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Just wondering - the technology used for Adventure was simple enough that just about any 8-bit home computer or newer should be capable of emulating it. I'm wondering if anyone has done it in BASIC (maybe compiled, or with some minor ML routines, or using some BASIC expansion library, for more speed etc.) ? It would be cool to have such a code base to work with, making it easy to modify and create custom adventures...
Well, some months ago I copied the tapes from Silica Shop (see another topic here) and one of the programs on these six tapes was "Civil War". I knew that I had already seen this game before and today I found it in my collection, it's Civil War by Eugene Atari Computer Enthusiasts. The program is a simple simulation of 14 civil war places and how you would have acted there... (yes, it is stupid but true, the program allows to change history). Alas, the program listing has a small bug, it starts with Bull Run, later there is The Second Bull Run, but when it reaches place 13 (which should be Spotsylvania) it displays Bull Run again, until it reaches the last place and displays the outcome of all 14 battles. The program uses "If A<>1 Then Goto..., If A<>2 Then Goto..." up to "If A<>14 Then Goto...". I thought, I could simply add A=0 at the beginning and then at every place add A=A+1 (or A=1, A=2, A=3, etc.) but this did not work. Maybe some nice AA member can take a look and fix the bug, so that place 13 (Spotsylvania) shows up in the game...?!? There is Altirra Basic on the ATR, but the program works with Atari Basic (and shows the same bug)... CIVILWAR.zip