Jump to content

Search the Community

Showing results for tags 'cassette'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. The 8.8.0 version of the tool for creating your own tapes with Atari software has been released. So, let us start bragging about it... This version represents a major leap in user experience, convenience and productivity. Create tape sides This brand new feature allows to create tape sides from playlist items. Just specify attributes of the sides (duration, initial silence, terminal silence, gaps between programs) and Turgen System automatically creates one WAVE file per side. You can create customized side listings. The whole process can be executed in preview mode without creating the WAVE files saving your time and SSD lifespan. Post-processing of the WAVE files is supported too. To try this, select the Create tape sides item from the Tools menu. Wizard for Files The new wizard is a successor of the Wizard for binary files. There are four major enhancements: Support for conversion of binary files and also tape images Support for conversion of multiple files at once Wizard can be alternatively activated by dropping files at the playlist Conversion methods are ordered by comprehensive ranking To try this, select the Wizard for files item from the Playlist menu. File Choosers Most of the file choosers provide default file filters, so you are not distracted by non-relevant files. Batch Processing The batch processing shows more intelligence. Automatic fallback to default pulses Order convertors by their ranking UI Refinements Many portions of the UI have been refined to provide more aesthetically pleasing and more consistent experience. Documentation The documentation has been refined. All screenshots are now consistent and up-to-date. Turbo Decoder The turbo decoder has been separated from Turgen System and starts its new independent life at GitHub: https://github.com/baktragh/turbodecoder. Let us wish it will make more progress. Prefixing wave files This feature has been removed and is completely replaced by the more advanced Create tape sides tool. CAS2Audio satellite project This is an Android app that plays .CAS files on your mobile phone/tablet. Releases are available as .apk packages.
  2. Hi, I made some cassette j-cards for some of my Atari 8-bit games, and I thought I'd share them with you guys. They're saved at actual size, so you shouldn't have to mess with any settings to print them at the correct size. For best results, print on card stock or any kind of white paper that's thicker than regular printer paper. Cut along the faintly colored border and fold according to the white markers in the bleed-in area. I add more j-cards from time to time, so be sure to check back once in a while. Energy Czar Hangman Journey to the Planets (JV Software version) Journey to the Planets (Roklan version) Preppie! SCRAM Shamus Space Invaders States & Capitals Temple of Apshai
  3. Are questions about Phaeron's excellent Altirra emulator OK in here? I'm having trouble pasting text into the Atari LOGO programming language, either through the pointy clicky or the Alt+Shift+V shortcut. It works fine with Atari BASIC. Also from printing from within LOGO, or more specifically, SAVE "P: as the LOGO reference manuals suggest to dump the workspace to the printer, so I can copy it into a plain Windows text file. I'm sure it's pilot error on my part, but after chasing my tail for too long I decided to punt and SAVE "C: to the cassette device and then whip up a script to extract text from .CAS files. LOGO's such a memory hog that I'm trying to avoid sacrificing even 1KB to load a disk or host device driver, so, cassettes. Interestingly enough, when I attempt to paste text into LOGO, then give up and boot ATARIBAS.ROM without first shutting down Altirra, the text immediately pastes into BASIC, as if the pastes were waiting in a queue that LOGO doesn't read. If I try to paste into LOGO, then do a Warm Reset, Cold Reset, or Cold Reset (Computer Only) LOGO does read and display one character from the paste queue each time I reset. Any clues as to what's going on? Maybe LOGO interacts with the keyboard as a game might and polls a register instead of doing a blocking read? Thanks!
  4. Hello, I was wondering if their was anyway I could load a .cas file that was converted into a .wav file and play it through a mp3 player to my Atari XE system. I'm fairly new to the retro computer scene and I would like to try playing a few games on it instead of using an emulator. Any help would be much appreciated.
  5. Looking to buy or trade for a tested & working Atari 8-Bit Cassette Drive (any type that will work with an NTSC 800 or 800XL.) I've now purchased a total of 4 drives (2 each 1010 & 410,) serviced them all to the best of my ability and none of them work. 2 different computers and 3 different cables (with the 1010's.) My primary trade item, for someone who is up to doing better servicing than I, are the 3 remaining drives (sold one of the 1010's,) I have that are not working. I also have some other Atari parts, as well as general vintage parts. If interested, l can send a list. Thank you.
