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(latest update: January 23rd 2024) ALL THE VINTAGE CHANNEL F GAMES ...AND MORE - ONLY $172 GET ONE NOW! FREE Tracked Shipping Worldwide Get it now: https://paypal.me/e5frog/172 If not using the PayPal "friends and family" option it's US$184 https://paypal.me/e5frog/184 Make sure payment is sent in US$ Auto switching Multi-Cart with more than all original software. Fits all System Fairchild machines no matter what the TV system is (so Fairchild, Zircon, SABA, ITT, Nordmende, Luxor, Barco, Ingelen, Grandstand, Dumont, Emerson). Please, either answer in this thread, send a personal message or e-mail to address further down. Multi-Cart will be delivered in a brand new box. Cartridge shell is a used original with new labels and new PCB. The shell will have signs of wear. If you wish to provide your own cart shell - let me know. I can have 3D-printed shells made at the buyers expense, last time I checked it was about $70 for the cheapest material at a professional manufacturer. If you want to print your own shell I can provide 3D print files. To my knowledge the Multi-Cart contains all original games and variations (both Democarts, all dumped protos, newly made games and known homebrews) for the System Fairchild, and a bunch of homebrew - even the complete version of Pac-Man! Games can be chosen via a menu that you reach by resetting the system while holding button 1. Holding other buttons or combination thereof while resetting will immediately start one of the more popular games (according to previous requests), just check the instructions on the back label (before inserting, afterwards will be tricky). How to select game: Try and find the Easter Egg(s) in your cartridge menu... Payment Instructions: Please use the friends/family/personal payment so I don't have to pay the fee, you can use the link on top. For manual payment with the same prices: http://paypal.com my address is e5frog@gmail.com I will also answer e-mails sent to that address. Make sure payment is sent in US$ ... and not KR/SEK - as PayPal seems to change the currency by default. If you read all these instructions, ask me to knock off $10 on the price. Please write your shipping address as well as email address as a message in your PayPal payment These are not automatically included with personal payment, if you forget to include it send an e-mail to the same address or send me a PM here. For European customers I also accept bank transfer, just write me a message and I'll supply needed information. For Swedish users there's the above but also the option of using Swish (you send money with your phone almost as easy as a text message), let me know. Customizations are possible, if you want something special, let's talk about it, I'm not difficult. List of games (Latest update April 20th 2020): All the happy customers until today: ================================================================= This is a hobby of mine, I build these in the order they were purchased. It may take some time for it be built and to reach you from Sweden. I hope it's worth waiting for. Waiting orders:
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( Latest update April 22nd 2023) CURRENT PRICE: $150 with free shipping! If you use "friends" option, otherwise it's $159. For effect, the screenshots are modified using MESS screenshots that just have been edited for retro look. You're paying for one Tetris Videocart, in box, with instruction booklet. PayPal: e5frog@gmail.com ************************************************************* ************************************************************* Four IMPORTANT details: 1. Make sure you pay in US$ (not automatic SEK by PayPal) 2. Make sure I receive the full amount, add the whole cost of fees to your payment (for most people this is a very difficult task) or use the friends-option. 