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Blogs

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  • Joey Z's Atari Projects
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  • BubsyFan101 n CO's Pile Of Game Picks
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  • Cleaning up my 2600
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  1. *** Post edited with ordering details *** (please view in HD for less lossy image and higher overall video quality) downfall+ is a single player arcade-action gravity/platform survive-em-up. Use the left and right buttons on the d-pad to guide Barry from platform to platform, avoiding the open depths below and the dreaded scanline zero above as you journey deeper into the unknown. Collect candied fruits and sushi treats for bonus score. Backdrop colour changes denote level increase, more devious platform layouts and larger rewards for collectables gained. Three power-ups can be found to aid your quest: Jet Pack, Balloons and Jump Shoes. Use B to activate. When you hear "bankowanego" your power-up is about to expire - be prepared! Rotary controls, Pro Controller shoulder buttons and Heiko mode are also available to those who dare. The cartridge supports BJL file loading (BJL cable required) and Jagtopia CD bypass via button presses at boot for quick and simple access to these extras. For info on how the release will get under way, either read through or skip to the bottom of this post. There are no lists and no pre-payments or pre-orders, just wait a little while and we'll offer all the info you need in this post, cheers. Some background to the release: downfall was originally a quickly created game we made in under two weeks as a last minute AC2011 party release, we supplied it in a number of formats so as many people as possible could get to play and we also released the source code. Later that year, GGN ported the game to the Atari Falcon030 computer. This port took advantage of the Falcon's extra memory (4-14MB vs jaguar's 2MB) and hard disk space to allow for massively enhanced background visuals. The gameplay remained largely unaltered, but the port allowed for optional Power Pad rotary control (somewhat experimental). CJ approved of the enhancements and vowed to one day remix downfall with prettier, more Falcon-like visuals. As downfall became the game most people requested in cartridge form and kick-started a glut of similar games on other platforms we kept that idea on the back burner until recently. It was clear people loved this simple little game! So what we ended up with was downfall+. Gone are the 5 rather 'wooden' parallax layers of the original and instead we have something with an equivalent of 128 independent scroll depths, making use of the tool GGN created for designing the Falcon's level backdrops, giving a very smoothly textured backdrop appearance. Further to this, the results were post-processed to give a real-time lighting effect and further depth/highlighting of the rock face (this is more apparent when playing on a large screen rather than viewing the video or gif above). The sprites were reworked into something more in-keeping with the new game branded as a SuperFly DX prequel. The Sinister Developments sound routines have been left by the wayside and now the game benefits from the use of U-235's remarkable Sound Engine, and with it the added bonus of rotary controls as per the Falcon game. Support for the Pro Controller's shoulder buttons is also present if you prefer exercising your index fingers to a left-thumb work out. The music from the original is still present in-game, but the title screen, along with its new rather psychedelic look, has a great track from 5o5 - parts of which you can hear in the trailer. RaptoR also pops its toe in there to help with some minor enhancements. downfall+ is a 4MB ROM supplied on Jagtopus cart. It supports high score saves and also webcodes for the Reboot website. While our QR code generation for high score entry via smartphone is ready (it was initially planned for inclusion in SFDX!) we simply ran out of space to include it in this release due to the asset requirements of the game, but it will be implemented in future games. downfall+ is only made possible for us due to the 4MB cart size of Jagtopus. "Heiko mode" from the Falcon game is implemented as an option for downfall+. This game mode does not alter gameplay whatsoever and is just a graphical variation inspired by CD-i's amazing and legendary Jaguar downfall video. The game will not be released as-is in digital form. If people really, really wish to have a digital copy for their skunkboards as opposed to a physical cart or the freely-available-for-personal-use original downfall, then our best advice would be to pester RGCD as they already have a system in place for this with C-64 and adding Jaguar binary sales should be trivial. For us though, that's not something we wish to pursue. downfall+ story - edited highlights: more or less strange than the original story? You decide! downfall+ is the prequel to SuperFly