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  1. I accept PayPal payments, will ship anywhere in the world at the actual cost of shipping using USPS Priority Mail from area code 60056. Any order over $50 should include the purchase of additional USPS Shipping Insurance... completely up to the buyer.. Check out the pics and PM me if interested in any of the items or you have any questions and please include your zip or postal code so that I can work up the shipping costs.. If you live in my area, we can also work out a meet so as to save on shipping cost. If you have any questions, such as condition of boxes, just ask. I will provide details and time permitting, individual pics. Also, always open for discussion re. pricing or quantity discounts. Simply put, large Coleco ADAM Computer collection for sale. Please refer to pictures and WordPad RTF text file for list of eveything included. Please note that the Interface Card pictured on top of the Digital Data Drive box is not included. Please, no individual items requests. If I decide to eventually sell individual items, I will let everyone know here. Open to reasonable offers as well, but note that my current asking price does take into account a bundle price. $2000.00 For Sale - Coleco ADAM Computer Collector's Rarity List v2.00 (2011) (NIAD).txt.rtf
  2. Got this very cool Pac-Man Arcade Figure by Coleco in excellent condition and an unexpected bonus item!
  3. I have a large catalog of labels to choose from. I will only produce those labels that I've cleaned up myself. These labels are 100% reproduced by me and printed on high quality sheet labels. The labels are then laminated and computer cut to proper size. You get a peal and stick label that is glossy and smudge proof. I have way too many labels to picture and I have more than just Coleco branded Colecovision labels. Including: Coleco, Atari Soft, Parker Bros., Activision, and many more. Please PM me for my current list of titles and prices. (Many labels are just $2.00 each) Pricing is based on the type of label. Please keep in mind there is a $20.00 minimum purchase (not including shipping charges). Shipping is $7.00 inside the U.S.A. via USPS Priority Mail. Shipping OUTSIDE U.S.A. is $12.00 USPS First Class International mail. I except payment via PayPal only. PM me if you are interested or just have questions. Thanks! P.S. Here's the thread that started all: Colecovision Labels Thread. Again, please PM me for my current list of titles and prices. Update (11/30/2016) Updated description text and picture with new costs.
  4. Hello, is it possible to use any light gun from the first generation on other first gen consoles? Do I have to be sure they use the same chip? I'm specifically curious about the Venture Electronics VS-7, Monteverdi TV Sports 825, Coleco Telstars Ranger and Marksman, and maybe Radioshack TV Scoreboard. I'd like to play on the Venture and Monteverdi on two TVs, and offer people their "choice of weapon." Pictured: gun port on VS-7, Telstar Ranger, Telstar Marksman, Monteverdi gun, Radioshack TV Scoreboard.
  5. Hi, Burning Disc is not dead. Final name about my Winjammers project for Colecovision is Wind Edge. Link to Wind Edge Completed : - Entirely playable - Six functinals courts - Efficient AI about moves - Specials attacks working - Include sounds - Operational two player mode To do list : - Fix a lot of glitches (especially in one player mode) - Add more gfx - Improve AI about attacks and opponent behavior (too efficient about the latter) - Add more music and sfx - Optimize code
  6. Donkey Kong 2: Lost Levels This is a hack of Garry Kitchen's Donkey Kong. The ramp and rivet screens of the original have been converted into the elevator and conveyor screens respectively: donkeykong2lostlevels.bin So why even bother with a 4k Donkey Kong hack, now that we have such great looking homebrew versions out there? Because I always liked Garry's port, notwithstanding the missing screens. Garry said in an interview he would have done all four levels if Coleco had given him more time and an 8k cart. In any case, he put out a great version of DK within the framework he was given, and I hope this will be a fitting tribute to his accomplishment. I was also inspired by batari's great work on this thread; without his disassembly and example none of this would have been possible. There are still a few remaining bugs. The elevators have no platforms, the conveyors will take you right off the screen, and the whole game often crashes completely after restart. But it's playable straight through, so this is a good time to open it up for testing and feedback. Just bear in mind that I still have only 4k to work with. _____________________ Edit 10/18/2014 Nukey combined the above hack and the original game into a playable 4-level Donkey Kong. The sequence goes: ramps, rivets, elevators, and conveyors, and then repeats. The latest version of the 4 level game can be found here: donkeykong4levels-2.bin
