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Found 96 results

  1. I accept PayPal payments, will ship anywhere in the world at the actual cost of shipping using USPS Priority Mail from area code 60056. Any order over $50 should include the purchase of additional USPS Shipping Insurance... completely up to the buyer.. Check out the pics and PM me if interested in any of the items or you have any questions and please include your zip or postal code so that I can work up the shipping costs.. If you live in my area, we can also work out a meet so as to save on shipping cost. For all the following items, I prefer that they be picked up (Chicago suburb just north of O'Hare Airport), but will consider shipping on everything but the monitor. Everything has been tested and working except the TV Wonder Pro card (not tested) as I removed it years ago when I upgraded the Video Card to setup as an emulation/gaming PC. Contents of the Hard Drive are intact. ACE Desktop Computer - $100.00 Intel Pentium 4 3.2GHz CPU Intel D865GBF Motherboard CWT 420w ATX Dual Fan Power Supply (3 unused power connections) Mid Tower Case (10 Drive Bays: 4 - 5 1/4", 6 - 3 1/2") 1.48GB RAM Western Digital Caviar Blue 160Gb Serial ATA Hard Drive Pioneer DVD-RW +/- Dual Format Drive CD-RW 32x-10x-40x 3 1/2" 1.44Mb Disk Drive 6 PCI Slots, 1 AGP 8x Slot, 2 SATA, 4 IDE, 1 FDD PS/2 Keyboard, PS/2 Mouse, 1 Serial, 1 Parallel, 1 VGA, 1 Ethernet, 6 USB, Front/Rear Audio Software: Windows XP Home Edition, Intell Destop Boards, Data Lifeguard, Nero 8, MS Office 2003, PowerDVD 6, Norton SystemWorks 2005, Norton Personal Firewall 2005, NSW 2005 with Ghost v9.0 (backup), PartitionMagic v8.05 (backup), Marvel Ultimate Alliance (CIB), Kaspersky Internet Security (NIB), Social Studies Game Show (CIB), Roller Coaster Tycoon 3 Platinum (CIB), Kung-Fu Panda (CIB), Madagascar 2 Escape Africa (CIB) Numerous extra IDE, FDD, Parallel, Power and Audio cables 3 1/2" Disks (11) DVD-ROM driver (not sure of working condition, took out to install DVD-RW) Numerous system, hardware and software manuals Desktop Box with styrofoam and boxes for HD and DVD-RW VisionTek ATI Radeon X1600XT XGE - $30.00 AGP 8x Card 256MB DDR3 Memory Box, manual and installation CD ATI TV Wonder Pro - $15.00 Remote Control Edition Box, Manuals and installation CD Not tested but was working years ago when I removed it from the system
  2. I've been collecting Coleco Adam stuff for years, but never really used any of it. So it's time to pass my collection on to someone who will enjoy it. They can all use some cleaning, and maybe retrobrite. Local pick up only Cash or Venmo only, can't take PP for these. $600.00 Click on picture to expand image. Comes with a disk drive, tested today. Drive and original power supply. Also comes with a microSD floppy emulator Power Supply 4 Coleco Adams, 1 has a drive that is a little squeaky, the last one doesn't power up and is missing drive and cover. 3 Coleco expansion module 3 Adams. All work, one is missing the extra drive cover. One has a door that won't close but you can put the DDP in it and can still loads. 3 working keyboards, one is missing some keys 3 non-functional drives 2 x sound blocks for printer 2 x printer ribbons, don't know if either or both fit the adam cleaning cloths for printer rods AV cable Adamnet cables Joystick holders RF shields for DDP tray for holding Colecovision and Expansion Module 3 Autodialer Boxed DDP Memory Expansion? 2 x Microfox Technology IDE card. One has a bad GAL chip, there is a replacement chip that hasn't be installed Boot cartridge for IDE card. Project Name By Line Version 2 - graphic Utility Cartridge. I just dumped this as it hadn't been 3 Printers, not really tested. Powered them on and they seemed to react. Not sure if they work correctly or not. All DDP except Zaxxon, only Zaxxon disk has been tested. 8 boxes of DDPs. Haven't really tested any of these, just used a few to test the systems. So I have no idea how many work or what is on them. Have Fun! Disks Boookes Miscellaneous document, instructions, catalogs, etc.
