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Found 6 results

  1. Presenting, the latest entry in the most exciting genre for your Atari 2600.. solitaire card games.. Cribbage Squares Solitaire! I've been posting about it in the Atari 2600 Programming forum but figured I'd let people over here know. Link to the other thread: Calling this a Beta release, hope you'll check it out and definitely report any bugs you find. Summary rules: You're placing cards in a 4 x 4 grid, to form 8 cribbage hands horizontally and vertically. There's a 17th "starter" space on the fifth row, this card is shared among each of the 8 hands formed by the grid. Try to place the cards to score as many points as possible. Cribbage hands score: 2 points for every combination of cards that adds up to 15. (Aces are 1, face cards are 10, all other cards are face value) 2 points for every pair. (This means three of a kind is 6 points, because there are three distinct "pairs"; similarly 4-of-a-kind is 12 points) 1 point for every card in a run of three or more. (Aces are low only) So: A-2-3 is 3 points. A-2-3-4 is 4 points. A-2-3-4-5 is 5 points. Easy enough. But there's also the hands like A-2-2-3. This is 6 points for the two distinct runs of three (and of course also scores two for the pair). Similarly A-2-2-2-3 is 9 points for the runs (and additionally scores 6 for the 3-of-a-kind). I'll leave 4-5-5-6-6 to the reader. Don't forget your 15s! 4 points for a flush - if every card in a hand except the starter is of the same suit, score 4. If the starter is also the same suit, score 1 extra point for 5 total. 1 point for nobs (AKA "the right jack"). If you hand contains the Jack of the same suit as the Starter card, score one point. Thanks! Cribbage_Squares_beta1.bin
  2. During the last months I fixed a few bugs in the The!Cart CPLD logic and added a new feature to disable the The!Cart config registers when emulating foreign cartridge types. The new logic improves compatibility with existing cartridge images and prevents accidental flash corruption in case some program hits The!Cart config registers by mistake. We've tested the logic for quite some time without any issues, but now we need your help to test it on a broader variety of systems. If you know how to update the Xilinx CPLD logic via JTAG (it's the same procedure as with U1MB and incognito) here's the neccessary info: Download the beta logic (140209) from here: http://www.horus.com/~hias/thecart/logic/ If you run into issues with the beta logic, just program the original logic (131027) and you are fine again. Here are the detailled update instructions, with pictures of the PCB and the location of the JTAG pins: http://www.horus.com/~hias/thecart/jtag-update-docs/ Please report back here with your results or if you have questions. so long & thanks for your help, Hias
  3. I wanted to share my thoughts on the DOOM closed beta on PS4 that was up March 31st to April 3rd. They gave us two maps to play on and I was only able to get deathmatch games, but in short I loved it!
  4. Anyone else playing the beta?
  5. here is a video of the 1st wave (and little of 2nd) of my Parsec 2600. https://youtu.be/Bje12dRGAeU I started out trying to make an exact copy of the TI99 Parsec and found it was a bit too much for the 2600. scrolling ground turned out to be the killer. So, I created a game inspired by with a lot of the game play of TI99 Parsec. will be looking for beta volunteers soon after I clean up some of the graphics and counters. Note: in the demo some collisions have been disabled.
  6. Anyone interested in playing the Fallout 76 B.E.T.A.? I have 3 friend codes for the XBOX One version. If anyone is interested, PM me if you want one. The weekend schedule for the BETA is 5-9PM today and 2-9PM tomorrow.
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