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Showing results for tags 'combat'.
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A while back Tempest shared a great idea of adding a menu screen for Atari games which had their options laid out in a matrix at the back of the manual. I really loved that idea because it breathes some new life into these old games. Menu screens are great because they take away the awfulness of having to use the select switch to cycle through all 112 options of Space Invaders, and lets you know what game you are selecting in Video Olympics. You can also choose valid game types for the amount of players that you have. Example: Games: Video Olympics - Video Olympics Menu.zip Space Invaders - Space Invaders Menu.zip Super Breakout - Super Breakout Menu.zip Asteroids - Asteroids Menu Combat - Combat Menu Indy 500 - Indy 500 Menu Warlords - Warlords Menu Hangman - Hangman Menu Championship Soccer - Championship Soccer Menu Outlaw - Outlaw Menu - START -
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I recently picked up a cheap Coleco Combat! system that was in pretty good shape, but was missing the cover to the battery compartment. In my (unsuccessful) search for something online, I found precious few images of the cover itself, but did see several other systems out there that were missing a cover. So, I took it upon myself to create a 3D printed version. It's not an exact replica, but it fits 99% perfectly on my system, and might be useful to anyone else out there having the same search as me. I hope this is helpful to at least a few others out there. I suspect you can use most any reasonable parameters on your printer. It's thin enough that there's little infill (I used 20%), and minimal support needed. Enjoy! Combat Battery Door.stl
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Out of curiosity, does anyone happen to know if any talented programmers ever produced a hack of Combat that added in computer controlled A.I. for the second player? Combat is about as classic and timeless as a home video game could be, but it can be tricky to find someone else who wants to play it with you these days so it would be quite cool if there was a way to play against the computer.
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Looking for some details on launch titles if anyone has them. Most of the information I already have is from box scans from atarimania. When the Atari VCS launched, nine launch titles were also released in gatefold boxes, the ones that open in the front like a book. The carts also have numbers on the end labels. Combat was the title bundled with the system, and it was packed inside its gatefold box. When I first started researching I assumed that all gatefold boxes were only released once, and that all subsequent releases of the titles would have been the traditional coloured box style. After digging, I realised that four of the nine releases have multiple gatefold variations. Now I have several questions that maybe you can help with. Was Combat also sold separately? If it was bundled with every system, it seems like there would be no poin Indy 500 could be purchased with or without racing controllers. If bought with controllers, the gatefold and controllers were packaged in a larger outer box. Indy 500 had two colour variations of orange and red. Were one of these specific for the controller package? Anyone with further information, especially dates, or even any details on gatefolds and launch, would be so appreciated. Thank you. Looking for some details on launch titles if anyone has them. Most of the information I already have is from box scans from atarimania. When the Atari VCS launched, nine launch titles were also released in gatefold boxes, the ones that open in the front like a book. The carts also have numbers on the end labels. Combat was the title bundled with the system, and it was packed inside its gatefold box. When I first started researching I assumed that all gatefold boxes were only released once, and that all subsequent releases of the titles would have been the traditional coloured box style. After digging, I realised that four of the nine releases have multiple gatefold variations. Now I have several questions that maybe you can help with. Was Combat also sold separately? If it was bundled with every system, it seems like there would be no point. If Combat was not sold separately, then why then are there multiple gatefold box variations? Some are a darker red, some have vertical slits for instructions while others have diagonal pockets (haven't seen any other gatefolds like this yet... Have you?) It would be cool to know what variation came with your system. Indy 500 could be purchased with or without racing controllers. If bought with controllers, the gatefold and controllers were packaged in a larger outer box. Indy 500 had two colour variations of orange and red. Were one of these specific for the controller package? Were Street Racer and Surround re-released in different coloured gatefold boxes? If so, when? Were all of these variations just due to different factories producing the products? When Atari was doing gatefold I didn't think they had too many factories. That's all for now. If you have any info, especially dates of reprints/ box changes, that would be awesome. Or any other info pertaining to launch or gatefolds.
