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  1. Original release: restc.bin Instructions: restless.ii.instructions.onepage.pdf Request. Aliens have colors: rest.color.c.bin Request. Stars in the background take a break. rest.ciro.c.bin - - - - - Below is an early XB game, also now known as "Restless I". Thread goes ahead and develops "Restless II", a game written in Assembly and released as a binary for cartridge. Move your ship left and right using the joystick. Shoot by pushing joystick up. 100 CALL CLEAR::CALL SCREEN(2)::CALL MAGNIFY(3) 110 CALL CHAR(64,"01010103070F001B376FDF00D47F1F03808080C0A0D000B8B4DADD0055FEF8C") 120 CALL CHAR(68,"0043AF19193F3F78073B72637339100001C2F42828F4F43AE0DCCEC6CE9C08") 130 CALL CHAR(72,"0103030301010101010100010100000180C0C0C08080800080808080008") 140 CALL CHAR(76,"000000107C3828000703117D39280000000020F8701040E0FCF8F0B01") 150 CALL COLOR(6,5,1)::FOR X=1 TO 20::CALL HCHAR(X,RND*32,76)::NEXT X 160 CALL SPRITE(#1,64,16,170,96,#2,68,16,10,96,2,0,#3,72,10,200,256) 170 CALL JOYST(1,X,Y)::IF X THEN CALL MOTION(#1,0,X*4) 180 IF Y=0 THEN IF RND>.8 THEN CALL MOTION(#2,1,RND*32-16) 190 IF Y THEN CALL POSITION(#1,Y,X)::CALL SPRITE(#3,72,10,154,X,-16,0) 200 CALL POSITION(#3,Y,X)::IF Y>154 THEN CALL DELSPRITE(#3) 210 CALL POSITION(#2,Y,X)::IF Y>154 THEN CALL DELSPRITE(#3)::Y=1::GOTO 230 220 CALL COINC(ALL,X)::IF X=0 THEN 170 ELSE Y=2 230 CALL MOTION(#1,0,0,#2,0,0,#3,0,0)::FOR X=3 TO 16::CALL COLOR(#Y,X)::CALL SOUND(-300,-6,(X*2)-6)::NEXT X 240 CALL PATTERN(#Y,76)::FOR X=3 TO 16 STEP .2::CALL COLOR(#Y,X)::NEXT X::GOTO 160
  2. I have searched and have not found a complete list of incompatible carts, I just assume Virtua Racing & maybe early titles like Star Control won't work... Does anyone have a full list? I know there is some variance with each of the Atgames sega releases, this is the 81 built in games 2017 model. I just picked this up last night cheap with my GF because we just moved and wanted some quick 2 player Mortal Kombat lolz... anyhow, ANY help would be most appreciated!
  3. Since I'm always rapping about people cleaning their cart connectors, I thought I'd make this guide on how to do it properly It's amazing how many supposed issues can be fixed by clean connectors. Things you will need: A Jaguar and a cartridge (preferably dirty): Some isopropyl alcohol swabs and 2 pieces of plastic card. One roughly the same width as the swabs (like the one pictured) and one small enough to fit in the little end of the connector (which I can't find...) : If you want to go ghetto instead, you will need a clean t-shirt and some isopropyl or lighter fluid: Wrap your swab over the edge of your plastic card and insert into one end of the cartridge slot, pull it straight up, move along a bit, then down and up again. Repeat, repeat. Do NOT move the card sideways while it's inside the slot as you could bend the connectors. You'll need your small card to get your swab into the small end of the connector. Keep doing this until the swabs are coming out gleaming white: Or do the same, ghetto style, with your (preferably white) t-shirt. Keep the shirt tight over the card so no baggy parts will snag the connector pins, keep wetting it with isopropyl or lighter fluid, move onto a clean patch of shirt, up and down and up and down: That's your console done! Now onto the cart! Things you will need: Isopropyl or lighter fluid and cotton buds (q-tips) : Grasp your cartridge by the bottom as shown. I try to keep my fingers off the label so I don't leave any impressions (though the cart shown is a ratty second hand one) : Dip your cotton bud in your IPA or lighter fluid and scrub those connectors real good! Keep doing both sides of the connector with fresh buds and fresh liquid until they are coming away gleaming white: You will likely find that some cotton threads get stuck in there. Just get some tweezers and pull them out. You're pretty much done at this point, but I like to give my carts the GOLD treatment! If you want to do the GOLD treatment, you will need another cotton bud and some DeOxit contact enhancer. The correct use of DeOxit not only protects the contacts and enhances the electrical connection, but it also lubricates the connector so that insertion and removal of the carts is smoother. This can only be good for the cartridge slot. Similar procedure to before, but use the DeOxit sparingly! Just one drop on one side of the cotton bud will do for both sides of the connector. Make sure you also wet the beveled edge of the connector: Now use the clean end of the cotton bud to clean any DeOxit from the plastic parts, then wipe any excess from the connectors, while leaving a nice, light sheen on the pins and the beveled edge: And that's it! Every cart I get for every system goes through this, even if it's brand new (my OCD demands it...) As long as you clean your carts and make sure they stay clean, you should only have to do your console once.
