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Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
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  • None
  • Atarinvader's Blog
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  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
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  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
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  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
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  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
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  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
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  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
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  • Ablogalypse Now
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  • Dutchman2000's Blog
  • Famicoman's Blog
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  • Retro Gaming Obscuria
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  • Chronogamer
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  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
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  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
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  • Push Me, Pullman
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  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
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  • GPD Comics Blog
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  • Days Atari Events
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  • liquidcross.com - blog
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  • javiero's Blog
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  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
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  • For whom it may concern
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  • .:maus:.
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  • BlogO
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  • It's my life!
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  • Dino Dash Derby
  • games_player's Blog
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  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
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  1. EDIT: Updated to version 1.3 TIATracker is a tool for making Atari VCS music on the PC and a new sound routine for the VCS. It features ADSR envelopes, up to 7 melodic and 15 percussion instruments, customizable pitch guides for optimizing the number of in-tune notes, a size-optimized and configurable replayer routine and much more. The Windows binaries for version 1.3 as well as the manual are attached. Included are also three example songs, a few basic instruments and an example pitch guide. For Linux and OS X, use "wine" or compile the sources (they use Qt and SDL). The sources can be found here. Pouet link is here. I'm open for bug reports, feature requests or curses. TIATracker_1.3.zip TIATracker_manual.pdf
  2. A while back, I had the idea that it might be possible to install a UAV in a 5200 without needing to also drill the case (or expansion port cover) to install A/V jacks. The goals were as follows: No case drilling of any kind RF shields to remain in place Composite, S-Video, and audio outputs to be fully-functional RF to remain intact and functional as backup video output Achievable with off-the-shelf parts How to install a UAV won't be directly covered here; there are a ton of other resources out there that explain the process better than I could. This is currently a work in progress (the audio board and 4050 need to be installed), but so far it's going very well. Some photos: A rough idea of how the cable routing will work; more on that below. Wiring at the UAV. More on that below as well. And, finally, the A/V cabling coiled in the factory RF cable location: Regarding some of the points mentioned above: Cable routing: if keeping the RF shields (recommended), the upper shield will need to have a hole made in it somewhere to route the cabling through. I haven't decided yet if I'll run it through the side or the top, but that's a relatively minor consideration. UAV wiring: had I been thinking when the UAV was ordered, I would have gone for the kit and not the plug-in version. The green terminal block would have been substituted for right-angle header pins, and Dupont connectors used for A/V connections instead of the standard screw-downs. The jumper block that's on there now would also have been deleted, each location would have been manually jumpered, and the 4050 would have been installed into a socket running above the jumpers. A/V cabling: fits in the clip / channel in the case intended to carry the RF cable and loops without issue around the stock retainers. It's only a 6' cable, which is good from the standpoint of being able to do this, but extension cables may be required depending on how far back from the display you want to be. Other than that, it's going very well so far. Parts used are: UAV. Got that one from The Brewing Academy. Ditto the Internal Audio Board. 8-Bit Classics' Atari XL/XE 5-Pin DIN S-Video & Composite AV Cable. These can also be found elsewhere without the DIN-5 monitor connector used on the A8 machines. Jumper wires with Dupont connectors. I used these ones from Adafruit because they were what I had available.
  3. Hey there, I recently picked up a really nice looking PAL 800XL on Ebay in the UK. This thing looks mint but it was sold with an issue with the audio volume being low. I did some research before buying (on here) and it looked like the likely candidate could be a dodgy LM358N audio amp chip. So I took the risk and bought the machine and ordered some new LM358N chips I then took the old one out and replaced with a brand new one. And the result, the audio volume is no better, well maybe it's a little better. It's also slightly louder through the RF modulator and the video port but nothing drastic. I've reseated the POKEY just in case that made a difference, but it didn't. So has anyone got any ideas what else I could look at to the problem? Thanks in advance for any help. Ely
  4. Seeing that some folks have added semi-modern MIDI capable sound chips in their STs so various games can play MIDI soundtracks internally [and without having to resort to outputting it through the MIDI ports to external hardware], is anyone on here scheming on how to add a PokeyMAX FPGA wonderchip into their STs? In addition to being able to do Quad POKEY, Dual SID, and Covox audio all at once, the PokeyMAX can also do Dual "PSG" [Dual YM2149] audio. That's 6 channels of "ST" audio. To my knowledge, no one has ever done a Dual YM2149 upgrade for the ST, although other platforms have similar upgrades available [although generally for the GI AY chip that the YM2149 clones in the audio department]. Seems like a worthy upgrade for the ST...
