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Found 9 results

  1. Here's my list of recommended 1980s arcade video games (with Gauntlet marking the halfway point in the decade): TRON Centipede Defender Space Fury Galaga Tempest Missile Command Battle Zone Donkey Kong Pac-Man Mr. Do! Gaplus Mr Do's Castle Burger Time Ms. Pac-Man Robotron Crystal Castles Moon Cresta Dragons Lair Stargate Frogger Phonix Gorf Jungle King Pengo Pole Position Elevator Action Pole Position II Tapper Punch-Out!! Spy Hunter Bag Man Tutankham Time Pilot Krull Venture Satan's Hollow Zaxxon Black Widow Sinistar Tac/Scan Zektor Turbo Armor Attack Food Fight Space Wars Subroc 3D Star Castle Super Pac-Man Firefox Donkey Kong Jr. Millipede Jr. Pac-Man Time Pilot '84 The Glob Mappy Regulus Paperboy Super Cobra Carnival Mouse Trap Star Jacker Mega Zone Space Odyssey Bump 'n' Jump Orbit Blaster Popeye I Robot Roc'n Rope Scion Track & Field Vulgus War of the Worlds Space Dungeon Phoenix Bosconian Pooyan Future Spy Wizard of Wor Rampage Marble Madness Starforce Eliminator Kangaroo Gyruss Scramble 1942 Two Tigers Dig Dug Juno First Star Wars Joust Moon Patrol Qix Turtles Front Line Strong X Berserk Exerion Cosmic Avenger Gravitar Discs of TRON Astro Blaster Frenzy Star Trek Omega Race Asteroids Rally-X Q*Bert Congo Bongo Q*Bert Cubes Asteroids II Star Force Vanguard Vanguard II Major Havoc Xevious Gauntlet Gauntlet II Armored Scrum Object The Empire Strikes Back Ghosts 'n Goblins Green Beret Metal Soldier Isaac II Gradius/Nemesis Section Z Space Harrier Terra Cresta Bubble Bobble Darius Gladiator Ikari Warriors Outrun Rampage Rolling Thunder Rygar Side Arms Spelunker Victory Road 1943 Ajax Alien Syndrome Bionic Commando Black Tiger Blazer Contra Double Dragon Galaga 88 Heavy Barrel Karnov Pacmania R-Type Shinobi Terra Force The Ninja Warriors Time Soldiers Tiger Road Twin Cobra Xenophobe Xybots Altered Beast Assault Cabal Operation Wolf Cobra-Command Double Dragon II Ghouls'n Ghosts Image Fight Last Duel Mirai Ninja Raimais Scramble Spirits Shadow Warriors Silk Worm Sky Soldiers Super Contra The New Zealand Story Truxton Turtle Ship Twin Eagle Vindicators Vulcan Vunture Act Fancer Arbalester Blast Off Burning Force Dangerous Seed Darius Darius II Dyger Escape from the planet of robot monsters Galaxy Gunners Gigandes Golden Axe Gradius II Gradius III Hellfire Ikari III Klax Legend of Hero Tonma R-Type II S.T.U.N. Runner Saint Dragon Search and Rescue Shadow Dancer Strider The Astyanax The Next Space U.N. Squadron Volified Night Striker Omega Fighter Pang Plus Alpha Top Gunner/Jackal Rambo III Arkanoid E-SWAT Battle Shark Tetris Ninja Spirit Fighting Hawk Forgotten Worlds Chelnov - The Atomic Runner Armed Formation Rainbow Islands Gemini Wing Afterburner Afterburner II Xain'd Sleena Tiger Heli TwinBee MX 5000 Blasteroids
  2. The modern arcade market these days is all about licenses but in case you've been worried about too much redemption, there are still companies creating plain 'ol video arcade games. Raw Thrills has a new Cruis'n in the works but they also have The Walking Dead: http://arcadeheroes.com/2016/08/01/walking-dead-coming-arcades-2017/
  3. This is a 2-hour downloadable MP3: http://www.voltage-control.com/Brig/aud/Owen-Rubin.mp3 Originally broadcast on the Arcade Outsiders podcast on allgames.com Just adding the page on which it resides, in case your web browser's player is keeping you from accessing the download option: http://www.blitter.com/~nebulous/arcade02.html
  4. Stumbled across a site that contains video game sprites. For example, here are the sprites for the arcade version of Mr. Do: http://www.spriters-resource.com/arcade/mrdo/sheet/60489/ http://www.spriters-resource.com/arcade/mrdo/sheet/59538/ http://www.spriters-resource.com/arcade/mrdo/sheet/60490/ http://www.spriters-resource.com/arcade/mrdo/sheet/60488/
  5. I tried to do this once, but I can't program my way out of a wet paper bag. It would be soooo awesome if there was a level editor hack for the arcade version of Mr. Do. I'm thinking of something really simple. Just start by selecting a screen-fill of a certain pattern and color. Then use the joystick to subtract the stuff you don't want on screen (almost like an eraser tool in a paint program). Set the number of baddies. Place the apples, cherries, and start position for the player. and that's about it. Player 1 button = Previous menu item Player 2 button = Next menu item Fire button = Select/confirm Joystick for placement Both Player 1 and Player 2 = Hide menu. Menu would include: - Save level - Load level into editor (and level select with up-down for previous/next item and left-right for previous/next page list of levels) - Select fill color and pattern - Select item (apple, cherry, earth, Mr. Do character) - Input number of enemies to be spawned from the center of the screen. I wouldn't want any extra features or power-ups or anything like that. Just what the arcade includes, since it's fun the way it is.
  6. Didn't know where to post this, but here is the link and description: eBay Auction -- Item Number: 290852854580 This is a truly one-of-a-kind auction. Up for auction is the complete commented disassembly for Donkey Kong, the smash hit arcade coin-op released by Nintendo in 1981, and probably the most famous game ever made. Many of the comments and notes are handwritten – some have been entered; but on the whole this is not a digital product and this information does not exist anywhere but on these pages. The game was reverse engineered, by me (Carl Mueller, Jr.), over a period of about a year and includes the entire disassembly of the Z80 sections (16K), and the 8048 section (2K), which contains not only the sound code but also the digital samples that are used to produce Donkey Kong's infamous "roar", and the hidden sound samples of Pauline saying both "help" and "right". Using this disassembly, one could understand the game well enough to create a perfect port of the game. You could also gain enough understanding with a partial perusal to write things like MAME cheat files, or to hack the game to say, for example, create your own boards. Also included are pages that list all identified memory locations and brief descriptions of how they are used, and printouts of the character and background graphics ROMs (with notes). Also, as the author of DK Arcade and D2K for the Intellivision, I would be happy to sign any of the pages or whatever you like to authenticate that I am the "author" of this commented disassembly. I also hereby testify that this is a clean house disassembly and therefore entirely legal. On a side note, I took this stack of papers with me to Kyoto, Japan, right up to Nintendo of Japan's gate with the intent of showing my work to Shigeru Miyamoto. I didn't get in to see him, unfortunately. However, they did give me a full-color catalog of their products in Japanese including a couple of pages detailing Nintendo's history. I'm including this in the auction as well. :-)
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