  7. Hello friends, I've got a new project that I'm going to be working on and I wanted to get the word out. I am a big fan of the arcade game Gauntlet: ...and who wouldn't be, its big, its beautiful, and its fun for up to 4 players! Hands down, the single best port of this arcade classic is Tengen's Gauntlet IV for the SEGA Genesis/MegaDrive: With a title like Gauntlet IV, one would assume that this is a sequel of some sort, which could never be as good as the original, but that's where you're wrong. Gauntlet IV has 4 modes of play, 1 being a pixel-perfect port of the arcade classic (including 4-player support), then a few other variants with some cool RPG and battle elements. As I recently picked up a MIB complete copy of this game (replacing my previous cartridge only version), I started playing it again, and realized that a Genesis control pad just doesn't do it justice. So with my new found skills at creating arcade-like controllers I had the idea of creating a proper joystick controller to further my enjoyment of this game. After a bit of research regarding the original controls hardware used in the arcade cabinets, I realized that the linchpin to this endeavor would be to source an original Atari logo'ed ball-knob, 8-way leafswitch joystick, like this one (most of these pics "borrowed" from the internet): So for a little while now I've been on the hunt for one of these little beauties on ebay and over at the Arcade Forums. There were a few variants of this general/similar style of stick by Atari, including analog/digital, leafswitch/microswitch, and 4-way/8-way, but I need a very specific model, only used in a handful of Atari arcade games. Most of those on ebay are of the the wrong type (in 1 way or another), beat up pretty bad, or just really high priced. But last night, I was finally able to strike a deal for exactly what I was looking for, the only caveat being, was that the seller was selling a set of (4) of these controllers, not the "single one" that I needed. But we worked out a "decent" per-stick price for the overall package, so now I am patiently waiting for my (4) slightly used Atari logo'ed ball-knob, 8-way leafswitch joysticks. I will basically have 3 options of what to do with the extra 3 joysticks: 1) resell the unneeded 3 joysticks as arcade replacement parts 2) create and keep 4 Gauntlet Edition - VVG Experience Controllers 3) create 4, and sell 2 or 3 Gauntlet Edition - VVG Experience Controllers If I had 3 local friends that played video games with any regularity/proficiency, I would consider option 2, but that's not the case for me unfortunately (my friends suck). If there is interest from anybody here for such a creation (besides me obviously), some combination of options 3 & 1 are possible. If no one has any interest, then option 1 is my best bet. With all that being said, this will basically end up being built as a SEGA Genesis/MegaDrive 3-button arcade stick, with the arcade-correct Gauntlet joystick and pushbuttons. So why would I ever post this here, for this reason: Team Pixelboy's published, MSX conversion of Gauntlet for the ColecoVision, so it technically falls into the ColecoVision realm! Fortunately this port doesn't require the keypad, and with a little bit of wiring trickery by me, I will be able to make what will be a 3-button SEGA Genesis/MegaDrive controller, also work as a 2-button ColecoVision controller for this fine port. And obviously while this controller will be able to be used for any system and/or game that can make use of a SEGA Genesis/MegaDrive 3-button controller, I'm touting that this will be the ultimate controller for the following Gauntlet-esque games: Dandy - the original that started it all as an Atari Program Exchange game, which inspired the Gauntlet arcade franchise: available on: Atari 8-Bit / Commodore 64 / Amstrad CPC Dark Chambers - Atari's "commercial" release of Dandy: available on: Atari 2600 / 8-Bit / 7800 Gauntlet - home port: available on: Amstrad CPC / Atari ST / Commodore 64 / SEGA Master System / ColecoVision Gauntlet II - home port: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet III - home game: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet IV - home port/game available on: SEGA Genesis/MegaDrive (as noted above) Additionally I believe that it may be possible to to allow this controller to also work with the Nintendo NES ports of Gauntlet and Gauntlet II as well (in addition to all NES games), more info on this to come. So while right now I have no fabulous pictures of a completed example to show off, I'm just looking to see if there is any interest, from anybody here for such a controller. No matter what anybody else thinks/feels regarding this project, I will be building 1 for myself. The main reason I bring this up here, is mainly due to the fact that I had to purchase 4 of the Atari joysticks, to get the 1 that I needed/wanted. As they are fairly expensive and hard to come by, I would hate to re-sell all 3 joysticks, then have one or more people speak up asking to buy this controller (that I wouldn't be able to build). On the other hand if there is no interest here at all for such a thing, I would probably list the joysticks for sale sooner-than-later to recoup their cost. At this point I don't have a firm selling price, or time-frame. I can only estimate that the finished Gauntlet Edition - VVG Experience Contollers would sell for somewhere in the $300-$400 range, and could be ready as soon as late January, or after. So again, I don't need any sort of "firm commitment" or "down-payment" money at this time (and obviously final decision to purchase would be after the 1st one is built so that you could see what it will be like), I'm just checking to see if knowing all of this info, if there is any interest. As I deal with ColecoVision hardware more than anything else, and there is a ColecoVision port of Gauntlet, I thought I would offer the "idea" of these here first before checking Sega/Atari collectors for their interest. Last note, due to the limited availability of the vintage Atari Joysticks, I can't say that any more than these potential 4 could/would ever be made. If a group of buyers "speak" up with interest in this project, and all agreed they would like to see these limited to only 4 total examples ever built, I'd be fine with that too. So just a little food for thought, and I look forward to any thought/comments/feedback. Thanks.