  4. *** Post edited with ordering details *** (please view in HD for less lossy image and higher overall video quality) downfall+ is a single player arcade-action gravity/platform survive-em-up. Use the left and right buttons on the d-pad to guide Barry from platform to platform, avoiding the open depths below and the dreaded scanline zero above as you journey deeper into the unknown. Collect candied fruits and sushi treats for bonus score. Backdrop colour changes denote level increase, more devious platform layouts and larger rewards for collectables gained. Three power-ups can be found to aid your quest: Jet Pack, Balloons and Jump Shoes. Use B to activate. When you hear "bankowanego" your power-up is about to expire - be prepared! Rotary controls, Pro Controller shoulder buttons and Heiko mode are also available to those who dare. The cartridge supports BJL file loading (BJL cable required) and Jagtopia CD bypass via button presses at boot for quick and simple access to these extras. For info on how the release will get under way, either read through or skip to the bottom of this post. There are no lists and no pre-payments or pre-orders, just wait a little while and we'll offer all the info you need in this post, cheers. Some background to the release: downfall was originally a quickly created game we made in under two weeks as a last minute AC2011 party release, we supplied it in a number of formats so as many people as possible could get to play and we also released the source code. Later that year, GGN ported the game to the Atari Falcon030 computer. This port took advantage of the Falcon's extra memory (4-14MB vs jaguar's 2MB) and hard disk space to allow for massively enhanced background visuals. The gameplay remained largely unaltered, but the port allowed for optional Power Pad rotary control (somewhat experimental). CJ approved of the enhancements and vowed to one day remix downfall with prettier, more Falcon-like visuals. As downfall became the game most people requested in cartridge form and kick-started a glut of similar games on other platforms we kept that idea on the back burner until recently. It was clear people loved this simple little game! So what we ended up with was downfall+. Gone are the 5 rather 'wooden' parallax layers of the original and instead we have something with an equivalent of 128 independent scroll depths, making use of the tool GGN created for designing the Falcon's level backdrops, giving a very smoothly textured backdrop appearance. Further to this, the results were post-processed to give a real-time lighting effect and further depth/highlighting of the rock face (this is more apparent when playing on a large screen rather than viewing the video or gif above). The sprites were reworked into something more in-keeping with the new game branded as a SuperFly DX prequel. The Sinister Developments sound routines have been left by the wayside and now the game benefits from the use of U-235's remarkable Sound Engine, and with it the added bonus of rotary controls as per the Falcon game. Support for the Pro Controller's shoulder buttons is also present if you prefer exercising your index fingers to a left-thumb work out. The music from the original is still present in-game, but the title screen, along with its new rather psychedelic look, has a great track from 5o5 - parts of which you can hear in the trailer. RaptoR also pops its toe in there to help with some minor enhancements. downfall+ is a 4MB ROM supplied on Jagtopus cart. It supports high score saves and also webcodes for the Reboot website. While our QR code generation for high score entry via smartphone is ready (it was initially planned for inclusion in SFDX!) we simply ran out of space to include it in this release due to the asset requirements of the game, but it will be implemented in future games. downfall+ is only made possible for us due to the 4MB cart size of Jagtopus. "Heiko mode" from the Falcon game is implemented as an option for downfall+. This game mode does not alter gameplay whatsoever and is just a graphical variation inspired by CD-i's amazing and legendary Jaguar downfall video. The game will not be released as-is in digital form. If people really, really wish to have a digital copy for their skunkboards as opposed to a physical cart or the freely-available-for-personal-use original downfall, then our best advice would be to pester RGCD as they already have a system in place for this with C-64 and adding Jaguar binary sales should be trivial. For us though, that's not something we wish to pursue. downfall+ story - edited highlights: more