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  1. The 8.8.0 version of the tool for creating your own tapes with Atari software has been released. So, let us start bragging about it... This version represents a major leap in user experience, convenience and productivity. Create tape sides This brand new feature allows to create tape sides from playlist items. Just specify attributes of the sides (duration, initial silence, terminal silence, gaps between programs) and Turgen System automatically creates one WAVE file per side. You can create customized side listings. The whole process can be executed in preview mode without creating the WAVE files saving your time and SSD lifespan. Post-processing of the WAVE files is supported too. To try this, select the Create tape sides item from the Tools menu. Wizard for Files The new wizard is a successor of the Wizard for binary files. There are four major enhancements: Support for conversion of binary files and also tape images Support for conversion of multiple files at once Wizard can be alternatively activated by dropping files at the playlist Conversion methods are ordered by comprehensive ranking To try this, select the Wizard for files item from the Playlist menu. File Choosers Most of the file choosers provide default file filters, so you are not distracted by non-relevant files. Batch Processing The batch processing shows more intelligence. Automatic fallback to default pulses Order convertors by their ranking UI Refinements Many portions of the UI have been refined to provide more aesthetically pleasing and more consistent experience. Documentation The documentation has been refined. All screenshots are now consistent and up-to-date. Turbo Decoder The turbo decoder has been separated from Turgen System and starts its new independent life at GitHub: https://github.com/baktragh/turbodecoder. Let us wish it will make more progress. Prefixing wave files This feature has been removed and is completely replaced by the more advanced Create tape sides tool. CAS2Audio satellite project This is an Android app that plays .CAS files on your mobile phone/tablet. Releases are available as .apk packages.
  2. Of course, the problem could be a multitude of issues. Tape is original 16K Data East Zaxxon...from 1983. Man I'd really like that iron on T-Shirt offer but I digress... Says for 400/800 on box. SIO cable is new, power supply for 1010 drive is 1.0AMP, 9VAC output. Tpower deal off Ebay... 800XL Power supply is 12W USB cable from brewing academy. Tape will load sometimes but get incomplete 'Zaxxon' on loading screen, and then just dumps to built in hardware test. Tried holding both OPTION and/or START for load but no dice. Guesses? Suggestions?
  3. Hello there! (Insert Obi wan meme here): I bought an Atari 800 XL for my older brother. Through the Atari800win PLUS emulator I created a program that is basically Jingle Bells with a words of greetings, this done in BASIC. I saved my program as TXT thanks to this thread:https://atariage.com/forums/topic/196715-saving-basic-programs-from-emulators/?do=findComment&comment=2503145 But now, what I want is to be able to load the program through a WAV that I am going to host on YouTube to make it run on the Atari. I have the audio jack cassette convert. I tried to transform the TXT with MAGOTRANS but when loading the program from my mobile device as WAV, it throws an exclamation mark on the blue loading screen. I think that the convertion is wrong. I require your help, this is a gift for my brother and Christmas is near. So, ¿How I can load a txt program to my Atari from a WAV audio? Regards.
  4. Hello, I have been unable to load any cassette programs onto my Ti 99/4A. This is the first time I have attempted to do this in many years. I was able to save a test program onto a cassette, but each time I attempt to load it I receive a "No Data" or "Error in Data" message come up. I am able to hear the sound from the monitor so I know it is getting into the TI. I have tried different cassette players and used different volume settings. Any suggestions are appreciated. I would like to know as well if anyone has seen this happen. Thanks!