  8. ROM File : pokerface.zip You are invited to give your opinion. While I'm here, what is the real interest about a ColecoVision Strip Poker game?
  9. Hey I thought I remembered reading a thread on this way back but cant seem to find it now. I was wondering if there is a place to buy replacement labels for the coleco vision console. The big one for the front and the little one for the top in front of the cartridge slot. I was given this thing about 10 years ago and the labels were peeling when I got it. I glued them down but the metallic nature of these labels left them wavy and odd looking. And I think they were actually applied slightly off center in the factory cuz they're just not on there quite right. The console works and looks perfect other then the labels so it would be great to get this thing mint. The thick metallic nature of these labels probably make them hard to reproduce properly so maybe they don't exist but I thought I'd check.
  10. lulrik

    Coléco Space Blaster

    From the album: lulrik collection

    A little electronic game

    © lulrik

  11. Hi everyone, Here's 3 brand new games for your ColecoVision! - Junkwall - Kung Fu Master - MazeZam You can now order them directly on CollectorVision website: http://collectorvision.com/ Or you can also contact coleco_master here on AtariAge
  12. Hello all, long time reader, first time poster on the forums. I recently picked up a junk Coleco Telstar Combat system made in ‘77 for a couple dollars. It was pretty roached, but it’s a rather obscure system so I couldn’t pass it up. However, after getting it all cleaned up, I plugged it to my TV to test it out, but all I got was static and no signal. I tried many times turning the system off and on but mostly no signal would appear at all. Sometime a staticky signal would fade in and out, but it was very inconsistent. Once, I even got a vague image of the actually game screen to appear for a few seconds. I’m fairly confident that the video cable coming from the system itself is not the issue and I have it hooked up to a known working RF switch that works well with my Atari 2600. So, I opened the system back up, removed the RF shield, and began to adjust the RF inductors (I’m using a modern tv). ( I attached pics for reference) There appears to be 2 RF inductor adjustments under the shield, and a screw adjustment at the top right corner of the board. I started adjusting the orange (bottom) inductor but that only caused the video to go from no signal, to staticky image, back to no signal. So I tried to adjust the white (top) RF inductor, but it wouldn’t budge. Upon further inspection, I saw the slot inside this inductor had several cracks. I desoldered the inductor from the board to examine it further, but couldn’t get it to budge. After resoldering it back on, I still have the same issue, however, the static signal seems to become more and more scarce, leaving me with no signal as I fiddle more and more with the inductors. I also tried adjusting the screw adjuster to no avail, but I’m not really sure which RF adjusters I should/need to adjust. Would the cracking in the inductor be enough to inhibit the video signal completely? Is there anything else that could be causing this issue besides the inductors? I have a rather limited knowledge on electronics as I have only been attempting retro repairs for about a year and a half, so any new nuggets of knowledge are greatly appreciated! This is a really neat and rare system that I would like to have working in my collection. Feel free to ask questions if something isn’t clear. Thanks in advance! (Note: I have the same problem regardless if I’m using batteries or the power supply).
  13. Hello! Atari 8-bit user here. I do have a copy minus manual of ACTIVISION's ZENJI for the Coleco Colecovision. If interested, please PM me. I'm shipping from Southern California so, stateside, shipping should be around the $10-$12 mark when properly packed. International Shipping is around $20 based on my latest shipment to Europe. Thank you, AKD.