or less strange than the original story? You decide! downfall+ is the prequel to SuperFly DX and tells the story of Young Barry. In the days before he became a super-star everyman super-hero, before he met and fell in love with Kylie, before he learned to equip rocket boots and to fly space ships, all Barry wanted to do with his life was eat candied fruit and occasional sushi delicacies. If he could engage in these activities while dabbling in a spot of spelunking, even better. Barry lived for candied fruit. Oranges, Grapes, Water Melon - he adored it all. If it was sugar-encrusted and came from a tree he was all over it. Deep in the Fruity Forests, Barry discovered the Sweet-Smelling Caves of Almost Certain Doom. While that name initially put him off, his inquisitive nature got the better of him and he ventured inside. It was in these caves that he honed his parkour skills, deftly leaping from one ledge to the next in search of stashes of Fruit Candy, stowed away by the mysterious Fruit Candy Fairies. Little did Barry know that his penchant for these crunchy caches would lead to his ultimate downfall(+). ... As Barry fell deeper into the unknown depths below, he decided right there and then that if he did indeed ever make it out of this predicament alive, he'd much prefer to do so on a rather more steady incline. He'd most certainly had enough of this vertically scrolling backdrop for one lifetime and instead dreamt of the day he could take a rather more horizontal approach to mid-air navigation... * * * * * * * * * * The bottom line: downfall+ cartridge with label and insert, supplied in universal case (see Elansar/Orion collection for examples), packaged in sturdy mailing box: GBP£45.00 + s/h As above but with CD-R copy of original game, old-style Reboot release in small case (see Beebris) - essentially the same as the ejagfest micro-release release in 2011: GBP£60.00 + s/h s/h details: UK 1st Class Signed For £5.00 Europe Small Packet - proof of sending but no signature, no insurance and at your risk £6.00 Europe International Signed For Small Packet, insured to value of item £12.00 USA Small Packet - proof of sending but no signature, no insurance and at your risk £8.00 USA International Signed For Small Packet, insured to value of item £14.00 Others - please ask In order to purchase, please send a PM to sh3-rg, let me know which options you have chosen and your PayPal email address and I can send you a payment request. Remember, prices are in £GBP sterling and that's how we'd like payment, please. You don't have to pay the PayPal fees, but if you feel like it there won't be any complaints :0) I'll be sending games out every Saturday following payment, or earlier when possible. Better photo of an original downfall ejagfest microrelease, thanks to CJ: The reason for the two options is that we are looking to use this downfall+ release to liquidate our game-production investments and re-invest in larger quantities for a full-scale release of Rebooteroids. When we realised what can happen with a limited release of sought-after titles between runs, it was decided in order to do Rebooteroids "properly" and to be fair to everyone, we'd need ample supply of hardware materials up front (the lead time for flash carts isn't trivial). This is in-keeping with our "self-funding" ethos and also allows us to put out a game that has been the most requested for a cart version re-release. We make no secret of the fact that by purchasing the more expensive option, you're not only getting a nice extra collectible copy of the original, but you're helping us see Rebooteroids released either sooner, more fairly or both. It'll be 1 copy per person to be as fair as possible to everyone and sales will take place either here via PM, jagware.org PM, NexGam.de PM or facebook message. We don't have a store front at this time and do not wish to put up an all-access PayPal Buy Now button. The side-effect of this is that it potentially deters any non-fans looking simply for a quick investment opportunity. Basically if you're active in the community you're all set. We can't promise that things will work this way in future due to the nature of online store-fronts and the volumes future releases might see, but for now at least we're happy to do things the way we always did, person-to-person. * * * * * * * * * * downfall+ ©2014 Reboot/Jagware. A jagwareboot production. Brought to you by: Cyrano Jones, GGN, sh3-rg, Neo_rg, mSg_rg, 5o5, Sauron, Shaun, LinkoVitch, remowilliams, christos, partycle and probably some other xunts you remembered and we didn't (sorry!). PUSH. THE. BUTTON.