  5. Hello, I've decided to put together several updates of the XEX2CAS utility that have been discussed on this forum in the past. The result is XEX2CAS 2.0 - modernized XEX2CAS. You can download it from here: http://www.baktra.wz.cz/software/xex2casv2.html If you still use cassettes, you may find it useful. Notable new features Ported to Microsoft Windows, compilable under Linux and possibly other operating systems You can choose from 4 binary loaders (STDBLOAD 2, Exclamation mark loader, Exclamation mark loader updated for XL/XEs, and binary loader used by certain L.K. Avalon games) You can elongate inter-record-gaps (IRGs) after records that hold INIT segments You can use shorter leader (12 s instead of 20 s) or increase transfer speed to 720 bd You can process plain files Completely new processing of command line arguments Original XEX2CAS bugs that have been fixed XEX2CAS no longer elongates the converted files by up to 127 bytes Command line XEX2CAS 2.0 - Convert Atari DOS 2 Binary File to standard tape records Usage: xex2cas [option1] [option2] ... infile.xex [outfile.cas] Options: -r Overwrite output file -s Use a shorter leader (12 s) -i<n> Elongate IRGs after INIT segments to n seconds (0 to 99) -n'<name>' Set program name displayed by the binary loader (STDBLOAD 2 only) The name can be up to 34 characters long -l<n> Binary loader selection n=0 STDBLOAD 2 (default, XL/XE only, displays program name) n=1 Exclamation mark (!) loader updated for XL/XE computers n=2 Exclamation mark (!) loader n=3 Binary loader from L.K. Avalon -b Do not prepend any binary loader -f Faster transfer speed (720 bd) -g Generate longer (350 ms) IRGs -e Generate empty FUJI tape image chunk -p Convert the input file as a plain file -pe Same as -p with usage of the "Data in EOF record trick" -h,-help,-? Display usage instructions
  6. I'm extremely new to actually using the CoCo 2 and basic code in general. So I found some sample basic code in an old december issue of The Rainbow that does a little Xmas demo and i'm wondering if there is a way to type it in on my modern computer(this one is a Macbook Pro, but I can also run windows so i'm fairly platform agnostic) in a text editor and convert that file to a cassette image or a disk image I can load on the CoCo? Does this even make sense?
  7. Hi all, I've downloaded several 1010 field service manuals online, but none of them have the silkscreens or the schematics included. I'm trying to repair a couple of the 1010C decks, and it's tough when you can't get any part values. Does anyone have these schematics that they could scan in or link? Thank you in advance!
  8. I recently found a TI-99/4A, and since I don't want to buy the program recorder, I am looking for a way to connect any old cassette recorder/player to the TI-99/4A. Is there any way I can do this? Thanks in advance!
  9. Would there be any possible way to save files in cassette format on any Atari 8-bit computer emulator? I looked at many various emulators such as Altirra, A8E, Atari800win plus, etc, and I can't seem to find any option on any of those for what I'm trying to do.
  10. Hello, I have idea for little device for XE (800XE, 130XE) that can read WAV files from SD-CARD and replay them to AUDIO-IN pin on ECI (Enhanced Cartridge Interface XE) powered by 5Volt PIN. WAV player can be based on project like this one: Here is mono PCB schematic: Here is my idea sketch: Here is Expansion ECI port: I am no PCB geek (I can´t do anything) anyways I want to start brainstorming this idea. It will replay "cassette/Tape: WAV files into computer in high speed BD (Turbo 2000 or maybe up to 7000BD and more, on ZX Spectrum they can load 15000BD for example)... So we will have cheap TAPE emulator. Maybe in future it can be computer controlled and we can have "TAPE Catalog" after boot sequence (600BD -> Super Turbo 15 000). So we will have ultra cheap SD Card interface for loading games. Or it can be with stereo jack input and you will use ipod whell manually on your 20GB Ipod for example... This solution will doesnt need SIO port... So you will be able to use SIO for Sio2PC or SDRIVE, Sio2USB, Sio2SD etc etc... -Matt-