  6. I've got the Hong Kong 410 without the handle. I bought a belt replacement kit with 4 belts from console5. I saw a few mentions of people having issues replacing the rewind belt. I couldn't find much on it, but I was able to successfully replace the rewind belt, and it wasn't that difficult, so I figured I'd post instructions and a few pictures to help other out. Disassemble the 410 down to the player internals. Remove the circuit board, but I'd recommend against removing the tape heads. I now need to reset the azimuth, but I guessed and it loads tapes. If you need to remove the play head, just remove the screw on the right, and slide the play head out from the spring/washer/screw on the left. Once you get down to the mechanical portion, the main belt, and the two that drive the counter are fairly easy to switch. The rewind belt is a little more interesting. First, rotate the left spindle, pushing on the top to give a bit of slack. Use a small flatblade screwdriver to pull the belt up. Once the belt is freed from the left spindle, it'll still seem trapped around another pulley under the center of the deck. Now, flip over the mechanical deck. On the left, there is a white plastic nut. Use a flat blade screwdriver to rotate the nut. It should then slide up and off the spindle. With the nut off, you should be able to slide the white arm up and off the peg. At this point, you should be able to free the white arm, which has the smaller hidden spindle. There is a red cap that makes getting the old belt out and the new belt in a little interesting, But, once the new belt is wrapped around this spindle, you should be able to reverse the instructions to re-insert the arm, feeding the belt through to the other side. After the arm is reinstalled, flip the unit over and slide the belt around the left spindle. After I did this, my deck seems to play and rewind perfectly. I didn't realize I shouldn't mess with the azimuth screw, so even though the deck seems to load most tapes fine, I really need to get an azimuth adjustment tape to dial it in. The best advice is to go slow and don't force anything, take pictures as you go if you don't trust your memory.
  7. A long, LONG, time ago, on a computer, now dead, and another, and another, and 2 laptops, and finally on a USB drive, also now dead, I put together an instructional guide to taking apart a 410 drive, with emphasis on simplicity, and allowing for a couple improvements and repairs. It has been months since then, but the effort to put the guide out never died, and now today, I can release the guide in a photographic step-by-step format, in numerical order, with sudo-progressive sections, featuring a new solution to drive mechanism stuttering, a comparison of an old, used model, and a new-in-box, old-stock model drive, an electronics repair and problem-analysis section with documentation, and a more condensed, re-assembly guide. I would like to do a complete analysis of the head alignment procedure, and electronics replacement\upgrade\repair with my new oscilloscope, as described in the official documentation, which is included in this guide, and I had intended on making a version of this guide as a video, so I will combine them, but free-time is short right now, so it will have to wait. IT SHOULD BE NOTED THAT NEW BELTS WORK BETTER THAN OLD ONES, SO IF YOU CAN AFFORD IT, YOU SHOULD GET THEM HERE: http://atariage.com/forums/topic/260645-atari-cassette-belts-now-available-1010-410-xc12/ You will also note that the older model drive in this guide is using a few elastics in place of belts, this is not a permanent solution, and should only be used in a pinch, or in a testing situation where the belts would be subject to considerable use, for the sake of your precious belts! I hope it helps at least 1 person, then my effort is worth it. You will need 7-Zip, or another archiving program to extract the files. There are no programs or viruses in these archives, only pictures, text, and pdf. I take no responsibility for what you do, or fail to do, with this guide. USE AT YOUR OWN RISK! And enjoy! http://www.4shared.com/archive/LlNW5P2uca/Final_Cut.html http://www.4shared.com/archive/UonUWLLsei/re-assembly.html http://www.mediafire.com/file/dzd8ks7j7o38boe/Final_Cut.7z http://www.mediafire.com/file/wpjqbzpa34qlj8x/re-assembly.7z
  8. Hi All. I finally decided to register with Atariage!! I'm glad i did (thank you Jay!). Some of you may be aware of my previous Aquarius game AQUARIWORM that was released last year on physical cassette tape via Cronosoft (the first commercial tape release for the Aquarius in over 35 years!)... Well, just yesterday my new Aquarius game BOMB CATCHER 2 was released! Again, as a physical cassette tape through Cronosoft!! Both Aquariworm and Bomb Catcher 2 are available to purchase from Cronosoft's main site for a very modest fee. I make no money for the sales, it all goes towards keeping the homebrew market alive, thanks to the awesome non-profit Cronosoft. I am a retro computer collector and restorer with over 100 machines (not inc dupes!) in my collection. The Aquarius was my first computer! and I still own it! I love writing games for the wee blue key underdog! Aquariworm is also available as a digital download (BC2 will follow suit) via itch.io and any donations go to the Centre for Computing History Museum in Cambridge. So if you want a couple of new games for your Mattel Aquarius.... then click the link! https://cronosoft.fwscart.com/MATTEL_AQUARIUS/cat5357733_4720275.aspx I'm hoping to code more games for the platform as time goes on, and I'm already working on a platform game.