  5. More than a few months ago I started working on a tool to compress VGM music files, such as those found at http://www.smspower.org/, so they could be used on the TI. A few weeks ago, I finally had everything working to my satisfaction, and released it. Today I am also releasing a ColecoVision version of the playback code, as I also like to do Coleco work. The compressor itself runs as a Windows command-line application - I am still considering Linux, since it should port easily enough. For those who want to get right to the important stuff, it's at http://harmlesslion.com/software/vgmcomp The tool is capable of merging up to 16 VGM files into a single output file, applying a variety of tricks to pack it down. While not quite as tight as gzip, it's usually within 10%, and does not require a decompression buffer to play back. In addition, the player optionally supports 30hz playback instead of 60hz, and sound effects with priority (also optionally). The player code is written in C and compiles to under 1k of ROM, and uses from 120-220 bytes of RAM (depending on whether you have enabled the sound effect code). A sample app is available both in the full download, and as standalone at the above link. It is tested on hardware and in BlueMSX. VGMs compatible with the Coleco can be sourced from the Master System, Game Gear, and of course other ColecoVision games (although I think Antarctic Adventure is the only Coleco VGM I ever saw). In addition, the tracker tool Mod2PSG2 can export VGM (although the website at www.kontechs.com seems to be down, there is this alternate http://www.smspower.org/Music/Mod2PSG2). Of course, I can also list my Protracker MOD converter at http://harmlesslion.com/software/modconvertpsg
  6. Hello, I've got an Atari 1040STE, I plugged in the left and right audio jacks the other day, and I'm not able to get audio from the Yamaha sound chip. I have removed the YM sound chip and placed it back in, no luck. I have recently been replacing the capacitors in my ST with Rubycon Aluminium caps of the same value, I can't see any errors in what I've done, negative and positive sides all match up. I've also replaced the PSU, but this has been running smoothly for a couple of weeks. Can anyone give any indication as to which capacitors could cause this issue, or any other help in fixing my ST? I've attached a video of the STE V1.9 test running from a diagnostic cart I purchased from Exxos. MOV_20200812_1840164.mp4
  7. Hello Atari owners and modders. I'm trying to add an audio / composite output on my "new" atari 2600 (NTSC 4 switch), but I can't obtain any image... The console worked yesterday with RF output, but with no sound and a really weird/dirty b&w image. That's why I decided to add an A/V mod to permanently solve the problem. I think I choose the cheaper solution: 2 resistances and 1 transistor, similar to the easier-7800-composite-video-mod My circuit is the same as the solution proposed by brighty83 for a PAL version here (down of the page):http://retro.mmgn.co...ari-2600-AV-Mod I found the same cicuit on ebay, sellers detail the process on their installation guides for NTSC versions: http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2FAtari-2600-7800-Composite-Video-Mod-Upgrade-Kit-DIY-%2F300592126324 (see Installation Guides for atari 2600 4 switch) or http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fcgi.ebay.fr%2FAtari-2600-A-V-Composite-Video-Mod-Kit-NTSC-PAL-DIY-%2F181042624250%3Fpt%3DLH_DefaultDomain_0%26hash%3Ditem2a26fb36fa installation guide: http://www.filedropp...stallationguide (page 10 for NTSC 4 switch) Here is the circuit (sorry for the poor image quality): Video out and GND ---> Video RCA Audio out and GND ---> Audio RCA As mentionned on guides for NTSC 4 switch, I removed the RF box, Q202 and R209: The sound works well, but no images, it's so sad... I don't know what to do, and I'm dying about playing with it, in good conditions I mean. Some of you tried this mod? any idea ? Fujisama
  8. I decided to get an NES Toploader, I really wanted a NES 8-Bit unit that low-budget made, but I can not get any response from the guy. So where I am at now. I got a toploader and ordered the NESRGB kit for it, it really looks like an amazing kit. I have read a bunch and watch a few videos but it does not seem that anyone is getting stereo (or at least 2 channel audio) out of the kit. The video jack that it comes with looks like a total hack! I ordered the famicom multi port kit to install on my NES and it has a pin for left and right audio, but the NESRGB only has 1 audio out channel. Does anyone have a work around, can I just split that 'mono' out and at least get audio to both speakers? I am using that famicom multi out to a SCART cable that will feed an OSSC with stereo speakers attached, I would like both speakers to get audio.