  3. Refurbished and Composite modded console with 2 controllers with ball knobs and straightened cords and original power supply $199 + shipping Set of black controllers refurbished with ball knobs and straightened cords $60 + shipping Set of Tan (Adam controllers) with ball knobs and straightened cords $50 + shipping. Thank You AtariAge for over 7 years of ColecoVision mods! I've modded over 500 ColecoVision consoles and over 1200 controllers. Feel free to contact via messenger if your looking for any ColecoVision services. ***Newest offering F18A install. $169 + return shipping that's parts and labor. Great mod connect directly to HDTV with VGA port, or use a converter to go from VGA to HDMI. *** Ask about availability of ColecoVision hardware. I may have expansion modules or modded console(s) with or without controllers and power supply. If available Atari expansion module $20, steering wheel $25, Roller Controller $30, RGB modded console (console only) $199. Complete system with RGB, composite, pause, intro skip BIOS, 2 controllers and power supply $329. Plus shipping for all these listed items. RGB mod: Here is a link to a thread in the ColecoVision Forum: http://atariage.com/forums/topic/232809-new-rgb-colecovision-mod/ Here is a quick video I made with cell phone showing the RGB mod connected to the Framemeister and the HD Video Converter on a Vizio LCD TV. RGB mod outputs awesome video signal and dual mono audio through a discreet 8 pin mini din jack on the back of the console. This mod was designed to be used with a RGB to HDMI scaler. The XRGB mini Framemeister and the HD Video Converter (sometimes referred to as Panlong) are my tested and recommend scalers. They provide awesome picture quality on LCD/LED TVs. This RGB mod should also work with any monitor that accepts a 15khz video signal, although I have not tested on any monitors and cannot make any guarantees. https://www.amazon.com/Panlong-Converter-Scaler-Coaxial-Consoles/dp/B00D86UYBS/ref=as_li_ss_tl?ie=UTF8&qid=1420692028&sr=8-1&keywords=scart+hdmi&linkCode=ll1&tag=atariage&linkId=6f51c402c5548c619cfeae00ff569b61 I have also seen them on Ebay for around $43 with free shipping. RGB Cables: Your choice of one of the three cables listed below is included with the RGB mod service. One or both of the other cables can be purchased at the time of service. I won't sell cables separately at a later date. 1. male to male 8 pin mini din cable. This will plug directly into the back of the ColecoVision and directly into the 8 pin mini din jack on the Framemeister. $10 if you choose another cable and want to add this one. 2. male 8 pin mini din to male 21 pin connector wired EURO SCART. For use with the HD Video Converter. $15 if you choose another cable and want to add this one. 3. male 8 pin mini din to male 21 pin connector wired JP-21(Japanese 21) RGB. This will plug into the 8 pin mini to female JP-21 adapter that is included with the Framemeister. $15 if you choose another cable and want to add this one. DIY Composite video Mod board (cord included) Picture below DIY purchase price for mod board with a/v cord included $29 shipped anywhere in the USA. This board was designed and tested for NTSC. The ColecoVision outputs only mono sound and this mod outputs the mono to both left and right. (dual mono). If you choose to buy a Composite modded system from another seller on Ebay, Craigslist ect...make sure they are using the LM318 amp chip and not the transistor mod. The transistor gets super hot and is prone to failure and there are brightness issues. Installation Instructions: ColecoVision DIY Mod Installation.pdf Prices: Repairs requiring chip replacement extra. Console refurbished with no mods. $40 + return shipping. Console refurbished and A/V mod board installed $69 + return shipping, a/v cable included. Console refurbish and RGB mod installed $109 + return shipping. $20 off if you send a working console that I have previously serviced for upgrade. Your choice of 1 of 3 RGB cables listed above is included and the other cables are available for the listed prices. Add composite video mod to RGB modded console for $29 (DIY price with free install) a/v cable included. Controller refurbishing $20 each or 2 for $30 if combined with console refurbish and mod install. Ball knobs and cord straighteneing are free options with controller refurbishing. Intro Skip BIOS $15 and Pause Button $35. Or both together for $40. BIOS and Pause only available additionally with console refurbish and RGB and/or A/V mod. All my mods are shown in this I made, with the exception of the Intro Skip BIOS and RGB. Here is a link to my Intro Skip BIOS thread http://www.atariage....nstall-offered/ and here is a link to my profile. I have links to all my mod threads on my profile. http://www.atariage....r/23318-yurkie/ If you have any questions please feel free to ask. LEDs are now 3mm red. These are much more discreet than the 5mm blue. I added 2 clear LEDs that light up blue. Power LED comes on when power switch is turned on. Pause LED blinks when Pause switch is flipped on. 4 second video showing blinking pause LED. LEDs $15 each. Power Mod: This mod eliminates the unreliable original power supply. A 12V regulated supply with barrel plug is inserted in barrel jack on the back of the console. 