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Found 39 results

  1. Hi All, This thread is intended for people that want to ask questions about the Ultimate Cart. Due to the good efforts of Santosp, there's a lot of new users that have just got this cartridge - and there are bound to be questions. So this thread is the place to do it. Before posting, it might be worth checking if the answer is in the documentation I've written for the cartridge. A copy of this should be sent out with every cartridge. If you didn't get it, you can download it from: https://github.com/robinhedwards/UltimateCart This covers (briefly) how to use the cartridge, how to update the firmware and how to modify a cartridge case to fit. There is also a technical thread here - intended for people that want to develop for the cartridge, or discuss the technical aspects of it: http://atariage.com/forums/topic/241888-ultimate-cart-sd-multicart-technical-thread/ The technical thread also has some photos of the internals of modified cartridge shell, so might be of interest. There is also a thread where some compilations have been posted: http://atariage.com/forums/topic/242957-ultimate-cart-sd-multicart-info-bits/ Finally, regarding the firmware. There is no need to update it, unless you want to add the new XEX loader functionality. The process is a bit technical, and probably not for everybody. I'm willing to update the firmware for anybody in the UK if they PM me. Perhaps somebody can make the same offer for those in the US? Robin
  2. Hi all, The original shell for my Ultimate Cart was a hacked Atari grey cart shell, which I spray painted blue. Unfortunately the paint has rubbed off a bit, and its now looking rather tatty. So, now that I've got a 3d printer of my very own, I decided to design a shell for the Ultimate Cart. Like the rest of the project, this shell is open-source. I've uploaded both the STL files and the design files (OpenSCAD) to the github site: https://github.com/robinhedwards/UltimateCart/ The shell should fit any PCBs produced using the board files on github. This should be most of the boards out there, with the exception of the redesign by Panos that he used for his later runs (but I think these came with nice shells anyway). If you're not sure, compare your board to the pictures on github - if the connectors and screw holes are in the same places, it should fit. The cart has been tested for fit in my 65XE, and 800XL. Flashjazzcat has been kind enough to test it for me in a XEGS, 800 and 1200XL, and reports it fits well. If you don't have access to a 3d printer, I'm happy to make a few of these for others. This would be using the same printer and filament colours (bronze & red) as the pictures above. The price would be £22 + P&P (£1 to UK, £3 elsewhere). Send me a PM if interested. Robin
  3. Hi All, One thing I really wanted to add to the Ultimate Cart was an easy way to use XEX files on the cartridge. Thanks mainly to flashjazzcat, we've now added this as a feature to the firmware. XEX files present on the SD card can now be browsed and launched just like cartridge/ROM files. Loading is practically instantaneous. You can program the attached new firmware to your Ultimate Cart using the (free download) Quartus 15.1 programmer. You will also need a USB Blaster (<$10 on ebay). Consider it a beta - there may be the odd bug. This firmware also replaces my original menu with the improved version by flashjazzcat. Since this is now part of the firmware, you should remove any older version of it from the SD cart (i.e. remove _BOOT.ROM if you have it). This will become the current firmware, and I'll upload the source files to github once this has had a bit of a wider test. I'm sure this will be a very welcome addition to the cartridge firmware, and praise and thanks should be directed to flashjazzcat who wrote the XEX loader and the improved menu - tasks both way beyond my 6502 skills! Robin 10M08SAE144C8G.zip
  4. Found in cart slot of a old 800 I picked up on eBay, Help identifying would be appreciated. Thanks!
  5. Just looking for some info on it... maybe a value? https://goo.gl/photos/KDvknpEzG3rq5mAK6
  6. check it out, man http://www.ebay.com/itm/Gakken-TV-Boy-aka-Compact-System-with-Game-200X-NEW-BOXED-GREAT-CONDITION-/262359521645?hash=item3d15d8996d:g:EeoAAOSwwpdW-tMy check also my other items, I am posting some G&Ws and Casio PV-1000 (New, boxed) soon !