  9. Hi everyone, I'have VIC20 that I bought in 80's. During this days I tried to turn on it, after 20 years well-deserved rest. If I try to lauch a game, I don't hear any sound, except like "pc speacker". Reading the manual, I found POKE comand, so If I try to digit POKE 36878,15 (volume max) and than POKE 36874,222 or 36875,222 or 36876,222 I don't hear any sound (with the tv audio volume set to max), but with 36877,222 I hear a noise like "pc speacker" Also, only once, the VIC20 connected to TV via RF modulator, the screen became grey color e it began to flicker, so I tried to connect the VIC via scart cable e TV said "no signal". Now this trouble never appereance again. I would to replace the MOS 6561-101, but I want to learn your opinion first or any suggestion is much appreciated. Thanks
  10. Hello everyone. I am having some difficulty with an Atari 7800 that I picked up that I hope, with the help of this community, we can figure out. The unit didn't have a power supply so I picked up a new switcher from best and it checks out fine and powers up the unit. The problem that I am having is the picture has a lot of static, you can barely make out the image but it has color and responds to control input. The second problem is the sound which is nothing but static, no game sounds what so ever. I did clean out the cartridge receiver on the board with 91% alcohol and a cloth over a credit card. I'm connected through an rf coax adapter using an rf cable. I've tried different cables and adapters, tried different cleaned 2600 games since I don't have any 7800 games yet, switching through channels on both the console and the tv, re-scanning channels on the tv with a game running on the console, running through a vcr to tv using the composite and then the coaxial output of the vcr, and lastly using an old tube tv. The ohm resistance on the rf output is 1 with a the meter set at 200 while my 2600 has an ohm reading of 100 with the same setting. I use to get a reading at .18 with it set above 2k but now it's just reading 1. Best electronics says it sounds like a motherboard issue and the av mod likely wouldn't make a difference. I'll try to upload an image of both sides of the board.
  11. This is a pretty decent rendition of the Charlie Brown "Peanuts Theme" by Vince Guaraldi. This version is "fat" because it is not using the newer MUSIC GOSUB functionality in IntyBASIC. So a follow-up "thin" version will be here for comparison. Enjoy. SongProto-Peanuts-fat.bas SongProto-Peanuts-fat.binSongProto-Peanuts-fat.cfg Mode 0,1,0,1,0 Wait Border 1,0 Scroll 4,4,0 For borderNew=0 to 200 Step 20 : Poke $200+borderNew, $2000: Poke $213+borderNew, $2000 : Next borderNew Wait Wait Print At 21 Color 7 , "Peanuts" Print At 41 Color 7 , "(fat)" Print At 141 Color 5 , "Restart: Top side" Print At 161 Color 6 , "Exit: Bottom side" MusicPage = 0 Wait Play Full Wait Play PeanutsFat Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play PeanutsFat If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 213 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Goto ExitThis PeanutsFat: Data 4 Music - , - , - Music - , - , - Music - , - , - Music - , - , G2#X Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - 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Music S , S , F3 Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , - Music - , - , - Music - , - , - Music C4 , G4# , C4 Music S , - , - Music D4# , A4# , D4# Music S , - , - Music C5 , - , G4# Music - , - , - Music C5 , G5# , C5 Music S , - , - Music D5# , A5# , D5# Music S , - , - Music C6 , - , G5# Music - , - , - Music C6 , G6# , C6 Music - , - , - Music A6# , - , D6# Music - , - , - Music C6# , - , G6# Music S , - , - Music S , - , D6# Music S , - , - Music S , - , C6 Music - , - , - Music G6# , C6 , D6# Music S , S , S Music S , S , S Music - , - , - Music D6# , A6# , - Music - , - , - Music C6 , G6# , D3# Music - , - , - Music D6# , A6# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music C6 , G6# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music D6# , A6# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music C6 , G6# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music D6# , A6# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music G6# , C6 , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , - Music Repeat It's easy to tell when I am procrastinating when it comes to making something, because I tend to make something else.
  12. Hello Atari community, Like many of you here, I enjoy many of the originally produced or enhanced games available for the 7800 such as "Crystal Quest", "Rikki&Vikki", "Donkey Kong PK", the KevinMos3 sprite & color hack of "Double Dragon", etc.... My question is - if these sorts of creations and modifications are possible, would it be possible to create a version of an existing title and add in-game music (or even alter/enhance sound fx)? I would imagine adding music may be the easier of the two, but I honestly have no idea how any of this is done, I just sincerely appreciate the wizardry that these artists are able to pull off! The gaming experience of a few titles in particular would be greatly enhanced by this sort of upgrade. Plutos and Dark Chambers (both lacking any sort of in-game music) are two that come to mind immediately. Very curious to hear the possibilities....
