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  1. Sale prices now listed. OFFERS STILL WELCOME on anything, worst that can happen is no thanks. Shipping will be additional, and deals can be worked out for multiples. Currently, everything is listed "for offer" - I've gotten most, if not all, the game details straight, but am still just starting to research prices some of these have sold for. All ColecoVision games, all from CollectorVision. Any more specifics needed, please PM. Everything is CIB and in very good/excellent condition unless noted otherwise. 1 - Bagman (US arcade box) - SOLD 2 - Bomb Jack (US arcade box) - SOLD 3 - Bomb'n Blast (newer 2013 release, US arcade) - $100 4 - Caterpillar S.O.S. - SOLD 5 - Castle boxset (The Castle & Castle Excellent, sealed) - SOLD 6 - Comic Bakery (US artwork) - SOLD 7 - Computer Space & Pong boxset (sealed) - SOLD 8 - Digger - SOLD 9 - Drol - SOLD 10 - Dungeon & Trolls (US artwork) - $65 11 - Earth Defend 2083 (CBS) - SOLD 12 - Electric Adventures Classics (US arcade artwork) - $65 13 - Elevator Action (US arcade) - $125 14 - Flapee Byrd (yellow cart) - SOLD 15 - Galaga (US arcade) - SOLD 15a - Galaxian (US arcade, didn't realize I had this one also) - $100 16 - Hang-On (US arcade) - SOLD 17 - Heli Fire (US arcade) - SOLD 18 - Hole in One - $50 19 - Jawbreaker II - SOLD 20 - Jumpland (CBS) - SOLD 21 - Kung-Fu Master (sealed) - $90 22 - Light Grid Racing (sketch artwork, signed, sealed with hole in the middle of the back) - $150 23 - Lode Runner (US arcade) - SOLD 24 - Mario Bros. (standard gray CollectorVision box, green cart) - SOLD 25 - MazezaM (sealed) - $50 26 - Memotech MTX Series Vol. 1 - $65 27 - Mindwalls (US arcade) - $65 28 - Moon Patrol (US arcade) - SOLD 29 - Mr. Chin (2013 re-release, US arcade) - SOLD 30 - Nibbli Son of Nibbler (US arcade) - $65 31 - Pippols - SOLD 32 - Rip Cord - $80 33 - Robee Blaster (US arcade) - SOLD 34 - Roller Ball (US arcade) - $100 35 - SASA - $50 36 - Side Trak (US arcade) - $65 37 - Smurf Challenge - SOLD 38 - So, You Want to Be a Knight? - $50 39 - Spunky's Super Car! (US artwork) - SOLD 40 - Star Soldier - SOLD 41 - Starship Defence Force (CBS) - $45 42 - Strip Poker - SOLD 43 - Sydney Hunter and the Sacred Tribe (sealed, standard limited edition, not Expo edition) - SOLD 44 - Tank Challenge (US artwork) - $55 45 - Telebunny (US artwork) - SOLD 46 - The Way of the Exploding Foot (CBS) - SOLD 47 - Zanac (CBS) - SOLD For OFFER: Dragon's Lair for the TI. Check out the thread if you don't know about already, for full details: https://atariage.com/forums/topic/287760-dragons-lair-is-sold-out/
  2. Greetings, fellow AAer's! [emoji4] Current Games For Sale: [emoji117] ColecoVision - Frogger - CIB: $20. 2-piece Box, Manual & Cart - no tray. Great condition overall, but not perfect. Box is pretty solid, seem split on side was repaired/reglued. Cart label looks great, fully intact and glossy. Comes w/ a clear box protector. Please see pics. [emoji117] ColecoVision - Montezuma's Revenge - CIB: $65. 2-piece Box, Manual, Cart & cart Tray. Good condition overall, but not perfect. Box is pretty solid, seem split on bottom was repaired/reglued. Cart label is a little bubbly/wrinkled, but still intact and glossy. Comes w/ a clear box protector. Please see pics. [emoji117] SNES loose carts w/dust covers F1 Pole Position: $10 Gradius III: $12 Wolverine - Adamantium Rage: $19 Super Mario World: $14Bill Walsh - College Football: $2 [emoji117] N64 - Super Mario 64:: $26 Great shape but front label is a little faded in a couple spots. Please see pics. Contacts were cleaned then treated with DeOxit D5 for protection. [emoji95] All Games are Clean, Tested & Working. Some pictures were taken with & without flash. * PayPal Only, + 3% fee coverage if selecting goods/services. Buyer pays shipping, unless otherwise noted - Everything will be carefully packed, insured and shipped via USPS, in a box. [emoji95] I have been a member here for quite a few years and have good feedback here, as well as 100% feedback on eBay, which I've been on since 2007. I'll update this thread when I have more games for sale - Thanks!