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Hello all, long time reader, first time poster on the forums. I recently picked up a junk Coleco Telstar Combat system made in ‘77 for a couple dollars. It was pretty roached, but it’s a rather obscure system so I couldn’t pass it up. However, after getting it all cleaned up, I plugged it to my TV to test it out, but all I got was static and no signal. I tried many times turning the system off and on but mostly no signal would appear at all. Sometime a staticky signal would fade in and out, but it was very inconsistent. Once, I even got a vague image of the actually game screen to appear for a few seconds. I’m fairly confident that the video cable coming from the system itself is not the issue and I have it hooked up to a known working RF switch that works well with my Atari 2600. So, I opened the system back up, removed the RF shield, and began to adjust the RF inductors (I’m using a modern tv). ( I attached pics for reference) There appears to be 2 RF inductor adjustments under the shield, and a screw adjustment at the top right corner of the board. I started adjusting the orange (bottom) inductor but that only caused the video to go from no signal, to staticky image, back to no signal. So I tried to adjust the white (top) RF inductor, but it wouldn’t budge. Upon further inspection, I saw the slot inside this inductor had several cracks. I desoldered the inductor from the board to examine it further, but couldn’t get it to budge. After resoldering it back on, I still have the same issue, however, the static signal seems to become more and more scarce, leaving me with no signal as I fiddle more and more with the inductors. I also tried adjusting the screw adjuster to no avail, but I’m not really sure which RF adjusters I should/need to adjust. Would the cracking in the inductor be enough to inhibit the video signal completely? Is there anything else that could be causing this issue besides the inductors? I have a rather limited knowledge on electronics as I have only been attempting retro repairs for about a year and a half, so any new nuggets of knowledge are greatly appreciated! This is a really neat and rare system that I would like to have working in my collection. Feel free to ask questions if something isn’t clear. Thanks in advance! (Note: I have the same problem regardless if I’m using batteries or the power supply).
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Hello all - I am wondering what years and what models of Atari 2600 systems came bundled with the Combat cartridge. I know their are two versions of labels and the one I remember was the label with text only. Or was it the only cartridge that ever came with it? Thanks, just trying to remember fuzzy memories.
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Hello everyone, and welcome to my 2600 Reviews blog! On here I will review through my current collection of 2600 cartridges and when my collection continues to extend. I will also gladly take requests for games to review, if I have the game in my collection. Let's get this started! Combat was released on the same day as the Atari 2600 on September 11th, 1977. It would be the pack in game for the 2600 from 1977 to 1982, the golden years of the console. Combat was included with the console, along with an AC adapter, TV box to plug the system into your television, two joysticks, and a pair of paddle controllers. Eight addtional games were available at launch, but sold separately. Combat boasted of having 27 games in one cartridge, but they were variants of the Tank, Biplane, and Jet game modes. The main objective in all game modes is to shoot the other player more times than the other player can shoot you before the time runs out. (The game was two player only.) The first and most iconic mode is the Tanks. Using the Game Mode switch, you can switch between straight missiles, guided missiles, Tank Pong, in which the missiles you fire are deflected off the walls, and Invisible Tanks, in which your tank is only seen if you fire a missile. The second mode is the Biplanes. This time there are no walls, you only come out on the side parallel to the side you exited the screen on. This time, you can decide between straight missiles, guided missiles, and machine guns. You also have the option of a one on one, two on two tandem, or a three Biplane tandem against one giant Bomber that equals the size of the three Biplane tandem. Instead of the maze with the Tanks, you had the option for two clouds you can fly behind to hide yourself from your oppenent. The third and final mode are the Jets. This mode is very identical to the Biplanes, with the same map being used as the Biplanes. You could decide between straight missiles or guided missiles, the same map options as the Biplanes mode, and the option of a one on one, two on two, and a three on three dogfight. Opinion: I really love the Tanks and Biplane game modes. Tank Pong and Invisible Tanks are the most entertaining along with the Bomber vs. Three Biplanes. Only if your the three Biplanes. (LOL!) Only complaints I have is there is no single player mode, as this game is two player only. The Bomber is one large target and only fires one giant straight missile while the three Biplanes each fire their own missile, which you almost can't avoid as a bomber. (Bullshit and Unfair!!! But fun if you are the Biplanes.) The Jet mode is almost an exact clone as the Biplanes mode excluding the Bomber matchup, and is pretty boring. Overall Grade: B- Final Thoughts: Combat was a solid launch title and helped get the system off the ground, along with getting consumers to buy the other games. This game is lacking a single player mode, leading the game to be super boring without a second player. But, with the second player this game is fun and entertaining with the Tanks and Biplanes, but boring with the Jets. This game reminds me of Tank Trouble, without the powerups. The Tank battles and different game modes, along with the dogfights with the Biplanes are also fun and oddly intense, with you trying to avoid your potentially competitive friend or family member. Overall this is a fun and intense game for two players, but very boring for the single player. Tell me the next game you want to see in the comments below, and I will also gladly take other's opinions on the game I reviewed. Happy gaming!
