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  1. I'm working on several different TI-99/4A related projects at any time (there's a top10 out of 146). Surely giving it more thought than actual coding. Most certainly less than an hour of coding per week. Much is design and decisions anyway. Committing is perhaps crucial but then again. Real life is a bitch. Lately I've got this headache. Right now the plan is; get away from the computer, get away from screens - tv and gaming, get some exercise, go for a walk and get some fresh air, be positive and enjoy, be serious, commit and take responsibility, take action and stick to it, navigate and listen, and be there for the family. Your input is appreciated.
  2. Hi All, As some of you may have noticed, I've been writing a series of DIY Atari 8-bit hardware articles for Excel magazine. For Issue #4 (due soon) I've contributed articles on both the Pixels Past 8k and 16k EPROM based cartridges, and also building instructions for my own latest design, the UnoCart. Building your own UnoCart is not massively difficult and involves just a small amount of easy (thru-hole) soldering. The key item is a STM32F407 Discovery board, which is readily available from most electronics suppliers for <£20. Using an off the shelf arduino-like board avoids almost all of the difficult soldering. The only hard to get item is a Atari cartridge breakout board (pictured). The article describes how you can get these made from the provided files yourself from a PCB manufacturer (a batch of 10 can be obtained for not much more than £10 from the cheap chinese suppliers), but I thought it would be easier if I offered some spare ones here. These are suitable for XL/XE machines. So, if anybody is planning to work through the project in Excel magazine (and wants to get ready in advance), then I've got about 8 cartridge breakout boards spare and available for £3 + P&P. Please reply here if you want one. Can I ask that anybody asking for a board confirms they have already reserved their copy of issue #4 of Excel magazine, since I'd prefer these boards to go to readers of the magazine. Robin
  3. merryc.bin merry.rpk - - - - - Things to do: * Christmas music * Christmas tree * Something else ...
  4. Persistent RAM Intra-Tech Computer Products Before I try this in my 800... Any idea what I have here? What the two switches do? Is it rare/valuable? Edit: Wait... I found this. I should have searched first :-)
  5. Since I'm always rapping about people cleaning their cart connectors, I thought I'd make this guide on how to do it properly It's amazing how many supposed issues can be fixed by clean connectors. Things you will need: A Jaguar and a cartridge (preferably dirty): Some isopropyl alcohol swabs and 2 pieces of plastic card. One roughly the same width as the swabs (like the one pictured) and one small enough to fit in the little end of the connector (which I can't find...) : If you want to go ghetto instead, you will need a clean t-shirt and some isopropyl or lighter fluid: Wrap your swab over the edge of your plastic card and insert into one end of the cartridge slot, pull it straight up, move along a bit, then down and up again. Repeat, repeat. Do NOT move the card sideways while it's inside the slot as you could bend the connectors. You'll need your small card to get your swab into the small end of the connector. Keep doing this until the swabs are coming out gleaming white: Or do the same, ghetto style, with your (preferably white) t-shirt. Keep the shirt tight over the card so no baggy parts will snag the connector pins, keep wetting it with isopropyl or lighter fluid, move onto a clean patch of shirt, up and down and up and down: That's your console done! Now onto the cart! Things you will need: Isopropyl or lighter fluid and cotton buds (q-tips) : Grasp your cartridge by the bottom as shown. I try to keep my fingers off the label so I don't leave any impressions (though the cart shown is a ratty second hand one) : Dip your cotton bud in your IPA or lighter fluid and scrub those connectors real good! Keep doing both sides of the connector with fresh buds and fresh liquid until they are coming away gleaming white: You will likely find that some cotton threads get stuck in there. Just get some tweezers and pull them out. You're pretty much done at this point, but I like to give my carts the GOLD treatment! If you want to do the GOLD treatment, you will need another cotton bud and some DeOxit contact enhancer. The correct use of DeOxit not only protects the contacts and enhances the electrical connection, but it also lubricates the connector so that insertion and removal of the carts is smoother. This can only be good for the cartridge slot. Similar procedure to before, but use the DeOxit sparingly! Just one drop on one side of the cotton bud will do for both sides of the connector. Make sure you also wet the beveled edge of the connector: Now use the clean end of the cotton bud to clean any DeOxit from the plastic parts, then wipe any excess from the connectors, while leaving a nice, light sheen on the pins and the beveled edge: And that's it! Every cart I get for every system goes through this, even if it's brand new (my OCD demands it...) As long as you clean your carts and make sure they stay clean, you should only have to do your console once.