  3. Just want to gauge the interests about the Coleco / ColecoVision (ADAM) History Book The book is first going to be available as hard copy Then later will become available as Ebook Are you interested by this book? Also, feel free to post questions, suggestions, comments and critics
  4. I accept PayPal payments, will ship anywhere in the world at the actual cost of shipping using USPS Priority Mail from area code 60056. Any order over $50 should include the purchase of additional USPS Shipping Insurance... completely up to the buyer.. Check out the pics and PM me if interested in any of the items or you have any questions and please include your zip or postal code so that I can work up the shipping costs.. If you live in my area, we can also work out a meet so as to save on shipping cost. If you have any questions, such as condition of boxes, just ask. I will provide details and time permitting, individual pics. Also, always open for discussion re. pricing or quantity discounts. Simply put, large Coleco ADAM Computer collection for sale. Please refer to pictures and WordPad RTF text file for list of eveything included. Please note that the Interface Card pictured on top of the Digital Data Drive box is not included. Please, no individual items requests. If I decide to eventually sell individual items, I will let everyone know here. Open to reasonable offers as well, but note that my current asking price does take into account a bundle price. $2000.00 For Sale - Coleco ADAM Computer Collector's Rarity List v2.00 (2011) (NIAD).txt.rtf
  5. If you're following the Atari scene, then you probably knows that Dan Kitchen is working on the sequel to Keystone Kapers (AKA Keystone Kannonball) Now dubbed as Gold Rush™, Dan is currently finishing the game and should hit Kickstarter in only a few months Dan was kind enough to give me his blessing to port Gold Rush™ to the ColecoVision! So as soon as he's done with the game, we'll start working on the CV port I'm going to post updates about the ColecoVision port here, so stay toon! More informations about Gold Rush™ here: https://www.dankitchengames.com/?lightbox=dataItem-k33wt6wr
  6. Hi guys. I've been stuck for several days with a flu with only a MacBook laptop, and unable to test Mecha-9 and other games sent to me because the available emulators just doesn't handle VDP nuisances, Megacart and even less Super Game Module. So I ported my private emulator with support for Megacart and Super Game Module, you'll need to download also libSDL 2 from http://www.libsdl.org (there is a chance you should download it, because OS X v10.11.5 somehow doesn't recognize the integrated SDL library) It's pretty simple but it works like a charm at least in my Mac, and you can play any game from the original ones till Pac-Man Collection You need to boot into Terminal for using it, also you must download the BIOS coleco.rom I don't intend to update it in a looong time, so enjoy it! Edit: Sep/02/2020 v0.6.9, now allows to take screenshots while in pause. Also added my game Zombie Near to the pack of included ROMs. Edit: Jun/16/2020 v0.6.8, now allows to reverse joystick interpretation for up/down and left/right, useful with some controllers reported. I hope to not have broken anything in this release. Edit: Jun/13/2020 v0.6.7, now support for random number generation on games like Word Feud (using RAND_GEN from Coleco BIOS). Paused windows doesn't show trash if minimized/maximized or something passes over. Pause shows a message. Added Mecha-9 to the game collection included. Now finally includes libsdl to avoid installing