5V and -5V are internal. This mod is $50 + return shipping. Power supply may very from pic, but will 6' or longer total length. Pictures for reference. ColecoVision DIY Mod Installation.pdf
  4. I have a large catalog of labels to choose from. I will only produce those labels that I've cleaned up myself. These labels are 100% reproduced by me and printed on high quality sheet labels. The labels are then laminated and computer cut to proper size. You get a peal and stick label that is glossy and smudge proof. I have way too many labels to picture and I have more than just Coleco branded Colecovision labels. Including: Coleco, Atari Soft, Parker Bros., Activision, and many more. Please PM me for my current list of titles and prices. (Many labels are just $2.00 each) Pricing is based on the type of label. Please keep in mind there is a $20.00 minimum purchase (not including shipping charges). Shipping is $7.00 inside the U.S.A. via USPS Priority Mail. Shipping OUTSIDE U.S.A. is $12.00 USPS First Class International mail. I except payment via PayPal only. PM me if you are interested or just have questions. Thanks! P.S. Here's the thread that started all: Colecovision Labels Thread. Again, please PM me for my current list of titles and prices. Update (11/30/2016) Updated description text and picture with new costs.
  5. I´m have two facts in Colecovision history what I don´t find anywhere: - What year Eric Bromley was hired by Coleco? - Year what Coleco created your P&D departament? Someone know?
  6. Hello everyone, I have a problem with my colecovision. It worked fine when I used it last week, but when I tried to play some pepper II the screen started messing up. I've attached a video. Does anyone know what causes this issue? It's not the RF cable. VID_20210215_224823.mp4
  7. Does anyone know the volts, milliamps and the polarity of the original Gemini power supply? Also is it DC or AC?
  8. This is a bit of a followup to a post I already made about a power supply I was working on. Anyway I was able to get the adam to run by just running my own wires to the db9 connector instead of using a serial cable. I now have the problem that the thing only runs if I hold down one of the reset switches and even then the picture is noisy, and the channel 3/4 switch seems to do nothing. If anyone knows what's going on here let me know please. I want my desk space back
  9. So im attempting to make a psu for my adam. I bought one that somoneone on YouTube recommended and followed a pinnout I found. When I tried it I got a black screen with some static. Checked the voltages at the supply while plugged in to the adam and they seem normal. Checked the voltage at the end of the cable and they were the same. Checked the voltages on the other side of the connector inside of the adam and they were low (like 10v, 1.7v, -6v) not sure what's up if the connector is bad, checked a few of the pins on it and they didn't have high resistance. I don't know if this is normal or not or even if the computer works, so any help is appreciated.
  10. https://atariage.com/forums/profile/73874-itchy-scratchy/content/?type=core_statuses_status&change_section=1
  11. 1st Screen shot of where we left off back in 1982.... Generated for the Colecovision tested in CoolCV But, can you claim your prize or is this just the beginning? E.mul T.wo
  12. Technical question that needs insider info. I have several versions of the TI 9928 book including an original I received in 1984 just by calling Texas Instrument. The way I understand it is the Chip itself has a basic type of BIOS. I also understand that this is locked inside the Colecovision. However, a...Could a jumper unlock it (doubtful) but b... Is this bios a standard generic bios or one written for the Colecovision environment itself. Knowing a bit about chips that most of these are write once but some if you add voltage on certain pins they can be written to. I know this is above a lot of peoples pay grade but hopefully one of you knows just enough that may lead to more information. Maybe something Howard Eglowstein can answer if he pokes his head around here on occasion. I know he does over on the ADAM Facebook page.