DX and tells the story of Young Barry. In the days before he became a super-star everyman super-hero, before he met and fell in love with Kylie, before he learned to equip rocket boots and to fly space ships, all Barry wanted to do with his life was eat candied fruit and occasional sushi delicacies. If he could engage in these activities while dabbling in a spot of spelunking, even better. Barry lived for candied fruit. Oranges, Grapes, Water Melon - he adored it all. If it was sugar-encrusted and came from a tree he was all over it. Deep in the Fruity Forests, Barry discovered the Sweet-Smelling Caves of Almost Certain Doom. While that name initially put him off, his inquisitive nature got the better of him and he ventured inside. It was in these caves that he honed his parkour skills, deftly leaping from one ledge to the next in search of stashes of Fruit Candy, stowed away by the mysterious Fruit Candy Fairies. Little did Barry know that his penchant for these crunchy caches would lead to his ultimate downfall(+). ... As Barry fell deeper into the unknown depths below, he decided right there and then that if he did indeed ever make it out of this predicament alive, he'd much prefer to do so on a rather more steady incline. He'd most certainly had enough of this vertically scrolling backdrop for one lifetime and instead dreamt of the day he could take a rather more horizontal approach to mid-air navigation... * * * * * * * * * * The bottom line: downfall+ cartridge with label and insert, supplied in universal case (see Elansar/Orion collection for examples), packaged in sturdy mailing box: GBP£45.00 + s/h As above but with CD-R copy of original game, old-style Reboot release in small case (see Beebris) - essentially the same as the ejagfest micro-release release in 2011: GBP£60.00 + s/h s/h details: UK 1st Class Signed For £5.00 Europe Small Packet - proof of sending but no signature, no insurance and at your risk £6.00 Europe International Signed For Small Packet, insured to value of item £12.00 USA Small Packet - proof of sending but no signature, no insurance and at your risk £8.00 USA International Signed For Small Packet, insured to value of item £14.00 Others - please ask In order to purchase, please send a PM to sh3-rg, let me know which options you have chosen and your PayPal email address and I can send you a payment request. Remember, prices are in £GBP sterling and that's how we'd like payment, please. You don't have to pay the PayPal fees, but if you feel like it there won't be any complaints :0) I'll be sending games out every Saturday following payment, or earlier when possible. Better photo of an original downfall ejagfest microrelease, thanks to CJ: The reason for the two options is that we are looking to use this downfall+ release to liquidate our game-production investments and re-invest in larger quantities for a full-scale release of Rebooteroids. When we realised what can happen with a limited release of sought-after titles between runs, it was decided in order to do Rebooteroids "properly" and to be fair to everyone, we'd need ample supply of hardware materials up front (the lead time for flash carts isn't trivial). This is in-keeping with our "self-funding" ethos and also allows us to put out a game that has been the most requested for a cart version re-release. We make no secret of the fact that by purchasing the more expensive option, you're not only getting a nice extra collectible copy of the original, but you're helping us see Rebooteroids released either sooner, more fairly or both. It'll be 1 copy per person to be as fair as possible to everyone and sales will take place either here via PM, jagware.org PM, NexGam.de PM or facebook message. We don't have a store front at this time and do not wish to put up an all-access PayPal Buy Now button. The side-effect of this is that it potentially deters any non-fans looking simply for a quick investment opportunity. Basically if you're active in the community you're all set. We can't promise that things will work this way in future due to the nature of online store-fronts and the volumes future releases might see, but for now at least we're happy to do things the way we always did, person-to-person. * * * * * * * * * * downfall+ ©2014 Reboot/Jagware. A jagwareboot production. Brought to you by: Cyrano Jones, GGN, sh3-rg, Neo_rg, mSg_rg, 5o5, Sauron, Shaun, LinkoVitch, remowilliams, christos, partycle and probably some other xunts you remembered and we didn't (sorry!). PUSH. THE. BUTTON.
  2. As several on the forum know, I've been thinking of making a board for my cartridge port. I was originally going to duplicate my Editor/Assem cartridge and have it in parallel with some RAM. After the demise of my E/A, I had another thought of making my own ROM-Only cartridge. But I still wanted some RAM in it, so I drew up a schematic for a ROM/RAM cartridge. It has 64 banks of ROM, with 256 bytes of RAM for data and/or work-space in each bank. I can take some JPEG screen-shots and post them if anyone would like to look them over. K-R.
