console and Upcoming Home Arcade Machine Will Feature Legendary Video Games, Including Tetris® Los Angeles – October 17, 2018 - AtGames® Digital Media Inc., a leader in interactive entertainment products, and The Tetris Company, LLC, purveyors of one of the leading and most distinctive video game brands and franchises in the world, today announced that they have expanded their agreement to include the iconic puzzle game Tetris® as one of the featured games in the new, full-size Legends Ultimate Home Arcade machine, which comes with an unprecedented 400 built-in games. This product will join the Legends Flashback console, which is available at major retailers everywhere, and features 50 built-in games, including Tetris. “These new products offer families and gamers everywhere a selection of the best classic games from the top publishers and brands,” says Dr. Ping-Kang Hsiung, CEO of AtGames. “We’re thrilled that The Tetris Company and their iconic game, Tetris, are a key part of these exciting products.” The Legends Ultimate Home Arcade features 400 built-in arcade and home games, including Tetris and other legends from iconic publishers. As a full-sized home arcade machine, the Legends Ultimate Home Arcade offers a gameplay experience like no other. Each game plays just like at the arcade thanks to an authentic control panel that features a matching set of premium joysticks and six buttons for two player fun, as well as a professional trackball controller. The built-in, low latency, high definition 21.5” LCD monitor features HDMI inputs so you can display content from other consoles and media players on the same great machine. The built-in software is similarly impressive, with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. The Legends Flashback console features Tetris as one of 50 built-in arcade and home games, which have become legendary thanks to their timeless fun and endless replay value. Other games include such hits as Galaga, 1942, BurgerTime, Dig Dug, Ghouls ‘n Ghosts, Mega Man, Street Fighter II: Champion Edition, and so much more! Other impressive features of the Legends Flashback include high definition 720p video output with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. Two ergonomic six button gamepads are included for one or two player action. “We’re excited to have the iconic game of Tetris included in the incredible classic games lineups showcased in the Legends Flashback console and upcoming Legends Ultimate Home Arcade,” says Maya Rogers, President and CEO of Blue Planet Software, Inc., sole agent for the Tetris brand. “We think the intense, addictive gameplay that Tetris is known for by fans worldwide will be a great fit for these premium console and home arcade offerings.” About AtGames: AtGames Digital Media Inc. (http://www.atgames.net) is a leader in innovative consumer-oriented interactive entertainment products. The company leverages the latest technology to develop and publish its best-selling classic videogame products for worldwide distribution. AtGames is based in Los Angeles, with international offices in Taipei and Shenzhen. About the Tetris® Brand: The Tetris® brand is one of the leading and most distinctive video game brands and franchises in the world. Now entering its 35th anniversary year, the brand continues to be loved globally by people of all ages and all cultures. Billions of Tetris games are played online every year, and over 500 million Tetris mobile games have been downloaded to date. The Tetris brand’s global licensee network includes major video game publishers, including Electronic Arts, Ubisoft, Sega, and Sony/GSN Games, as well as many partners in electronics, toys, apparel, lifestyle goods, entertainment and more. Tetris Holding, LLC is the owner of Tetris rights worldwide, and The Tetris Company, LLC is its exclusive licensee. For the latest information about the Tetris® brand and Tetris® products, please visit www.tetris.com. Become a fan of Tetris on Facebook (www.facebook.com/Tetris) and follow Tetris on Twitter (@Tetris_Official) and Instagram (@Tetris_Official). Media Contacts [email protected] (AtGames) Andrea Sausedo Piotraszewski (on behalf of the Tetris brand) [email protected]
  2. Which of these 2 AtGames Flashback Portable's would you recommend I buy? 1) Atari Flashback Portable Console (80 Games Included) (eu) /retro by Atari ESRB Rating: Everyone 2.6 out of 5 stars  7 Xbox One $29.00(15 used & new offers) 2) Atari Flashback Portable Deluxe Edition - Hand Held Console by Atari 4.6 out of 5 stars  7 $29.99(5 used & new offers)
  3. Hello People, i have an idea for a Advanced version of the Atari Flashback Portable Device. This Advanced thingy should Feature Following stuff: -Atari 2600 Emulator -Atari 7800 Emulator -Atari Lynx Emulator -The atari Jaguar Port of Doom -All Arcade Games From Ataris greatest Hits -The Arcade Version From Marble Madness -A External Port for Usb Controllers for a 2 Player Mode -A Dial for Paddle Games -SD Card slot for Atari 2600, 7800 and Lynx Roms What do you Think?
