Jump to content

Search the Community

Showing results for tags 'book'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Gaming General
    • Classic Gaming General
    • Classic Computing
    • Modern Gaming
    • Prototypes
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Gaming Publications and Websites
    • International
  • Marketplace
  • Community
  • Game Programming
  • Site
  • Classic Gaming News
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics

Blogs

There are no results to display.

There are no results to display.

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar
  • ZeroPage Homebrew's Schedule

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

Found 27 results

  1. [edited: link to PDF added] Hot news: the book Atari 2600 Programming for Newbies - Revised Edition by Andrew Davie is now available on Lulu.com for only $4.69. Order your copy here: http://www.lulu.com/shop/andrew-davie/atari-2600-programming-for-newbies-revised-edition/paperback/product-23644281.html Basically this book is the printed version of the Atari 2600 programming tutorials by Andrew Davie that he originally posted on these forums between 2003 and 2004 (and one extra session posted in 2012). Editing and formatting was done by yours truly. Note that in 2011 someone already bundled these tutorials into a book and published it on Lulu.com, but IMO there are a lot of issues with that version (e.g. no page numbers, missing session no. 25, images cut off on the end of the page, outlining issues, code samples hard to read because of wrapping). That's why I decided to call my version the "Revised Edition" :-) I formatted all code samples to make them readable in print-format, fixed a few spelling errors and also did some editing where the original text was clearly assuming the reader is reading the text online. Note that I'm not making a single dollar-cent on this; you only pay for the printing of the booklet. The consequence is that Andrew Davie is also not making any money from this, but knowing that in 2011 he was OK with the other published book on Lulu.com, I hope he's also OK with this new "Revised Edition". The binding and printing of this book is really nice. The pages are black & white, but the cover is full color (see attached images). I also added Andrew's avatar on the back of the book :-) And Lulu.com regularly has these promotions where they offer free shipping, making this a real bargain! Here is a link to the PDF for your convenience: Atari_2600_Programming_for_Newbies_Revised_Edition.pdf Cheers, Dion
  2. I am pleased to announce that I have published my book Atari Projects: 50 Fun Projects for Your 8-Bit Home Computer. The goal of this book is to provide a series of fun projects to make it easy for beginners and experts alike to get the most out of their Atari 8-bit retro-computing hobby. Most projects are designed to be completed in less than an hour, and are ideal for the weekend hobbyist. The format of each project is a how-to that lists the pre-requisites, the time estimate for completion, some introductory information, a step by step guide, and some comments. The projects are presented in a sequential order that could be followed by someone new to the hobby. The book starts with projects related to purchasing and working with Atari computers and peripherals followed by chapters on software, BASIC programming, and useful resources. Included are projects on original hardware and software, as well as projects covering recent developments in technology such as flash memory devices and emulators that can enhance the Atari experience. The book is 122 pages with lots of color photos. It is printed on high-quality paper and sells for $19.80 on Lulu. Of course, all the projects can be found for free on the Atari Projects website if you don't want to buy the book. The advantage of the book is that the projects have been curated, presented in a logical order, and heavily edited. I hope you find the book fun and useful!
