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Showing results for tags 'cards'.
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Why 'bear' some 'buddies' price? Let's all chip in and share what we've got... FOR FREE! I'll start it off... This file has your standard strip, TI-Writer, Multiplan and one you all probably do not have, Video Chess! So, what do you all have? Strips001.pdf
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Hello! I currently have an open thread in the 2600 programming forum where I am looking to hire someone to help me finish a romhack that I will then release on cartridge form. That's going to cost money! Paying the programmer who helps me, paying the artist who will do the box/label art, and of course paying the publisher for the physical carts. So I've started selling cool stuff to help fund this and other endeavors of mine. What I'm offering in this post is something for the Pokemon fans out there. In the first generation Game Boy games there was a glitch Pokemon known as MissingNo. It's arguably THE most famous glitch in video game history because everyone accessed it in order to duplicate their rare items. Once upon a time I had a Geocities website where I documented everything I could dig up on the glitch through extensive testing and program analysis using what few tools were available in the late 90's for Game Boy emulation. I've always been enamored with this glitch and it's a shame Nintendo has never once given us a wink and nod to it. To date MissingNo is the only Pokemon whose name is not a registered trademark (which is probably because it's not a real Pokemon but whatever). So I designed a custom MissingNo trading card that I am proudly declaring is a perfect 1:1 replica of a first-gen Pokemon card by Wizards of the Coast. I designed this card using high-res scans of a real card and used a special tool to match the exact fonts and their sizes used everywhere on the originals. I looked into how real cards are worded and replicated the style of language for the card's power and attack. MissingNo's listed stats are taken direct from its glitched Pokedex entry. Everything about this card is a love letter to the late nineties Pokemon scene. I poured hours of work and many weekends into designing just this one card. Feedback from the various places I've shown the card have been universally positive. The local game and hobby store even told me they were a little concerned because it was too good of a replica. But I'm not looking to sell this as counterfeit or bootleg, I acknowledge upfront that this is a custom card and it is not a real one. This is a piece of art. (However I also playtested this card in nearly 100 games of the TCG and adjusted it as I went along so if you wanted to use this in a retro-themed deck it's a fair and balanced card.) >>> If you would like to order a card from me you can find them on Etsy. <<< Each card is just four dollars. Shipping is 68 cents within the United States and $1.50 everywhere else. Yes, I am sending them using a postage stamp. Yes, that's a risk. No, it hasn't been an issue (yet). That's purely to keep the costs low. Again my plan is to use the funds raised from selling these cards to pay for the expenses of my upcoming 2600 game as well as some other fun stuff I want to sell in the future like lapel pins and keychains. I have to sell them on Etsy because I did too good of a job replicating the card and eBay pulled my listing thinking I was selling knock-off goods. But if you'd like to see my eBay feedback to determine if I am a trustworthy seller here is my account. My only negative feedback was because I accidentally listed something for sale twice and when the second buyer bought it I realized my error and refunded him immediately with an explanation. He still saw it fit to neg rate me. Thanks for checking out my post. I'll answer any questions you may have. Here is the raw image used for the front of the card in case you want to get a closer look at it.
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This is a work in progress.. will be happy to add anything missing - Greg A few bits of information, rules and guidelines on posting. Short links to our sub-forums: TI-99/4A Computers http://ti99.atariage.com TI-99/4A Development http://dev99.atariage.com Please read the AtariAge site guidelines which apply to and are enforced in our subs. Our sub-forums are divided to help cater to the varied interests in our beloved platform. The parent sub-forum, TI-99/4A Computers, contains general information and conversation regarding the TI-99/4A and its siblings, such as the 99/2, 99/8, CC-40, and BASICALCS. The sub-forum TI-99/4A Development is for conversations, information, announcements, etc. pertaining to programming, tinkering, or the development of software or hardware for these computers. This division is not intended to be a separation of the community but rather a way for those who have little interest in development but moreso in general discussions to focus their time on the fun-zone, while those who take more interest in the deep-down nitty-gritty and not so much general shenanigans to focus their attention just the same. The rest of us can spend all the time we want and will peruse both subs with reckless abandon. Insofar as development is concerned, once hardware or software has been completed or is at least ready for general consumption, an announcement should be made in the general TI-99/4A Computers forum for all to partake. Further development and inquiries should still be continued within the TI-99/4A Development sub-forum. The forum leader will move threads to a more appropriate forum. This may also be done by request should a thread be started in the wrong forum by accident or the trajectory changes from general to development or vice-versa. The forum leader will also merge identical threads started in both forums into a single thread in the proper forum. Per AtariAge guidelines, please refrain from posting identical threads in both sub-forums as way to ensure the topic gets viewed. Many people already browse both subs, and if your topic pertains more to development rather than general, or vice-versa, the thread should exist in the appropriate forum. As well, multiple threads created on the same topic in the same forum will be merged. Regular members can edit a post for 60 minutes after submission. This allows you to fix any issues you may notice with the post right away. Subscribers can edit posts for 30 days. In the Marketplace and Programming forums you can edit your posts indefinitely, since the flexibility of allowing editing of posts outweighs the potential abuse of the edit functionality. If you make a duplicate post in a thread, which can happen by accident or some unforeseen technical glitch, report the post by clicking on the "report" link at the bottom of the post and indicate in the report that the post is a duplicate. If you are not a subscriber, please help support AtariAge by using the eBay BBCodes ebay, ebayseller, and ebaystore when posting links to eBay! Click here for more information. Anything you would like to share with your fellow 99ers but is seriously off-topic for the forum may be posted in the official off-topic thread, located here To find the most popular threads click on sort by and select most popular. All of us are ready and willing to provide answers to your TI-99 questions if we can, some will just chime in if they cannot, and others will just lurk. If you have any questions specifically pertaining to the operation of our forums, please feel free inquire of the forum leader via Private Message (PM,) or one of the global moderators. BEFORE POSTING QUESTIONS PLEASE READ THE UPDATED TI-99/4A FAQ HERE: https://www.arcadeshopper.com/wp/ti-99-4a-faq/
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The test cards fit the Kurz-Kasch TF-650 test fixture and the ROM adapters fit the Kurz-Kasch ROM tester. If you happen to have any, run across any or know someone who may have a few please let me know! The test cards and a ROM adapter are pictured below. Thanks!
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I am looking for the following Kid Icarus Uprising Augmented Reality cards: 25 - Three Sacred Treasures; AKDE US version 360 - Medusa Head; AKDE US version Any cards numbered above 404 other than 407 Send me a message if you have any of these in mint condition and are willing to sell them or if you want to trade for other cards. Troy
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- Kid Icarus
- Cards
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I don't know how many people are actually interested in Bridge, but I decided to do a little font fix for this game from Antic that was recently uploaded to Atarimania. The font looked pretty sloppy to me. Only the first disk was changed, but I've included the rest to simplify things. Original: Fixed: Blue Team Bridge (Font Fixed).zip
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Can anyone share an idea or code routine in IntyBASIC (or Assembly callable from IntyBASIC) that could do a "hardware flip" of a particular on-screen card in BACKTAB? My sample use case is having 3 arrows, all sourced from the same bitmap, different colors, pointing left. I know that the first arrow needs to point right and it is at tile 4,6. If there is a way to programatically change the "facing" of the arrow, then I would rather do that instead of creating a whole new bitmap. My actual use case is doing the sample case for about 40+ different bitmaps; if it was just for a single arrow I would just redraw it or use the new functionality in IntyColor to flip stuff, but with a lot of images that gets out of hand quickly. All ideas appreciated. Thanks!