  5. After about eighteen months of development, I am pleased to announce the availability of the Aquaricart, the first and only multi-cart for the Aquarius Home Computer System! NOTE: The original Aquaricart shown above—which was built using repurposed Night Stalker cartridges—has been unavailable for some time. I have since switched to a new form factor based on the Intellivision cartridge design; see here for pictures. In addition to making the cartridges smaller, and easier to ship and store, this new design allowed me to reduce the price to $60 per cartridge (postage extra). Send me a PM, or e-mail me at [email protected], if you're interested! For those who are unfamiliar with it, the Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles. It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides ... all in electronic format, so they can be printed with the Aquarius Thermal Printer or viewed on-screen! Here is a complete list of the cartridge titles in the Aquaricart collection: AD&D Treasure of Tarmin Astrosmash Biorhythms BurgerTime Chess Demonstration Cartridge Extended BASIC FileForm FinForm Logo Melody Chase Mini Expander Diagnostic (an unreleased Radofin diagnostic tool) Night Stalker Shark! (an incomplete prototype of Intellivision Shark! Shark!) Snafu Space Speller TRON Deadly Discs Utopia X10 Command Console (the software for the unreleased Aquarius X10 home automation system) Zero In Plus, as a bonus: The 1541 OS ROM (an enhanced version of Extended BASIC) The Demonstration Cassette (the six mini-games originally included with the Aquarius on cassette tape—Stalactites, Macho-Man, Torment, Cute Cubes, Alien Quest, and Mad Mould—converted to cartridge format for instantaneous loading) "BurgerTime Plus" (an slightly enhanced BurgerTime which fixes two issues with the original that have always annoyed me: it increases the maximum number of peppers and lives from 9 to 99, and it removes the extra "junk" characters from the screen border) Each of these cartridges, along with the instruction manual text and other extra content, can be accessed through an easy-to-use menu interface that you can control from the keyboard or the hand controllers. Or, if you prefer to skip the menu, you can use the "Quick Boot" feature to jump immediately to the cartridge of your choice on startup. The Aquaricart is fully compatible with a stock Aquarius computer console, so no Mini Expander or extra RAM are required (although some of the cartridges in the collection recommend or require extra RAM). Here is a video by The Immortal John Hancock which demonstrates the Aquarius and the Aquaricart in action: http://www.youtube.com/watch?v=1HbjOnC-JSE I'm offering fully assembled Aquaricart cartridges for $60 each. They include a color cartridge label and a printed manual. Here is the current design: If you're interested in adding the Aquaricart to your collection, contact me via PM—or, if you're not an AtariAge member, click on my profile and use the e-mail link. Be sure to include your shipping address so I can calculate the postage and give you a final total. If I have an Aquaricart cartridge ready to send, we will exchange information and complete the transaction; otherwise, I will provide an estimate of when it will be available (usually within one week). I won't accept payment unless I have a tested product that is ready for shipment, so you won't be kept waiting for your order any longer than necessary. I'm in the process of putting together a web site for the Aquaricart, which will offer complete scans of the original instruction manuals and other useful Aquarius resources. In the meantime, if you're interested, you can follow the eighteen-month development history of the Aquaricart in the original project thread, which includes testimonials from fellow Aquarius owners. Thanks for your interest and support!
  6. minec.bin - - - - - I got sidetracked (again) and spent a few hours on making perhaps yet another version of Minesweeper for the TI. The link above tells you a little something about the game, rules etc. As of now you can't play it, but please do test and report. Version 0.1 is attached here: You can move the cursor around. And you can press 1, 2 or 3 to start / generate a new game. So obviously there's a few things to add. What I like is how relatively fast a new game is generated. The premise is, and pretty much has been with many of my efforts, stock TI, no memory expansion, and game on cartridge in a Atarisoft style of 8K or 16K ROM only. We're at 35% of 8K capacity, and plenty of room for saving bytes later if necessary.
