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  1. @santosp Current Turbo Freezer 2011 Production - Declare Interest Thread @HiassofT Turbo Freezer 2011 - Original Production Thread @HiassofT Turbo Freezer 2005 / 2011 - Files @ndary Turbo Freezer 2011 - Demonstration Video I finally had a chance this last weekend to test out my new Turbo Freezer 2011 from @santosp. Great device and great implementation. The YouTube video by @ndary was a good starting point for understanding how to use a lot of features in the device. But after I started delving into the manual and seeing some of the other features, I had a few questions about how some of the features worked together and what would be some of the best ways to utilize some of the features. After going through the manual and testing a few things out, I decided to make up a memory layout overview, to help visualize what I was working with a little better. Turbo Freezer 2011 - Memory Layout Flash ROM (1 MB - 128 x 8 KB Banks - 16 x 64 KB Blocks) ------------------------------------------------------- Banks 000 - 119 (960 KB) Cartridge Emulation Banks 120 - 127 (64 KB) Freezer Software (+ Cart Emu Menu & Oldrunner OS) Battery-Backed RAM #1 (512 KB - 64 x 8 KB Banks - 8 x 64 KB Blocks) ------------------------------------------------------------------- Banks 000 - 047 (384 KB) Cartridge Emulation Banks 048 - 055 (64 KB) Snapshots (Optionally: Cartridge Emulation) Banks 056 - 063 (64 KB) Freezer Software Battery-Backed RAM #2 (512 KB - 64 x 8 KB Banks - 8 x 64 KB Blocks) ------------------------------------------------------------------- Banks 000 - 063 (512 KB) Extended RAM / RAMDisk In terms of usage, what I decided to do for the cartridge emulation portions was to make a 960 KB AtariMax ROM filled with games and put that in the flash ROM area; and then put SpartaDOS X + several OSS carts in the Battery-Backed RAM cart emulation area. This provides a nice setup of games and development/DOS. Using an Atarimax ROM for filling the cartridge emulation ROM with games works out nice, because you only need to flash a single ROM to add all the games you want; and you can put both ROM's and XEX files into the Atarimax ROM; plus you get the easy to use Atarimax menu (which can use joystick or keyboard) for selecting from your games (or whatever else you might want to have loaded into the ROM). A nice feature for SpartaDOS X is that the Turbo Freezer can simulate having a second cart piggybacked, giving simultaneous access to SpartaDOS X and Mac/65 (for instance). One thing to note here for those just starting out using the Freezer, is that the extended RAM / RAMDisk area is both of those at the same time and neither has any regard for the other. This means you could overwrite some snapshots in the RAMDisk area by loading a program that uses the extend RAM or, visa versa, you could overwrite something in extended RAM by storing a snapshot in that area of extended RAM being used. One thing to consider in this regard is that not all (not many) programs use 512 KB of extended memory. So, saving snapshots to higher RAM can allow you to preserve both without having any conflict.
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