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Found 2 results

  1. This week we discuss games based on circuses and carnivals. What are some of your memories from what has become a by-gone era? Are there any games that I missed? Let me know. Thank you!!
  2. Hello everyone! The premise: I've always liked Carnival on the 2600, it's a nice and fast brainless shooter but I find it way too easy to roll the score, considering that it's just 5 digits. To keep a not-so-long story even shorter, after a pretty long stretch of inactivity concerning all things Atari (years go by so fast!), I've decided to put the extra time available during the holiday break to some good use and add the much needed 6th digit to Carnival's score. Obviously the task at hand proved to be quite more time consuming than expected, but in the end I think I've done it. So I proudly submit for your judgment and possibly enjoyment: CarnivHack! Playing notes: Carnival is a game that requires a non-standard setting on emulators (i.e. Stella), since the display starts at row 26 and should be 214 rows high, instead of the default 34x210. Stella features a game-specific preset configuration for Carnival, so once you load this hack game in Stella please press TAB and open up Game Properties / Display, where you should set YStart to 26 and Height to 214, as mentioned above. You will only need to do it once. See image below: Some details and tech stuff: I had to completely replace the 6-digits display routine. Also, finding some free RAM was obviously a nightmare and forced me to implement a few workarounds. With some additional time on my hands I could have probably done things a bit more elegantly here and there. I wish I had the Stella Debugger a few years ago though I also had to remove the 2-players option and the logo.. not a big loss IMO! Interestingly enough, I've found out that the game actually used just 2 BCD bytes to display the 5-digits score, since the least significant digit is always zero TESTERS WANTED!!!: Before calling it a "final" version and spending time on tidying up the source for release, I welcome any kind volunteer to further test, focusing on the following: Testing on real hardware: my 2600 is PAL, so testing on real NTSC hardware would be awesome. I'm mostly concerned about the display being stable and the score displaying and vertically aligning properly, possibly comparing it to the original, non-hacked game Testing the scoring itself General gameplay testing, possibly comparing it to the original game And... testing!!! I won't have much time available in the coming months so hopefully nothing huge will show up.. hopefully! The fine print, i.e. known minor issues I (probably) intend to fix: - During the attract mode, when the duck starts eating your bullets the score will temporarily show garbled graphics - This game features an easter egg that shows the programmer's name if you keep the fire button pressed while powering up the Atari. Since I had to remove some graphics I'll have to do part with this hack as well since now it shows garbled graphics too. Once again, not a big loss: if you want to try the easter egg, use the original game CarnivHack - beta1.zip
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