3. Please make sure I know who's paying and your address, add your alias and/or send me an email about it 4. Made to order, there's waiting time during parts order/construction/assembly. Check this thread for updates. ************************************************************* ************************************************************* Swedish guys (and gals - ha ha, sure...) can pay via banktransfer or Swish as well. (It's a pay via a cell phone service - who uses cash anymore?) Feel free to ask any questions in this thread or to the e-mail address above and I'll answer. Buyers (shipping order): 1. George E. - SHIPPED 2. Ronald P. - SHIPPED 3. Blazing Lazers - SHIPPED 4. cvga - SHIPPED 5. cjherr (reg) - SHIPPED 6. atarirx - SHIPPED 7. masschamber - SHIPPED 8. Jason K. - SHIPPED 9. stupus - SHIPPED A. VectrexRoli (reg) - SHIPPED B. eebuckeye - SHIPPED C. retrogmr - SHIPPED D. lazzeri - SHIPPED E. Sean J (reg) - SHIPPED F. Rick Reynolds - SHIPPED 10. Kelseya - SHIPPED 11. HoshiChiri (reg) - SHIPPED 12. Geoffrey (reg) - SHIPPED 13. Joe (reg) - SHIPPED 14. Nathan - SHIPPED 15. SkyDivingirl (reg) - SHIPPED 16. Alaskaman - SHIPPED 17. Stefan (reg) - SHIPPED 18. Andrew - SHIPPED 19. Rick - SHIPPED 1A. Ben - SHIPPED 1B. Joe - SHIPPED 1C. Mark - SHIPPED 1D. Jason - SHIPPED 1E. Jonathan - SHIPPED 1F. Rikard - SHIPPED 20. Tommy - SHIPPED 21. Regev - SHIPPED 22. Robb - SHIPPED 23. James - SHIPPED 24. Rikard - SHIPPED 25. Phil - SHIPPED 26. John - SHIPPED 27. Johnathan - SHIPPED --- Yours next?
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Is there a list of known programmers and the videocarts they programmed for the Fairchild Channel F system? Hopefully this information has not been lost to time.
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I am making a Golf game for the Channel F. After 24 hours, I have a version 4. To hit the ball, make the club head touch the ball and press fire + the direction you want the ball to move. The ball and man can move in 8 different directions. Right now the ball doesn't stop, so once you hit the ball the game freezes except the ball keeps moving. Let me know what you think so far. I've attached the latest binary file for use in MAME/MESS (or if there's another emulator for the Channel F I don't know about.) golf4.bin
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My Channel F / SABA Videoplay adventure - part 1 I've recently bought a SABA Videoplay console from ebay. My first time checking out that console. I don't even remember it from back in the day. I remember INTERTON, but not this one. Well, I'm always interested in exotic consoles using "forgotten" microprocessors, like the Fairchild F8-family. I found a cheap system on ebay, marked as "used". Ok, this is what a used system looks like: I'd interpret this as, yes, "used" certainly, but more as "not working at all". Strange, what some ebay-sellers do consider as "used".He claimed, that it has been working, but probably he would be too dumb to find the channel on the tv-set. I kept it anyway, since I wanted to explore it, maybe repair it or use it for spare parts. I ripped it apart, washed the dirty thing and examined it closer. This is what the Videoplay is made of: A lot of plastic and metal shielding. Quite corroded. Cartridge assembly from below and a cartridge pcb, showing two PSUs (Program Storage Units), one cap fallen of. The chips being directly attached to the pcb, the bonding wires visible and accessible. No IC-housing. I've never seen this before. The famous and very fragile controllers. We can see, the pcb is made by FAIRCHILD. This is already the model with custom chips (video and audio/buffer) and considerably reduced component-count. I injected the video signal of another console, to check, if the rf-part is working. Yes, working. I removed socketed components, cleaned pins, tried again. No change. Later I discovered aged solder joints around the crystal and the clock generation. I resoldered and suddenly had some kind of reaction from the board. Due to bad solder joints the clock generation failed (look at pcb-picture above). Every 2nd line (grey background) is displayed. Game logic is working. Ball is bouncing. Players can be moved, but not all movements. Some controls are alway on paddles moving into one direction. At least, the processor is working. What else did I have? The plastic cap of the antenna plug has fallen to pieces. All of them are doing that after some decades. The power switch was not moving it all. Interesting! I disassembled the power switch. It was filled with some unknown white material, which blocked the movement completely. I cleaned it. The tiny white pistons are operating the contacts of the switch and are pushed into opposite directions by a small spring. Unfortunately, this micro-spring was broken into two pieces. I replaced it with some kind of spring from another switch, but it is not moving really well. to be continued soon ...