  7. Hello together! Would like to start a separate topic for MAC/65 out of a discussion within the ACTION! source code topic. As of 2015 to my knowledge there are 3 carts and 2 disk versions of MAC/65 available: - MAC/65 Macro Assembler (disk|cart) version, year : 2.00, 1982 (disk) version, year : 4.20, 1982 (disk) version, year : 1.02, 1984 (black cart?) version, year : 1.01, 1984 (black cart) version, year : 1.00, 1984 (orange cart) ; I have an orange cart with 1.01 myself author/company : Stephen D. Lawrow, Jim Dunion, OSS, Inc. available..... : 1982-1984 and up to 1994 package....... : assembler, editor, monitor, manual features...... : macros, source include Two pass 6502 assembler with integrated editor/monitor. Mac/65 is a direct descendant of the Atari Assembler/ Editor (via EASMD). Source: http://en.wikipedia.org/wiki/MAC/65 ACTION!, Basic XE, Basic XL and Mac/65 were sold to Tom Harker at ICD. From another topic concerning the OSS Newsletters: Fall 1986 page 13: " OSS Newsletter Fall 1986 -------------- --------- A: Version 1.01 and 1.02 are fixed to produce the proper code (PS - 1.02 is the latest version). For update information see the update info sheet. " Further: " Mike distributed one of the disk based versions of SD and disk based MAC/65 with DDT as freeware. " Source: https://groups.google.com/forum/#!msg/comp.sys.atari.8bit/wWxsqsmVcVI/z6W0y0U8eHEJ Does anyone have that freeware version, else one with DDT? Stephen is a really good soul: https://groups.google.com/forum/#!msg/comp.sys.atari.8bit/wWxsqsmVcVI/z6W0y0U8eHEJ https://groups.google.com/forum/#!msg/comp.sys.atari.8bit/TVwmswjj2zI/Z_8TwOXPIMsJ MD5 checksum of the 1.02 rom version, the real McCoy! : b560d57e36c9a4b95e6fd296937148d5 Same for the 1.02 car version : a67098f4476c95c778396f7cd269a24e Further: Type 3: OSS '034M' 16 KB cartridge There are two types of OSS cartridges. Both are 16 KB and occupy 8 KB of address space between $A000 and $BFFF. The cartridge memory is divided into 4 banks, 4 KB each. One bank ('main') is always mapped to $B000-$BFFF. The other 3 banks are mapped to $A000-$AFFF. The current bank is selected by accessing a byte in $D500-$D5FF. Only 4 lowest bits of address are significant. The '034M' scheme is the more complicated one. The main bank is D. An access to: · $D5x0 or $D5x1 selects bank A. · $D5x3 or $D5x7 selects bank B. · $D5x4 or $D5x5 selects bank C. · $D5x2 or $D5x6 is not useful. It disables ROM (there're $FF bytes in $A000-$AFFF). · $D5x8-$D5xF disables whole cartridge (enables computer's memory in address space between $A000 and $BFFF). Type 15: OSS 'M091' 16 KB cartridge This is the simpler one of OSS schemes. It uses only A0 and A3 address lines: · A3=0, A0=0 - $A000-$AFFF: bank B, $B000-$BFFF: bank A · A3=0, A0=1 - $A000-$AFFF: bank D, $B000-$BFFF: bank A · A3=1, A0=0 - disable cartridge · A3=1, A0=1 - $A000-$AFFF: bank C, $B000-$BFFF: bank A Bugs: There is a bug in the MAC/65 cartridge which gives an error on a JSR or JMP to a zero page address. A temporary fix would be to use macros in the source code. As examples, try these: 1000 .MACRO @JSR 1010 .BYTE $20 1020 .WORD %1 1030 .ENDM 1040 .MACRO @JMP 1050 .BYTE $4C 1060 .WORD %1 1070 .ENDM To invoke the macro, type @JSR (or @JMP) in place of the JSR or JMP instruction, and the proper hex code will be generated. From OSS newsletter (summer 1983): Comparision of 1.01 and 1.02 carts: 00000009: CA CC 0000000E: 94 92 00000022: 8D BD 00000023: 00 4E 00000024: D5 03 00000025: A6 C9 00000026: 08 04 00000027: F0 D0 00000028: 07 02 00000029: A5 A9 0000002A: 83 02 0000002B: D0 8D 0000002C: 03 8F 0000002D: 