  6. PLATOTERM Lite Version 1.3 About this test release The Entire code-base has been brought up by starting from a skeleton implementation of PLATOTERM, and folding in precisely only the required functionality, testing each touch driver to make sure that it fits correctly within the 16K ROM address space. The Serial driver has also had its input buffer drastically increased (to 2048 bytes), which should allow testing of higher speeds. There still is much work to be done, hopefully Mr. Atari's SIO changes can be folded in. Baud rate selection is now possible by pressing SELECT-1, 2, 4, or 9 for 1200, 2400, 4800, or 9600 baud respectively. Also to be done, are various initialization tasks (such as ensuring that page 6 isn't blown away, at Mr. Atari's request.) About The Atari Lite Release This is a special version of PLATOTERM, that has been re-organized to fit the code within approximately 16K of space, so that it can be fit onto a cartridge, In order to do this, preferences was eliminated completely, and 1200 baud is initially selected. But the upside is, you can flash this onto a cartridge. Like the larger version, PLATOTERM requires a loaded R: handler. The cartridges are configured to load the DOS first, before jumping into the main program, so any handlers you wish to run, you should be sure they are loaded first (e.g with AUTORUN.SYS). Since devices like the Atari 850 can autoboot their handler if no disk drive is present, they will also work with the cartridge version. Just be sure that the 850 interface is switched on, before poweron. R-Verter users must ensure their handler is loaded, before starting PLATOTERM. The only available hotkeys are: SELECT-T to switch to TTY mode. SELECT-P to switch to PLATO mode. SELECT-X will exit the cartridge to DOS. SELECT-RETURN to send a carriage return and a line feed. SELECT-1 to switch to 1200 baud. SELECT-2 to switch to 2400 baud. SELECT-4 to switch to 4800 baud. SELECT-9 to switch to 9600 baud. Versions available: There are file and cartridge versions available for the following touch devices: Atari Joystick Atari CX77 Touch Tablet Atari CX80 Trak-Ball Atari ST Mouse Amiga Mouse in addition, a ROM without any pointer device driver is also available. What is PLATOTERM? PLATOTERM is a terminal emulator to access CYBIS services now available on the Internet utilizing a WIFI Modem. For the purposes of this documentation. PLATO and CYBIS are interchangeable names for the same platform. What services are currently available to access via PLATOTERM? As of writing this preliminary documentation (September 2019), there are two major CYBIS systems running. CYBER1.ORG and IRATA.ONLINE. WHAT IS PLATO? (aka CYBIS?) (from the PLATO wikipedia page:) PLATO (Programmed Logic for Automatic Teaching Operations), was the first generalized computer-asisted instruction system. Starting in 1960, it ran on the University of Illinois ILLIAC I computer. By the late 1970s, it supported several thousand graphics terminals distributed worldwide, running on nearly a dozen different networked mainframe computers. Many modern concepts in multi-user computing were originally developed on PLATO, including forums, message boards, online testing, e-mail, chat rooms, picture languages, instant messaging, remote screen sharing, and multi-player games. What is CYBER1.ORG? CYBER1.ORG is a CYBIS system initially set up in 2004, as a haven for ex-PLATO users to experience a classic PLATO author experience. CYBER1.ORG is home to many thousands of classic PLATO lessons and notesfiles which have been restored from