  9. Hello there! (Insert Obi wan meme here): I bought an Atari 800 XL for my older brother. Through the Atari800win PLUS emulator I created a program that is basically Jingle Bells with a words of greetings, this done in BASIC. I saved my program as TXT thanks to this thread:https://atariage.com/forums/topic/196715-saving-basic-programs-from-emulators/?do=findComment&comment=2503145 But now, what I want is to be able to load the program through a WAV that I am going to host on YouTube to make it run on the Atari. I have the audio jack cassette convert. I tried to transform the TXT with MAGOTRANS but when loading the program from my mobile device as WAV, it throws an exclamation mark on the blue loading screen. I think that the convertion is wrong. I require your help, this is a gift for my brother and Christmas is near. So, ¿How I can load a txt program to my Atari from a WAV audio? Regards.
  10. Hello, I have been unable to load any cassette programs onto my Ti 99/4A. This is the first time I have attempted to do this in many years. I was able to save a test program onto a cassette, but each time I attempt to load it I receive a "No Data" or "Error in Data" message come up. I am able to hear the sound from the monitor so I know it is getting into the TI. I have tried different cassette players and used different volume settings. Any suggestions are appreciated. I would like to know as well if anyone has seen this happen. Thanks!
  11. Good evening, Before I start, please feel free to comment on anything here where I may be doing something silly, as openly classing myself as amateur Atarian here after returning to using after over 30 years, and as a kid I would have never dared open the box up or do any of this stuff. I'm enjoying playing here, and objective is to both restore system to best it can be and have some fun along the way. Hope my ramblings may amuse and appreciate any advice. I recently posted this regarding graphics issues with my 800XL recently recovered from the loft : I'm pleased to note that following advice, I found a power supply that seems to improve matters in terms of interference seen on screen (understanding noise from USB was a serious thing after trying a few alternate adapters and a 'professionally' made cable (e.g. not by me)). USB power always noisy giving varying distortion, so moved on. I still note that I see out of place hashed pixels, which when compared to same software on an emulator is not very clean, so believe I still have a graphics issue and would love to know best way to fix (did add myself to pre-order list for a Sophia, and wonder if that would bypass issue, or not?) Unsure what this PSU was originally for - I hoard stuff so had a box full, but rated +5V 2.4A - switching power supply made by "CUI STACK" . Anyway it's not fuzzy, just cleaner pixel issues, but this post not about that (unless general system issue and related, please comment). So, I received my SDrive Max that I ordered from voidabone on Ebay. I guess could have put one together and may later build another myself, but I'm lazy, and also I like the case that came with it. Generally love this thing. As lost/discarded tapes, I only had a few cartridges, so now able to load a lot of software sourced from http://a8.fandal.cz/ Found a few gems I used to play as a kid. Start Raiders (lost cartridge somewhere along the way), Draconis, Thrust, Ninja to mention a few. Great nostalgia. Interestingly though, some ATRs or XEX files will not load properly / fully. Same will load fine on Altirra-3.90 , but that's not just the same is it Many will not load with odd screen corruption just as it seems to be about to complete. Two to note as examples, Defender ends like this: Then goes to a black screen. Hijack! is most odd, it seems to fully load: Thing is, the train is animated, but the clouds do not move, the helicopter does not appear and music does not play. Cannot start game, just stuck there but scrolling text moves ok. Again, loads fine on emulator. This is where I get silly. Searching around I find a CAS file, and Wav for Hijack! on http://www.atari.org.pl/tape/4/atari-smash-hits-4-hijack! I have an Atari 1010, but it has a broken tray, and PSU dead. Again, I found a compatible PSU, and soldered to connector and got power and motor works, and moves after OPT+Start and a key. So I'm thinking : I no longer have anything to record tapes with. I did check as recently grabbed a USB walkman device to capture some old mix tapes I also found in the loft, but it won't record, I used with Audacity to record to mp3, but I digress (often). Seems I started investigating the dead 1010 years ago not realizing it was the PSU as screws were out and was all open. I get thinking - What if I can find on the board where the audio comes in from the read-head and insert signal from a PC. I have a nice little "Maker Hart" mixer that I use to take sound from my work laptop, 2 PCs and an Alexa, and it has a 'record' output that sends a non-amplified signal out. This was mostly blind luck, as with it powered and connected to Atari, I was checking voltages where I thought it was (with Atari in START-Opt mode ready to load), and as I probed with a meter , i hear a slight audio buzz. Out comes the soldering iron and ......well: and before long, after playing hijack!.wav file in windows media: Then a false start: So I tried another file and after a time: So, went back to Hijack! and similar error. Then remembered I used to have to forward wind some tapes past the leader else they failed to load for some reason, so I started file a bit later. This time, loaded to about last 4 blocks, then heard a familiar change of tone and load failed. I realize perhaps a notification came up on PC, so disabled network via ncpa.cpl and tried again and finally in' in, have properly loaded title screen and i'm playing: Please note the pixel garbage on far right of picture, which i seem to get on a number of games I load. So conclusions: - There is nothing about this game it's self that my Atari doesn't like, as I can load it from tape (well sort of) and play it. - The S Drive Max seems to be source of problem loading some files. It's running KBr V1.2 , and I re-flashed it from PC after something silly happened and I seemed to be stuck on a reversed screen with touch-screen not responding. I realize from further reading around I perhaps could have done something else to re-calibrate, however it was on V1.2 anyway, so I assume my re-flash hasn't caused this (not 100% if was issue before, as I was still getting to grips with it). - I think lock-down has sent me a little crazy re trying my 1010 tape hack. This pretty much working first time has amused me a little too much Any comments on fixes for the S-drive loading issues or the slightly off graphics would be greatly appreciated. I believe it's quite a high percentage of software that will not load. Perhaps not 50%, but a lot. Take care all. TJ
  12. Thus far, the Atari community has done a bang-up job providing analogs for all sorts of mass storage. And for the most part, most everything can successfully loaded from these devices. There are, however, a class of programs that explicitly could only run from cassette, and these utilized the audio track to provide educational content. These can not be accurately simulated at the moment. What I'm curious about, is, has anyone done any digging into making a 410/1010/XC12 simulator, so that these tapes can be accurately reproduced? It wouldn't need much... From my own experience, it may be possible to do it with an 8-bit DAC, and utilizing the remaining io pins to provide the data channel and motor line. Thoughts? -Thom
  13. This is something I had never seen. Thought it might be interesting to the assembled 99ers here.
  14. So there I was, trawling eBay (again) for an XC11 and trying all combinations of Atari tape, cassette etc., when up pops this in the results: https://www.ebay.co.uk/itm/Vintage-Atari-Walkman-Sealed-in-Blister-New-Old-Stock-Free-Fedex/254247543838?hash=item3b3255a41e:g:nE8AAOSwVKhc7p5Z I knew Atari did some occasional non-computer hardware (eg. the credit card style calculator that was advertised as a subscription freebie in Atari User all the time), but I had no idea they did audio electronics! Anyone seen one of these before?
  15. Of course, the problem could be a multitude of issues. Tape is original 16K Data East Zaxxon...from 1983. Man I'd really like that iron on T-Shirt offer but I digress... Says for 400/800 on box. SIO cable is new, power supply for 1010 drive is 1.0AMP, 9VAC output. Tpower deal off Ebay... 800XL Power supply is 12W USB cable from brewing academy. Tape will load sometimes but get incomplete 'Zaxxon' on loading screen, and then just dumps to built in hardware test. Tried holding both OPTION and/or START for load but no dice. Guesses? Suggestions?
  16. So I want to get data tapes for my 600XL, but XC12 tape recorders are easily over $100! I'm a total cheapskate, so I was wondering if there's any chance of an alternative. Will a plain old audio cassette player do if I have the right hookups for it? And if not, what are some cheaper alternatives?