  3. Disclaimer: I'm not an engineer or a CAD designer I wanted to come up with a design that offered a non-destructive way to access the board that didn't require any tools. The concept I came up with uses a single label that wraps from the front to the top of the shell, so that eliminates the need for two separate labels. The board sits in a chassis (possibly modular to accommodate different board sizes and shapes) and the chassis slides into the shell and is secured by clips on the sides at the opening. The clips can be pinched to release the chassis from the shell. This eliminates the need for any screws or removing labels to gain access. I haven't fully solved for securing the board in the chassis yet, but I'm putting this out there for discussion. What do you think of this concept? Is it even a viable design? Is there any interest in a cart design like this?
  4. Since I'm always rapping about people cleaning their cart connectors, I thought I'd make this guide on how to do it properly It's amazing how many supposed issues can be fixed by clean connectors. Things you will need: A Jaguar and a cartridge (preferably dirty): Some isopropyl alcohol swabs and 2 pieces of plastic card. One roughly the same width as the swabs (like the one pictured) and one small enough to fit in the little end of the connector (which I can't find...) : If you want to go ghetto instead, you will need a clean t-shirt and some isopropyl or lighter fluid: Wrap your swab over the edge of your plastic card and insert into one end of the cartridge slot, pull it straight up, move along a bit, then down and up again. Repeat, repeat. Do NOT move the card sideways while it's inside the slot as you could bend the connectors. You'll need your small card to get your swab into the small end of the connector. Keep doing this until the swabs are coming out gleaming white: Or do the same, ghetto style, with your (preferably white) t-shirt. Keep the shirt tight over the card so no baggy parts will snag the connector pins, keep wetting it with isopropyl or lighter fluid, move onto a clean patch of shirt, up and down and up and down: That's your console done! Now onto the cart! Things you will need: Isopropyl or lighter fluid and cotton buds (q-tips) : Grasp your cartridge by the bottom as shown. I try to keep my fingers off the label so I don't leave any impressions (though the cart shown is a ratty second hand one) : Dip your cotton bud in your IPA or lighter fluid and scrub those connectors real good! Keep doing both sides of the connector with fresh buds and fresh liquid until they are coming away gleaming white: You will likely find that some cotton threads get stuck in there. Just get some tweezers and pull them out. You're pretty much done at this point, but I like to give my carts the GOLD treatment! If you want to do the GOLD treatment, you will need another cotton bud and some DeOxit contact enhancer. The correct use of DeOxit not only protects the contacts and enhances the electrical connection, but it also lubricates the connector so that insertion and removal of the carts is smoother. This can only be good for the cartridge slot. Similar procedure to before, but use the DeOxit sparingly! Just one drop on one side of the cotton bud will do for both sides of the connector. Make sure you also wet the beveled edge of the connector: Now use the clean end of the cotton bud to clean any DeOxit from the plastic parts, then wipe any excess from the connectors, while leaving a nice, light sheen on the pins and the beveled edge: And that's it! Every cart I get for every system goes through this, even if it's brand new (my OCD demands it...) As long as you clean your carts and make sure they stay clean, you should only have to do your console once.
  5. For a few weeks now I am thinking more and more about - please just theoretically at this point - what if I like to produce a real cartridge for an »Atari 800 XL« system? Say I have a game in either 16 Kbyte or 32 Kbyte - or maybe more - and I like to put this into a cartridge. I am not talking about programming but manufacturing this. The 16 Kbyte version would be straight forward with just some very simple glue logic on the board. 32 Kbyte - and possible more - would need some bank switching logic, prefereable the one for the XEGS (for not inventing the wheel again and again). Does some PCBs for such circumstances already exist? What would you do if you like to put your game onto a real board? I am not talking about harvesting existing cartridges but making something on your own. Any suggestions appreciated. Kind regards, Henrik (Island2Live)
  6. Hello, I have scoured the web and even SoulSeek for these...I tried to buy on eBay but the seller is not responding (I guess he was in the hospital?). For whatever reason, I cannot find free labels ANYWHERE online...Would anyone be so gracious as to send me print quality PNGs or JPEGs of the HERO and BEAMRIDER labels for activision 2600 carts? I would really appreciate it. Would be nice to have them spec to size to be ready to print. If not, could someone kindly give me the correct print dimensions for these labels as well? truly grateful, thanks! Frank
  7. @electrotrains devised a very cheap and surprisingly good cartridge emulator based on super cheap (we are speaking under $2) clones of PiPico like https://www.aliexpress.us/item/3256804090698520.html?gatewayAdapt=glo2usa4itemAdapt I have such a device and it works like a charm. I asked the author if it would be possible to modify the project to work for 5200 and it seems to be doable - there are more address lines required, but there are some signals missing in 5200 like Phi2, R/W, CCTL (?), so it should be OK. I know nothing (practically) about electronics and designing PCBs, but I know a bit about programming on 5200, so maybe someone could make a PCB, I'd modify/write the A8 firmware to run 5200 carts and we'd have a beautiful and super inexpensive cart emulator. This is a call for the hardware specialist to look at this small but mighty project.