various sources, and have been made available in the interests of preserving PLATO. What is IRATA.ONLINE? IRATA.ONLINE is a CYBIS system that has been set up for the benefit of the greater vintage computing community, in the interest to provide a unique experience that can be accessed on a wide variety of vintage computers with a bitmapped graphics display. To this end, IRATA.ONLINE develops PLATOTERM for dozens of platforms, so that they can access CYBIS systems, as well as provide a community and learning infrastructure for vintage computing users of all types, in the hopes that as a cohesive community, something unique can hopefully emerge. What is the connection between IRATA.ONLINE and CYBER1.ORG? CYBER1.ORG and IRATA.ONLINE are independent of one another. With that said, the reason IRATA.ONLINE and PLATOTERM exist, are because of the efforts of CYBER1.ORG to not only preserve a running PLATO system, and provide the necessary information for interested parties to write terminal software to access CYBIS systems, but also in their effort to produce a publically available distribution of CYBIS that others who are interested may also run their own CYBIS installation. IRATA.ONLINE is a direct result of the public release of this distribution. Connecting to IRATA.ONLINE Once PLATOTERM is started, you can connect to CYBER1.ORG using your WIFI modem, using a command such as: ATDTIRATA.ONLINE:8005 Connecting to CYBER1.ORG Once PLATOTERM is started, you can connect to CYBER1.ORG using your WIFI modem, using a command such as: ATDTCYBERSERV.ORG:8005 PLATO Keyboard The PLATO keyboard is mapped to the Atari keys, like so: PLATO KEY Atari Key ANS CTRL-A BACK CTRL-B SHIFT-BACK CTRL- + (left arrow) COPY CTRL-C SHIFT-COPY CTRL- - (up arrow) DATA CTRL-D SHIFT-DATA SHIFT-CTRL-D EDIT CTRL-E SHIFT-EDIT SHIFT-CTRL-E FONT CTRL-F ÷ CTRL-G HELP CTRL-I SHIFT-HELP SHIFT CTRL-H LAB CTRL-L SHIFT-LAB CTRL-= (down arrow) SUPER CTRL-P SHIFT-SUPER SHIFT CTRL-P SQUARE CTRL-Q ACCESS SHIFT CTRL-Q STOP CTRL-S SHIFT-STOP SHIFT CTRL-S TERM CTRL-T × CTRL-X SUB CTRL-Y SHIFT-SUB SHIFT CTRL-Y ⇐ ESC CR and LF Select RETURN MICRO Symbols PLATO KEY MICRO Key α A β B ¸ C δ D æ G ø H å J ä K λ L μ M &126; N ° O π P ` Q ρ R σ S Θ T ¨ U ˇ V ω W ‸ X ö Y l-embed 0 r-embed 1 ˷ : ↕ , ≠ = ← SHIFT A ↓ SHIFT X → SHIFT D ↑ SHIFT W © SHIFT C ⬩ SHIFT F &Aelig; SHIFT G Ø SHIFT H Å SHIFT J Ä SHIFT K □ SHIFT O Ö SHIFT Y ≤ SHIFT < ≥ SHIFT > { SHIFT [ } SHIFT ] ⨉ CTRL X ≡ SHIFT ) Arrow 6 Credits '''Thomas Cherryhomes''' - Terminal coding, sleepless nights. '''Steve Peltz''' - original PAD protocol decoder from MacPAD. '''Christian Groessler''' - multiply funcs for Atari, lots of testing '''Jon Halliday''' - Fast text output routines for Atari '''Ron Klein''' - Testing, testing, and more testing ' '''Sijmen Schouten''' - FAST I/O and R-Verter support! Testing, testing, and more testing. '''Michael Sternberg''' - Apple2 testing, showing off at Kansasfest 2018 '''The.Doctor''' - Help tuning XON/XOFF parameters. '''John Buell''' - Testing '''John Manterola''' - Testing '''Jasmaz''' - Commodore 64 testing '''Paul Rickards''' - Commodore 64 testing '''Glenn Wiorek''' - Commodore 64 testing. '''Rory McMahon''' - Testing PLATOTERM-LITE-ATARI-1.3-ALL.zip
  7. Hi everyone! I have trouble programming a gal yo make a custom d flop with reset un a gal22v10. Currently, I can program the reset and obtain all 0s or 1s. But i need to implement different values on reset, for example: 10101010 Is there any way to program something like they on Wincupl? Does anyone know how? Thanks in advance!