  14. DOWNLOAD ColecoVision SlideShow Sample in 5 formats: SLIDESHOW SAMPLE.ZIP README.TXT Hello everyone, My name is NewColeco and I'm gonna tell you what I've been worked on during the last 3 years. Not everyone is aware that graphics are very difficult to add in our beloved homebrew games, especially within the standard 32K cartridge size. To make things worse, some graphics cannot be compressed at all to keep the action fluid and fast. In order to add great looking bitmap screens and tilesets into our projects, we use data compression. I've been working very hard on lossless data compression for our graphics data. My new compressed formats are named DAN1, DAN2, and DAN3; they work especially well for big graphics like charset and bitmap screens. They are, technically speaking, LZ77 variants and developed based on our graphics need. The ZIP file in the download section contains 5 files of the exact same slideshow sample, the only difference is the data compression format used in each one of them. Information about the Slideshow ROM files: in Pletter - ROM size 27730 bytes. in ZX7 - ROM size 27665 bytes. in DAN1 - ROM size 27094 bytes. in DAN1 without RLE support - ROM size 27078 bytes. in DAN3 - ROM size 26999 bytes. For this slideshow sample, saving about 700 bytes is a big deal; should be enough to add an extra picture without going over 32K. Now you know what I've been working on lately. Question? Thanks for reading!
  15. Sydney Hunter & The Caverns of Death is coming for the ColecoVision! Sydney must navigate dark caverns while avoiding bats, ghosts, hot lava and other obstacles. If you can survive all 10 caverns, you will be able to win your freedom! Here's some screenshots of the work in progress
  16. As the title says Is this a game you would like to see for the ColecoVision ?
  17. Recently found in an elderly relative's home, appears to be unused. Box is missing some flaps on one side, otherwise in good shape. Contains: 1 Tape Deck - KidVid sticker on it 1 Connector cord - still wrapped with a twist-tie 1 Microphone/earbud? - still wrapped in plastic 1 "Smurfs Save The Day" cartridge 3 "Smurfs" audio cartridges - still wrapped in plastic 1 "Use and Care Guide" for the tape deck I'd like to sell this, if anyone is interested. Any questions/comments please feel free to message me!
  18. Hey guys, I've got here a nice Colecovision system I was looking to unload. As well as some more atari stuff that I'll post later. I was kind of looking to trade this stuff but i'm also taking offers since I don't have any price for this stuff in mind at the moment. The system works great and comes with all the hook ups necessary to play and 10 games which nearly all of them have amazing labels extremely glossy and in mint condition. (Except for Defender and Q-bert there not as nice!) See the pictures for the game titles! Take a look at the pictures down below here for a better look at what you would be getting. I've kind of been on the prowl lately for some PS2,Gamecube, and Dreamcast games maybe even some original xbox games. I'll post a list of specific titles i'm looking for, for various consoles and then just pm with whatever you got. Anyways here some pictures of the stuff! The system itself: http://i1060.photobu...78/IMG_0394.jpg http://i1060.photobu...78/IMG_0395.jpg http://i1060.photobu...78/IMG_0397.jpg The games! Labels are so glossy! http://i1060.photobu...78/IMG_0399.jpg http://i1060.photobu...78/IMG_0400.jpg http://i1060.photobu...78/IMG_0401.jpg http://i1060.photobu...78/IMG_0402.jpg http://i1060.photobu...78/IMG_0403.jpg That should be everything for now also will be posting some boxed 2600 games. I'm mainly looking for Gamecube,Dreamcast PS2 and Xbox games but i'm open to many other games from other systems! Check out my post on Nintendo Age theres a list of games I want there but again i'm open to more then what I have on my want list! Nintendo Age link: http://nintendoage.c...&threadid=63316