  17. TI-99/4a Program Cassette Recorder with dual cable, box, manual, & power cord. Complete & tested in original box. More pictures on request. Asking $30 plus shipping & PP fees. (SOLD)
  18. I have a bunch of original TI casette tapes that I never used, got those at one of the german TI-trefs about a decade ago. They are in good condition as you can see in the attached pictures. Some of them are still shrink wrapped. Can't tell if they are readable or not though. There is some basic teaching stuff and quite a few adventure games for the tunnels of doom cartridge. Also 2 copies of "Pennies and Prizes - Quest for the King" by texcomp. One cassette has a custom label "Mini writer v1.0 use with TI MINI MEMORY". Could be that a few cassettes have some custom contents, as they have "disable write protection" labels on them. Now here's the plan: I don't want to longer hord/keep these cassettes and don't feel going through the ebay route. Therefor I'd like to trade the 39 cassettes collection for a TI peripheral (PEB equipment card or something similar). If you are interested PM via Atariage. I prefer to ship to Europe. The "best" offer receives the whole collection, I won't split it up. Shipping costs will be worked out privately. Trade deadline is Saturday December 15th. I'll contact the best offer on Sunday December 16th. Included are: 5x Basic für Anfänger (shrink wrapped) 5x Basic für Anfänger (2 with custom content?) 1x Teach yourself extended basic 1x Oldies but goodies Spiele 1 (shrink wrapped) 2x Oldies but goodies Spiele 2 (shrink wrapped) 2x Oldies but goodies Spiele 2 2x Marketing plan spiel 1x Ihr Finanzberater (shrink wrapped) 5x Voodoo Castle 1x Savage Island series (shrink wrapped) 1x Savage Island series 2x Mission Impossible (1 with wrinkled label bottom) 1x Strange Odyssey 1x Mystery Fun House (custom cassette case) 1x Pirate Adventure 1x The Count 1x Pyramid of Doom 1x Adventureland 1x The Golden Voyage (crack in cassette case) 2x Pennies and Prizes - Quest for the King (custom cassette case), Distributed by Tex-Comp 1x Music Skills Trainer (custom cassette case) 1x Mini Write v1.0 (re-used TI-cassette, custom cassette case)
  19. Is it possible? I remember I had a "cassette copier" program which read the cassette data, kept the data in memory and then dumped it to another cassette. I would like something like that , but instead of writing to another cassette, write to a disk file. Another, (very ugly) solution I was thinking about was to load the cassette and use the headphone output of the speakers to connect the my PC to record the sound. The problem is I don't have access to any cassette player, except the Atari 1010. And I want to send a backup of Wordrace to atarimania I've being checking thrift stores for month for a decent priced and working cassette deck, without luck. Thank you
  20. First of all - I'm rather a newbie with this system, so excuse me if this is an absurd question. As the title states, I'm looking for a way to run cartridge ROM's from a cassette tape. I saw this post here a while back: I am wondering what this task is. If anybody has even the faintest idea, could they please point me in the right direction? Thanks in advance!
  21. When it’s a camouflaged storage box. It took me years of careful deliberation before I could gut one of my 410 Data Cassette Recorders. I finally came to the conclusion that I wasn't going to replace the belts just so I could play "Sammy the Sea Serpent". Why not put the case to good use and have it out on display? My original thought was to turn it into a bank. Put a coin in front of the cassette door and have a hand reach out and grab the coin. Then I couldn't believe how nicely a tray from my jewelry box fit into the bottom but my wife wasn't sure if she wanted it on the dresser(or maybe she was). I just ended up putting some felt in the bottom and some dividers for general use. I'm going to organize a collection of thumb drives, flash drives, Sony memory sticks, SD cards and a reader. What ever it was going to become, I wanted it to look like a functioning 410 Recorder when the top was closed. These are some photos taken as the build progressed. 1. Opened up 410. Removed four screws on the bottom. 2. Remove guts. 3. Salvage parts. I used the supply spindle and take-up spindle and tape counter. 4. Remove inside plastic pegs and supports that are in the way. Dremel tool and sand paper. 5. Trim the spindle shafts and super glue the parts together. Then insert them into the cassette holder from the bottom and glued. (I trimmed the disks for no good reason and don't think I would do it again.) After a cassette was placed in the holder, the tooth picks are jammed into the latches to keep the cassette door from opening. 6. Simulate the counter. Place the counter on your scanner and make a decent copy of the wheels. (use some white paper as a mask to save some ink). Cut out the numbers and tape in place. The push button was made by gluing a piece of scrap plastic over the hole, trim off a length of the black button and glue it in place. 7. Double sided tape is holding the felt in place and some dividers make of Jumbo Popsicle Sticks were cut, glued and placed on the felt. Now that I think about it, maybe I should take out the felt and sticks and mount a SIO2SD unit inside. Then rig the cassette keys as navigation buttons. I wonder how the display would look mounted in the cassette door.?