  8. Thanks to the efforts of foft (Mark Watson) and his Atari FPGA project, there is an open source FPGA pokey implementation available. As a little Easter bank holiday project, I thought I'd have a go at using it to make a dual pokey cartridge using a prototype of the Ultimate Cart as the starting point... Two of the fpga pins act as audio left and right, and I've hooked them up to a low pass filter on some perfboard, along with a 3.5mm stereo jack (which leads to my TV's audio input). It was pretty easy to make a firmware for the Ultimate Cart that included two of foft's pokeys, his DAC and a bit of VHDL to hook them up to the cartridge port. Then I modified TMC and RMTPlayer (with a hex editor) to output to the two pokeys at $D50x and $D58x. I guess technically this atari has 3 pokeys now (one inside, and two on the cartridge). The two pokeys use about 10% of the Ultimate Cart's FPGA, so there is plenty room for more. This was just for fun, and perhaps to show a little of what is possible with a FPGA hooked up to the cart port. To make a proper external dual pokey, we'd probably want to use ECI+Cart port, so the pokeys could appear in the correct places in the memory map. MP3 of TMC playing via the dual pokeys attached. SynthyGambol_vhdl_pokey.mp3
  9. After about eighteen months of development, I am pleased to announce the availability of the Aquaricart, the first and only multi-cart for the Aquarius Home Computer System! NOTE: The original Aquaricart shown above—which was built using repurposed Night Stalker cartridges—has been unavailable for some time. I have since switched to a new form factor based on the Intellivision cartridge design; see here for pictures. In addition to making the cartridges smaller, and easier to ship and store, this new design allowed me to reduce the price to $60 per cartridge (postage extra). Send me a PM, or e-mail me at [email protected], if you're interested! For those who are unfamiliar with it, the Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles. It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides ... all in electronic format, so they can be printed with the Aquarius Thermal Printer or viewed on-screen! Here is a complete list of the cartridge titles in the Aquaricart collection: AD&D Treasure of Tarmin Astrosmash Biorhythms BurgerTime Chess Demonstration Cartridge Extended BASIC FileForm FinForm Logo Melody Chase Mini Expander Diagnostic (an unreleased Radofin diagnostic tool) Night Stalker Shark! (an incomplete prototype of Intellivision Shark! Shark!) Snafu Space Speller TRON Deadly Discs Utopia X10 Command Console (the software for the unreleased Aquarius X10 home automation system) Zero In Plus, as a bonus: The 1541 OS ROM (an enhanced version of Extended BASIC) The Demonstration Cassette (the six mini-games originally included with the Aquarius on cassette tape—Stalactites, Macho-Man, Torment, Cute Cubes, Alien Quest, and Mad Mould—converted to cartridge format for instantaneous loading) "BurgerTime Plus" (an slightly enhanced BurgerTime which fixes two issues with the original that have always annoyed me: it increases the maximum number of peppers and lives from 9 to 99, and it removes the extra "junk" characters from the screen border) Each of these cartridges, along with the instruction manual text and other extra content, can be accessed through an easy-to-use menu interface that you can control from the keyboard or the hand controllers. Or, if you prefer to skip the menu, you can use the "Quick Boot" feature to jump immediately to the cartridge of your choice on startup. The Aquaricart is fully compatible with a stock Aquarius computer console, so no Mini Expander or extra RAM are required (although some of the cartridges in the collection recommend or require extra RAM). Here is a video by The Immortal John Hancock which demonstrates the Aquarius and the Aquaricart in action: http://www.youtube.com/watch?v=1HbjOnC-JSE I'm offering fully assembled Aquaricart cartridges for $60 each. They include a color cartridge label and a printed manual. Here is the current design: If you're interested in adding the Aquaricart to your collection, contact me via PM—or, if you're not an AtariAge member, click on my profile and use the e-mail link. Be sure to include your shipping address so I can calculate the postage and give you a final total. If I have an Aquaricart cartridge ready to send, we will exchange information and complete the transaction; otherwise, I will provide an estimate of when it will be available (usually within one week). I won't accept payment unless I have a tested product that is ready for shipment, so you won't be kept waiting for your order any longer than necessary. I'm in the process of putting together a web site for the Aquaricart, which will offer complete scans of the original instruction manuals and other useful Aquarius resources. In the meantime, if you're interested, you can follow the eighteen-month development history of the Aquaricart in the original project thread, which includes testimonials from fellow Aquarius owners. Thanks for your interest and support!
  10. Game download and instructions at sometimes.planet-99.net - - - - - The idea will be to insert pairs of colored blocks into two piles, one on either side of the screen. Create a group of three or more adjacent blocks of the same color and they'll disappear, gaining you points. Pile up too many and you lose the game.