  8. Hello, I am relatively new to the Atari 8 Bit world but am an original 16 bit STer. I just picked up my first 800 XL, purchased like 20 games off ebay- no problems. I bought a 400/800 Demon Attack cart and it doesn't load on the XL. So I bought another - same thing. Should I expect all Imagic carts not to load on the XL? Both carts were sold clean and tested. Do I need to buy an 800 to use these carts? Thank you.
  9. I have a friend who sent me a picture from an online auction site (not eBay) with this unique looking cartridge shell. I don't recognize it from all of my different 3rd party games NTSC or PAL. I have a few that are close or similar but I can't pin it down. Any clues?
  10. Brand New GCE Vectrex TEST CART Rev.4 Scopetrex GOLD (FREE SHIPPING) $18.00 [USD] Seller: ductape https://www.ebay.com/itm/Brand-New-GCE-Vectrex-TEST-CART-Rev.4-Scopetrex-GOLD-(FREE-SHIPPING)-/285144925206 or https://www.ebay.com/sch/i.html?_ssn=ductape&_nkw=%22vectrex%22%20%22test%22%20%22cart%22 Brand New GCE Vectrex TEST CART Rev.4 Cartridge built by Brett Walach of PlayVectrex.com PCB is GOLD plated (ENIG) and has 45° chamfered edges to be kind to your Vectrex, and last a long long time. I've also done cycle insertion testing of these carts and after 1000 cycles they were still very nice! Search Youtube for "VEXTREME PCB Test" to see my video. Every Test Cart Rev.4 will be tested in my personal Vectrex I've had since Christmas morning 1982! To use this Test Cart effectively, please search for the "Vectrex Troubleshooting Guide" and also the "Vectrex Service Manual" online. I'll be making this Test Cart available for the Vectrex community for as long as I can. My commitment to you: I will make this diagnostic tool very affordable so that anyone may attempt to repair a faulty or out-of-calibration Vectrex. Save your money for new homebrew games! Please be safe when working on your Vectrex, and only open it if you know how to work with high voltage properly. Free Shipping, Shipping within USA only. PlayVectrex "Design. Build. Play!" https://www.ebay.com/itm/Brand-New-GCE-Vectrex-TEST-CART-Rev.4-Scopetrex-GOLD-(FREE-SHIPPING)-/285144925206 or https://www.ebay.com/sch/i.html?_ssn=ductape&_nkw=%22vectrex%22%20%22test%22%20%22cart%22
  11. Only $10.00 ! Vectrex Test Cart Cartridge Overlay for General Consumer Electronics (GCE), Milton Bradley (MB), & Bandai バンダイ Vectrex / 光速船 / Kousokusen http://vectrexmulti.com/order2.html!/Vectrex-Overlay-Test-Cart/p/164417258/category=42142833 Lots of other great brand new Vectrex overlays are also available on that site. http://vectrexmulti.com/order2.html#!/Vectrex-Overlays/c/42142833
  12. Hi All, When I came across an article about emulating gameboy cartridges with a ST32F4 microcontroller (here), I was intrigued to see if the same could be done with the Atari. The gameboy cartridge bus is about half the speed of the Atari's (1MHz rather than 2MHz) so it seemed worth trying, though I wasn't too optimistic. So early this year, I bought myself a ST32F4 Discovery board (about £12 from Farnell/RS) with the aim of doing some experiments - which I finally got round to doing last weekend! In short, the answer is yes - its a bit tight, but I've sucessfully got the board to emulate an 8K cartridge (Deluxe Invaders.rom - my usual first test), which happily plays on the Atari. I initially tried using interrupts like the gameboy article (triggered