  13. Hello. A quick introduction: I'm new to this forum, my name is Michael. Looking forward to meeting you. I started writing and recording music in 1991 where I've experimented with various genres, eventually getting into NES audio development in 2016. Last month, I started working with TIATracker. (Thank you Kylearan!) I've really been enjoying the experience, it's been a dream of mine to create music for the Atari 2600. Here are a few of the songs I've created: WarlockSum - TIA-01.bin WarlockSum - TIA-02.bin WarlockSum - TIA-04.bin TIA-03 isn't listed because now it's part of a full length album/cartridge I'm working on. I'm eager to gain more experience working with this machine, so please don't hesitate to contact me if you're in need of music or want to start conversations about working with TIATracker. OK, thank you, enjoy the rest of your day. - WarlockSum
  14. Hi everyone, PriorArt wishes you a "Funky Xmas 2018" Find attached our little christmas-card demo featuring my new audio engine and of course Jammer's great tune making use of it. (the zip file contains a full .LNX rom). 3 channels only since this routine is going to be implemented into our game project "Lacim's Legacy" and I want to keep a 4th channel completely free for SFX (yes, could be mixed but I prefer it this way . Diving into Lynx audio was quite some endeavour and I thank in particular sage, karri and lx.net for sharing their experience and sources. This would all sound lame and bad if it wasn't for Jammer and his technical skills composing within funny restrictions. This routine plays at 60Hz (so once per frame). You can press button 'A' to toggle on/off individual channels. No samples involved The awesome santa clause animation is by Bruno Moraes. Enjoy and a wonderful christmas time to all of you, enthusi & Jammer & all of PriorArt FunkyXmas.zip FunkyXmas.o
  15. We all know about OctaMED's 8-channels and how StarDust takes two channels and mux's them together to make a total of 6-note polyphony. However, here's a novel way to get a 5th audio channel out of the Amiga by making good use of the (until now) useless composite port: http://jmp.no/blog/a-5th-audio-channel-on-the-amiga Additionally, I was doing some reading on the Amiga's audio circuitry and it's pretty interesting. Here's some of the neat things you do: - Make your own waveforms by drawing them using Audiomaster or some other tracker app. - Feed raw data into Paula to generate crazy waveforms. - Play two waveforms over one another to sum them to a single channel. - Modulate one audio channel with another. - Use DMA to handle the audio or switch it off and let the CPU take direct control. - Append one waveform with another in code. - Overlay all of the channels to create a 14-bit stereo sample playback unit. - Do AM and FM synthesis with an app like OctaMED. - Make use of Paula's four included state machines (and send data to them via the CPU or Agnus). - Increase the sample rate to 57.7 KHz if you have a SuperDenise chip. It's too bad they didn't up this same design to 16-bit for the release of the AGA machines. As 8-bit audio chips go though, the sound quality is pretty awesome. A good example of this is the real-time monitoring mode of the DSS8+ cartridge on a machine with a 68030. It almost sounds like a 16-bit stereo sampler.
  16. Free Atari 2600 Audio Take it, Use it, It's yours!!!! Atari_vcs_audio.zip
  17. Spectrum audio from After Burner JSMS (@Great Hierophant at FPGA Based Videogame System thread). Software (Windows): - foobar2000 - foobar2000 VST Wrapper plugin - Voxengo SPAN

    © http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-384#entry3985849

  18. Spectrum audio from After Burner Nt Mini (@Great Hierophant at FPGA Based Videogame System thread). Software (Windows): - foobar2000 - foobar2000 VST Wrapper plugin - Voxengo SPAN

    © http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-384#entry3985849

  19. According to Part 14 of the Atari Lynx Programming Tutorial, it says that Bit 3 in a "Static and dynamic control" register enables its timer. As for audio timers, does clearing it make the channel stay active forever, or does it shut itself off? I notice that Lynx Chipper cuts off the note after 2 seconds of playback, so it probably means the counter is on the max value and "Reload" (Bit 4) is disabled. I know that an IRQ is generated when the value is reloaded, does it reset LFSR sound phase?? Does this also affect "Integrate" (Bit 5) mode? Also, what does "Reset timer done" (Bit 6) do? Does it generate IRQ when it's changed to something different than last write? Is "Enable interrupt" (Bit 7) persistent on audio? It is used as LFSR feedback bit 7, but in Chipper its checkbox is grayed out. Probably means feedback bit 7 can't be used while counting.