  11. A long, LONG, time ago, on a computer, now dead, and another, and another, and 2 laptops, and finally on a USB drive, also now dead, I put together an instructional guide to taking apart a 410 drive, with emphasis on simplicity, and allowing for a couple improvements and repairs. It has been months since then, but the effort to put the guide out never died, and now today, I can release the guide in a photographic step-by-step format, in numerical order, with sudo-progressive sections, featuring a new solution to drive mechanism stuttering, a comparison of an old, used model, and a new-in-box, old-stock model drive, an electronics repair and problem-analysis section with documentation, and a more condensed, re-assembly guide. I would like to do a complete analysis of the head alignment procedure, and electronics replacement\upgrade\repair with my new oscilloscope, as described in the official documentation, which is included in this guide, and I had intended on making a version of this guide as a video, so I will combine them, but free-time is short right now, so it will have to wait. IT SHOULD BE NOTED THAT NEW BELTS WORK BETTER THAN OLD ONES, SO IF YOU CAN AFFORD IT, YOU SHOULD GET THEM HERE: http://atariage.com/forums/topic/260645-atari-cassette-belts-now-available-1010-410-xc12/ You will also note that the older model drive in this guide is using a few elastics in place of belts, this is not a permanent solution, and should only be used in a pinch, or in a testing situation where the belts would be subject to considerable use, for the sake of your precious belts! I hope it helps at least 1 person, then my effort is worth it. You will need 7-Zip, or another archiving program to extract the files. There are no programs or viruses in these archives, only pictures, text, and pdf. I take no responsibility for what you do, or fail to do, with this guide. USE AT YOUR OWN RISK! And enjoy! http://www.4shared.com/archive/LlNW5P2uca/Final_Cut.html http://www.4shared.com/archive/UonUWLLsei/re-assembly.html http://www.mediafire.com/file/dzd8ks7j7o38boe/Final_Cut.7z http://www.mediafire.com/file/wpjqbzpa34qlj8x/re-assembly.7z
  12. I am selling my Atari 400 computer and Atari 410 Cassette Writer. They can be seen here: http://www.ebay.com/itm/Atari-400-Vintage-Computer-and-410-Cassette-Read-Writer-/221955724720?hash=item33ad9795b0:g:ITMAAOSwNphWXLvH -ArdsleyTank
  13. So I picked up this little guy from my local thrift store that raises money for for the blind. It's cassette recorder for the blind. It's really sweet actually. Fist of all it's very tactile it's made to feel out the controls. It's even got an exposed nub on the tape wheel so you can feel which direction the tape is moving while fast forwarding or rewinding. It also has an indexing button that records a tone when you hit it. The tone can be heard when rewinding to let you know where to stop. Coolest thing of all is that it records and plays standard cassettes in 4 tracks. This is because it was made to play books on tape and my assumption is that it allowed you to get to different points in the book without too much moving around on the tape. It made me think that this track and indexing would be very convenient for saving programs. I just did an experiment recording a "Hello World" program with my TI 99/4A across all 4 tracks at the same point on the tape. I was a little surprised that it worked. I know that this is not such a great idea for storage because it's a non standard format and if this machine breaks the tapes wont work on anything other machine. My question is why did this never become a standard? It seems like it would have made life a lot easier back in the old cassette days.
  14. Good evening, Before I start, please feel free to comment on anything here where I may be doing something silly, as openly classing myself as amateur Atarian here after returning to using after over 30 years, and as a kid I would have never dared open the box up or do any of this stuff. I'm enjoying playing here, and objective is to both restore system to best it can be and have some fun along the way. Hope my ramblings may amuse and appreciate any advice. I recently posted this regarding graphics issues with my 800XL recently recovered from the loft : I'm pleased to note that following advice, I found a power supply that seems to improve matters in terms of interference seen on screen (understanding noise from USB was a serious thing after trying a few alternate adapters and a 'professionally' made cable (e.g. not by me)). USB power always noisy giving varying distortion, so moved on. I still note that I see out of place hashed pixels, which when compared to same software on an emulator is not very clean, so believe I still have a graphics issue and would love to know best way to fix (did add myself to pre-order list for a Sophia, and wonder if that would bypass issue, or not?) Unsure what this PSU was originally for - I hoard stuff so had a box full, but rated +5V 2.4A - switching power supply made by "CUI STACK" . Anyway it's not fuzzy, just cleaner pixel issues, but this post not about that (unless general system issue and related, please comment). So, I received my SDrive Max that I ordered from voidabone on Ebay. I guess could have put one together and may later build another myself, but I'm lazy, and also I like the case that came with it. Generally love this thing. As lost/discarded tapes, I only had a few cartridges, so now able to load a lot of software sourced from http://a8.fandal.cz/ Found