on the rising edge of phi2), but when viewed on the oscilloscope it was a bit hit and miss and I never got this approach to work. So I ended up with a simple polling loop: #define PHI2_RD (GPIOC->IDR & 0x0001) #define S5_RD (GPIOC->IDR & 0x0002) #define ADDR_IN GPIOD->IDR #define DATA_IN GPIOE->IDR #define DATA_OUT GPIOE->ODR #define SET_DATA_MODE_IN GPIOE->MODER = 0x00000000; #define SET_DATA_MODE_OUT GPIOE->MODER = 0x55550000; int main(void) { config_gpio_data(); /* PE{8..15} */ config_gpio_addr(); /* PD{0..15} */ config_gpio_sig(); /* PC{0..1} */ uint16_t addr; SET_DATA_MODE_IN while (1) { // wait for s5 low while (S5_RD) ; SET_DATA_MODE_OUT // while s5 low while (!S5_RD) { addr = ADDR_IN; DATA_OUT = ((uint16_t)cart_rom[addr])<<8; } SET_DATA_MODE_IN } } What's the point? Well, the STM32F407 is cheap (less than half the price of the FPGA I used with the Ultimate Cart), the pins are (in the main) 5V tolerant so no level converting required, and it has 168k of RAM on board, as well as 1megabyte of flash. The makes it perfect for producing a wide range of Atari cartridge (or PBI?) peripherals, as long as it was fast enough to keep up with the Atari bus - which it looks like it is. I might have a go a making a simple SD card multicart with this, though it would probably be limited to 128k or maybe even 64k roms or XEX files. On the plus side, it would be simple to assemble, and cheap! Robin
  13. What I am looking for is something to plug into an Interton VC4000 type console that will emulate the ROM and RAM in a game cartridge. It would need to connect to a PC via cable, Bluetooth or Wi-Fi and would be used for the purpose of game development. Does such a thing already exist? It seems to me that something like this would be quite possible using something like an Arduino or Raspberry Pi, but don't want to re-invent the wheel if there is already something out there that will do the job.
  14. I know next to nothing about Intellivision so don't laugh if its obvious but why does my copy of triple action say "© Mattel Inc. 1979 USA" when Triple action was released in 1981? The board inside says 1980. Is this a case of an old cartridge shell/Board being used or something weirder?
  15. A 3D printed cartridge shell for your favorite Atari console - the 5200. Fits Atari PCB or Pixels Past PCB. 5200frontshell_v9d.stl 5200backshell_V9d.stl
  16. Hi All, Last year (before I started developing the Ultimate Cart) I decided to have a go at assembling some homemade cartridges using the Pixels Past circuit boards: http://www.grandideastudio.com/pixels-past/ It took me a while to get the Gerber files provided in a suitable state to upload to OSH Park - there was a missing board outline file, and the drills file needed editing. In case anybody else ever fancies trying to get some of these boards produced from OSH Park, I've attached the known working zip file of the Gerbers that I used when I got my boards made. Robin pp_atari8bit_gerbers_OSHPark.zip
  17. Today at a game store I found a possibly rare Othello cartridge for the 2600. Problem is, I cant find it on eBay or on Image Searches. I looked around to compare the cartridges and the "rare" one had the * for CBS replaced with a "TM". Is this rare? If so I would like to know in the case that I could find a new variant, this might just be a 1986 liquidation cartridge, though. If anyone knows if this is rare please let me know.