  4. I would like to start a thread about the current state of paddles, in the world of HD playing. Here is what I know about the state of paddles as of Nov 3, 2018: I would be really great if someone would report on the paddle functionality of the Retron77. AtGames manufactured paddles, wired: AtGames sells Atari replica paddles on their web site for $29.95 plus shipping. I own these paddles, they feel great and work perfectly with the 2600 and Flashback 8. As per the AtGAmes website they are compatible with many other flashbacks, but not the Flashback 9. AtGames manufactured paddles, for Atari Bast vol 3, wireless: These paddles will only sync to the enclosed dongle. They feel and work very nice. Unfortunately this dongle game system has many problems. I owned one, then returned it to Walmart. Problems: Sound: sometimes there would be no sound Sound: when the sound worked is was horrible. Pong with bad sound is not worth playing. Play: this system lacks difficulty left, and difficulty right switches. According to the AtGamesBlast web site the controller has difficulty switches, but in truth it does not! Game selection: there are only 13 cartridges emulated on the dongle, not 20 as advertised. 3 and 4 player games, according to my correspondence with AtGames if you want to play simultaneous 3 or 4 player games (black jack, video Olympics, warlords) a special set of paddles, made by AtGames, must be used, unfortunately AtGames sells no such paddles. Flashback 8 Pros: Paddle games on this system work great, no lag, nice game selection Flashback 8 works with original Atari paddles and the AtGames paddles Cons: The Flashback 8 system can not play cartridges or additional games via SD card slot. Flashback 9 (Paddles will not work with this system) Problems: According to a Youtube video posted by, "John Hancock" paddles do not work with this system. John Hancock states in this video that AtGames will release special compatible paddles. There is no mention of this on the AtGames website or in the intructions included with the Flashback 9 system. Flashback 9 Gold (Paddles will not work with this system) This system has a dedicated paddle games menu! I own this system here are the Problems I found: Original Atari paddles do not work on this system. AtGames Atari replica paddles do not work on this system. The enclosed paper instructions simply state, "Please plug your paddle controllers into each controller port on the game console." This does not work. SD card paddle games do not work Before playing a paddle game there are instructions on the screen to plug the paddles into the console after the game starts, still the paddles do not work. This is a big disappointment, the paddle games worked great on the Flashback 8. Hopefully AtGames will release download to fix this problem. There is no mention of special compatible paddles on the AtGames website. There is no mention of special compatible paddles on the Flashback 9 Gold instruction sheet.
  5. As a way to gather feedback, answer questions, and provide a good single source of collected information as it relates to the AtGames Legends Ultimate Home Arcade Machine, I wanted to start a dedicated topic. To summarize what has been announced so far (again, more features to be revealed): The Legends Ultimate Home Arcade features 400 built-in arcade and home games, including Tetris and other legends from iconic publishers. As a full-sized home arcade machine, the Legends Ultimate Home Arcade offers a gameplay experience like no other. Each game plays just like at the arcade thanks to an authentic control panel that features a matching set of premium joysticks and six buttons for two player fun, as well as a professional trackball controller. The built-in, low latency, high definition 21.5” LCD monitor features HDMI inputs so you can display content from other consoles and media players on the same great machine. The built-in software is similarly impressive, with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. The philosophy behind this product is simple. While AtGames has traditionally worked within the restrictions of low-cost video game hardware and software, we saw an opportunity to work in a more premium space, where there would be far fewer restrictions. So that means arcade-quality parts and underlying hardware (and software) that's far more powerful than anything previously possible. So while we're still stressing Affordable Family Fun, we're now doing it with a different class of product with an entirely different set of (higher) expectations. Although the price will be low, the experience is going to be premium, including post-purchase. While I can't answer that much until the additional reveals take place (like amazing publishing partners, games, how this will be sold, etc.) - which I'll make sure are reflected here - I'll try to anticipate a few of the questions to start. Q - Is this DIY friendly? A - Yes. Although this will use arcade-style parts, you should have little trouble swapping in joystick styles and button types of your own preference. Q - What kind of games are on here? A - There is a massive selection of real arcade games, obviously, but also a generous selection of home games from top consoles. Q - Is this just a plug and play console stuck inside a full-size arcade cabinet? A - No! This is much higher-end hardware than is possible in any plug and play, and supports higher-performance/higher demand games. You'll also notice significant user interface, emulation, and other differences.