a few gems I used to play as a kid. Start Raiders (lost cartridge somewhere along the way), Draconis, Thrust, Ninja to mention a few. Great nostalgia. Interestingly though, some ATRs or XEX files will not load properly / fully. Same will load fine on Altirra-3.90 , but that's not just the same is it Many will not load with odd screen corruption just as it seems to be about to complete. Two to note as examples, Defender ends like this: Then goes to a black screen. Hijack! is most odd, it seems to fully load: Thing is, the train is animated, but the clouds do not move, the helicopter does not appear and music does not play. Cannot start game, just stuck there but scrolling text moves ok. Again, loads fine on emulator. This is where I get silly. Searching around I find a CAS file, and Wav for Hijack! on http://www.atari.org.pl/tape/4/atari-smash-hits-4-hijack! I have an Atari 1010, but it has a broken tray, and PSU dead. Again, I found a compatible PSU, and soldered to connector and got power and motor works, and moves after OPT+Start and a key. So I'm thinking : I no longer have anything to record tapes with. I did check as recently grabbed a USB walkman device to capture some old mix tapes I also found in the loft, but it won't record, I used with Audacity to record to mp3, but I digress (often). Seems I started investigating the dead 1010 years ago not realizing it was the PSU as screws were out and was all open. I get thinking - What if I can find on the board where the audio comes in from the read-head and insert signal from a PC. I have a nice little "Maker Hart" mixer that I use to take sound from my work laptop, 2 PCs and an Alexa, and it has a 'record' output that sends a non-amplified signal out. This was mostly blind luck, as with it powered and connected to Atari, I was checking voltages where I thought it was (with Atari in START-Opt mode ready to load), and as I probed with a meter , i hear a slight audio buzz. Out comes the soldering iron and ......well: and before long, after playing hijack!.wav file in windows media: Then a false start: So I tried another file and after a time: So, went back to Hijack! and similar error. Then remembered I used to have to forward wind some tapes past the leader else they failed to load for some reason, so I started file a bit later. This time, loaded to about last 4 blocks, then heard a familiar change of tone and load failed. I realize perhaps a notification came up on PC, so disabled network via ncpa.cpl and tried again and finally in' in, have properly loaded title screen and i'm playing: Please note the pixel garbage on far right of picture, which i seem to get on a number of games I load. So conclusions: - There is nothing about this game it's self that my Atari doesn't like, as I can load it from tape (well sort of) and play it. - The S Drive Max seems to be source of problem loading some files. It's running KBr V1.2 , and I re-flashed it from PC after something silly happened and I seemed to be stuck on a reversed screen with touch-screen not responding. I realize from further reading around I perhaps could have done something else to re-calibrate, however it was on V1.2 anyway, so I assume my re-flash hasn't caused this (not 100% if was issue before, as I was still getting to grips with it). - I think lock-down has sent me a little crazy re trying my 1010 tape hack. This pretty much working first time has amused me a little too much Any comments on fixes for the S-drive loading issues or the slightly off graphics would be greatly appreciated. I believe it's quite a high percentage of software that will not load. Perhaps not 50%, but a lot. Take care all. TJ
  15. This is something I had never seen. Thought it might be interesting to the assembled 99ers here.
  16. First of all - I'm rather a newbie with this system, so excuse me if this is an absurd question. As the title states, I'm looking for a way to run cartridge ROM's from a cassette tape. I saw this post here a while back: I am wondering what this task is. If anybody has even the faintest idea, could they please point me in the right direction? Thanks in advance!
  17. Hi, I just got an 800 system, with some accessories, but the tape drive doesn't work. Occasionally I'll get a vague noise when I press rewind, but even that is infrequent. It won't play when I type "CLOAD" in the prompt. I looked inside it, and the belts aren't broken. I'm thinking that I'll just cannibalize the SIO cable for a SIO2Arduino build--the drive isn't in particularly good shape, and looking on Ebay, SIO cables aren't that much less than a new 410 or even 1010. I also have a disk drive that sounds like it works (I haven't actually got any 5.25 disks yet), so I'd only use the tape drive to download programs from a PC, with the SIO2Arduino would solve. But I'd appreciate any opinions. Thanks.