  18. Does anyone happen to know if there is an XB 2.7 standalone .bin file that can be burned into a cartridge by itself?
  19. Even though I have a FinalGROM99, it always bothered me that my FlashROM99 has been without a shell since I got it. So I have spent the past week designing an test-printing a cart shell for my FlashROM99. The board is an odd shape. No mounting hole, and quite long. It does not fit a standard TI cart shell (properly). But I remember someone discovered it fit quite nicely into a Romox cart shell. Unfortunately, those are sort of rare and nobody wants to sacrifice a Romox cart for the FlashROM99. So here we are. In this thread I will document my triumphs and failures designing and printing a Romox-style cart shell for the FlashROM99. A couple of notes: - I could still use some good measurements or additional photos of actual Romox cart shells. - I plan to put the stl files on Thingiverse once I am done. Current state:
  20. After about eighteen months of development, I am pleased to announce the availability of the Aquaricart, the first and only multi-cart for the Aquarius Home Computer System! For those who are unfamiliar with it, the Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles. It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides ... all in electronic format, so they can be printed with the Aquarius Thermal Printer or viewed on-screen! NOTE: The original Aquaricart shown above—which was built using repurposed Night Stalker cartridges—has been unavailable for some time. I have since switched to a new form factor based on the Intellivision cartridge design; see here for pictures. In addition to making the cartridges smaller, and easier to ship and store, this new design allowed me to reduce the price to $60 per cartridge (postage extra). Send me a PM, or e-mail me at aquariusproject@jaysnellen.com, if you're interested! Here is a complete list of the cartridge titles in the Aquaricart collection: AD&D Treasure of Tarmin Astrosmash Biorhythms BurgerTime Chess Demonstration Cartridge Extended BASIC FileForm FinForm Logo Melody Chase Mini Expander Diagnostic (an unreleased Radofin diagnostic tool) Night Stalker Shark! (an incomplete prototype of Intellivision Shark! Shark!) Snafu Space Speller TRON Deadly Discs Utopia X10 Command Console (the software for the unreleased Aquarius X10 home automation system) Zero In Plus, as a bonus: The 1541 OS ROM (an enhanced version of Extended BASIC) The Demonstration Cassette (the six mini-games originally included with the Aquarius on cassette tape—Stalactites, Macho-Man, Torment, Cute Cubes, Alien Quest, and Mad Mould—converted to cartridge format for instantaneous loading) "BurgerTime Plus" (an slightly enhanced BurgerTime which fixes two issues with the original that have always annoyed me: it increases the maximum number of peppers and lives from 9 to 99, and it removes the extra "junk" characters from the screen border) Each of these cartridges, along with the instruction manual text and other extra content, can be accessed through an easy-to-use menu interface that you can control from the keyboard or the hand controllers. Or, if you prefer to skip the menu, you can use the "Quick Boot" feature to jump immediately to the cartridge of your choice on startup. The Aquaricart is fully compatible with a stock Aquarius computer console, so no Mini Expander or extra RAM are required (although some of the cartridges in the collection recommend or require extra RAM). Here is a video by The Immortal John Hancock which demonstrates the Aquarius and the Aquaricart in action: http://www.youtube.com/watch?v=1HbjOnC-JSE I'm offering fully assembled Aquaricart cartridges for $60 each. They include a color cartridge label and a printed manual. Here is the current design: If you're interested in adding the Aquaricart to your collection, contact me via PM—or, if you're not an AtariAge member, click on my profile and use the e-mail link. Be sure to include your shipping address so I can calculate the postage and give you a final total. If I have an Aquaricart cartridge ready to send, we will exchange information and complete the transaction; otherwise, I will provide an estimate of when it will be available (usually within one week). I won't accept payment unless I have a tested product that is ready for shipment, so you won't be kept waiting for your order any longer than necessary. I'm in the process of putting together a web site for the Aquaricart, which will offer complete scans of the original instruction manuals and other useful Aquarius resources. In the meantime, if you're interested, please see the product thread in the Intellivision/Aquarius subforum for more details and ordering information. You can also follow the eighteen-month development history of the Aquaricart in the original project thread, which includes reviews and testimonials from Aquaricart owners. Thanks for your interest and support!