4C 04 0000002E: D5 60 0000002F: BE 00 00000030: D8 8D 00000031: 58 00 00000032: A2 D5 00000033: FF A6 00000034: 9A 08 00000035: 86 F0 00000036: 11 07 00000037: E8 A5 00000038: 86 83 00000039: A7 D0 0000003A: 86 03 0000003B: A6 4C 0000003C: 86 D5 0000003D: A2 BE 0000003E: 20 D8 0000003F: BF 58 00000040: B7 A2 00000041: A2 FF 00000042: 15 9A 00000044: BF EE 00000045: B7 AF 000006B2: A9 A0 000006B4: 9D B9 000006B5: 4E 8D 000006B6: 03 04 000006B7: AD 9D 000006B8: 8D 4E 000006B9: 04 03 000006BA: 9D CA 000006BB: 4C 88 000006BC: 03 10 000006BD: AD F6 000006BE: 8E E8 000006BF: 04 E8 000006C0: 9D E8 000006C1: 4D EA 000006C2: 03 EA 00000BBF: 4D 22 00000BC0: B6 B0 00000FFA: 22 30 00001014: B1 B2 00001016: 63 43 00001FEE: 00 86 00001FEF: 00 11 00001FF0: 00 E8 00001FF1: 00 86 00001FF2: 00 A2 00001FF3: 00 86 00001FF4: 00 A6 00001FF5: 00 86 00001FF6: 00 A7 00001FF7: 00 20 00001FF8: 00 BF 00001FF9: 00 B7 00001FFA: 00 A2 00001FFB: 00 15 00001FFC: 00 4C 00001FFD: 00 BF 00001FFE: 00 B7 000022C4: AA F0 000022C5: BB AF 00002FF0: 00 20 00002FF1: 00 AA 00002FF2: 00 BB 00002FF3: 00 AD 00002FF4: 00 8F 00002FF5: 00 04 00002FF6: 00 D0 00002FF7: 00 05 00002FF8: 00 A9 00002FF9: 00 02 00002FFA: 00 8D 00002FFB: 00 8D 00002FFC: 00 04 00002FFD: 00 60 ROM-Images: Atari 400 800 XL XE MAC/65 : scans, dump, download, screenshots, ads, videos, catalog, instructions, roms ATR-Image: MAC-65 2.00 and 4.20 with Bug-65 2.0 and DOS XL 2.30.atr Images from the different versions: Hope, that there is someone out there in the galaxy who can help to make this the final chapter?
  8. Hello Sadly I noticed that the Magnavox Odyssey games have risen in price. Personally I want to preserve light gun gaming as much as possible. Therefore I started to do a multi card which can be used as cards 9 & 10. Then I realized that this was a waste of silicon an time and that I should better make a 12 in 1 mutli card. Myself I just own 3, 9 & 10 so I was very into the idea once I had it. Here is a picture of the final card: I put all the PCB files onto my website, so everybody can print one for personal usage. I uploaded the files as GERBER and as .brd files (I prefer the latter...). I wish you all happy gaming! Here is a short video of proof, which shows that the little thing actually works: www.youtube.com/watch?v=OFJGMqS9hTI&t=4m27s
  9. As my first 2600 game is entering the testing phase, I'm hoping to have a number of cartridges made. I know that there's the option to have a custom cartridge made just like that and, while very tempting, I would like a number of cartridges made and it is sadly outside of my price range. So I was hoping to do so myself, as much as possible. Is there any explanation of what all is involved? From what I have heard, one would want plenty of existing games with little value which can be stripped down so their cartridges and boards may be used. It's all about needing a new EPROM, which are cheap to buy but must be burned with a pricey EPROM burner. So, my questions: 1. Is there any resource to explain how to make a custom cartridge oneself? If so, where? 2. How much can be salvaged from existing games? 3. What kind of EPROMs are required and where can they be purchased? 4. Is there anyone who already has an EPROM burner who would be willing to burn EPROMs for me on a pay-per-EPROM basis (with me paying for the EPROM, any shipping, as well as for the good individual's trouble)? Bulk orders in mind, here. 5. Is there anything else I should know about all this so I don't waste a lot of time and money on a wild goose chase? I'd very much appreciate any information folks can offer. Thanks!