  18. Good afternoon folks, I've recently come upon a lot that someone was looking to offload, consisting off various Colecovision/Intellivision/Atari/TRS-80 titles. Many of them notably included the boxes and manuals, including a lot of Atari 8-bit titles. Curiously however, the majority of 8-bit titles consist of Aim Software cassette titles. There are approximately 13 in total, with boxes(fair condition) and instructions(if you can call them that). The cassettes are in absolutely pristine condition. http://i.imgur.com/ZQH8gAah.jpg http://i.imgur.com/ohZYcWmh.jpg http://i.imgur.com/XN6z0Wc.jpg http://i.imgur.com/eCPHHRoh.jpg http://i.imgur.com/ytHXQrFh.jpg http://i.imgur.com/cnBxKZNh.jpg I'm not familiar with the Atari 8-bit line at all, but it appears to me that it's extremely challenging finding any comprehensive information on the 8-bit titles anywhere. So far I've only found Atarimania, and at least half of these aren't even recorded there. Atarimania at least seems to indicate that AIM Software titles are especially rare, at least for the titles they have on record. Are there any resident experts that can clue me in on what I might be dealing with here? Thanks!
  19. Hi, I made some cassette j-cards for some of my Atari 8-bit games, and I thought I'd share them with you guys. They're saved at actual size, so you shouldn't have to mess with any settings to print them at the correct size. For best results, print on card stock or any kind of white paper that's thicker than regular printer paper. Cut along the faintly colored border and fold according to the white markers in the bleed-in area. I add more j-cards from time to time, so be sure to check back once in a while. Energy Czar Hangman Journey to the Planets (JV Software version) Journey to the Planets (Roklan version) Preppie! SCRAM Space Invaders States & Capitals
  20. qnr

    I'm cutting edge

    From the album: My items

  21. I've never really known much about tape loaders on the Atari and am wondering a few things. 1) Has anyone ever produced one which will play sound so that it sounds like a ZX Spectrum whilst loading? (I love the Spectrum loads!) 2) What do they typically do? Are decompression routines routinely added to them? Do they typically amend I/O parameters to save tape length? Of course I've seen pictures, which are rather rare on the Atari (I guess due to annoying the user because of the already long load times) 3) Are there any standard open source / freeware / PD loaders for the Atari? I've also seen the ones which just blank out the screen or add "Load Error" messages. If you have any other information about them, please let me know.
  22. Hello everyone, I'm new to the forum, but like pretty much everyone else, grew up on ATARI and haven't ever really left it. I have alot of software on cassette, but my 410 program recorder has given up the ghost recently. Anyone out there have a working ATARI 410, 1010 or XC11/12 cassette drive that they're willing to part with? I've checked CL & ebay of course, but every ad is for a non-working (for parts) or "untested" unit, which I have to assume means "not working". I am willing to pay (not top dollar) of course, as long as you can confirm that it does work (load and save programs). Please let me know if we can work something out. Thanks!
  23. Hi All. I finally decided to register with Atariage!! I'm glad i did (thank you Jay!). Some of you may be aware of my previous Aquarius game AQUARIWORM that was released last year on physical cassette tape via Cronosoft (the first commercial tape release for the Aquarius in over 35 years!)... Well, just yesterday my new Aquarius game BOMB CATCHER 2 was released! Again, as a physical cassette tape through Cronosoft!! Both Aquariworm and Bomb Catcher 2 are available to purchase from Cronosoft's main site for a very modest fee. I make no money for the sales, it all goes towards keeping the homebrew market alive, thanks to the awesome non-profit Cronosoft. I am a retro computer collector and restorer with over 100 machines (not inc dupes!) in my collection. The Aquarius was my first computer! and I still own it! I love writing games for the wee blue key underdog! Aquariworm is also available as a digital download (BC2 will follow suit) via itch.io and any donations go to the Centre for Computing History Museum in Cambridge. So if you want a couple of new games for your Mattel Aquarius.... then click the link! https://cronosoft.fwscart.com/MATTEL_AQUARIUS/cat5357733_4720275.aspx I'm hoping to code more games for the platform as time goes on, and I'm already working on a platform game.