  19. I get messages asking how do I compose music for the ColecoVision. I hope this will answer your questions. SCREENSHOTS The only softwares I'm using to compose music for years now. VIDEO The music playing on BlueMSX at 50Hz clock And that's it. I'm not using any music tool nor a midi keyboard which I would like to use; I use my imagination and start coding with time and dedication, trials and errors. STORY TIME Late April 2018 With the positive comments received about my CV Commando music-box, and not yet decided about a game project to do, I wanted to compose another CV song during the last week of April. After watching multiple videos of beloved 80s music, and some videos about a SNES ROM hack called GrandPooBear World filled with music, I've finally selected Africa by Toto. I was a bit afraid to not be able to make it sounds good after hearing the Commodore 64 version I've found that I didn't like much, but the song repeats enough and uses an interesting rhythm variation that I love composing with a drum beat (usually when we *clap* our hands) at every 3/4 per bar (measure), like in Commando and many other songs I've composed so far. April 28, 2018 I went babysitting to help a friend who desperately needed someone for an hour or two. On my way back home, I've stopped at a coffee shop to compose my vision of the ColecoVision version of this music. After many hours calculating and tweaking what each sound channel should do to get a pretty good version of the chorus part, and probably looking like a weirdo moving my hands in the air to the music nobody was hearing, I've decided to stop there, send an email, and let my ears relax. My calculations surprised me to see that power of 2s cycles per note were ideal for the PAL version and so I've decided to go with it. FILE: toto-20180428.zip April 29, 2018 Encouraged by what I've started, I've composed the music intro (riff part) which added the xylophone instrument and a reverb voice effect. But hearing both parts back to back felt a bit off. After some tweaking by reducing the duration of the drum sounds to give more time for the bass notes, both parts sounded finally great together (uniformity of the rhythm). Then I got a call; my friend needed my help again. Back home, I've composed a verse by using the same trick as in Time Pilot by playing the same note on 2 channels but slightly different to get almost the same effect as singing on multiple tracks. (save) FILE: toto-20180429.zip April 30, 2018 After dinner, I've started to compose pretty much everything else which added the flute (recorder) instrument, with the help of some music sheets. I've also tweaked the high pitched notes in the chorus part to not be that loud compared to the rest of the song. I had to stop before completing the solo part; my eyes were redder than ever, it was time to sleep. As a surprise and email test, I've sent this file to some Coleco homebrewers and fans; got a bunch of emails bouncing back but some reached destination. FILE: toto-20180430.zip May 1st, 2018 At lunchtime, I took a moment to complete the solo. Finally! Time to share it online! I've created this post on AtariAge and sent a message on Twitter about it. (save) FILE: toto-20180501.zip Not bad, isn't it? I've even muted one of the 3 tones channels to use its frequency to play bass notes on the noise channel. And keep in mind the sound chip has fewer possibilities than many other sound chips of the time, no triangle wave, no PCM sample, nothing. Simulated instruments: drum *clap*, maraca, bass, keyboard, guitar, flutes, xylophone, voice, chorus. Share and Comment :-)
  20. I just recently came across a new Coleco Adam computer. But, since space is a dwindling commodity at my house, I was really just getting it to check it out, make sure it worked, and ultimately see if I could resell it someday. Well, as soon as I followed my intuition to allow for a cartridge to be slipped in {no manuals included unfortunately}, I was hooked. I immediately said, "Now I know why people collect these things." That's really all, in case it helps someone out there who is on the fence about collecting this system. I guess I will add as well that these old systems, plastic bags and styrofoam are all very amazing things. The box to this thing looked like it had been consumed by bugs for decades and/or laying in the edge of a pond or puddle for years {even the welcome letter they left in the printer looks to have been nibbled on from time to time}, but inside the contents are new like they day they should have been opened for Christmas {within reason of course}. I'll certainly save the foam. But, unless the Preservers of All Things ADAM speak up quickly, that box is going out with the garbage VERY soon. Also, any useful info, links etc. to get me started on my way to ADAM bliss {or invitations to secret ADAM societies} will be usefully appreciated.
  21. I am having an issue with my coleco gemini's RF signal and I need some help trying to fix it. To see the issue check out this youtube video: (https://www.youtube.com/watch?v=A8lA3OfZ3JA) Any responses would be appreciated Thanks.