  6. Having an affinity for and owning Sega Genesis and Genesis 2 consoles, I found myself intrigued by AtGames' new Sega Genesis Flashback. I have experience with AtGames' Sega Genesis Classic and Portable which I found lacking to some degree though usable, but the promises of an updated emulation engine and built-in HDMI were a draw which I could not resist. I have spent some time since the November 10 release to give it a whirl and I am far more satisfied than most early reviewers. Leading up to the official launch I watched videos and read articles by a number of reviewers who had been graced with review models. I cannot recall one overly positive review. I am not a professional reviewer and I am not a marketer so I shall jump right in to the meat. First, all of the AtGames Genesis devices are built on an emulator called "FireCore." From my own experiences and what others have posted around the webs I find FireCore has some limitations which seem unnecessary given how well other emulators play Genesis titles, including the free "MD.emu" which I run on my HP TouchPad†. I am left to wonder what the quality would be if Sega rolled its own emulation core the way Nintendo did for its NES and SNES Classic Edition products. The built-in HDMI makes the device a welcome addition now my entertainment system is digital at its core, though anyone familiar with using emulation on a high resolution screen should be able to relate to its one woe. I really do not mind the large pixels and blocky graphics resulting from scaling a "240p" screen to 720p. Many emulators have some kind of filter which provides output which roughly approximates the output on a TV, CRT, or other low-tech display. The Sega Genesis Flashback has only a scanline filter which puts faded lines between what would be the scan lines in an attempt to achieve the look of TV scanlines, and it really does not look good at all. Clean and crisp audio is also carried on the HDMI. While I lack the abilities to test, I suspect this configuration will not suffer the "240p problem." In fact, the only issue I have with the HDMI port is a problem playing nice with my ioGear Wireless HDMI kit, but a power-cycle of the ioGear transmitter resolves the issue. Speaking of power, while the Sega Genesis Flashback is rated to run on 5V DC at 2A, AtGames elected to use a barrel power connector instead of a micro-USB port like its recently-released Nintendo competition. I was able to power mine using a USB-A to 3mm/1mm barrel on an appropriate USB power supply, and the system under normal use pulls under 500mA. This made providing power to both the Flashback device and the ioGear HDMI transmitter much easier and makes the system more portable: both run just fine on my Anker PowerCore 26800. Getting back to the audio, playing some of the games I am certain I hear something different about the FM synthesized instruments, almost like the FireCore emulation uses different but similar instrument set (like a MIDI sound font.) To test this I whipped out my trusty Sega Nomad and ran games on both systems but I was not able to punch down any specific differences. So far on everything I tried the sound was near perfect. Video was another complaint on just about every pre-release review list. Glitchy graphics and sprites, and lagged screen scrolling being chief among the criticisms. Indeed, my prior experience with FireCore in the previous Sega Genesis Classic edition as well as the portable was not entirely perfect. Several of my cartridge games are not recognized by the Classic, and on both units my favorite game, Skitchin', suffered from missing graphics and sprites making it unplayable. I was very pleased to find Skitchin' works almost perfectly on the Flashback. I noticed on several games scrolling would suffer a short freeze which does not appear to be a frame-skipping problem as suspected in one of the early reviews. In fact, it appears the problem generally does not affect the entire screen but rather only a portion. For instance, in the original Sonic the Hedgehog one of the background planes stutters while animation on the rest of the screen continues. Realistically, I do not think most people will even notice, and if this is indeed a problem with the emulator or the horsepower of the machine I would further speculate AtGames counts on that presumption, as well. In this regard I noticed a couple of times when Skitchin' will completely freeze for a few jiffies, more of a short and quick stutter, but ultimately the game is still playable. Cool Spot is another great game which plays very well, though this is one of the games in which the FM music seems a little off-instrument but still perfectly acceptable. Shadow of the Beast will not play past the Electronic Arts logo, Flashback is not recognized at all while Out of this World plays beautifully, Frogger plays perfectly, and while the system comes with Mortal Kombat 3, my Mortal Kombat 3 Ultimate results in just a red screen. The last game I tried was Primal Rage, which suffered from strange graphics glitches which did not stop game play, such as a black line separating the vital stats area at the top of the screen from the battle area, and green borders around all screens except the title screen. This does not show on the Nomad, but I have not yet tried the game on a full Genesis console connected via standard video output so I cannot say for certain whether the green borders are normal. I would test with the Nomad but I seem to have misplaced the video output cable. Ah, well. I will repeat what prior reviews have said about the menu system. It is awkward, non-intuitive, and just weird. I have not found myself using the saved game nor rewind features, but I can see the value of both and imagine I will use them at some point in the future. Let us now focus for a few seconds on the hardware itself. The included controllers suck out of the box, with a capital "suck." The range is bad enough to prevent sitting across my living room and maintaining control, noting that my home environment is completely devoid of internally-generated 2.4GHz signals under normal circumstances: my phones are DECT, my wireless is 5GHz, Bluetooth devices are disabled unless in-use, and all 2.4GHz-only devices are turned off. Demonstrably, I have no locally-generated 2.4GHz signal interference. Initially it appeared