  22. The Cassette Motor Control(CMC) bit in the Port A Controller (PACTL ($D302)) address is going to be used as feed back from the Atari8 to the Arduino in the digital horn project. This bit controls the logic state of Pin 8 on the SIO port. This bit has been used to control the data cassette motor. If you're not using the bit to load data from the cassette it is free to be used for other purposes. Put a music tape into a 410 and play 1 audio track through the Monitor or sound system. MIDIMAX uses it to turn itself on/off while accessing other devices in the SIO chain. Control a relay…why not? MAPPING THE ATARI says to POKE 54018, 60 to turn the motor off and POKE 54018,52 to turn it on. Let's see, if (60-52 = AND (8 is the decimal for Bit 3) then changing this bit turns on/off the CMC bit 3. This works until a program changes any of the other bits from their default value. BASIC is not well equipped to do Boolean logic on bits. It can be done but can consume more time then I want to dedicate to the task. Machine language is adept at Boolean logic and can toggle CMC by using the EOR instruction. A BASIC USR call can toggle CMC with just 10 bytes. EOR(exclusive OR) The thing that makes EOR special is that when comparing 2 bits when both are True, the result is False. EOR Logic Table EOR| 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | Watch the logic: 60 = 00111100 8 = 00001000 EOR 52 = 00110100 8 = 00001000 EOR 60 = 00111100 Note that bit 3 (4th bit from the right) is on, off and on. The rest remained unaffected. MAC/65 Assembly Language for the USR call looks like this. 10 ;USR CALL TO TOGGLE CASSETTE MOTOR 20 ;KEVIN PACKARD 09/2017 30 ; 40 ;X=USR(1536) 50 ; 0100 PACTL = $D302 ;bit 3 controls 0105 ; Cassette Motor 0110 ; 0120 *= $0600 0130 ; 0140 PLA 0150 LDA PACTL 0160 EOR #$08 0170 STA PACTL 0180 RTS 0190 .END The code was assembled, the BYTES were converted to decimal, and then put into BASIC DATA statements. These were read into page 6 and run using A= USR(1536). The program could have been placed in a String and called at the string address. This still may get done if page 6 is required for something else. The test. All my Atari cassette drive belts slip so I decided to put an LED and 330ohm resistor between pin 8 and pin 4 for testing. The BASIC program loads the code into Page 6. It then starts the loop to strobe the LED. 1 REM CASSETTE MOTOR CONTROL USR TEST 2 REM BY KEVIN PACKARD 9/2017 100 GOSUB 30000 110 X=USR(1536) 120 FOR X=1 TO 100:NEXT X 130 GOTO 110 29999 REM LOAD MOTOR CONTROL USR 30000 RESTORE 30060 30010 FOR X=1536 TO 1545 30020 READ A 30030 POKE X,A 30040 NEXT X 30050 RETURN 30060 DATA 104,173,2,211,73,8,141,2,211,96 The FOR-NEXT delay was used to slow the blinking. When removed, the LED blinked at about 64.4 hertz. When Direct Memory Access (DMA) was turned off (POKE 559,0) the rate jumped to 94 Hz. Slow but fast enough. What next I wrote this USR for use in an Atari8 BASIC MIDI Data Monitor for the DH100 digital horn project. This should help set the specification for the Arduino interface programing and provide a method of testing the interface.
  23. Hello Turgen System users, I would like to know your opinion on depreciating one of the least used features in Turgen System. In order to streamline the source code of Turgen System, the following feature becomes a candidate for depreciation. Tape Images with trXX blocksThis feature was originally added to extend .CAS file format to hold data stored with various turbo systems. This "standard" never became widespread and the only utilities that support these trXX blocks are Turgen System, CAS COM, and ATART 2.00. The trXX blocks are superseded by the pwmX blocks introduced by the A8CAS project. By removing this feature, the following will be lost: Writing tape images with trXX blocks Reading tape images with trXX blocks Extraction of data from tape images with trXX blocks Transfer of Turbo 2000 files through SIO2PC or ATART interface from PC to Atari. By removing the feature, the following will be gained: Complex code processing tape images with trXX blocks will be removed from various parts of Turgen System Code of the signal generator will be streamlined and slightly downsized The latest version of Turgen System that supports the trXX blocks will be archived and preserved. If you have any objections, now it is the right time to state them!