  11. Nine Intellivision cartridges. I acquired these 22 years ago and they worked at the time, but I never have owned, do not own, and do not intend to own an Intellivision, so here they are and I have no way to test them today. Varying degrees of completeness, but all including boxes. Bear in mind the boxes have not been well taken care of but are mostly intact: most have some level of having been crushed and the Donkey Kong box is ripped. I will not be parting these out. I am offering these FREE, just pay for shipping. I am in the process of clearing out stuff I no longer or cannot use. I would rather get these into a good home than send to donation, likely to be destroyed, or recycle. Shipping will be via USPS Large Flat-Rate Priority. (Note, Triple Action is pictured but not available.) Game, Includes (Box, Manual, Overlay) BurgerTime B,O Las Vegas Poker & Blackjack (Mattel) B,M Donkey Kong B,M Super Video Arcade Sea Battle B,M Major League Baseball B Lock 'n' Chase B Space Armada (Mattel) B,M,O Utopia (Mattel) B,M,O Space Spartans B,M,O
  12. Hello, all. As part of my continued spring cleaning efforts I'm selling my Taiwanese video game collection for PC (DOS) and Mega Drive. Also included are two American games. Some pretty cool stuff here, most are rather difficult to find: PC: 熊貓大進擊 (aka Panda, Go!) <- Two versions: One complete (CD version), second is disks and manual only. 西楚霸王項羽 (aka Xiang Yu, The Overlord of Western Chu) <- Complete except for outer box. 西遊記 (aka Journey to the West) <- Two versions: Both complete (CD and disk; disk version not pictured because box looks exactly the same). 爆笑保齡球 (aka Hilarious Bowling) <- Complete. VR網球96 (aka VR Tennis '96) <- Complete. 排球原人 (aka Volleyball Hominid) <- Disks and manual only. 天才寶寶大進擊 (aka Little Geniuses, Go!) <- Disks and manual only. Metal & Lace: The Battle of the Robo Babes <- Complete. One Must Fall 2097 <- CD w/manual & all inserts. MD: 麻雀惡魔塔 (aka Devilish Mahjong Tower) <- Complete. 悟空外傳 (aka Legend of Wukong) <- Complete. 世界職棒爭霸戰 (aka World Pro Baseball '94) <- Complete. All disks/CDs in great shape. Recently all were tested. All CDs are fine. Floppy disks however, ~95% read OK w/no errors. However I cannot guarantee any of the data on the floppy disks due to age. Game cartridges likewise are recently tested. They work fine. I originally bought these games for research purposes, including making scans. Staples were removed from the manuals in order to get the highest quality scans. Sold "as-is." Please keep this in mind when considering a purchase. I prefer to sell the collection complete, for USD$350 -> USD$300 (includes shipping within USA). Please inquire about international shipping. Please get in touch by PRIVATE MESSAGE if interested. And don't litter the thread with "PM Sent!" messages. Nobody cares. Pardon the lackluster photos. Thanks for having a look.
  13. nicknickuk

    IMG 0717(1)

    From the album: Raspberry Pi Custom Atari case designs

    My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.
  14. Hello guys With permission of Steven Tucker, I have published the dimensions of his AtariMax cartridge shells on my Docs page. Thanks to both Steven Tucker and Dropcheck (for asking). Sincerely Mathy
  15. Is there any reason to own a mini-memory cartridge if you own Editor/Assembler cartridge. I been eyeing a guy on eBay who been selling off about 1/2 dozen mini-mem carts and trying to justify to myself the purchase of one.
  16. As my first 2600 game is entering the testing phase, I'm hoping to have a number of cartridges made. I know that there's the option to have a custom cartridge made just like that and, while very tempting, I would like a number of cartridges made and it is sadly outside of my price range. So I was hoping to do so myself, as much as possible. Is there any explanation of what all is involved? From what I have heard, one would want plenty of existing games with little value which can be stripped down so their cartridges and boards may be used. It's all about needing a new EPROM, which are cheap to buy but must be burned with a pricey EPROM burner. So, my questions: 1. Is there any resource to explain how to make a custom cartridge oneself? If so, where? 2. How much can be salvaged from existing games? 3. What kind of EPROMs are required and where can they be purchased? 4. Is there anyone who already has an EPROM burner who would be willing to burn EPROMs for me on a pay-per-EPROM basis (with me paying for the EPROM, any shipping, as well as for the good individual's trouble)? Bulk orders in mind, here. 5. Is there anything else I should know about all this so I don't waste a lot of time and money on a wild goose chase? I'd very much appreciate any information folks can offer. Thanks!
  17. Game download and instructions at sometimes.planet-99.net Cartridge on sale at arcadeshopper.com - - - - - Well, steering a mouse with a joystick is perhaps not optimal, but here goes anyway. For this demo, you'll get to move around leaving a trail behind. No, it's not going to be another snake game. You accelerate and de-accelerate. If you hit the borders, you'll bounce off. Just like Parallax Starfield, you'll be able to form some pretty perfect circles, that is, if you know how to apply the right pressure(s) at the right time. And there's a bit of friction as well. As for the registration point of the mouse, I'm using the same original default from the Amiga Workbench 1.x.