  20. I'm working on an Atari 2600 music program, and I'm trying to figure out a good way to get music data from the Atari 2600 to the PC. The best idea I've had so far is to encode the data into audio, and to have the PC record the audio and decode the data. Anyone have any thoughts on this? It seems like it would be pretty easy to modulate the 2600 audio signal into a bitstream that would be reasonably easy to decode on the other end. Transfer rate would probably need to be slow, but the total transfer would probably only be 500-1000 bytes. Other ideas I've had are to display the data as hex and have the user transcribe it. I currently have this implemented, but it's a bit tedious and error prone to transcribe hundreds of bytes of data. Another idea is to use the Atarivox to store data, and then use the 2600daptor to transfer the data to the PC. This seems like a good method, but then the user has to buy $75 worth of extra gear. With the audio method, no extra equipment is needed.
  21. So I fired up Amazon prime on my PS3 fat last night and the picture is amazing, and soundtrack is fine, but you can't hear anyone talking in any movies or shows!! LOL. Just super quietly and other elements of soundtrack are normal volume. Booted Amazon Prime up on my Wii U (connected through same inputs, receiver, and TV) and it sounds fine, with voices as they should be... So obviously my "Voice" channel isn't making it to the speakers...seems like i'm not the first one to have the issue: http://www.kboards.com/index.php?topic=204159.0 http://www.avsforum.com/forum/184-video-download-services-hardware/1313137-sound-but-no-voice-nf-movie.html Anyone still using their PS3 for prime? My receiver is a simple Samsung all-in-one. It has five channels but I only have the front three (.1) hooked up because running the cables for the rear is a pain. The voice SHOULD go to the center channel really as it is configured. I'm thinking my best bet would be to go into my PS3 audio settings and attempt to set it to Stereo? Anyone encountered and fixed this?
  22. Back when I was developing and testing the HDMI interface for my FPGA based Atari 2600, I noticed some minor, and some major differences in sound between the HDMI digital audio and the analog audio. After giving it some thought, I realized what was causing these differences, and I was able to rework my HDMI interface so that the digital audio sounds exactly like the analog audio. For some reason I felt compelled to document my findings, so I sat down and wrote about it. I was going to put it all down in a post here, but I got carried away, and my paper ended up being eleven pages long. So, instead of creating a monster post, I'll just attach a PDF of my write up. I am also including one of the test programs I wrote while investigating the issue. After reading my article, it will make more sense. This program sets up the audio registers to output a 748 Hz pure tone on one channel, and a 10.6 Hz tone on the other. Hold down the GAME SELECT switch to play the 748 Hz tone, and the GAME RESET switch to play the 10.6 Hz tone. Run this program on Stella, and then on a real 2600, and note the difference. TIA Sounding Off in the Digital Domain.pdf tremolo.bin
  23. Hello, today I became the brand new owner of a six switch atari 2600 which I got from an auction on ebay. I never owned an atari before, so I have a few questions about mine. When I got the system it was a little unstable, but that was fixed with a little solder to hold the power jack in place. Then I wasn't able to get a stable picture, but a bit of fiddling with the RF modulator and fine tuning the TV the atari is now functional, it however still has a few flaws. First, the sound doesn't really work, all I hear is loud static, I assume that this is due to the fact that my atari is from a PAL A region and my TV is PAL B. The colours are also off I think, combat game 0 is supposed to a beige(I think, I'm a little colourblind) but in my TV it's a puke green and neither of the tanks have any colour. Any help with these issues? I've attached a picture of combat game 0 as it appears on my TV. On a slightly different topic, I'm using the aerial lead that came stock with the system, but I'd like to have it output composite. If any of you have ever messed around with a ZX Spectrum there's a very simple composite mod and since both Spectrum and the 2600 use an RF modulator I was wondering if that mod would work on the 2600. Obviously it wouldn't have any sound, but I can always pull that out of some pad in the console if I'm not mistaken. The ZX Spectrum mod consists in disabling the RF modulator power supply and splicing the video input of the modulator and connecting it to a composite cable since the Spectrum RF modulator is converting composite to RF, is this also what's happening on the 2600? Thanks for reading all this, I'm a bit of a noob, I know.
  24. I have code that plays a sound by reading DATA and sending the values to the PSG via the SOUND2 statement. A decision is made, a Procedure is called via GOSUB, and then a return. This "feels" very synchronous to me, and I am thinking about the capability to have a sound played "fire and forget" without blocking the caller until a sound play is completed. Is this possible, or am I way off? Thanks.
  25. An ode to a great game. Enjoy! bdash.rom bdash.bas
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