  24. Hello, I've decided to put together several updates of the XEX2CAS utility that have been discussed on this forum in the past. The result is XEX2CAS 2.0 - modernized XEX2CAS. You can download it from here: http://www.baktra.wz.cz/software/xex2casv2.html If you still use cassettes, you may find it useful. Notable new features Ported to Microsoft Windows, compilable under Linux and possibly other operating systems You can choose from 4 binary loaders (STDBLOAD 2, Exclamation mark loader, Exclamation mark loader updated for XL/XEs, and binary loader used by certain L.K. Avalon games) You can elongate inter-record-gaps (IRGs) after records that hold INIT segments You can use shorter leader (12 s instead of 20 s) or increase transfer speed to 720 bd You can process plain files Completely new processing of command line arguments Original XEX2CAS bugs that have been fixed XEX2CAS no longer elongates the converted files by up to 127 bytes Command line XEX2CAS 2.0 - Convert Atari DOS 2 Binary File to standard tape records Usage: xex2cas [option1] [option2] ... infile.xex [outfile.cas] Options: -r Overwrite output file -s Use a shorter leader (12 s) -i<n> Elongate IRGs after INIT segments to n seconds (0 to 99) -n'<name>' Set program name displayed by the binary loader (STDBLOAD 2 only) The name can be up to 34 characters long -l<n> Binary loader selection n=0 STDBLOAD 2 (default, XL/XE only, displays program name) n=1 Exclamation mark (!) loader updated for XL/XE computers n=2 Exclamation mark (!) loader n=3 Binary loader from L.K. Avalon -b Do not prepend any binary loader -f Faster transfer speed (720 bd) -g Generate longer (350 ms) IRGs -e Generate empty FUJI tape image chunk -p Convert the input file as a plain file -pe Same as -p with usage of the "Data in EOF record trick" -h,-help,-? Display usage instructions
  25. I'm not sure if it's a new thing or not, but I would believe it is - tapes on 90% of our 8 bits systems are simple audio tapes, and "emulation" can be done by simply wiring the cassette interface with any sound source able to read audio files. Still, some computers can be tricky. At least the Thomson computers used a specific tape reader that converted the audio data into digital data - it mean that the input expect a TTL signal, and therefore the standard audio signal is too weak for the computer (TTL signals use 5 volts). Daniel Coulom, fan of Thomson computers, decided it was time to solve this issue. Most of the programs for the iconic (In France) MO5 and TO7-70 computers came on tape. Only a very few were on floppies, and no more than 5 or 6 programs came on cartridges, most of theim being BASIC and other languages. He created an extention that allow to read a SD card from the joystick controllers (!) - as useful as it is, most cassettes games need to be converted, and some games doesn't like to be converted to a floppy format, mostly the ones with copy protection (yep, it exist...). So he went back to his drawing board and came up with the SDLEP-Reader : http://dcmoto.free.fr/bricolage/sdlep-reader/index.html It is simply based on an Arduino, that read files from a SD card. Now, since TTL signals are square signals, and that it's what is needed in the audio format of most computers, it is pretty easy to add a resistor to drop the 5V from the TTL signals to levels acceptable by most computers : The SDLEP-Reader can be powered by 5V or 12V sources, usually from the computer as most have a power source for peripherals, but can be done with a power supply if needed. The files can be converted from wav to .lep, a file format created specifically to emulate the tape in a compact form (there is a similar format (in mind, not sure about the way it works) for ZX Spectrum) : http://dcmoto.free.fr/emulateur/index.html(scroll down to DCLEP). As the SDLEP-Reader emulate the tape player, loading from the SDLEP-Reader is going to take minutes. Some long tapes might get a shortened loading time if the tape was recorded with a slower bitrate, but you won't have SD2IEC result and load a tape game at the speed of a cart game. Also, as the name implies, the SDLEP-Reader doesn't include a record function. Daniel though that no one today would write programs on a real machine an record it on tape so be ignored that function. Note that the project is not open source - Daniel wish that no commercial use of his products is made - but you're free to do it yourself, to modify what he did, etc. Also, this project was published very recently, so, the module is tested and confirmed to work on Thomson computers (TTL signal) and on the Philips VG5000 (standard audio input) it hasn't been tested yet on other systems. Feedback for other computers should arrive when Daniel will receive new parts and send modules to some members of the system-CFG forums, but nothing stops you to make your own SDLEP-Reader and try it on any machine you want.
×
×
  • Create New...