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#Atari8bit Now that the handler and networking code works well enough for use in making games, we need to try and convert an existing turn based game to play over the #FujiNet. Here, is a potential competitive turn based game based on drilling oil wells.
Most older games are known for being "hard as nails." Every once in a while you find a game and you're like "man this is easy." What are those games for you. For example I was recently playing Santa Clause Is Coming To Town for the Wii and it was just a super easy game. Hardly any way to get lost, barely any enemies, etc. What are the downright easiest games you've ever encountered? Did you enjoy them as a guilty pleasure, or did the lack of challenge bother you??
It can be done in any coding language but i think assembly will be fastest. I'm looking for solution that is faster than ATARI basic which is 50-80 muls per sec and it have loss of precision :( How many times per second can 6502c multiply 10-digit number by 10-digit number without a loss of precision?
SIO99's recent musings stimulated a thought in my overworked and undernourished brain. UK based fellow Atari enthusiasts will probably remember the old 5-liners in Atari User, the premise of which was to fit an entire program in five lines of Basic. Most were crap, but I remember a couple of notable ones in there which I enjoyed - a Snake clone, a Pacman clone - simple but fun. So I thought a simple challenge to maybe stimulate some brains and have a bit of fun with it: Make a game in under 4K of Atari Basic! Any takers? No prizes, just for fun. Attach in replies to this post and I dunno, maybe make a mini-poll at the end to find out which one people think is best. Not many rules, but important I reckon, to keep in with the spirit of the competitions at demo parties and such: 1. No machine code. This includes embedded MC in strings. Data statements allowed, but only for UDG/PMG definitions, or say, data for a tune (doubt we'll see that in a 4K prog!). Pokes allowed to set up charsets or PMGs and similar, as long as it doesnt involve a mini MC routine. DLIs allowed. 2. 4K limit to be explicit is program length tokenised, including var table, is 4096 bytes as saved to disk (or however you can work out that limit in Basic... ). Most of you guys will know the trick here, but for those that don't, LIST the program to disk, NEW it, and ENTER the program back in to rebuild the var table, and then save back out to disk again. That's pretty much it! Now I'll be the first to admit I'm no expert in using the A8's multitude of hidden tricks, and my imagination for an idea of a game to try and do is pretty much non-existent. But if anyone can toss an idea up, I'm up for trying to implement it Disclaimer: My Basic skills are average at best, and my MC is non-existent So there we go. Let's say an end date of end of September. To the keyboards men!