it. Edit: Nov/30/2017 v0.6.6, now Raspberry Pi version included, also added Ctrl+Fn+F4 to save a memory snapshot and Ctrl+Fn+F9 to log PSG values in each frame. (although keys are configurable, Ctrl for these isn't) Edit: May/25/2017 v0.6.5, joysticks are now configurable, support shortcuts for full screen and saves state of it for next time (Mac Cmd+Ctrl+f and Windows Alt+Enter), enhancement of VDP emulation and undocumented modes, correction of execution time for some Z80 instructions, and solved bug where Sammy Lightfoot would crash. Raspberry version not available yet. Edit: Feb/15/2016 v0.6.4, now ADAM keyboard can be fully configured (very useful for users with non-US keyboards), and finally Raspberry version compiled. Edit: Jan/11/2016 v0.6.3, better emulation for Z80 solves pitch problem in speech in Sewer Sam and Squish'Em Sam, keys F4 and F7 are now configurable, Expertype and ADAM Bomb 2 are now working, fixed some ADAM keys for Windows, added 64K RAM expansion for ADAM, fixed bug in joystick support (not tested), added code to show joystick movement when using F7 (show codes). Raspberry not updated in this version because I didn't found my external keyboard Edit: Nov/27/2015 v0.6.2, solves small bugs in Z80 and VDP emulation. Ctrl+Fn+F4 creates debugging snapshots. Allows to use two keys to activate one button (both pressed at same time). Allows for two keys to activate same button (for example two controllers). Raspberry now shows status messages (important for F7 key codes). More keys are configurable: video recording, audio recording, screenshots, enable/disable roller controller. When using Roller Controller the sensitivity has been adjusted (was too fast). Edit: Nov/05/2015 v0.6.1, small bugs fixed. Pause and Reset key couldn't use joystick. Better compression for AVI and safeguard if 2GB limit is reached. PAL switching didn't update BIOS European byte. Able to exit using # and * key at same time (only Raspberry) Edit: Nov/04/2015 v0.6.0, all platforms updated! Added fast startup of Colecovision BIOS, Roller Controller enabled/disabled with only Fn-F5, VIDEO RECORDING!!! using Fn-F6 (AVI with ZMBV codec, playable with VLC Player), support for Right Shift + Enter to exit in Raspberry PI (useful for Retropie). BTW, several people has donated to CoolCV for the Mac version and also for the Raspberry version, including a Raspberry PI (still stuck in snail mail) but I've got another one for the development using the donations Thanks for contributing!!! Edit: Sep/23/2015 v0.5.4, Mac only, allows controller mapping to be changed (creates Documents/coolcv_mapping.txt), changed Fn+F7 to show instead key codes and joystick button codes, support for Super Action Controllers (you need to activate buttons in mapping file). Edit: Sep/01/2015 v0.5.3, Mac only, added Fn+F10 to save PNG screenshots, now also checks for file numbers previously used and doesn't rewrite them. Now also accepts dropping ZIP files, the first ROM/COL/BIN file inside will be used as game ROM Edit: Aug/31/2015 v0.5.2, Mac only, documented Fn+F8 feature to accelerate disk/tape read in ADAM mode. Added new feature to record audio files using Fn+F9, it saves files in your Music folder. Note it reuses numbers if re-run, so copy any files you like. Now you can use Q*Bert sounds for your cellphone calls, for example Edit: Aug/25/2015 v0.5.1, highly experimental Raspberry PI version now available in post #91 http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-and-windows/page-4?do=findComment&comment=3307835 Edit: Aug/08/2015 v0.5.1, controllers should feel smoother now. Solves