they did not work even close-up, but the rebuild I describe shortly fixed this problem. The controllers just suck. When I originally un-boxed my Flashback I did not stop when I got to its rather touching rendition of the original console's gloss and textured black body and red "cylon eye" in front of the cartridge port. Inside I found three chips on a small circuit board, and what looks like one of those Arduino add-on modules, reminiscent of a "Bluetooth Shield" module. Soldered onto the antenna of this module is a red wire about six inches long, which is identical in both module and attached wire in each of the controllers. It looks like AtGames was aware of the poor range of the controllers and tried to engineer a quick-fix. As implied, I did take apart one of the controllers in the hopes of a rebuild improving its functionality. I found the standard complement of button, rubber nipples with contact pads, and exposed circuit pads one would find in regular controllers of the era. I grabbed my contact cleaning pen with harsh fiberglass bristles and gave the metal pads a few rubs each. Upon reassembling the controller I found to my relief it worked far more reliably and I could actually play games and even enter Mortal Kombat's "blood code." Thankfully the Flashback does support real Genesis controllers even if it only supports six-button units -- this remains untested for me, including the six-button arcade controller, as all my Genesis console hardware is stashed away for the moment. There is a USB port on the Flashback main board. It is a shame AtGames did not expose this out the back as a power port, though I suppose the reason is to prevent easy access to what I suspect is a hackable interface to the heart of the machine, probably in the near future -- not by me as I lack time for that kind of adventure. My assessment over-all is this is not a bad machine to have and use. If you do not have a Sega Genesis you should consider this as a possibility, weighing the benefits and caveats which are, as I see them: Pros: AtGames Sega Genesis Flashback Currently available for under $100 Built-in games (both Sega and classic Master System games) HDMI output (720p) Capable of using real cartridges Capable of using real six-button controllers Real Sega Genesis Not difficult to find Not too expensive depending upon source, most under $100 Some sellers will include a few common games Compatible with all Sega Genesis hardware Possible to expand with a Sega CD Cons: AtGames Sega Genesis Flashback Alternate source pricing will double or more if and when stock runs out Included controllers SUCK Emulation is not quite 100% Not all cartridges work Does not recognize three-button controllers (not verified, and who really cares?) No guarantee homebrews or demos will work Real Sega Genesis Analog-only output requires up-scaling for digital home systems (on the up-side, the Genesis 2 has YPrPb component RGB output) No games built-in Upscaling will suffer the "240p problem" Old hardware is, well, old and subject to fail If you already have a Genesis, I believe the Flashback makes a viable surrogate for a digital entertainment system provided any lost compatibility is acceptable. † "MD.emu" is excellent on the TouchPad, including support for the iCade Core Bluetooth arcade joystick. It is available and actively developed for Android in both free and paid editions. I highly recommend this emulator.
  7. I've seen Atari Flashback Portables at my local Target dropping to as low as $40. I've been a little curious as to how they are, but is it worth picking one up? Are there any caveats I should be aware of? How is game compatibility? How is hardware emulation? The only Flashback I've ever had was the Flashback 2 (I have two of those), but the Portable seems interesting.
  8. With all the new Flashback consoles by AtGames why don't that make a Sega flashback ? Like a little mini Genesis / Mega Drive, If its about cost remodeling there firecore system they can cut cost by giving up the cartridge port. I would like to see a mini Genesis model 1 and I don't use my Firecore for cartridge games (well I do for that 10 in 1 game cart they made).
  9. I have searched and have not found a complete list of incompatible carts, I just assume Virtua Racing & maybe early titles like Star Control won't work... Does anyone have a full list? I know there is some variance with each of the Atgames sega releases, this is the 81 built in games 2017 model. I just picked this up last night cheap with my GF because we just moved and wanted some quick 2 player Mortal Kombat lolz... anyhow, ANY help would be most appreciated!
  10. In this video, I take an exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. This is part 1. Part 2, which will be released a week or so after, will feature more live footage to get an even better sense of the quality of the systems and their capabilities. The YouTube link: The blog post on Armchair Arcade: http://www.armchairarcade.com/neo/node/4891
  11. As a way to gather feedback for future versions of the Blast! products, and to not muddy up the other threads, I wanted to start a dedicated topic for the Blast! family of products. While this year the focus for these low-cost products is on the mainstream market and fun for the average consumer/families versus something that specifically meets the needs of the retro gaming crowd, we hope to incorporate more features in the future that will appeal to that group at the same low price point. While we want to hear even the obvious stuff that we're already targeting for the future (perfect emulation, increased resolution and sharpness, etc.), we also want to hear any of the less obvious feedback. So let it fly! Also, please use this as an opportunity to discuss the current products, even though again, we realize they're not being targeted to the retro gaming crowd for this year. The official Website is here: https://blast.atgames.net/ (includes manuals and game lists) The current Blast! products announced so far (https://blast.atgames.net/blast_family): Bandai Namco Flashback Blast! Bandai Namco Flashback Blast! (Walmart exclusive) Atari Flashback Blast! vol. 1 Atari Flashback Blast! vol. 2 Atari Flashback Blast! vol. 3 (Walmart exclusive) Activision Flashback Blast! Player 2 Blast! Controller
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