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Hey guys, just received my first Fairchild Channel F System 2 as a bday gift and was told it wasn't working. System turns on, led light is on and screen shows vertical lines in green, black & white. No sounds when anything is pressed. Unhooked the ribbon cable from the cartridge reader and no change as well. I swapped out the SL31291 chip with my Fairchild System 1 and it worked just fine, so it tells me the CPU is fine. No burnt spots or heavy oxidation on either side of the board. I looked into the VES manual and the technical guide is suggesting it's a possible PSU problem. Since this system is more compact, I can not make out what chip does what to isolate my problem. Anyone knowledgeable with this or the grandstand clone? - SL31291 (CPU) - SL31253 ?? - SL31254 ?? - FCM 9102 ?? - FCM 9101/N ?? - SCM90004C (x4) (RAM) I'm going to check voltages tonight to be certain I don't have a feed problem. Thanks.
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Hello there, After months, I'm still wanting to buy two Fairchild Channel F Model 2 controllers that are detachable and I can use those controllers on MAME. I could try getting the console itself but it's really expensive and the AC adapter is very, very old. Does anybody here have two spare Fairchild Channel F Model 2 controllers that I could buy? Please send me a PM if you have two spare controllers.
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I am wondering if anybody here has a Fairchild Channel F System II controller to sell to me? Those controllers have the famous DB9 connectors. I'd like two of those controllers in working condition. PM me if you have those controllers.
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channel f FS/FT: Various Gen 1&2 Games, Boxes and other
poppalarge posted a topic in Buy, Sell, and Trade
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Welll, as I might've previously threatened, I took a few days to make an FPGA Channel F! (Channel FPGA if you will). After the Studio 2 FPGA I did earlier, I thought it'd be fun to try to simulate another underdog console. It took me about 4 days to get this one done, start to finish. Complete ground up everything. F8 CPU, 3853 SRAM interface, and video buffer. I cheated a little on the video buffer. The original buffer isn't terribly NTSC standards compliant. It uses 224 clocks per scanline instead of 228, and there's 264 scanlines instead of 262. Old 1970's TVs were fine with this, but capture cards and modern TVs probably don't take too kindly to that. I ended up with a 228 clock per scanline and 262 scanline frame to make it "NES like", which is good enough for most modern stuff. The audio circuitry was a direct clone, however, so pitch should be accurate. All games run perfectly as far as I can tell, and audio sounds like the various youtube videos I could find. This implemention runs on my standard FPGA board I made, along with all the other systems. Bottom of the post has dirty technical details for those that swing that way. Enough of that, on with the pictures! A good start- the G? selection screen. Built in game, hockey quadradooooooooooodle Alien Invaders Chess, requires extra RAM to function Maze (also needs extra ram, sitting on some IO ports. yep, got that) Pac-man homebrew. (title screen) In game. This game appears to be for a PAL Channel F maybe- the top and bottom get cut off a bit, but the game plays just fine. Technical details: Resource usage by entity: Cyclone EP3C25 FPGA F8 CPU: 723 LEs F3853 SRAM interface: 334 LEs framebuffer: 121 LEs generic SDRAM: 243 LEs This is approximately 6% of the FPGA's resources. (LE = logic element, the "currency" of FPGAs. my chip has 24624 LEs total) The F8 CPU was real "interesting" to simulate. I suspect the designers were under the influence when coming up with that particular bus state / 8 bit bus architecture. There's only a single level hardware stack for calls, no subtracts, jumps and calls corrupt the accumulator (loads PCH of new address into it for temp storage), and the slowness. dreadful slowness. The Channel F's frame buffer is slooow too. You can only write 1 new pixel every scanline, so a maximum of around 16Kpixels/second. This is why clearing the screen or updating too many things is dreadfully slow. Audio was straight forward but had a few wrinkles. If the sound is left on, it will go silent on its own after about 35ms. I noticed in some emulators the sound would continue long past the point it should've been silent because they did not implement this timeout. (It's done on the original hardware using a capacitor). I had a bunch of issues figuring out how the background select bits worked, and the 2102 SRAM on the Maze cart was connected. Some