a bug in VDP collision register (failed in Carnival) and also allows to run Super Donkey Kong prototype (1983) deactivating SGM support (it crashed because the game wrote to port 7FH) (now ZIP file includes all platforms) Edit: Jul/31/2015 v0.5 Added keypad support for controller 2 in keyboard and experimental Coleco ADAM support for DSK and DDP (check Read Me file for details) I've tested only SmartBASIC, Dragon's Lair and Donkey Kong Jr. (Aug/01/2015 added Linux and Windows versions) Edit: Jul/29/2015 v0.4 Now supports for controller 2 in keyboard. Higher audio volume. Also implemented support for two joysticks (tested by grips03) with Fn+F7 to switch buttons and now it can launch ROM files (use context menu in your ROM file, select get info, change application to CoolCV, change for all) though not sure why there is a small delay in launching. Jul/30/2015 just added Windows and Linux versions. Edit: Jul/26/2015 Now also compiled for Linux, 32 bits and 64 bits be sure to run the right version. Also you need to drop your ROM file into the window. If it's running slow, make smaller the window. Edit: Jul/25/2015 I compiled this for Windows (very early). Same as Mac version, but you need to drop your ROM file INTO the window. If it's running slow, make smaller the window. Edit: Jul/24/2015 v0.3 I've made this an integrated app for Mac. Now download it, open it, then drag&drop your ROM file over the icon appearing in task bar (bottom of screen). In fact you can put the app in the Launchpad for running it easily (no more command line!!) Edit: Jul/23/2015 v0.2 ok, I didn't resisted the temptation to add window resizing and full screen mode. Snapshot saving/restoring. -pal option. And improved aspect ratio. coolcv_v0.1.zip coolcv_v0.2.zip coolcv_v0.3.zip coolcv_v0.3_win.zip coolcv_v0.3_linux.zip coolcv_v0.4.zip coolcv_v0.4_win.zip coolcv_v0.4_linux.zip coolcv_v0.5.zip coolcv_v0.5_win.zip coolcv_v0.5_linux.zip coolcv_v0.5.1_all.zip coolcv_v0.5.2_mac.zip coolcv_v0.5.3_mac.zip coolcv_v0.5.4_mac.zip coolcv_v0.6.0_all.zip coolcv_v0.6.1_all.zip coolcv_v0.6.2_all.zip coolcv_v0.6.3_almost_all.zip coolcv_v0.6.4_all.zip coolcv_v0.6.5_almost_all.zip coolcv_v0.6.6_all.zip coolcv_v0.6.6_all_extra_games.zip coolcv_v0.6.7_almost_all.zip coolcv_v0.6.8_almost_all.zip coolcv_v0.6.9_almost_all.zip
  7. Super Action Football from 1983 lets you kick punts, field goals, and extra points. Recover fumbles, score safties, or pull a blitz and sack the quarterback. Helmet not included. It's good to see football is starting this weekend. But why does the photo of the overlay on the back of the box look different than what's actually included?
  8. That's right!! A great news for the whole ColecoVision community! CollectorVision found & preserved another unreleased game! This game has NEVER been dumped before and this is the only cartridge in existence! The game is not a prototype, it's the full game We're going to post more informations about this awesome find, soon!
  9. Hi, I recently got back into repairing my old Colecovision after taking it apart last year. Now it is working perfectly and all back together but the eight screws that hold the case together are missing. I can't find the little container I put them in. Does anyone know what size these screws are ? Thanks.
  10. Hello to all, I've just decided to create a type of Mission emulator for the SG-1000 and Master System. It can be seen here: https://www.smspower.org/forums/17943-MissionForSG1000BasedOffOfMSXVersionByMarcelDeKogel This was also based off of Mission for MSX by Marcel De Kogel. This post has been edited.