  3. Hello together! Recently the following manuals: OSS-The Basic XL Toolkit-Including the BASIC XL Runtime Package-Reference Manual and OSS-Basic XE Reference Manual did arrive at Atarimania. So, the circle is closing... There is just one book left, which seems to be lost: 30 Days to Understanding BASIC XL - Bill Wilkinson and Diane Goldstein If anyone of you has this book, we would really appreciate that to complete the BASIC XL project. Many thanks in advance to you and Happy Easter! :-) The manual for BASIC XL is exceptional. The first section, an exhaustive tutorial entitled, "30 Days to Under standing BASIC XL," takes the novice by hand and walks him through the fundamentals of BASIC programming. Experienced programmers can proceed directly to the excellent 135-page reference section. Review - BASIC XL BASIC XL OPTIMISED SYSTEMS SOFTWARE 1173D S. Saratoga/Sunnyvale Rd. San Jose, CA 95129 (408) 446-3099 16K Cartridge $99.00 by Robert L. Riggs Optimised Systems Software (O.S.S.) has done it again! Bill Wilkinson & Co. have put the cap on the BASIC language for Atari computers: BASIC XL. It's neatly wrapped and documented in a yellow binder which accompanies the bright orange cartridge. The documentation begins with a 176-page tutorial entitled "30 Days to Understanding BASIC XL," written by Bill Wilkinson and Diane Goldstein. If you are a complete novice at BASIC programming, this book and a fair amount of determination are all you will need to learn to use your Atari computer. Bill and Diane introduce you to BASIC XL with the "chapter-a-day" system: 30 chapters, beginning with "Getting to know your computer" and extending through "Congratulations: 30 END." Following the tutorial is the reference manual which documents the entire language, including 45 syntax expressions and keywords not found in 8K Atari BASIC. It's a well-known fact that Bill Wilkinson was part of the team that developed 8K Atari BASIC. He's written more than once of the bugs and limitations inherent in that language. BASIC A+ did much to alleviate those shortcomings, but it was disk-based and devoured too much memory. BASIC XL is on cartridge and, because of its memory bank design, uses no more RAM than Atari BASIC. Critics of the execution speed of other versions of BASIC will find little to complain about with regard to O.S.S.'s latest achievement. BASIC programs previously typed in from magazines and abandoned because of their boring snail-pace run at arcade speeds with BASIC XL. In fact, timing loops almost invariably have to be extended when running Atari BASIC programs with BASIC XL. That's right, BASIC XL is upward compatible with Atari BASIC, unlike MicroSoft BASIC. And it still offers MicroSoft-style string-handling, auto line-numbering, renumbering and line delete. Other useful additions to the BASIC vocabulary include ELSE, WHILE, ENDIF, ENDWHILE, PRINT USING, TAB and TRACE/TRACEOFF. Player-missile graphics are of particular interest to many Atari programmers. Dozens of articles and programs in a variety of books and magazines are devoted to utility programs to help you design and use players and/or missiles. O.S.S. provides you with BASIC commands to deal with these pesky critters. just wait until you can use commands like MISSILE, BUMP, PMCOLOR, PMGRAPHICS, PMMOVE, PMWIDTH and PMCLR. You'll love it! SET is another new and extremely powerful command. It allows you to exercise control over a variety of system level functions. You can quickly and easily change 13 functions such as BREAK key enable/disable, Tab stop settings for the comma in PRINT statements, the prompt character for INPUT, auto DIMensioning, and LIST formatter to automatically indent structured statements. DOS commands directly from BASIC include DIR (disk directory), ERASE, PROTECT, UNPROTECT and RENAME. And that's not all. You get additional functions like DPEEK/DPOKE, ERR, FIND, HSTICK/VSTICK, PEN, PMADR and SYS. You can type them all in caps, lower case or even reverse characters for all BASIC XL cares. Just think -- no more angrily hitting the CAPS/LOWR key after a syntax error! Yes, I know that doesn't add up to 45 commands, yet. There are more advanced-technique keywords that some of you will undoubtedly drool over, so I suggest that you run (don't walk) directly to your friendly Atari dealer and buy your very own copy of BASIC XL immediately. It's the here-and-now solution to all your BASIC needs for your Atari computer.
  4. I was looking for the woman who worked with John Skruch when I worked for Atari and I found THIS! I hope this is not a repeat post, but this is AWESOME! http://www.digitpress.com/library/books/book_atari_lynx_hint_book.pdf I always loved the Zarlor Mercenary "Game of Life" egg and the Chips Challenge Mandelbrot generator. Notes: The RoadBlasters egg is wrong - you have to be holding a button when you drive into the tree. Toki eggs were unknown to Sunnyvale apparently (hehehehe).