  7. Dear All, After building a homebrew SIO2SD, I decided it would also be nice to have a multi-cartridge. I was also quite keen to see what SDX was all about, since its mentioned so much on the forum - so I wanted to build a cartridge that would support that. I looked at the Atarimax cartridges, but the price seemed a little bit steep and I really wanted another DIY project anyway. The SIC!Cart looked promising, since the design and PCB layout are freely available, but the use of a GAL put me off, since it meant I would need to also buy a GAL programmer and I really wanted to use current rather than obsolete parts. In the end I decided to have a go at making something myself, largely with the aim of learning a bit more electronics. I'm posting the design here, in case anybody fancies making one themselves - or if you are looking for a cheap way to make big cartridges for a new game. You can consider the design open source - feel free to improve. Introduction This is a design for a low-cost 128k or 512k cartridge, and it is designed to fit in a grey XL/XE style cartridge case. It uses standard 5v 32 pin flash EEPROMs. The cartridge is read-only - you need some way of programming the EEPROM (see below). Bank switching is carried out by a Xilinx CPLD. I've posted the files to support either the Atarimax 1mbit or 8mbit banking schemes. You'll also need a way to program the CPLD (see below). This isn't a project for everyone - you'll need to be happy soldering and have a bit of electronics knowledge. You'll probably also need at least an arduino. Parts list - 1mbit (128k) or 4mbit (512k) 32 pin Flash EEPROM e.g. SST39SF010, SST39SF040 (£1.50) - 32 pin DIP socket for the above (£0.25) - Xilinx XC9536XL (PLCC44) (£1.50) - PLCC44 socket for above (£0.70) - LP2950-33 LPE (or other 5v->3.3v regulator in TO-92 package) (£0.15) - 2 x 10uF electrolytic capacitor (£0.20) - 0.1uF ceramic capacitor (£0.10) - PCB (approx £20 for 10). Eagle files attached. I've used dirtypcbs (and oshpark for a earler revision). Total cost roughly £7 Programming the EEPROM I've tested both 128k and 512k flash EEPROMs. I don't have an EEPROM programmer, but I do have an arduino, and there's some code on the arduino forum for programming SST39SF010/040 chips, so I went with these. If you use a 128k chip then you can program it with a 1mbit atarimax image (use the 1mbit banking scheme on the CPLD). If you use a 512k chip then you can program it with half of a 8mbit atarimax image (use the 8mbit banking scheme on the CPLD). Programming the CPLD The design uses an XC9536XL PLCC44 CPLD. You'll need some way of programming this with the desired banking scheme. I use a bus-pirate to download the xsvf file to the device, using a homemade programming adapter. http://dangerousprototypes.com/docs/Bus_Pirate_JTAG_XSVF_player https://www.coolcomponents.co.uk/bus-pirate-v3-6-universal-serial-interface.html The programming adapter is nothing more than a PLCC44 socket on some protoboard, with +3.3V, GND, TDI, TDO, TMS and TCK from the bus pirate wired to the appropriate pins of the socket. I found I didn't need any capacitors. I believe its also possible to program these CPLDs with xsvf files using an arduino or raspberry pi - but I haven't tried. You'll still need to build some kind of adaptor using a PLCC44 socket. You don't need to use the atarimax banking scheme - I used it since it was easy to make images for testing, and SDX was available as a 1mbit atarimax image. Attached Files I've attached the eagle project (board and schematic). Also attached are the xsvf files for 1mbit and 8mbit banking schemes, and the corresponding VHDL+pin allocation files. Spares & Kits This is just a hobby project, but I've got 8 PCBs left-over if anybody is interested... PCB only - £4 (+postage) Note that the PCB does not have "hard gold" fingers on the edge connector - so it won't last forever. Having said that, I've tested with 30+ inserts and removals and no serious signs of wear. But if anybody knows a PCB manufacturer that can do proper gold fingers cheaply I would be very interested for future projects... I realise that programming the CPLD is the main hurdle to making one of these, so I can maybe offer those, or complete assembled boards if a few people are interested - since I'll have to order more CPLDs... PCB + Programmed CPLD - £8 (+postage) Assembled without case (with 128k eeprom, programmed CPLD) - £14 (+postage) Assembled without case (with 512k eeprom, programmed CPLD) - £15 (+postage) PM if interested. Atari 4mbit Cart Eagle.zip schematic.pdf xsvf files.zip
  8. I have a cartridge of Space War that has a different pin cover from all the other games I have. It has just one long slot instead of three smaller ones, and you can push it in just by pressing it down, which you can't do with the normal covers. I thought it might be one of the 7800-era rereleases by Atari Corp, but it says 1978 Atari Inc, not 1986 Atari Corp, so it seems to not be. I put some pictures of the game, and a picture of what the normal pin cover looks like for reference. Does anyone know anything about this?