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Hi everyone, I've been meaning to share this hack of Combat for a while. Broadside.bin I started out changing the tanks to field artillery and the planes to ships, but ended up scrapping the artillery altogether and sticking with the naval theme. There are 25 variations altogether. In the "broadsides" variations, your fire comes out of the right/starboard side of the ship, which gives a bit of a twist to the original Combat gameplay. Here are a couple of screenshots, the first one of the "brig" variation and the second one of the "frigates" variation with ocean fog replacing the Combat clouds. Finally, here's a preliminary manual with box and cartridge art as well as instructions, a chart with all the game variations, and a list of all the changes that have been made in the hack. And no, I didn't do the art...it's a painting from the early 1800s. Broadside Instructions.pdf Enjoy!
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HeliCommander A New Arcade Action Game for Atari XL/XE Computers An Arcade Action Game in the style of Chopper Command and Choplifter Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background Multicolored Sprite Graphics that are detailed and smooth movement. Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you. Many Challenging Levels to play This game was extensively beta tested to assure quality. Solid Plastic Cartridge Case and Instruction Manual. See video for more This is a teaser trailer for Helicommander. A longer video with commentary will be posted soon also. I will be announcing when the cartridge game becomes available and the price from www.atarisales.com
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- helicopter
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From the album: My VCS Collection
I have here, almost every title, except for Basic Math, which I will find, one day. -Thom-
- Combat
- Air-Sea Battle
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Combat was the pack-in for the Atari VCS. Did the game come as cart only or was it complete in its own box as if it were a retail release?
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From the album: Some of my Collection...
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From the album: RetroIndieGamer's classic games collection
These are games I have that are made by Atari and based on arcade titles. From left to right, top to bottom, we have Combat, Pole Position, Kangaroo, Combat again, Defender, Battlezone, Berzerk, Centipede, Missle Command, Asteroids (in it's tele-games form), Breakout, and Pac-man. My favorite in this collection is probably Berzerk.© Retro Indie Gamer 2013
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From the album: Atari Stuff
I was playing Combat so when I shot player 2 I decided to take a picture of it. Epic hit!-
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I saw this for sale at a local used bookstore and snapped it up for $2. That artwork looked pretty familiar. The book is pretty cool and all but one of the games run in 8K. It even has instructions for conversions to TRS 80 computers. So my question to you guys is have you ever seen this before? EDIT: Sorry for the double post, mod can you remove?