  22. Index of Updates! 4/15/15 - Initial post (see below) 4/16/15 - Pixelboy Games Arrive 5/7/15 - New games & Overlays 5/9/15 - Repro Boxes 5/23/15 - Some rare carts 6/1/15 - Clear case SGM 6/4/15 - Some NIB games 6/7/15 - Rey's awesome ADAM Power Supply 7/8/15 - Amazing collection of Repro Boxes 7/31/15 - New Homebrews & a ColecoVision Press Kit 8/8/15 - Opcode's Juno First 8/20/15 - Super Sketch 8/28/15 - Shovel Knight for the ColecoVision! 9/17/15 - Review of an AWFUL European homebrew controller 9/24/15 - Frenzy! 10/1/15 - The awesome F18a ColecoVision review! 10/6/15 - Boxxle & more from Pixelboy 10/8/15 - F18a + HDMI Converter Results #1 10/16/15 - Super Famicom NTT Controller & Taiwan Cooper Games 10/22/15 - F18a + HDMI Converter Results #2 10/23/15 - My final "loose cart" needed to complete the collection! 1/28/16 - Pics of my stuff 2/5/16 - Donkey Kong & DKJR Arcade Flyers 2/11/16 - More arcade flyer scans 2/17/16 - My daughter loves the ADAM! 2/20/16 - Even more arcade flyers 2/23/16 - Coleco ADAM Zaxxon Box 2/29/16 - Yay! More Pixelboy! 3/7/16 - One year anniversary post - My entire homebrew collection! 3/11/16 - USB PC Interface for ADAM Keyboard Review 3/11/16 - Mr. Do! "Alternate" Coleco Box 3/15/16 - Awesome homebrew repro boxes by Pixelboy! 3/26/16 - DK, DKJr, Zaxxon AWESOME ADAM games boxes! 4/12/16 - 5 New Games from CollectorVision - Star Soldier, Drol, Hang On, MORE! Why I got back into collecting ColecoVision... …It’s all the Flashback’s fault! Seriously! Growing up, the ColecoVision was always “my system.” It really was the video game machine that I grew up on and followed religiously. Sure, I had a 2600 before it and a C-64 and then an NES after it, but it was the system that would change a part of my life as an adult. My “video game childhood” started out with the original Sears Tele-Games Pong which I received for Christmas in 1975, and then two years later Santa put a 2600 under the tree. I was only 7 at the time when the 2600 came out, and while I played it to death, I was still a bit too young to really appreciate games and how important they were about to become. But then 1982 rolls around, I’m reading Electronic Games Magazine and news about the ColecoVision at CES is talked about and I was blown away. At this point in my life I was addicted to any stand-up game to hit the arcades but disappointed in the current home-version offerings. Seeing what the ColecoVision was going to bring home blew me away, and I had to get one! The two childhood CV stories that I remember distinctly… First - I always knew where my parents hid my Christmas presents and one day after school I had discovered that they had bought the ColecoVision system, Expansion Module #1 and several games that were available. But it would be weeks before Christmas and I just couldn’t wait. Knowing the exact schedule of when my parents would be coming home and how much time I had between getting back from school, I would go and take the ColecoVision, and very carefully remove it all out of the box, hook it up to the TV, play it as long as I possibly could, and then with enough time to reverse the process, put it all back into the box EXACTLY as it was before and put it right back to where it was “hidden.” And of course I played off the “surprise” perfectly fine on Christmas day! To this day, my parents still have no idea I did this! The second was when I had saved up all my allowance to buy Donkey Kong Jr. For whatever reason that game came out (at least where I lived) at a higher price than other ColecoVision games and while at the store wanting to buy it, my parents wouldn’t let me due to the higher price. Thankfully, my parents didn’t pay too close of attention, and one day I rode my bike down to Gemco (big box store in SoCal in the 80s) and happily used up my allowance to purchase the game. They never even noticed that I had bought it. My collection of CV games as a kid included pretty much all the “common” games. I had all the arcade ports and many of the original games that came out up until the end, all the add-ons, controllers, etc. The only thing I never had growing up was Adam. Fast forward through the next few years… My gaming career went from ColecoVision to the Commodore 64 to NES/SNES, etc… But even through all those years, I had kept a ColecoVision plugged in, and it would always be a system I’d go back to. I ended up working in the video games industry from 1989 - 2011, which is an entirely other story, but I got into the industry because I was a fan. During those first 10 or so years, I would go to flea markets and collect games. ColecoVision was always the system I looked out for the most. At one point I pretty much had collected just about everything that was out there at the time. I want to say I had really close to a complete collection of loose carts, most games CIB, and at this point I even had an Adam up and running. ColecoVision was still “my system.” At this point, I was also collecting stand-up arcade machines, and when I was living on the east coast I had about 40 machines in my game room and probably another 50 or so PCB’s that I could plug into various machines. I spent a great deal of time restoring dedicated cabinet 80s arcade games. Here's a few pics of my "game room" (wish I had more and at better quality, but in those days, the smart phone didn't exist!) In 2002 I took a job with Activision and had to move back to SoCal. At this point in my life, I had become jaded with the video games business based on a number of different things that had happened