  9. So, I’m having a possible issue with getting 7800 cartridges *out* of my console. I’m aware of some 2600 carts not easily fitting at all, but this isn’t that. Is it normal to have to really work at a 7800 cart to get it out? For me Karateka seems to be the worst offender. Karateka also makes a bit of a “crunching” sound when the circuit board makes its connection. Pretty sure that can’t be good. If this is all par for the course, I can certainly live with it, but I’d definitely like to speak to the manager at some point! While we’re on the topic, can anyone share details on work being done to solve these issues?
  10. I love vectrex homebrews and all new games for our retro consoles..... Anyway what's your favorite homebrew for the vectrex. By the way later this year is the vectrex's anniversary!! My favorite homebrew is from http://www.classicgamecreations.com/ , Vecmania!
  11. Hi All, As some of you may have noticed, I've been writing a series of DIY Atari 8-bit hardware articles for Excel magazine. For Issue #4 (due soon) I've contributed articles on both the Pixels Past 8k and 16k EPROM based cartridges, and also building instructions for my own latest design, the UnoCart. Building your own UnoCart is not massively difficult and involves just a small amount of easy (thru-hole) soldering. The key item is a STM32F407 Discovery board, which is readily available from most electronics suppliers for <£20. Using an off the shelf arduino-like board avoids almost all of the difficult soldering. The only hard to get item is a Atari cartridge breakout board (pictured). The article describes how you can get these made from the provided files yourself from a PCB manufacturer (a batch of 10 can be obtained for not much more than £10 from the cheap chinese suppliers), but I thought it would be easier if I offered some spare ones here. These are suitable for XL/XE machines. So, if anybody is planning to work through the project in Excel magazine (and wants to get ready in advance), then I've got about 8 cartridge breakout boards spare and available for £3 + P&P. Please reply here if you want one. Can I ask that anybody asking for a board confirms they have already reserved their copy of issue #4 of Excel magazine, since I'd prefer these boards to go to readers of the magazine. Robin
  12. I bought the cartridge mentioned above, but no information about it. I am looking for A) a BOX scan and B) the manual. Can somebody help me with it?
  13. Hi, I am currently with Ciro in his place, we did dump his original cartridge TI Logo II - Deutsch. We did use the GramKracker device and also verified our finding by reading the grom memory when the module was in and all GramKracker functionality was off. The cartridge uses - 8K Rom - Grom 6000 (bank 3) - Grom 8000 (bank 4) - Grom A000 (bank 5) - Grom E000 (bank 7) The oddity is the Bank 6 is unused but nevertheless its memory space is reserved, as we see the last grom starts at E000 It is matching the "information" from the PC99 dump from Mike Wright, but it appears the rpk dump on whtech is using the content of bank 7 at bank6 if you examine the .bin file. Both dumps allow you to start the cartridge, but I can imagine that once the content of the last grom is required only one will work. So the question is, can the Grom Bank be modified without breaking functionality? Br Klaus
  14. I need to buy a pin connector for an Atari 2600 emulator Im building, which is hard, I bought a 24 pin edge connector, but it was the wrong size. I need to know how thick the board is, the size of each pin, and so on. I know that its 24 pins, and I also know that I need to have it be 3.5x1cm to fit in the dust shield. And simply put, I dont know how to open a cartridge and open it myself, and I dont want to risk destroying one either.