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From the album: Corel 2600 Screenshots
© 2012
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This game is epic! it has 41 Atari 2600 games and 9 arcade games. Atari 2600 games;Backgammon,Basic Programming,Blackjack,Brain Games,Breakout,Canyon Bomber,Casino,Circus Atari,Codebreaker,Combat,Combat Two(Prototype),Concentration, Crystal Castles,Deamons to diamonds,Desert Falcon,Double Dunk,Fatal Run,Golf,Maze Craze,Millipede,Night Driver,Off the wall,Quadrun,Radar Lock,Realsports Basketball(Prototype),Realsports Soccer,Return to haunted house(Homebrew),Secret Quest,Sentinel,Space War,Star Raiders,Steeplechase,Street Racer,Super Baseball,Super Breakout,Super Football,Video Chess,Video Olympics,Video Pinball,Warlords Arcade games;Astroids Deluxe,Black Widow,Crystal Castles,Liberator,Major Havoc,Millipede,Red Baron,Super Breakout,Warloards.Now the people who made this game could have stopped and left it at this play these games and nothing else but they did MORE.when you are searching through the games they are divided in catagories;All genres,adventure,arcade at home(atari's arcade games on the 2600),gambling,mind games,racing,space and sports.While your browsing through the games there's the Cartridge of the game on the left side as well as a discription of the game.it's good so you can see the cartridge art because deciding which game to play just by the description is not possible because some games you pick by cover art and not discription.some of the Atari 2600 games use the touch screen for control but like all the games, you can use the D-pad for control,and all the games that use the Stylus you just move the Stylus left and right to move your character left or right. some games like Star Raiders,the touch screen resembles the Video Touch Pad with all the features it had.The Basic Programming game has the Keyboard Controller. Remember the Atari 2600 Heavy sixer where you had to flip the switches to change the difficulty and to select a game?well on the touch screen is those 6 switches you know and love and is not just for looks,it does just what they did on the heavy sixer with the stylus spin on them.i should note that if your right handed(i am too),the stylus control on the games are hard,for instance,Night Driver uses the Touch screen to move and like most of the games,the a button to drive.if your right handed,you use your left hand to hold the DS and the right hand to hold the Stylus but what,no hand free to press the a button.some games like Red Baron says you can use the L shoulder button to fire but when you click it,nothing happens.better get use to using your left hand for games or use the D-pad for games like i do.The Arcade games have a better Stylus support.You can have the game on the top screen and have a Simulated Trakball,Spinner,Flight Stick,or Slider just like they did on the actuall arcade machine but dont move like they did on the real thing.The Trakball especially moves very smoothly and you can tell on the screen.It actually moves as smoothly as it does on the real thing as far as i know.The Trakball when you move it the character on screen has that roll on it. and the Spinner has that you gotta keep the Spinner moving to keep the that effect feeling.you can edit the Arcade games stuff like change how many ball you have,how many points you need for a level up and you can even put Super Breakout in Vector graphics The multiplayer is cool because you only need one game and up to 4 players can play.some games like Combat was only 2 players so if you play it by yourself your controlling both characters at the same time.This game has a TON of extras!in the extras section it has various 30 to 50 second Interviews of Nolon Bushnell the creater of Atari from Failed products to the brand legacy.it's intresting interviews but nothing special.You have a arcade gallery where you can see pictures and Arcade flyers of the 9 Arcade machines. cool feature but the flyers print is so small you wish that gave you an option to zoom in.They added the Original manuals to each of the games so if you need to know how to play a game or just want to look at them there here.and with Basic Programming,without the manuals you would be lost.it even comes with the Original Atari 2600 manual which has no use in this game but goes to show how much extra they put in this game.Here's something that you would never thought would be in this game,a Atari 400 BASIC emulator!.it was one of Atari's first computers 30 years ago.I dont know how to use it but you long time Atari enthusiasts will know how Pros .41 2600 games 9 arcade games .Full Touch Screen support .loads of replay value .LOTS of extras .Atari 400 BASIC emulator exact 2600 graphics Cons .some games are bad(about . Touch screen supported games not good for right hand players i feel that some games suck BADLY(about 5 of them) and they could had been replaced by better ones(couldnt been lisenced because they cant get liscened games on here)and even the good ones could have been replaced by better ones but whatever.they have some 2600 games that are basically ports of Atari's arcade games on the 2600 like Crystal castles,Millipede, and Warlords.if you have the Arcade versions of it why would you wanna play the 2600 version of it with horrible sound,5x worse graphics,and okay gameplay?(Warlords 2600 is pretty good)(Crystal castles for 2600 look awful) but im guessing there saying well play both youll like both or see how bad the 2600 version looks compared to the Arcade version? I give this game a 9/10,4 stars,90%. this game has exact Atari 2600 graphics so exact the faint lines you see when you hit the ball on pong is there! if your an avid atari game get this game,if your not avid get this game.I got a Atari 2600 JR.for collection purposes and didnt really care for atari or the 2600.i actually only got this game because it said "make your own games"but once i got it i forgot about making my own games(its hard to with the Basic Programming capability) and i Love the 2600 and Atari for now on!
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- Atari 2600
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