  11. Hello I noticed there were some new joypads on a different topic but the problem is I prefer sticks. (And also the pad isn't ambidextrous when it easily could be by 180ing the design.) I kind of like the design of the super action joysticks but the problem is they are very fragile. I know that you have to take your joy sticks to the sanding spa every so often cuz those buttons will stop working. I have occasionally fixed paddles by isopropylholing the potentiometer chamber, and I may have fixed minor ColecoVision super action button failure,. But if minor cleaning doesn't fix it it needs to go to the spa. first of all are there any ColecoVision super action controller repairers for hire? Second I noticed that best electronics California has made super buttons for the 5200 controllers. Maybe there's a way we could have built a bionic super action controller, with buttons that are way less maintenance then the original ones. I assume the buttons are considered digital and not analog. if that's the case then why can't we replace them with more Street Fighter type buttons except contoured to be grabbed like a super extra controller, like finger bumpers? of course if the buttons were originally designed as analog, that would kind of kill the whole point. Likewise I noticed when I took it apart the joystick was an eight-part Daisy wheel that had eight separate actuators for each of the eight diagonals. this implies that someone was thinking of making it a 16 way controller if you tween between a cardinal and a diagonal and get a tertiary. Do any of the super action specific games utilize 16 way motion? If none of the games require 16 ways of motion then maybe I have a theory of how to make a joystick and have it be preserved. I assume you can use a real roller from the super extra controller and real keypad and Y-connect them with a dual DB9 and not touch the joystick and button functions on the real controller and have a more durable, auxiliary fightstick be adaptable for the ColecoVision. I have bought a fightstick PCB from Edladdin for that specific purpose. Maybe it is a waste of money to have super extra controllers just repaired with the exact same OEM parts that are going to break apart the exact same way. if that's the case I should just hope the keypad and roller still work and Y-connect them and hook up with a real fight stick that you would find in the fight stick community.
  12. I have two Colecovisions, one of which works. I bought it after I received the first one, which I was told had spent about 20 years in a roofless shed in a hurricane-prone area. Needless to say, it does not function properly. Lately I have been getting into modding older game consoles (I just finished overclocking a model 1 Sega Genesis with a VA7 board), and so now I have turned my attention to repairing the broken Colecovision. The primary issue is that, upon turning it on, there is only a black screen with a constant tone. No BIOS screen is displayed. From what I have read on this site and others, this is a somewhat common problem without a clear culprit. That being said, I have played around with the Colecovision and have drawn the following conclusions: 1. The problem must not be the power supply, since it properly powers the working Colecovision. Also, the Atari 2600 module still works with the broken Colecovision, so it must be getting enough power. I have also tested this with a second power supply. 2. The problem may be the power switch, but I doubt it. Even when I would get the Atari 2600 module to work, it occasionally took a couple of turn-on attempts and some pressure on the power swtich. However, I have never seen the Colecovision BIOS screen appear, and I would assume that if the issue was just poor switch contacts that I would eventually get the BIOS screen to appear. 3. The sound chip works. This I assume because I still get a constant tone when I turn it on, and the tone isn't always the same. I'm guessing it's just outputting whatever random value it starts with. I've wondered if this implicates the CPU or the BIOS since I would assume one of the first things it would do is set the sound chip to output no sound. 4. The video chip probably works. I found that with a cartridge inserted, I could occasionally get random color bars to appear on screen after jiggling the power switch some or rapidly turning the console on and off. However, it's very rare that I manage to achieve this, and I only remember it happening from when I first attempted to repair the console a few years ago. At this point, I am unsure about how I should proceed, and so I humbly ask for your advice on this issue. Specifically, I want to know the following: 1. Which component is most likely to fail and cause this to happen? 2. If a chip has failed, I know that most of them are (or were) common and could be replaced, but what about the BIOS chip? I'm sure these can only come from other Colecovisions, and I would prefer to repair mine with destroying another. If I do need to replace the BIOS chip, would it be possible to create a custom chip? 3. Could it be a capacitor? I've never encountered a faulty dielectric capicitor, but I've read that their tops puff out when they leak. How visible is that effect? 4. What can I do to diagnose the problem? If need be, I might be able to borrow an oscilloscope. 5. I've seen mention of a Colecovision service manual which gives detailed information on how to test each of the components. Does a .pdf of it exist anywhere? Any input on this problem would be much appreciated.