  21. Vectrex game Armor Attack - Aluminium & brass shell in Ukrainian colours Armor Attack in custom aluminium and brass shell in Ukrainian colours - Sold for charity This auction is for charity. All money I get from this auction will be donated to Swedish Red Cross. Ebay does not support Swedish charities, so I will handle the donation manually myself. The winner will get a printed certificate of donation. Hearing news about the horrors of war when Russia wages war against Ukraine makes one feel powerless to do anything about it. So I decided to act and do SOMETHING, anything to support Ukraine in this crisis. This auction was the best idea I could come up with. It is just the original game Armor Attack (by GCE 1982) that I have housed in a custom machined metal shell that I have made myself. The top half of the shell is made from solid aluminium that has been surface treated blue by a method called anodizing. The logo of the game has then been engraved into the shell through the coloured blue oxide layer so the engraving stands out in shiny aluminium "silver" against the otherwise blue surface. The bottom shell was made from solid brass. Blue aluminium top and yellow brass bottom shell makes the colours of the flag of Ukraine. This shell is HEAVY. More than three times as heavy as a plastic shell. The brass bottom shell has been hollowed out even more than usual to make it lighter so it won't put unnecessary strain on the cartridge port in the vectrex. https://www.rodakorset.se/ https://www.ebay.com/itm/Vectrex-game-Armor-Attack---Aluminium-&-brass-shell-in-Ukrainian-colours-/154904394347 #Charity #Auction #Svenska #Röda #Korset #Swedish #Red #Cross #Ukrainian #Colours #Vectrex #game #cartridge #cart #shell #Blue #aluminium #Yellow #brass #Armor #Attack
  22. Have a multicard for the Magnavox Odyssey from @Boojakascha and @Mikebloke and got a handle for it from Laserbear. Took measurements and with the new handle, it's about 11cm x 9cm, and about 1.5 cm thick. I'm looking for a hard case or possibly a shock box to store it, ideally with a little bit of extra space, so I can line the case with antistatic plastic to protect the PCB Does anyone have any ideas on what the most similar cartridge would be in terms of size? (NES, SNES, Megadrive...?) Or if repurposing one of those wouldn't work, does anyone make custom cases that would fit it? Thanks!
  23. Can someone tell me if every Iron Soldier 2 (cartridge edition) is a "Limited Edition"? Or was there an original release that isn't labeled as "limited edition"?
  24. Original release: restc.bin Instructions: restless.ii.instructions.onepage.pdf Request. Aliens have colors: rest.color.c.bin Request. Stars in the background take a break. rest.ciro.c.bin - - - - - Below is an early XB game, also now known as "Restless I". Thread goes ahead and develops "Restless II", a game written in Assembly and released as a binary for cartridge. Move your ship left and right using the joystick. Shoot by pushing joystick up. 100 CALL CLEAR::CALL SCREEN(2)::CALL MAGNIFY(3) 110 CALL CHAR(64,"01010103070F001B376FDF00D47F1F03808080C0A0D000B8B4DADD0055FEF8C") 120 CALL CHAR(68,"0043AF19193F3F78073B72637339100001C2F42828F4F43AE0DCCEC6CE9C08") 130 CALL CHAR(72,"0103030301010101010100010100000180C0C0C08080800080808080008") 140 CALL CHAR(76,"000000107C3828000703117D39280000000020F8701040E0FCF8F0B01") 150 CALL COLOR(6,5,1)::FOR X=1 TO 20::CALL HCHAR(X,RND*32,76)::NEXT X 160 CALL SPRITE(#1,64,16,170,96,#2,68,16,10,96,2,0,#3,72,10,200,256) 170 CALL JOYST(1,X,Y)::IF X THEN CALL MOTION(#1,0,X*4) 180 IF Y=0 THEN IF RND>.8 THEN CALL MOTION(#2,1,RND*32-16) 190 IF Y THEN CALL POSITION(#1,Y,X)::CALL SPRITE(#3,72,10,154,X,-16,0) 200 CALL POSITION(#3,Y,X)::IF Y>154 THEN CALL DELSPRITE(#3) 210 CALL POSITION(#2,Y,X)::IF Y>154 THEN CALL DELSPRITE(#3)::Y=1::GOTO 230 220 CALL COINC(ALL,X)::IF X=0 THEN 170 ELSE Y=2 230 CALL MOTION(#1,0,0,#2,0,0,#3,0,0)::FOR X=3 TO 16::CALL COLOR(#Y,X)::CALL SOUND(-300,-6,(X*2)-6)::NEXT X 240 CALL PATTERN(#Y,76)::FOR X=3 TO 16 STEP .2::CALL COLOR(#Y,X)::NEXT X::GOTO 160