  5. A real labor of love is finally complete. An Atari drawing for everyday of the month of October 2016 (31 drawings), now in one beautifully printed collection, Inktober 2016 | Atari Propaganda. Atari Lynx, Atari ST, and Atari Jaguar are featured most of the time, but there are a few bonuses in there as well. Because I am not one for heavy marketing, I want to make sure that everyone who would like a copy of this collection can get it for a deal right up front. I also don't want to spend the next year packing and shipping books, I got more Atari art to make darn it! So here is a bit of encouragement to purchase sooner rather than later. If you purchase the Atari Propaganda collection before the end of the day January 27th, you can get the $20 book for $18 USD (%10 off). If that is still too much, sign up for my mailing list (link at the top of my website) and get an additional %15 off of a single copy making your purchase $15 + shipping. This includes a dated signature from the artist of course. Not interested in buying the whole collection? Not a problem, I also have all the larger (8.5x11") art prints of every drawing on sale as well for $7 a piece. Pick the ones you really want, without the hassle of flipping the pages of a book. Thank you for the support, and enjoy the Atari fan art goodness! Atari Propagand Book Product Page (purchase here): http://williamthorup.com/product/inktober-2016-book/ Individual Art Prints http://williamthorup.com/product-category/art-prints/inktober_2016/ Get your extra 15% off coupon here: https://goo.gl/t0y69l Digital gallery of all the artwork included in the book: http://williamthorup.com/inktober-2016/
  6. Hey fellas, does anybody have a Final Fantasy 3 manual for the SNES? Or a Turtles in Time Manual for the SNES? I have both games boxed but no manuals :/ let me know if you do, thanks! Also if you have any other random manuals or boxes, let me know, thanks!
  7. Just want to gauge the interests about the Coleco / ColecoVision (ADAM) History Book The book is first going to be available as hard copy Then later will become available as Ebook Are you interested by this book? Also, feel free to post questions, suggestions, comments and critics
  8. Greetings Atarians! Books on videogame history still keep coming and tend to be even more focused on specific topics. A recent (Jan 2016) example is the catalog accompanying the FILM AND GAMES. INTERACTIONS exhibition, which was organized by the German Deutsche Filmmuseum. This one presents reflections, interviews and scientific considerations regarding the intersections between film and games and is a worthy addition for a gamers library. (For details click HERE ) How retro-grade is this one? Naturally Tron, Tomb Raider and Wing Commander are touched more in-depth, whereas other "oldies" like E.T., Pac Man or SW: Empire Strikes Back are at least mentioned within certain contexts. For me FILM AND GAMES. INTERACTIONS is a worthy addition to my (scientific, historical) bookshelf on videogames. Check it out, if you are aiming for completion in this domain as well.
  9. Hey everyone! As mentioned in the other topic, here is the Kickstarter link for our project with JF aka retroillucid about our book on Coleco Industries: https://www.kickstarter.com/projects/booqc/coleco-the-complete-history Feel free to share it with your friends and community. I'll post the stretch goals soon, if we reach our goal of course. All prices are in Canadian Dollars. Let me know if you have any question. I'll be happy to answer them! Also, we will work on some updates to share them over the course of the campaign.