  13. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  14. Hey everyone! I'm currently trying to repair a ColecoVision and my Google searches make me believe that this is the forum where the experts reside Originally the CV just produced a black screen and made a weird droning noise. I found that one of the SRAM chips and one of the DRAM chips had heavily corroded legs. I also checked all the busses with my logic analyzer. CPU-side looked normal to me, but the data bus of the VDP just remained low aside from a couple of quick bursts at the beginning. So I decided to change all the RAM chips and do the 5V mod along the way. The solder at the legs of the corroded DRAM chip unfortunately was like stone and I did not manage to get it out without destroying a couple of traces and had to add a couple of botch wires. (Overall I have to say the CV is the worst soldering experience I had so far, I constantly have to work with 400dC+ and still have a hard time getting the solder to meld). Added the new chips (SRAM: Intel SAB2114PTL, DRAM: TI TMS4164-20NL), powered on the console and... garbled graphics... But well, clear improvement over a black screen. First thing I thought is that I didn't solder properly somewhere. In the meantime, however, I checked for continuity and shorts 3 times and am fairly certain that everything is connected properly. So I assumed that maybe one of the DRAM chips was bad and replaced them one by one. Replaced the 4th, and.... SUDDENLY THE PICTURE LOOKED PERFECT! YAY!!! Until I tried to switch it on again the next day. Back to garbled graphics... Coincidentally I also had a C64 with bad memory laying around, so I replaced the chips in there with sockets, added a new batch of my TMS4164 and ran a RAM tester for a couple of passes - it did not find any problems. Then I moved the whole batch of tested chips into the CV. Turned it on and... everything was fine again! Until I tuned it off and on a couple of times. Back to garbled graphics... So I moved the whole batch from the CV into the C64 and reran the RAM test. And this time, one of the chips reported as bad. This makes me think that the CV kills the chips somehow. Voltages at the chips are too low rather than too high for my taste: 4.5-4.7V when turned on. PSU when CV is turned off gives about 5.1V. I found someone else in this forum reporting the same voltage drop problems after doing the 5V RAM mod, but there was no resolution (I unfortunately can't find the post anymore). I checked for shorts and found that I have a resistance of about 340Ohms between GND and +5V, which seemed weird to me. But according to this post, it seems to be normal. I did the 5V mod following this document. I'm not really comfortable with the A7 pin of the 4164 being connected directly to VCC. I'm not super experienced with electronics, but shouldn't there be a resistor inbetween to limit the current flow when pulling that pin high? Any ideas about what might be going on are highly appreciated!
  15. This one seems a little special as it represents a couple of world firsts (I'm assuming), so I figured I'd give this one it's own thread. It's probably the first ever, arcade-accurate, Tutankham controller...that wasn't in an arcade cabinet. It's also probably the first ever, ColecoVision twin-stick controller. So unveiling my Tutankham Edition - VVG Experience Controller: Built into a structurally enhanced and weighted, Hammond Mfg. 20" x 11.25" sloped top aluminum enclosure...and featuring: *WICO 4-way, red ball knob, leaf-switch joystick ("Left" joystick for movement--wired to ColecoVision joystick) *WICO 2-way, red ball knob, leaf-switch joystick ("Right" joystick for firing--wired to ColecoVision left / right fire buttons) *Arcade 4-piece, red leaf-switch, push-button (Flash Bomb button--wired to simultaneous left & right fire buttons) *Arcade 4-piece, white leaf-switch, push-buttons (P1 & P2 start buttons, wired through a 3 position, dual-pole rotary switch to the keypad buttons 1,2,3 & 4,5,6 respectively, for game selection/start) *NKK momentary push-button w/ clear flip-cover (wired to access the game selection/start menu after your game is over) *The controls are arcade accurate, including their spacing & arrangement, and the artwork is copied/redrawn from the original arcade cabinet art. So now finally, some 38 years after it's original release...I present the proper way, to play the best home port of Tutankham ever commercially released! Enjoy.
  16. For sale (all clean, tested, working): SOLD Intellivision II - console, 2 controllers, original power supply, RF cable - $60 plus actual shipping. Colecovision - console, 2 controllers, original power supply, RF cable - $75 plus actual shupping Retron 3 - console, 2 wireless controllers, power supply, AV cable - $45 plus actual shipping Gameboy Color - console, some scratches on screen - $25 plus actual shipping Nintendo 64 / N64 - console, jumper pak/memory expansion, arcade shark panel joystick, power supply, AV cable - $75 plus actual shipping See pictures. PM me if interested or for more pics/info. NES Top Loader w/ Original Video & Power Cable - $75 + actual shipping SOLD! These are still available: N64 Console w/ w/ Original Video & Power Cable - $60 + actual shipping N64 Arcade Shark Controller - $25 + actual shipping