  18. What I am looking for is something to plug into an Interton VC4000 type console that will emulate the ROM and RAM in a game cartridge. It would need to connect to a PC via cable, Bluetooth or Wi-Fi and would be used for the purpose of game development. Does such a thing already exist? It seems to me that something like this would be quite possible using something like an Arduino or Raspberry Pi, but don't want to re-invent the wheel if there is already something out there that will do the job.
  19. NEVERMIND. Going to sell the 128... Admin please delete this thread.
  20. Demo download at sometimes.planet-99.net - - - - - In the footsteps of managing 32 sprites, without more than 4 sprites per horizontal line, as explored in Bubbles (demo). If you keep a number of sprites stacked vertically (no vertical overlap), they will only occupy 1 of the 4 sprites allowed horizontally. In Bubbles I made each stack move up with their own individual speed. This time I will try and move the 4 stacks in any direction. Here's a quick setup of 4 stacks. Oh, and instead of having 8 sprites in each stack (or plane), it's 6 + 7 + 9 + 10 = 32 sprites. The number of stars close to you are less than those far away.
  21. Of all the ColecoVision Donkey Kong label variations I know, it would appear most of the U.S.-made carts do not have the TM (trademark) symbol at all next to the ColecoVision logo on the cartridge spine. All of the Taiwanese-made carts do, which place the TM symbol at the bottom right of the CV logo on the cartridge spine instead of at the top of it. Another variation I noticed is that some Taiwanese-made DK carts also do not have yellow stars, but white stars for the "O"s in the DK logo. As to pinpointing when each of these label variations were made, this will be a tough one without looking at the ROM chips inside. So here's a round-up of all the known label variations: "Made and printed in Taiwan" version: 1. No yellow stars for the "O"s in the DK logo - it's also possible the yellows may be faded. 2. Yellow stars for the "O"s in the DK logo. 3. On the label spine, the ColecoVision logo has a TM symbol at bottom right. On the main label view (when cart is inserted into the console) the CV logo (with PRESENTS below) also has the TM symbol at bottom right. 4. The DK logo, which places its TM symbol at top right, has the "by Nintendo" byline (also with a TM symbol at top right) on both the spine and main label view. "Printed in U.S.A." version: 1. Yellow stars for the "O"s in the DK logo. 2. On the label spine, the ColecoVision logo has TM symbol at top right. Ditto for the CV logo (with PRESENTS below) on the main label view. 3. Most copies have no TM symbol for the CV logo on label spine. 4. The DK logo is missing the "by Nintendo" byline from the label spine (the TM symbol is still there), but it is intact on the main label view (along with the TM symbol on the Nintendo byline). 5. Even the later "For COLECOVISION & ADAM" label version is missing the Nintendo byline (which on the main label view now has a registered trademark symbol, or ®) from the DK logo on the spine. The ColecoVision logo itself also now has the ® symbol next to it. These label variations might also have to do with whether they were more common in Canada than the U.S. ~Ben
  22. Hi Atariage I found this mod on atarimuseum: http://atarimuseum.com/fb2hacks/ You have probably all heard about it before, but it allows an atari flashback 2 to play 2600 cartridges. My first question is: Is it possible to perform this mod on the flashback 4? I prefer the 4, since it has rca output, more built in games and wireless controller options. However, since i am not a modder, i would like to know if someone in here would be willing to mod the console for me, and what would you charge for it? - Buying a new console on ebay(i have already found a few). - Mod the console. - and send it to me(i live in Denmark). I will of course pay for console, shipping, materials and work hours(through paypal). P.S. Sorry for my potentially horrendous english, but as i stated before i am danish - so english is not my vernacular.
  23. I need to buy a pin connector for an Atari 2600 emulator Im building, which is hard, I bought a 24 pin edge connector, but it was the wrong size. I need to know how thick the board is, the size of each pin, and so on. I know that its 24 pins, and I also know that I need to have it be 3.5x1cm to fit in the dust shield. And simply put, I dont know how to open a cartridge and open it myself, and I dont want to risk destroying one either.
  24. I'm looking to find these listed below: Plutos for the 7800 Will update soon will update soon
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