  15. I'm selling some of my prototype/eprom cartridges... Here it is the first for Gameboy on Ebay... eBay Auction -- Item Number: 171568020077
  16. Dear All, I've been playing with home-made cartridges over the last few weeks, using a CPLD for bank-switching, both on my 65XE and foft's DE1 FPGA atari. It's been a lot of fun. To connect the Atari to a breadboard, I made a little breakout board that plugs in the cartridge slot and allows me to hookup my 65XE to a breadboard. I've attached the eagle board file, if you want to make one yourself. I've also got a bunch of spare boards if anybody is interested in a ready-made one. Send me a private message with your address if you're interested. Price would be 2 pounds plus postage (probably about 70p for europe - might be more for the USA). The pins are labelled on both sides of the board and you can solder either male or female headers onto the board, depending on what kind of jumper wires you have. Atari XL's will probably need right-angled headers, and I'm not sure if the XL's cartridge slot flaps will get in the way, so if you've only got an XL I can't promise they will work. It probably doesn't need saying, but do be careful if you plug anything home-made in the back of your Atari - I managed to break my Atari's MMU when experimenting with cartridges! See- http://atariage.com/forums/topic/235824-i-thought-id-killed-my-65xe-now-im-not-so-sure-help/ Hope this is of interest to someone, Robin breakout.brd.zip
  17. Of all the ColecoVision Donkey Kong label variations I know, it would appear most of the U.S.-made carts do not have the TM (trademark) symbol at all next to the ColecoVision logo on the cartridge spine. All of the Taiwanese-made carts do, which place the TM symbol at the bottom right of the CV logo on the cartridge spine instead of at the top of it. Another variation I noticed is that some Taiwanese-made DK carts also do not have yellow stars, but white stars for the "O"s in the DK logo. As to pinpointing when each of these label variations were made, this will be a tough one without looking at the ROM chips inside. So here's a round-up of all the known label variations: "Made and printed in Taiwan" version: 1. No yellow stars for the "O"s in the DK logo - it's also possible the yellows may be faded. 2. Yellow stars for the "O"s in the DK logo. 3. On the label spine, the ColecoVision logo has a TM symbol at bottom right. On the main label view (when cart is inserted into the console) the CV logo (with PRESENTS below) also has the TM symbol at bottom right. 4. The DK logo, which places its TM symbol at top right, has the "by Nintendo" byline (also with a TM symbol at top right) on both the spine and main label view. "Printed in U.S.A." version: 1. Yellow stars for the "O"s in the DK logo. 2. On the label spine, the ColecoVision logo has TM symbol at top right. Ditto for the CV logo (with PRESENTS below) on the main label view. 3. Most copies have no TM symbol for the CV logo on label spine. 4. The DK logo is missing the "by Nintendo" byline from the label spine (the TM symbol is still there), but it is intact on the main label view (along with the TM symbol on the Nintendo byline). 5. Even the later "For COLECOVISION & ADAM" label version is missing the Nintendo byline (which on the main label view now has a registered trademark symbol, or ®) from the DK logo on the spine. The ColecoVision logo itself also now has the ® symbol next to it. These label variations might also have to do with whether they were more common in Canada than the U.S. ~Ben
  18. I'm looking to find these listed below: Plutos for the 7800 Will update soon will update soon
  19. Is there any reason to own a mini-memory cartridge if you own Editor/Assembler cartridge. I been eyeing a guy on eBay who been selling off about 1/2 dozen mini-mem carts and trying to justify to myself the purchase of one.
  20. Hi Everyone, I've owned a good dozen or more Solaris carts, and have run into difficulties with at least half of them. The most common difficulty is that the cart only displays in Black and White. Another difficulty is it just flat-out does not load, usually with some kind of squiggle screen or blank, depending on how many times I reseat it. I'm beginning to wonder if many of the Solaris carts in the US are actually PAL. Has anyone else had this much trouble with Solaris carts? Is there any way to tell if it is a PAL formatted cart or not? Thanks everyone! Evan
  21. What I am looking for is something to plug into an Interton VC4000 type console that will emulate the ROM and RAM in a game cartridge. It would need to connect to a PC via cable, Bluetooth or Wi-Fi and would be used for the purpose of game development. Does such a thing already exist? It seems to me that something like this would be quite possible using something like an Arduino or Raspberry Pi, but don't want to re-invent the wheel if there is already something out there that will do the job.
  22. If anyone is interested in doing a conversion of this new, original 5200 game for the 8-bit computers, the author has provided the source code and his blessing. Thread here: Ratcatcher 5200
  23. NEVERMIND. Going to sell the 128... Admin please delete this thread.
  24. Hi Atariage I found this mod on atarimuseum: http://atarimuseum.com/fb2hacks/ You have probably all heard about it before, but it allows an atari flashback 2 to play 2600 cartridges. My first question is: Is it possible to perform this mod on the flashback 4? I prefer the 4, since it has rca output, more built in games and wireless controller options. However, since i am not a modder, i would like to know if someone in here would be willing to mod the console for me, and what would you charge for it? - Buying a new console on ebay(i have already found a few). - Mod the console. - and send it to me(i live in Denmark). I will of course pay for console, shipping, materials and work hours(through paypal). P.S. Sorry for my potentially horrendous english, but as i stated before i am danish - so english is not my vernacular.
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