  17. In this video I explain why you should pre order Dead Tomb and a CollectorVision Phoenix while you can.
  18. I have a large catalog of labels to choose from. I will only produce those labels that I've cleaned up myself. These labels are 100% reproduced by me and printed on high quality sheet labels. The labels are then laminated and computer cut to proper size. You get a peal and stick label that is glossy and smudge proof. I have way too many labels to picture and I have more than just Coleco branded Colecovision labels. Including: Coleco, Atari Soft, Parker Bros., Activision, and many more. Please PM me for my current list of titles and prices. (Many labels are just $2.00 each) Pricing is based on the type of label. Please keep in mind there is a $20.00 minimum purchase (not including shipping charges). Shipping is $7.00 inside the U.S.A. via USPS Priority Mail. Shipping OUTSIDE U.S.A. is $12.00 USPS First Class International mail. I except payment via PayPal only. PM me if you are interested or just have questions. Thanks! P.S. Here's the thread that started all: Colecovision Labels Thread. Again, please PM me for my current list of titles and prices. Update (11/30/2016) Updated description text and picture with new costs.
  19. There's a space theme on Instagram this week and I shared The Official Space Fury by Sega from 1982 seen here with my CollectorVision Phoenix. Played this game a ton as a kid and it's still great today. It's similar to Asteroids only you're shooting at these geometric shapes that merge together to form one big object. You can also choose three different upgrades after the first few levels. This copy is sealed since I have a loose cartridge. Check out that before and after discount price on the tag!
  20. Hi, Burning Disc is not dead. Final name about my Winjammers project for Colecovision is Wind Edge. Link to Wind Edge Completed : - Entirely playable - Six functinals courts - Efficient AI about moves - Specials attacks working - Include sounds - Operational two player mode To do list : - Fix a lot of glitches (especially in one player mode) - Add more gfx - Improve AI about attacks and opponent behavior (too efficient about the latter) - Add more music and sfx - Optimize code
  21. Q*bert for ColecoVision played on a CollectorVision Phoenix in HD! I played this in arcades as a kid but never really had the patience for it. I appreciate it more as an adult although the game play can still leave you a bit disoriented. But it's still a really cool game and this is the best port of it.
  22. OK, I am having some difficulty with a device I just obtained (it was given to me). I know nothing about Rasberry Pi's or the RetroArch scene. This device is running RetrOrangePi and while everything is working in general terms, there is one problem. When I try to play a ColecoVision game, it boots to MSX. I know BlueMSX needs to be configured to run ColecoVision, but I have no idea how to configure it within this framework. Can anyone tell me how to do this? Please treat me like I'm stupid because when it comes to this thing...I am.
  23. By now I believe most of you are aware about the big drama between Coleco versus this community. We got to the point where I just gave up on hope we can do anything to fix this ( and doesn't involve submitting to their absurd terms), so it is time to move on with what we have. We are in the middle of pre-orders for the 4th run of the Super Game Module. Using the ColecoVision logo is no longer an option, so after a couple of weeks pondering on the matter, I have decided to go with the following name and logo. Packaging will be changed to reflect that. In fact the main reason to chose this particular logo is that, in my view, this is the closest we can get to the original, keep some of same look and feel and still avoid future entanglements. I apologize if this is frustrating for some of you. Believe me, this is frustrating for me as well, but at the same time is beyond my control. Quality will still be the same, and most important, passion is still the same. Pac-Man DX is coming around the same time as the 4th run ships and Donkey Kong will be available later this year. Let's not allow this whole mess destroy our love for the ColecoVision, our enthusiasm and all the fun we always had and some that still to come. Ed
  24. I have an untested ColecoVision Expansion Module #2. It does not include a foot pedal or battery cover. Looking for $5 plus shipping. Give me your zip code, and I'll calculate shipping. The package weighs over 2 lbs.
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