  25. Dear All, After building a homebrew SIO2SD, I decided it would also be nice to have a multi-cartridge. I was also quite keen to see what SDX was all about, since its mentioned so much on the forum - so I wanted to build a cartridge that would support that. I looked at the Atarimax cartridges, but the price seemed a little bit steep and I really wanted another DIY project anyway. The SIC!Cart looked promising, since the design and PCB layout are freely available, but the use of a GAL put me off, since it meant I would need to also buy a GAL programmer and I really wanted to use current rather than obsolete parts. In the end I decided to have a go at making something myself, largely with the aim of learning a bit more electronics. I'm posting the design here, in case anybody fancies making one themselves - or if you are looking for a cheap way to make big cartridges for a new game. You can consider the design open source - feel free to improve. Introduction This is a design for a low-cost 128k or 512k cartridge, and it is designed to fit in a grey XL/XE style cartridge case. It uses standard 5v 32 pin flash EEPROMs. The cartridge is read-only - you need some way of programming the EEPROM (see below). Bank switching is carried out by a Xilinx CPLD. I've posted the files to support either the Atarimax 1mbit or 8mbit banking schemes. You'll also need a way to program the CPLD (see below). This isn't a project for everyone - you'll need to be happy soldering and have a bit of electronics knowledge. You'll probably also need at least an arduino. Parts list - 1mbit (128k) or 4mbit (512k) 32 pin Flash EEPROM e.g. SST39SF010, SST39SF040 (£1.50) - 32 pin DIP socket for the above (£0.25) - Xilinx XC9536XL (PLCC44) (£1.50) - PLCC44 socket for above (£0.70) - LP2950-33 LPE (or other 5v->3.3v regulator in TO-92 package) (£0.15) - 2 x 10uF electrolytic capacitor (£0.20) - 0.1uF ceramic capacitor (£0.10) - PCB (approx £20 for 10). Eagle files attached. I've used dirtypcbs (and oshpark for a earler revision). Total cost roughly £7 Programming the EEPROM I've tested both 128k and 512k flash EEPROMs. I don't have an EEPROM programmer, but I do have an arduino, and there's some code on the arduino forum for programming SST39SF010/040 chips, so I went with these. If you use a 128k chip then you can program it with a 1mbit atarimax image (use the 1mbit banking scheme on the CPLD). If you use a 512k chip then you can program it with half of a 8mbit atarimax image (use the 8mbit banking scheme on the CPLD). Programming the CPLD The design uses an XC9536XL PLCC44 CPLD. You'll need some way of programming this with the desired banking scheme. I use a bus-pirate to download the xsvf file to the device, using a homemade programming adapter. http://dangerousprototypes.com/docs/Bus_Pirate_JTAG_XSVF_player https://www.coolcomponents.co.uk/bus-pirate-v3-6-universal-serial-interface.html The programming adapter is nothing more than a PLCC44 socket on some protoboard, with +3.3V, GND, TDI, TDO, TMS and TCK from the bus pirate wired to the appropriate pins of the socket. I found I didn't need any capacitors. I believe its also possible to program these CPLDs with xsvf files using an arduino or raspberry pi - but I haven't tried. You'll still need to build some kind of adaptor using a PLCC44 socket. You don't need to use the atarimax banking scheme - I used it since it was easy to make images for testing, and SDX was available as a 1mbit atarimax image. Attached Files I've attached the eagle project (board and schematic). Also attached are the xsvf files for 1mbit and 8mbit banking schemes, and the corresponding VHDL+pin allocation files. Spares & Kits This is just a hobby project, but I've got 8 PCBs left-over if anybody is interested... PCB only - £4 (+postage) Note that the PCB does not have "hard gold" fingers on the edge connector - so it won't last forever. Having said that, I've tested with 30+ inserts and removals and no serious signs of wear. But if anybody knows a PCB manufacturer that can do proper gold fingers cheaply I would be very interested for future projects... I realise that programming the CPLD is the main hurdle to making one of these, so I can maybe offer those, or complete assembled boards if a few people are interested - since I'll have to order more CPLDs... PCB + Programmed CPLD - £8 (+postage) Assembled without case (with 128k eeprom, programmed CPLD) - £14 (+postage) Assembled without case (with 512k eeprom, programmed CPLD) - £15 (+postage) PM if interested. Atari 4mbit Cart Eagle.zip schematic.pdf xsvf files.zip
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