  10. Hi, all. Some of you know me on this forum. In general I lurk a lot, but I've been part of this scene for quite a few years, and am very passionate about Atari. I wanted to tell everyone about a project that has been in the works for a couple years already -- to share what we're doing, and to hopefully enlist some help here in the community. I am researching and writing a book about the Art of Atari. We are focusing on the art, illustration, and design of Atari -- specifically and mostly the home console part. I've interviewed more than a dozen artists, graphic designers and others who worked at/for Atari back in the day, as well as Nolan himself. It's my opinion that the artwork of Atari was more than just a way for the games to stand out on the shelves, or to help sell cartridges and consoles. It's art in its own right, and has a unique tie to the company, the games, and the memories of our youth. And unlike today, the amazing art helped inform the gameplay, because it served to augment the imagination when combined with much-simpler graphics of the time. I want to highlight the unsung heroes of Atari -- artists, designers, art directors -- and show their important and unique contributions to the games we love. My team and I have been collecting production slides, negatives, and in some cases shooting original artwork owned by some in our community here. I was able to acquire some negatives and slides that were once used by Atari for creation of their printed materials, and I've also gotten scans of work from the artists themselves. We are trying hard to gather as much production-quality art as possible, to make sure that this final book is big, comprehensive, beautiful, and shows the artwork in the best possible way. (And to answer the question, yes, we need a higher quality for printing than just scanned boxes, though we'd done a lot of that as well for context within the book.) So, we could really use your help. If you have original artwork (or know someone who does), or slides and negatives, or unique production sketches (industrial design will also be a part of the book), I'd love to talk with you. We are also looking for other large, printed pieces, like unique posters, mobiles, flyers, etc that show off the art and graphic design of Atari. Still looking for high-res scans of some of the rarer Atari games (think Crazy Climber) too. Attached are a couple samples of pieces we've gathered already. I'm also considering selling some of our duplicate negatives and slides in order to fund additional research, but I'll post about that soon. I've already done some interviews about the topic, and here are a couple: http://www.theverge.com/2013/9/19/4716444/how-atari-box-art-turned-8-bit-games-into-virtual-wonderlands http://www.edge-online.com/news/the-art-of-atari-the-masters-who-brought-early-games-to-life-by-filling-in-the-blanks/ We are in talks with 2 different publishers, and even though the bankruptcy of current Atari has slowed us down in terms of licensing, we're confident all of the legal and business parts of this will be buttoned up, and that we'll have a solid deal soon. So, thanks for listening, and let me know if you're willing or able to lend a hand. I'd love for this part to be a bit of a community effort, and I'll happily give public credit in the final book to anyone who is able to help us in even the smallest of ways. I'm making this book for all of us who love Atari and want to see these great memories and art preserved. Thanks!
  11. I see we're down to the last 12 hours for this one. Looks like it's all stretch goals now: https://www.kickstarter.com/projects/1462758959/commodore-the-final-years-book?ref=a5znrq
  12. Here's my video review of the the Atari 2600 Homebrew Companion Volume 1 and Stella Programmer's Guide! Enjoy!
  13. Hi there, The Kickstarter for the Coleco book is coming soon and I wanted to ask you which mock up cover you prefer. None of those 3 are final but we need to show something for the campaign. Let me know what you think!
  14. 3 Atari ST Programming books (2 by Abacus Software and 1 by Clayton Walnum Atari ST INTERNALS ATARI ST GEM Programmer’s Reference Clayton Walnum’s C-manships COMPLETE Learn to program your ST in C! Eric in Montreal, Canada Contact me if your interested. [email protected]
  15. What is the best book you know of on the history of video games from pong days through the third generation?