  10. After going down to my local Gamestop and searching for complete Gameboy Advance titles, I was saddened to find that all they had was carts. But, the good news is that they have LOTS of carts still in stock. Is this the norm for anyone out there who collects Gameboy Advance titles? Granted, most were cheap ($10.00 on average), but of course the more "popular" titles were pricey ($25 or so for any Super Mario game I saw). Gba collectors, what are you running across out there in the wild? CIB games, or mostly just carts (probably with writing on them as well)?
  11. Hello there 99ers! I thought I should start a new thread about this: Roadrunner had posted an issue with this cart using Classic99, however, trying Robotron on MESS, I found that loading the cart completely crashes the entire host system (a nasty lock-up - I can't even go to a virtual console to kill the MESS process). Roadrunner reports it working for a time in Classic99 before it crashes (I presume crashing Classic99). Regardless, it appears something isn't right with the .bin file.
  12. Hi All, I have a P-GRAM+ card that I've just revived and was wondering if anyone has been able to get RXB working with it and how? When I use the P-Gram+ software to save a cart, it saves up to 5 files GRAM 3 GRAM 4 GRAM 5 GRAM 6 GRAM 7 and up to two RAM banks... RAM Bank 1 RAM Bank 2 So, if I try to load Extended Basic, it loads.... (in this order) RAM Bank 2 RAM Bank 1 GRAM 6 GRAM 5 GRAM 4 GRAM 3 I've looked at the P-Gram+ docs here but seem to lack the TI expertise to figure out which RXB files to map to which PGRAM files. The PGRAM files are unhelpfully organized... for example, extended basic saves (meaning, I used PGRAM to save the cart to disk) as... EB EB1 EB2 EB3 EB4 EB5 All are 9K files. Frustrating...
  13. It seems like kind of a dumb question, but I'm looking for a good way to store and display my atari games. I'd probably play them more if I didn't have to dig through boxes to find them. Plus my kids are starting to play atari with me, which is great, and I think they'd be more apt to putting stuff away and taking care of the games better if I weren't just throwing them in a box. I'd love something older, like a case for atari games or something but everything I've seen only holds around ten. Do you guys have any good suggestions? Thanks!
  14. I was looking at past auctions on Ebay and saw one where somebody had sold an ICD SDX cartridge. It said that it also included "Cart Dumper 2.07 ROM Chip - You can pop this in replacing the SpartaDOS ROM and you have the ability to dump atari cartridge ROMS to a file." I've never heard of this rom/chip. Does anyone know anything about it and if so, has a copy of it?
  15. There are a handful of Jag carts that are so expensive that it's worth having other AA'ers take a look to authenticate or at least offer a second opinion on before making a purchase. That's what this thread is for! I figured it might be easier than starting a new thread for each and every game and instance. Enjoy.
  16. The new homebrewers cart has a 512k flash on board. In order to simplify things it would be nice to have only one configuration. What should it be?
  17. Hey guys! I want a Sega Saturn. It has to be a model 1. There aren't many stores here that sell retro gaming things. I'm not too concerned about the glossy black finish. That's okay. I don't, however, want a system with DEEP scratches or broken pieces off of it. On Hold Back up and still looking and waiting. Found!