and I was totally disenchanted with the industry. It was no longer a “hobby” for me, but a “job.” I sold everything I had. Didn’t even look back on it. Didn’t really care and moved to SoCal totally empty-handed as far as any retro games went. For the first couple of years at Activision, I didn’t even look at retro games, even though I was working for the company that is one of the most iconic in the eyes of retro game fans. One of my co-workers was selling off some of their old game machines, and one of the machines was a ColecoVision with a hand-full of games. I instantly flash backed to childhood and I just had to have it. I bought it, took it home, made sure it worked, loved it, but put it in a box, and there it would stay, for probably about another ten years. In 2011 I finally got out of the video games business, focused on my theme park blog which I had been doing on the side for many years and moved to Orlando. If I said I had totally gotten out of retro gaming over those years, that would be a lie. While I was no longer collecting physical hardware or game carts, I always had an emulator or two on my computer. And it almost always consisted of MAME, ColecoVision, and Atari. I would find myself going back to play my favorite ColecoVision games from time to time. When I worked for WayForward, I did have a Vectrex sitting on my desk with a Sean Kelly multi-game cart, but that was mostly for “show.” In fact, when I moved to Orlando, I gave it away. Orlando was a total fresh start for me. No more video games career, time to shift gears, have a different focus, move forward and not look back. And things have been going very well since. Still have the emulators on my laptop and would play from time to time, but I had pretty much forgotten about games and anything retro. I had not given up on games entirely though. I always had whatever the latest Nintendo system was and a few games, but nothing really interested me to be fanatical. We’d play Mario Party with groups of friends, I was slightly addicted to Animal Crossing and always had a handful of NES Virtual Console games, but that was about it. And then the ColecoVision Flashback system came out… I thought “What a cool idea… so many of my favorites as a kid all in one place, and easy to hook up to the TV!” (I totally understood the licensing aspects of games so I knew some games couldn’t be included.) Two things went through my mind while playing the system: 1. This just isn’t good enough, it didn’t *feel* right, and that right there sparked my interest in pulling the ColecoVision I had sitting in a box for ten years out and playing the real thing, and 2. WHAT ARE ALL THESE HOME-BREW GAMES!?!?! When I had gotten out of collecting games around 2001, there really wasn’t any home-brew (that I was aware of) out there for the system. At least not to the level that I was seeing on the Flashback system. I did some research and I simply could not believe that people were STILL MAKING GAMES for my childhood system keeping it alive! And not just tinkering around, home-brew games that looked like someone punched in some code from Compute! magazine, legit boxed games of arcade ports and original content that was just as good if not better than the original games that came out for the system 30 years ago. I had to do a double take… “People are STILL making games for a system that hasn’t seen a retail store shelf in 30 years???” This was something that I realized that I needed to be a part of! And all of a sudden, something I hadn’t felt in 20 years was back… I was once again a “fan” of games instead of it being a “job.” As I played games like Circus Charlie, Buster Bros, and Girls Garden, I’ve just sat there thinking to myself “I honestly cannot believe I’m playing these games…on a COLECOVISION!!! WTF?!?!?” I had known of sites like Digital Press and Atari Age, but hadn’t really paid attention to them. Doing some searching around, it seemed like Atari Age was *the* community for ColecoVision fans and I registered. Seeing just how much I needed to get caught up on, I spent hours and hours neglecting my own business to read up on hundreds of threads (and I’m still getting caught up!) Through the help of many of the forum members I have now collected over 100 of the home-brews that have been produced over the years and have re-collected many of the loose released carts. I have been totally blown away by this community since I found it and I haven’t been this excited in anything game-related in years. So that’s my story… my introduction, etc… And if you read this whole damn thing then I’m even MORE impressed with this community! Looking forward to getting more caught up on the past and what the future of the system has in store! Thank you for reading!
  23. Here's the thread for the development of Snatcher for the ColecoVision Call me crazy, but I've to decided to make Snatcher (from the MSX2 version) for the CV Snatcher is my favorite game from Hideo Kojima Now, it's NOT a simple port, it's going to be made entirely from scratch I've to adjust EVERY screens so they can fit the Colecovision's hardware limitations, wich include all the graphics and music .....so let's just say the entire game I've just start converting the graphics, so obviously it's not going to be release until late 2017 Meanwhile, you'll be able to follow the development of this game I'll keep posting progress here
  24. Here is my list of spares, for sale, for trade: http://www.classic-consoles-center.at/s__tradesell.pdf Prices are in the list. And I will be happy to trade.