  16. Hi all, For those who don't know me, I'm the bloke who wrote Driving Crazy, that funny road trip story about two life long friends driving across the United States to pick up their very own Crazy Climber arcade cabinet. There's a thread about it here if you're interested. Well, it's been six years, but I finally have a new book out! It's called Tell Me a Story. Tell Me a Story is my short story collection - over three dozen of my best received and most enjoyed stories, surrounded by a silly, mildly romantic interconnecting storyline about a man who shows his love for his wife by telling her stories. The majority of the stories are either humorous or have comedic elements, but there are plenty of suspenseful and serious stories in this collection. There's not much in the way of video games in this collection, but Jay and Austin (from Driving Crazy) do make an appearance in their very own short story. It's available at Amazon in a $13.99USD paperback version and a $3.99USD eBook version. It was just released Sat April 23, so it's not quite yet in the distribution networks, so I can't say "everywhere books are sold" just yet. If you'd like a signed, personalized paperback copy mailed to you, you can pick up a copy directly from my website. They are the same price - $13.99USD, plus shipping. $3.00 for USPS Media Mail in the US... as for outside the US...since when did overseas shipping explode? The cheapest overseas shipping I can find is $22.50. Ridiculous! (If I have even one request from someone outside the US, I will take a book-filled padded envelope to the post office and have them tell me for sure what the shipping will be... maybe I'm reading something wrong or clicking a wrong box.) Anyway, If you enjoyed my silly humor and my storytelling from Driving Crazy, I know you'll like Tell Me a Story. Cheers! Smeg (Randy D)
  17. Hi, Marc Oberhäuser has announced a start of his Kickstarter project for publishing a 704-pages book "Games for Atari: 1977 to 1995". It would be a visual guide that would cover games for Atari 2600 (200 titles), Atari 8-bit (100 titles on 150 pages) and complete libraries of: Atari Lynx (74 titles), Atari 5200 (69 titles) & Atari 7800 (59 titles). More details in this thread on Atari Age and on the Kickstarter page.
  18. Ok so I dont know if Im in the minority, but whenever I tried to learn batari basic I find them a tad confusing, like whenever i attempt to make something I just dont understand enough to make anything... But you know what I did understand, Atari Basic A Self Teaching Guide: https://www.atariarchives.org/basic/ One of the things that Random Terrain recommended that I look at before I tried Batari Basic. While I didn't understand BATARI Basic I feel like I under stand ATARI Basic very well. It felt kind a fun with the examples and with the practice in the book it helped really pound in the language and how to actually use it. Am I only one who thinks that Batari Basic could use this self teaching guide treatment as well?
  19. The full post is in the marketplace. I just want to make sure everyone who is interested gets a chance to see it before the sale ends. http://atariage.com/forums/topic/261416-inktober-2016-book-atari-propaganda-atari-console-fanart-collection/
  20. The full post is in the marketplace. I just want to make sure everyone who is interested gets a chance to see it before the sale ends. http://atariage.com/forums/topic/261416-inktober-2016-book-atari-propaganda-atari-console-fanart-collection/
  21. I will be contacting various podcasts, sites, and publications to get review copies of my two upcoming books, CoCo: The Colorful History of Tandy’s Underdog Computer (written with Boisy Pitre); and Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time (sequel to Vintage Games and written with Matt Barton); but if you qualify, please get in touch with me directly to save some time. Also, if you know of any such qualified entities or individuals, please pass along my information. Thanks for the help!
  22. Hello!, I just got myself an Atari 520STFM and I am very excited about what I can do with it and all its features. I am aware of a book called 1001 things to do with your Atari ST which has all sorts of fun things to do with an Atari ST, but does anyone know where I could find a PDF or E Book version of this book online? Thanks for reading
  23. Just a little something I've been faffing with for the past couple of months. 90k disk images for anyone that wants to load them up on an 810, or a giant disk image with everything on for emulators/SIO2XX devices. Docs included for all programs, press Ctrl + letter to get them up on screen at the selection menu. Enjoy! The Best of Softside Atari Edition.zip
  24. rez0r