  24. I'm not sure if it's a new thing or not, but I would believe it is - tapes on 90% of our 8 bits systems are simple audio tapes, and "emulation" can be done by simply wiring the cassette interface with any sound source able to read audio files. Still, some computers can be tricky. At least the Thomson computers used a specific tape reader that converted the audio data into digital data - it mean that the input expect a TTL signal, and therefore the standard audio signal is too weak for the computer (TTL signals use 5 volts). Daniel Coulom, fan of Thomson computers, decided it was time to solve this issue. Most of the programs for the iconic (In France) MO5 and TO7-70 computers came on tape. Only a very few were on floppies, and no more than 5 or 6 programs came on cartridges, most of theim being BASIC and other languages. He created an extention that allow to read a SD card from the joystick controllers (!) - as useful as it is, most cassettes games need to be converted, and some games doesn't like to be converted to a floppy format, mostly the ones with copy protection (yep, it exist...). So he went back to his drawing board and came up with the SDLEP-Reader : http://dcmoto.free.fr/bricolage/sdlep-reader/index.html It is simply based on an Arduino, that read files from a SD card. Now, since TTL signals are square signals, and that it's what is needed in the audio format of most computers, it is pretty easy to add a resistor to drop the 5V from the TTL signals to levels acceptable by most computers : The SDLEP-Reader can be powered by 5V or 12V sources, usually from the computer as most have a power source for peripherals, but can be done with a power supply if needed. The files can be converted from wav to .lep, a file format created specifically to emulate the tape in a compact form (there is a similar format (in mind, not sure about the way it works) for ZX Spectrum) : http://dcmoto.free.fr/emulateur/index.html(scroll down to DCLEP). As the SDLEP-Reader emulate the tape player, loading from the SDLEP-Reader is going to take minutes. Some long tapes might get a shortened loading time if the tape was recorded with a slower bitrate, but you won't have SD2IEC result and load a tape game at the speed of a cart game. Also, as the name implies, the SDLEP-Reader doesn't include a record function. Daniel though that no one today would write programs on a real machine an record it on tape so be ignored that function. Note that the project is not open source - Daniel wish that no commercial use of his products is made - but you're free to do it yourself, to modify what he did, etc. Also, this project was published very recently, so, the module is tested and confirmed to work on Thomson computers (TTL signal) and on the Philips VG5000 (standard audio input) it hasn't been tested yet on other systems. Feedback for other computers should arrive when Daniel will receive new parts and send modules to some members of the system-CFG forums, but nothing stops you to make your own SDLEP-Reader and try it on any machine you want.
  25. I've got the Hong Kong 410 without the handle. I bought a belt replacement kit with 4 belts from console5. I saw a few mentions of people having issues replacing the rewind belt. I couldn't find much on it, but I was able to successfully replace the rewind belt, and it wasn't that difficult, so I figured I'd post instructions and a few pictures to help other out. Disassemble the 410 down to the player internals. Remove the circuit board, but I'd recommend against removing the tape heads. I now need to reset the azimuth, but I guessed and it loads tapes. If you need to remove the play head, just remove the screw on the right, and slide the play head out from the spring/washer/screw on the left. Once you get down to the mechanical portion, the main belt, and the two that drive the counter are fairly easy to switch. The rewind belt is a little more interesting. First, rotate the left spindle, pushing on the top to give a bit of slack. Use a small flatblade screwdriver to pull the belt up. Once the belt is freed from the left spindle, it'll still seem trapped around another pulley under the center of the deck. Now, flip over the mechanical deck. On the left, there is a white plastic nut. Use a flat blade screwdriver to rotate the nut. It should then slide up and off the spindle. With the nut off, you should be able to slide the white arm up and off the peg. At this point, you should be able to free the white arm, which has the smaller hidden spindle. There is a red cap that makes getting the old belt out and the new belt in a little interesting, But, once the new belt is wrapped around this spindle, you should be able to reverse the instructions to re-insert the arm, feeding the belt through to the other side. After the arm is reinstalled, flip the unit over and slide the belt around the left spindle. After I did this, my deck seems to play and rewind perfectly. I didn't realize I shouldn't mess with the azimuth screw, so even though the deck seems to load most tapes fine, I really need to get an azimuth adjustment tape to dial it in. The best advice is to go slow and don't force anything, take pictures as you go if you don't trust your memory.
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