  25. Since I’ve started getting back into the ColecoVision scene and picking up the homebrews carts, I’ve realized that most of them fall into one of these three categories: 1. Games coded from the ground up of either arcade ports or original ideas that look and feel like they could be a polished, original release. (Bagman, Mecha-8, Lock N Chase, Quest for the Golden Chalice, etc…) 2. Ports of commercial games from other systems or arcade code that fit nicely into the ColecoVision library (Goonies, Track & Field, Lode Runner, Pac-Man Collection, Circus Charlie, etc…) 3. Amateur games that help the homebrew community thrive, are fully enjoyable, but lack the “final polish” of a commercial game. (Frog Feast, Ghostblaster, Jetpack, Crown Jewel Series, etc) I feel as though the homebrew community would not be a “complete family” without all of these categories and each one delivers an experience that I can fully appreciate and enjoy. Mr. Turtle falls in the #3 category and I’m very happy to support the amateur programers who are keeping my childhood system alive, especially creating games that I only remember as a single screenshot posted on the back of my console box and in one of the early catalogs and now I can see what that experience would look like through one persons creative and talented vision. Thankfully, a lot of what I imagined Mr. Turtle to be also comes through in Gerry’s game. Here is my memory of what Mr. Turtle would look like: First off, the packaging is FANTASTIC! I love the artwork! Take a look at the box front and back: I loved the multiple options for the cart label, and I know this is a “little thing”, but I love the insert inside the box that the cartridge fits into: And the manual looks great! It *feels* like packaging from a real game! Great job! But wait...there is one little detail that I think is important to point out... Take a look at the side of the box... Now take a CLOSER look at it... It has the game #2432. Now go back and take a look at the original catalog image I posted above. I love that Gerry made sure that these game numbers matched up and it was included on the box. Such a great little point of detail! I love it! Flipping the “on switch” on the ColecoVision the first thing you notice is that the game looks GREAT! And in almost no time you can see the screen in which the classic Coleco catalog screen shot came from. I personally thank Gerry for that. It’s a childhood moment come to life! Here's the closest I could come to the "classic screenshot" recreation: Original: Now the game brought to life: Looks pretty damn close to me! =) As you get into the game more, note that the game is HARD! Be prepared for that! Some of this comes from the game being more on the “amateur” level and the gameplay not being quite polished, but that doesn’t take away from having a bit of “fun of discovery” figuring out the best way to get through each screen. It might take you a bit more time, but that’s all part of playing the game! I love the concept of having to collect the letters to spell Pearl. I'm a huge fan of this in the Universal games like Lady Bug & Mr. Do so I'm happy to see that this was included. It’s something from the concept of the original game that I didn’t even quite notice until this game was in development and there was an “OMG” moment when you realized that a screenshot you had been looking at for years had a gameplay clue right in front of you, but you never quite noticed! I admit that after a couple of hours of playing, I have only collected two letters, but I’m determined to get there! There are characteristics of this game you will have to get used to. There are times where the controls seem a little bit clunky and moments where the “water current” makes you feel like you cannot control your character. It’s difficult and can be frustrating, but once I learned my way around those moments I was back in action again. Killing enemies is also not the easiest thing to do either. It took some practice to figure it out, and I’m still pretty bad at it! lol I still have yet to be able to get the shark to leave me alone by trying my attack mode. I do admit to playing the game in an emulator using a “Save State” has certainly helped. I’m usually not one for “cheating” in a game as I like to play a game as though it’s still 1983 and I don’t have those features available to me, but this one kind of needs it. I sort of wish there was a “continue” built into it. Have it wipe your score so you can still keep track of who has done well without using it, but it’s frustrating to keep dying and having to restart. So the save state was a nice option! =) Overall, if you’re looking for a more “polished” game like some of the titles you can find in my category #1 & #2 above, this isn’t it. But that doesn’t make it bad or something I wouldn’t suggest you own in your collection either. The amount of time and passion put into this game is clear from the moment you open the box it was shipped in, and that alone is worth the cost of the game and getting past some of the more amateur characteristics of it and having a really good time! And the most important thing I can point out is that I don't have anywhere near the talent to be able to put together a game like this, and I have a serious amount of respect for anyone who puts out even the most rudimentary "demo" all the way to a finished, boxed game! Well done, Gerry! I'm curious to hear other people's thoughts on the game as well. To order a copy of Mr. Turtle, here is the information: http://atariage.com/forums/topic/242534-mr-turtle-for-colecovision-for-sale/
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