    Racing the Beam

    From the album: 2600

    A must-read for an Atari 2600 developer ɷ◡ɷ
  25. Dear friends, Recently I wrote two books on the history of the early video games in Brazil. They're called "1983: The Year of Video Games in Brazil" and "1984: The Video Games Fever Continues". They are focused on the early video game consoles such as the Atari 2600, the Odyssey^2, the Intellivision and the ColecoVision in either official or unofficial (clone systems) machines. Also they're highly illustrated. They're in Portuguese, but I'm seriously considering a translation into English to sell them abroad in digital form. Would you guys be willing to buy the books in digital form for, say, 5 to 10 dollars? Here's the official website: http://www.memoriadovideogame.com.br/ Here's an introduction to how the first video game systems did appear in Brazil: While the world was enraptured with the music of Michael Jackson and the Cold War was still a reality, Brazil was going through a period of extreme economic uncertainty in what would be the final phase of a military dictatorship. The increase in the budget deficit caused by rising international interest rates and the subsequent growth of external debt led to macroeconomic imbalances which made inflation unbearable. In the eighties, the Brazilian economy faced a downturn unparalleled in its history. In the context of the electronics business, already weakened because of the conditions in the country, there existed a policy known as “Reserva de Mercado” – Market Reserve. To "protect" the local market from foreign interference, the policy prohibited foreign companies from entering Brazil and disallowed the importation of any computer-related products. Concurrently, the government imposed a centralization of foreign exchange by the Central Bank, which meant that a company could only do business if the government authorized the transaction. The Market Reserve, which has changed in the seven years that it existed, eventually opened a loophole that Brazilian companies exploited. Companies would copy original, imported equipment by adapting it to the local market; they would change the products' names and then release them without paying royalties to the owners. The Market Reserve leveraged the release of the first video games in Brazil. In fact, the country began to see the first consoles in the second half of the 70s, which arrived through smuggling, international travel and localized sales at the so-called “Zona Franca de Manaus”, a famous free trade port. In 1977, Philco-Ford, a department of the Ford company that manufactured radios for cars alongside other electronics, launched the Telejogo, which was nothing more than a replica of the famous Home Pong and other similar Pong-like games that were already successful abroad. The Telejogo, though itself shy of success, paved the way for the arrival of video games on cartridges and the devices that would play them. The arrival of the first official, licensed videogame happened in May of 1983, when the Odyssey² was released by Philips just as the Odyssey. The company came up with an aggressive marketing campaign, including television, newspaper and magazine ads. Philips's bet was Odyssey's alphanumeric keypad; besides giving Odyssey a computer look, the Keypad added features that weren't present, for example, in the Atari 2600. The Odyssey boasted greater integration between the user and the game, allowing one to insert words and manipulate characters onscreen. The manufacture of cartridges nationwide, "protected" by the Market Reserve, also started; however, producing cartridges at the time was laborious and expensive. The companies needed to extract the game programs from the original ROMs (chips in which the games were recorded), store them elsewhere and then rewrite them in EPROMs, a slow process due to the limitations of EPROM recorders in use in Brazil. Some small companies disregarded U.S. copyrights and began to unofficially manufacture these clone cartridges for the Atari 2600 system. While this was happening, the Warner Communications conglomerate, owner of the Atari brand, signed an agreement with the “Grupo IGB” (IGB Group), led by Brazilian businessman Eugênio Staub, which in turn owned the Gradiente and Polyvox brands. Warner would have the chance to give an extended life to the 2600, a product that began to agonize in the United States, and Polyvox would have exclusivity on the Atari branded products in the country. The official Atari 2600 was released near the Children's Day holiday in October, also with a very aggressive marketing campaign, and was a complete success. Christmas sales were unbelievable too. Other Brazilian companies, also supported by the Market Reserve, launched many unauthorized Atari clone systems such as the Dactari, the Dynavision, the Onyx Junior and the Supergame. In Brazil, Mattel was also interested in what was happening in the novel market for consoles. After probing the country, the company signed an agreement with the Brazilian branch of Sharp in mid-1983. The subsidiary Digimed was created solely for the release of the official Intellivision system. The idea was not necessarily to compete directly with other manufacturers, but rather to tap a demographic dissatisfied with other brands, a more adult audience. As a result, the Intellivision was also released in 1983, but was less successful than the 2600. After the arrival of the consoles that excited the video game market in 1983, the country has seen many releases throughout the years, some official and some not, for various consoles, including the NES, the Master System, the Genesis/Mega Drive, and the Super NES. The truth is that the Brazilian people, besides their notorious passion for Football, ended up falling in love with video game consoles and the world of dreams in which they immerse the player.
×
×
  • Create New...