  13. Here is an early version of the Tripplin Game (Tripple-Trippin) FROM SCRATCH (C) 2020 Will be 3 classic games from the 80's v3.5 mind you I am on v19 working on bugs and polish. This plus the 2 other games built into later revisions of this rom. If I gave you v19 that would give away too much of the mystique. So, I wanted to get your input. If it works on real equipment because this seems to be an issue with our games right now. Speed, stuttering, NTSC/EU if you can manage it. There are no menus, no skill levels to set but if you press 1, 2 or 3 on keypad #1 during game play you activate Live Tiles (tm) I have worked out the mines blowing up each other and I am not sure about everything that works and not on this version. Shooting mines makes the score go haywire in this early bugged release. 2 players are working. Shooting each other has been disabled. No sound or music. The play field is 100% random when the menu system is running because the seed value changes while waiting for you to select a game. In this version it jumps strait to the game for testing purposes so the mines stay the same after each reset. But, here you go for now. 100% Assembly Language 6000 lines of hand typed Code Tripplin v3.5.rom
  14. I would almost be ignorant to believe that this questions has never been asked. Has anyone attempted to make a Colecovision cartridge with battery back up. I am researching my options as far as how large I can make a game. We have seen the limits of the Colecovision in our games. A quick shoot 'em up, what's your high score but there is another reason why that is all we ever had and no save game feature on the Colecovsion. Shove the cartridge in, play the game then put your cartridge back on the shelf. DONE! I have no issues with creating a decent size Zelda-ESK adventure game with a feature to save your progress. I mean seriously... If I have to be limited to a password system then so be it but I would rather have something that you can play till you are tired, save your game then turn it off until you are ready to progress. So lets make it happen people. BTW, I know this can be done with emulator save states or better yet make a full ADAM game using file BIOS features saving to data pack or disk but how much more can we do with cartridge based games. Let's not allow the TI 994A to be the only hobby machine from all these years. Heck, I have seen more done on the old TRS 80 than I have for ADAM...
  15. So far it is pre-animation and a map with room numbers but whomever wants to give feedback is welcome The offsets have not been tuned so you might get stuck in a wall. If you stay within the green lines you should be fine. Do not go left in room 0, that is INFINITY!!!!!!!!! You may get the same result at the end in room 128. I would like to get the approval of the original author but if that is not the case I can tweak this to be an entirely different game. All 129 rooms are there 0-128 Enjoy !Shamus v2.5.rom
  16. Hello all, long time reader, first time poster on the forums. I recently picked up a junk Coleco Telstar Combat system made in ‘77 for a couple dollars. It was pretty roached, but it’s a rather obscure system so I couldn’t pass it up. However, after getting it all cleaned up, I plugged it to my TV to test it out, but all I got was static and no signal. I tried many times turning the system off and on but mostly no signal would appear at all. Sometime a staticky signal would fade in and out, but it was very inconsistent. Once, I even got a vague image of the actually game screen to appear for a few seconds. I’m fairly confident that the video cable coming from the system itself is not the issue and I have it hooked up to a known working RF switch that works well with my Atari 2600. So, I opened the system back up, removed the RF shield, and began to adjust the RF inductors (I’m using a modern tv). ( I attached pics for reference) There appears to be 2 RF inductor adjustments under the shield, and a screw adjustment at the top right corner of the board. I started adjusting the orange (bottom) inductor but that only caused the video to go from no signal, to staticky image, back to no signal. So I tried to adjust the white (top) RF inductor, but it wouldn’t budge. Upon further inspection, I saw the slot inside this inductor had several cracks. I desoldered the inductor from the board to examine it further, but couldn’t get it to budge. After resoldering it back on, I still have the same issue, however, the static signal seems to become more and more scarce, leaving me with no signal as I fiddle more and more with the inductors. I also tried adjusting the screw adjuster to no avail, but I’m not really sure which RF adjusters I should/need to adjust. Would the cracking in the inductor be enough to inhibit the video signal completely? Is there anything else that could be causing this issue besides the inductors? I have a rather limited knowledge on electronics as I have only been attempting retro repairs for about a year and a half, so any new nuggets of knowledge are greatly appreciated! This is a really neat and rare system that I would like to have working in my collection. Feel free to ask questions if something isn’t clear. Thanks in advance! (Note: I have the same problem regardless if I’m using batteries or the power supply).