  18. Hi guys, I've been an Atari fan since my early childhood and I have always had some ataris around me. Two years ago I started my adventure with Atari Lynx. The problem I encountered with the growing number of cartridges was the lack of a proper storage unit. Okay, I know I can hold them in Atari carrying bag or Songbird's one, but they can hold up only a small number of cartridges. So I decided to make one on my own. It can store 36 games, both carts and PCB. It's very durable and has a sweet logo on the front. I have made only a few so if you guys want I can sell some of them at a good price of only 20 Euros plus shipping I accept both PayPal and Bank drafts. PM me if interested
  19. Hi, first time poster here. I just recently picked up this Multi-Cart at a local game shop. It had two price tags on it; a $2 tag, and a $99 tag. The guy didn't know which was right so he gave it to me for $2. I brought it home and tested it right away, and it works great. I guess each combination of dip switches gives you a different game, though I have no way of knowing which combination will produce what game. I tried doing research on this cart, and I've brought it to a few game shop owners for more information, but all I've been told is that it's a homebrew multicart, and it's been estimated to be worth between $50-$100. I was able to find one other image of the cart that I have online, but it has no information to go along with it. Can anyone tell me more about this? If it's rare, how many may have been produced, who made them, value, etc. Thanks guys!
  20. Here I show you the pre-release version of the new upcoming Mateos Rewritable Multigame Cartridge for the Atari 7800 gaming console:
  21. Hello all, I work at a Disc Replay, I see games come in all the time, but these two games are causing me trouble. I have: Cleaned the pins with alcohol I have not: Tested with multi-meter Re-soldered chips Bought a donor cart for a possible switch? Cleaned with contact cleaner Knights of the Round and SMW + SMAS: http://i.imgur.com/l8b8pmW.jpg http://i.imgur.com/WcX2fKG.jpg http://i.imgur.com/hTulJc7.jpg http://i.imgur.com/tTu0rHr.jpg Do you see something that I don't on these carts? Should I put more time and effort into getting these to work? Thanks.
  22. Thanks to the efforts of foft (Mark Watson) and his Atari FPGA project, there is an open source FPGA pokey implementation available. As a little Easter bank holiday project, I thought I'd have a go at using it to make a dual pokey cartridge using a prototype of the Ultimate Cart as the starting point... Two of the fpga pins act as audio left and right, and I've hooked them up to a low pass filter on some perfboard, along with a 3.5mm stereo jack (which leads to my TV's audio input). It was pretty easy to make a firmware for the Ultimate Cart that included two of foft's pokeys, his DAC and a bit of VHDL to hook them up to the cartridge port. Then I modified TMC and RMTPlayer (with a hex editor) to output to the two pokeys at $D50x and $D58x. I guess technically this atari has 3 pokeys now (one inside, and two on the cartridge). The two pokeys use about 10% of the Ultimate Cart's FPGA, so there is plenty room for more. This was just for fun, and perhaps to show a little of what is possible with a FPGA hooked up to the cart port. To make a proper external dual pokey, we'd probably want to use ECI+Cart port, so the pokeys could appear in the correct places in the memory map. MP3 of TMC playing via the dual pokeys attached. SynthyGambol_vhdl_pokey.mp3
  23. There haven't been many attempts at a mapped 3d engine/game for the Atari, and I wish to change that with an in-development project I call VePseu, the Very Pseudo 3d engine It works by going through the map and gathering a list of walls to draw, which are then rendered onto the screen. It (should be) very predictable and fast, but also limited (the max. viewing distance is 4 walls away). DASM has been marinating in my brain for about a year now, and I think I am finally prepared to take on a fully featured Atari 2600 program. It's fairly simple, and I hope it isn't absolute crap so you guys can use it. The GitHub page can be accessed here. UP to go forward, DOWN do go backward, LEFT to turn left, RIGHT to turn right Looking for ideas to make in the engine. I'm currently thinking of a zombie shooter and a Wolfenstein 3d "port", any other suggestions would be appreciated The demo for VePseu III.I.MMXIIX Rev. 0 can be downloaded here: vepseu.bin
  24. I am selling two NES games, Mighty Final Fight and River City Ransom. Bot are cartridge only and in good shape and have been tested and cleaned. MFF has only minor wear in the form of scratches and what not and RCR looks good besides a little faded marker above the title of the game. It is pretty faded but you can still see it. So for River City Ransom I'm asking $15 plus $2 for shipping, so $17 total. And Mighty Final Fight I'm asking $40 plus $2 for shipping. If you buy them both, then I can maybe knock off a few bucks.
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