code disassembly helped with that. Overall, this system was extremely easy to simulate. The F8, while weird, ended up being pretty painless to implement and debug. Time taken was as follows: Tuseday - implement F8 CPU verilog, generate the bus state table. Wednesday - implement F3853 SRAM interface doodad (generates the address bus, and controls IO ports). Do some basic CPU testing Thursday - implement frame buffer. Do more CPU testing and debugging. CPU mostly debugged at this point Friday - no work Saturday - Fix final F8 bug (BR7 opcode). Implement XDC instruction- not listed on the datasheet. Demo cart 2 needs it. Add 2102 SRAM doodad. So about four days of work. I used signaltap (a built in "logic analyzer" in the Quartus 2 dev software) extensively to debug the system. Here's what that looks like for the curious. This is showing the various signals in the project. This is what happens at reset. The "Dbus" signal is the F8's data bus and the values on it, RST is reset, and ROMC is the 5 bit ROM control bus. "write" is the F8 write signal. These are a replica of the real chip's pin states. The capture starts when reset goes low to start operation (Yes my signals are all positive polarity even though the real chip's signals might not have been. standardization was used to keep things consistent).
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Haven't taken any pictures yet, boxed items. Got the in a "lot", don't want to strip them into Multi-Carts. The SABA#20 is a proper chess game, has different difficult settings and a LED in the label area indicating the video game is busy calculating how to beat you the most humiliating way. Images from my Channel F gallery - not the actual item for sale: SABA#19 is exactly the same as Channel F Videocart #23 - Galactic Space Wars. Different labels and box of course. This is a double title that also has "Lunar Lander" on it. If you have a hard time finding a #23 and want a playable copy - get this one. Images not showing the actual item: NOT MY YOUTUBE VIDEO: https://youtu.be/yT3VwP4w7bg If you'd like to make bid or just announce you're interested, let me know. I'll take some proper images soon and make a proper ad if needed. These aren't that easy to find in the wild and are usually overly expensive on eBay.com
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So with renewed interest in my Golf game I decided to work on it some more. One of the things I wanted to do, and did, was made the power meter faster. One of the things I plan to do is add an ending tune to the game. I have to compose one first. People want 18 holes, but I don't really have any more ideas for holes, so if I do make 18 holes, I'd need help with course designing. I updated the Golf site with version 42 and also posted it in the game's AtariAge thread. Another thing I have been working on is adding a not-yet-made sprite animation frame to the dragonfly in the Frank the Fruit Fly game. But my eye is watery and so I rub the water out and now my eye hurts. I don't know why it's just one eye and not the other though. It's the eye that usually hurts on its own. And apparently my Atari 7800 game I got off eBay came but I can't check the mail because the mail comes through a slot in the garage and if I go out there, the dog would think that Mom came home, and it's about 3 more hours until she does come home, and I don't want to give the dog's hopes up. Luckily it's not a million degrees outside.
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Hi guys! I am trying to find some reliable information concerned with the graphics screen in Fairchilds Channel F. I am interested in its internal organization and how the actual TV screen is made out of the VRAM content. Is there any literature/website concerned with this particular topic? I have checked viswiki and other sites, but couldn't find anything that really sheds light on it (apart from some VRAM remarks). Best regards, Knurri
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Purchased a Fairchild Channel F model 1 and the power supply brick was busted open. Wires were ripped out of the transformer and is beyond repair unfortunately. If anyone has an extra power supply laying around or one from a parts console, please message me. I would like to purchase a used power supply.
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From the album: Nordmende Teleplay
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From the album: Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
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From the album: Nordmende Teleplay
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- Nordmende Teleplay
- Saba Videoplay
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From the album: Nordmende Teleplay