  17. Now that I am a month and some change away from releasing my work I would like to call on those of you that have already traveled this road. I can print my own boxes but would rather have someone who already does this and has the equipment to handle at least 100 units. I am in no way expecting my game to be popular but there may be some out there that would want a physical collectors version with a proper box and manual like the old days. Being as I also want my work to get out there and not charge a fortune which doing this myself would do. So please PM me with ideas and contacts. Also, this is related to my programing work but may not be directly programing so if anyone wants to transfer it to a proper place in the thread please do so.
  18. In order to contribute and help budding Coleco/ADAM programmers I intend to share various code snippets that will help you along. I have found over the years that specific details are hard to come by so I will help where I can but I am not going to teach you Z80 assembly language. It is not as hard as you think and can look intimidating at times but don't give up. If you use assembly language you will gain speed and space over any higher level language. (my opinion you may feel different) That said. Have you ever wanted to know what pattern your sprite is over or just wanted to know what pattern (or color) is at what position on the screen. Maybe you want to build a wall that you do not want to pass through so your wall is pattern 45. Well, you can say if a = 45 then do not pass. In assembly that looks like this LD A, ???? (magic number) CP 45 ; (Compare) or if A = 45 JP Z DO_NOT_PASS ; If yes then jump to Do not pass routine if no then continue on. ; Continue Journey code.... RET ;(Return from where you called from) DO_NOT_PASS: ; Do not continue moving through pattern. RET ;(Return from where you called from) But how do you get that important magic 45 or other value into A Well, in another post I will show you how to set up graphics but for now we will just say it is there. For now it is sitting in GRAM, VRAM....The Ram connected to the TI9928 Graphics Chip. The way Colecovision works is that the Z80 uses Ram and the Graphic Chip uses Ram so in order to get to the 16k Graphics Ram you have to go through a port which kind of sucks because it creates a bottle neck. However the Z80 is mighty fast so we can get away with a few things and scrolling is not one of them. That does not mean you can't have scrolling games, it just means they won't look as smooth as modern systems. Because Coleco Sprite Y and X values range from 0 to 192 Y and 0 to 256 X we have to divide them by 8 to get the proper Rows and Columns In the Coleco world we have 32x24 screen patterns (768) Mathematically it all adds up and divides equally as you would expect in the computer world. The routine is actually 4 parts. 1st is to divide by 8 and get the Rows 2nd is to divide by 8 and get the Columns 3rd is to send (OUT) to PORT 0BFh. 4th is put that returned value (IN) 0BEh into A Port BE VRAM Data (Read/Write) Port BF VDP Status Registers (Read Only) I do not want to get into the AND's and PORTS right now because that is information overload and a distraction so for now I am sticking with minimum code. Copy and paste or use the asm attachment. ; Tile Identify Routine (c) 2020 "From Scratch" Enterprises ; Free to use but please use love for me in the credits. ; To find Pattern under Sprite. (upper left hand corner) ; Sprite Definition (Y, X, Pattern, Color) ; LD Y into (OFFSET_Y) and LD X into (OFFSET_X) then call SPRITE_TO_TILE ; Pattern value will come back in A ; To find the pattern on screen (no sprite) LD HL with tile position 0-767 + VRAM_NAME ($1800) ; To find the pattern color (no sprite) LD HL with tile position 0-767 + VRAM_COLOR ($2000) ; Call QUICK_TILE. Pattern value will return in A VRAM_NAME: EQU $1800 SPRITE_TO_TILE: LD HL, VRAM_NAME LD A, (OFFSET_Y) ; offset Y (ROW) CP 0 ; can't divide by zero skip to find Columns JP Z, FIND_COLUMN SRL A ; divide by 8 (192/8) 24 Rows (actually divide 3 times by 2) SRL A SRL A LD B, A LD DE, 32 XOR A ZERO: ADC HL, DE DJNZ ZERO FIND_COLUMN: LD A, (OFFSET_X) ; offset X (Column) CP 0 ; can't divide by zero skip to QUICK_TILE which calls port to get value JP Z, QUICK_TILE SRL A ; divide by 8 (256/8) 32 Columns (actually divide 3 times by 2) SRL A SRL A LD E, A LD D, 0 XOR A ADC HL, DE QUICK_TILE: DI LD A, L OUT (0BFh), A ; (OUT) Lower Bits LD A, H AND 3Fh OUT (0BFh), A ; (OUT) Higher Bits EI IN A, (0BEh) ; (IN) Return value into A RET If you find errors or inconsistencies please let me know in the comments. Identify Tile.asm
  19. lulrik

    Coléco Space Blaster

    From the album: lulrik collection

    A little electronic game

    © lulrik

  20. Sydney Hunter & The Caverns of Death is coming for the ColecoVision! Sydney must navigate dark caverns while avoiding bats, ghosts, hot lava and other obstacles. If you can survive all 10 caverns, you will be able to win your freedom! Here's some screenshots of the work in progress
  21. As the title says Is this a game you would like to see for the ColecoVision ?
  22. Hey I thought I remembered reading a thread on this way back but cant seem to find it now. I was wondering if there is a place to buy replacement labels for the coleco vision console. The big one for the front and the little one for the top in front of the cartridge slot. I was given this thing about 10 years ago and the labels were peeling when I got it. I glued them down but the metallic nature of these labels left them wavy and odd looking. And I think they were actually applied slightly off center in the factory cuz they're just not on there quite right. The console works and looks perfect other then the labels so it would be great to get this thing mint. The thick metallic nature of these labels probably make them hard to reproduce properly so maybe they don't exist but I thought I'd check.
  23. Hello! Atari 8-bit user here. I do have a copy minus manual of ACTIVISION's ZENJI for the Coleco Colecovision. If interested, please PM me. I'm shipping from Southern California so, stateside, shipping should be around the $10-$12 mark when properly packed. International Shipping is around $20 based on my latest shipment to Europe. Thank you, AKD.
  24. DOWNLOAD ColecoVision SlideShow Sample in 5 formats: SLIDESHOW SAMPLE.ZIP README.TXT Hello everyone, My name is NewColeco and I'm gonna tell you what I've been worked on during the last 3 years. Not everyone is aware that graphics are very difficult to add in our beloved homebrew games, especially within the standard 32K cartridge size. To make things worse, some graphics cannot be compressed at all to keep the action fluid and fast. In order to add great looking bitmap screens and tilesets into our projects, we use data compression. I've been working very hard on lossless data compression for our graphics data. My new compressed formats are named DAN1, DAN2, and DAN3; they work especially well for big graphics like charset and bitmap screens. They are, technically speaking, LZ77 variants and developed based on our graphics need. The ZIP file in the download section contains 5 files of the exact same slideshow sample, the only difference is the data compression format used in each one of them. Information about the Slideshow ROM files: in Pletter - ROM size 27730 bytes. in ZX7 - ROM size 27665 bytes. in DAN1 - ROM size 27094 bytes. in DAN1 without RLE support - ROM size 27078 bytes. in DAN3 - ROM size 26999 bytes. For this slideshow sample, saving about 700 bytes is a big deal; should be enough to add an extra picture without going over 32K. Now you know what I've been working on lately. Question? Thanks for reading!
  25. Hi everyone, Here's 3 brand new games for your ColecoVision! - Junkwall - Kung Fu Master - MazeZam You can now order them directly on CollectorVision website: http://collectorvision.com/ Or you can also contact coleco_master here on AtariAge
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