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Found 8 results

  1. energy&lives: $1f74 $ea $ea $2d6f $ea $ea $e5b $ea $ea - steps $322d $ea ea ea - shots for Atari800Win Plus 4.0: $d2 - lives $d3 - energy $d4 - steps $d5 - shoots
  2. REAL 3DO Panasonic Player with Ultra Rare Accessories 1 - REAL 3DO Panasonic player in excellent condition - it has the S-Video port too! 1 - original remote in excellent condition 1 - Ultra Rare 3DO game guru with game samples and original box in excellent condition 1 - Rare 3DO 6 button joypad in original box and like new condition 2 - Rare 3DO American Laser Game game guns only excellent condition 2 - ULTRA RARE 3DO Cheat Books in good to excellent condition. Perfect for the collector 1 - Theme Park game in LIKE NEW condition. Disc has no flaws. Selling from ORIGINAL owner. Has been kept stored safely and away from humidity. Must be sold all together. I’ve included extra game samplers and 3DO magazine discs at no extra cost. $900 CDN. Shipping is at your cost either through Canada Post (at regular rates) OR using my discount with UPS (much faster). Shipping quotes can be given for serious offers. Just message me your full address including zip/postal code when doing so.
  3. I just opened a box and found a piece of paper that a buddy printed up from me from way back when. It's an exploit for Carrier Command that is suppose to allow you to add missiles to you store. I don't don't have my ST set up so I can't test this (OK, I could bring up a emulator... ) but I figured someone would want to try this. I did do a quick search and didn't find a cheat/exploit/bug mentioning this and I would hate to have it lost. STEPS 1. While in the Walrus arming menu, select 9 Harbinger surface to surface missiles and put them into the AAV 2. Select the Avatar Chemical Laser and place it over the missiles. 3. Select he pd you want (ACCB, Virus Bomb, Fuel) and place it in the AAV. When you've launched the AAV, look at its weapons and you'll find you have bit missiles and lasers. On returning to the carrier, any missiles you have left will be added to your ships stores. Carry on doing this and hundreds of missiles can be yours.
  4. This has been bothering me for a long time, and it popped back up in my head today. Searching around, this forum seems like the best chance I have of finding someone who can help. I believe there is a level select cheat in Miner 2049er for Colecovision, but I don't recall the code to enter it. I received the code from an employee I used to badger by phone at a Toronto video game store when I was still in my single digits and I used it regularly. My recollection is that it went something like this: * or # A combination of the digits 3,4,5,6 * or # again The level number you want to start at I've tried various combinations of the above over the years without success. I decided to give DASMx and Mekaw a try today, and then realized that my knowledge of Z80 assembly and debugging tools are quite lacking. Is anyone interested in digging further to identify this cheat code?
  5. In the Atariage database and the internet as a whole, I see people mentioning a severe bug that requires a password to patch. Quote: Sources https://gamefaqs.gamespot.com/cd32/955787-brutal-football/faqs/57269 https://atariage.com/software_hints.php?SoftwareHintID=181 Yet I cannot find any mention of what exactly the bug is anywhere.
  6. Hi all, I have been online reading up about Atari 2600 cheating in emulation. More often than not, a Google search on the topic tends to bring up Bob Colbert's Cheetah. Primarily I'm looking to cheat in Adventure (mainly I would like to be able to walk through walls). Can anyone tell me whether it is possible to cheat in 2600.emu? If it's not possible to cheat in 2600.emu - should I be looking for a "hacked" Adventure ROM that has a "walk through walls" cheat already written into it? Any help/guidance/suggestions will be appreciated. Thanks! Matt P
  7. FYI, I managed to add a feature to jzintv to enable videogame cheats. I have the code working on my machine (mac). I can post the source if anyone is interested. Here's how it works: You need to enable the debugger (-d). You then provide a cheatcode using a new cmdline parameter (--cheat). The format of the cheat codes is a sequence of poke or enter debugger commands, separated by either a space or a '|' character. For example to give yourself six lives in qbert the code would be: --cheat='p $173 06'. For 255 lives on demon attack you can use: --cheat='p $181 ff' (NOTE: either use single quotes or escape the $ sign if you prefer double quotes.) You then need to map a key or controller button to a new type of event in the kbd hack file. In this case the mapping I used looks like this: TAB CHEAT1 which maps the first cheat provided on the cmdline to the TAB key. If you provide more cheat codes on the cmdline, then they will be mapped to CHEAT2, CHEAT3 ... CHEAT8. (A max of eight codes can be entered.) You then start the game as usual, and type r at the debugger prompt to get it going. Once you get low on lives, you can then just the button you mapped during gameplay and the lives will be added. (The display will not typically update the count till you die, or a full screen refresh is issued by the game.) Like I said, I have this all working and debugged on my machine, and will post the code wherever it's appropriate if people are interested. I'd appreciate someone letting me know what the official way to contribute code back to jzintv should be. Also, I added the required cmake files to get the project to build in the CLion IDE. In this screenshot you can see that I have five lives in QBert before even getting a single point. (I had to kill myself to get the screen to redraw.) Let me know what you guys think.
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