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Found 42 results

  1. Modded Atari 2600 Sunnyvale Light Sixer $100 USD plus shipping Added power LED, Barrel power jack, Pause button and composite video mod. Comes with 2x 2600 atari brand joysticks (both buttons are fire 1, not for seperate 7800 2 button use), missle command & Berzerk games, barrel jack power supply & av cords. All pictured in attached photos below. Cheers, Shawn
  2. Hi everyone, I am new here, and this is my first post, but I was wondering what you guys would consider the best console emulator for playing NES, SNES, Sega, and maybe PlayStation? I got an atGames Legends Flashback console from a friend for Christmas and have been enjoying NES and Sega Genesis games, but it doesn't have SNES support which is what I want mostly. I was thinking of upgrading to an all around retro game console emulator if such a thin exists. Any suggestions are welcome! Thank you, -J&C
  3. MAME 0.206 Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now. On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try? If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too. Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus. You can get the source and Windows binary packages from the download page.
  4. HI my name is Carlos and i have found an OVERKAL console in a family deposit, i dont know if it works i havent tested it, it seems that is incomplete, it doesnt have the chips or the money, all the 14 transparencies are there, the board too. i want to sell it i have no use for it, even though i´m a gamer i know someone would really like this one for their collection if anyone is interested, fell free to contact me
  5. BEWARE: I have not tested this but, it is so simple and I can see no reason for it not to work. If you have already installed this 32K console SRAM mod, then it won't take much more work to fully populate the RAM space at >8000 to >83FF. That would give you 1024 bytes instead of just 256. It seems to me that disconnecting the CS* from the 6810s and moving that signal over to pin 4 of U504 C2 (first remove the +5VDC from it) should be all that is necessary. I see two possibilities for doing this. I think this might be the easier of the two but, you may find other possibilities that I didn't consider. The signal could be removed from the 6810s by cutting the trace coming from pin 8 of U507. Run a jumper from pin 8 of U507 to pin 4 of U504 C2. Do not forget to remove the 5VDC from pin 4 prior to connecting this jumper, though. Cutting this trace at this point cuts off the connection to U606, pin 12. In all likelihood, you would want to reestablish the connection from U507, pin 8 to pin 12 of U606. This would be required, if you have the defeat switch installed, so the Scratch Pad memory would still be fast memory when the switch is in bypass mode. The 2nd solution I came up with was to pull or cut the CS* pin on BOTH 6810s. Then run a jumper from the hole that is left under pin 11 to U504 C2-4 (again, remove the 5VDC from it first). This doesn't break the connection to pin 12, U606, so nothing more should have to be done. Alternatively, you could remove both 6810s from the board since they will not be used anymore. I intend to leave them in, possibly to be used as a small buffer for another idea with which I have been toying. I made up schematics for what I call the Clulow-Guion 32K upgrade, and I am attaching them to this post. They are intended as an addendum to "Hardware Manual for the Texas Instruments 99/4A Home Computer" by Michael L. Bunyard. The largest difference between the CG32K and the BC32K is the CG32K can be switched back and forth between 0 wait states and the normal 4 wait states using a toggle switch. I don't think you can hot swap it, though I can't offer first hand test results. Even though I am going to use this as a basis for the 1st stage of my own design, I do not intend to use a toggle switch to bypass the zero wait state in mine, so chances are that I never will test a hot swap of this particular mod. I want to be able to hot swap mine via software, and perhaps a mechanical push button. Instructions for the three current Ballmann-based mods are found here: http://www.mainbyte.com/ti99/16bit32k/32kconsole.html Please let me know if you think I'm in error with the schematics or the modification I've suggested. If you try it and it works, please let me know. If it doesn't work... well, that's your fault for trusting me. Clulow-Guion_32K.upgrade.tar.gz
  6. From the album: RetroElectroDad Console Collection

    Microsoft XBox with the Steel Battalion controller.

    © Trevor Briscoe

  7. HI guys, I'm afraid I don't quite understand how to link to the Gallery like the pinned post said. I don't see the code they are saying to copy on my Gallery page. I hope using a URL link is okay instead. http://atariage.com/forums/gallery/album/1747-darth-dukes-atari-corner/
  8. I have a Samsung Nuon N501 available in good shape, works perfectly. I don't have remote or controllers just the system. I'm not sure what this is worth,as there's only one system on eBay and it seems terribly overpriced. Any help? Here are some pictures. If anyone is interested they can pm me as well.
  9. Hey, I recently picked up a 2600A woodgrain 4 switch and I'm looking to complete it in box but I don't know all the documentation that came originally with it. Does anyone here have a CIB unit that can tell me exactly whats supposed to go inside it. It would be appreciated. I posted a few pictures of what I have so far. The owners manual seems to be as photocopy. Thanks
  10. From the album: My Game Collection

    2000 Slim-Style Sony PlayStation "PS1". works good.
  11. From the album: My Game Collection

    Sony Playstation 1 Console, Given to me by my cousin in 2003.
  12. From the album: My Game Collection

    My Mattel Intellivision console
  13. Polybius

    Xbox 360

    From the album: My Game Collection

    My Xbox 360 Arcade Edition (standard) console. I have about 25 games for it. the modern (post 2000) console I play the most. I figured i collect for the modern stuff too!
  14. Many of us buy and sell consoles over the years, but some have stood the long test of time. So what consoles computers have you had since you were under 18 years of age? It's surprisingly few for me... Tell us about your childhood consoles that you still love and cherish. What are their stories? Computers: Mac--I have a Mac Classic that I acquired on the cheap when I was in high school. It is sadly not running currently and I believe it just needs new caps on the motherboard and PSU. Got this computer for free from a computer lab at my high school which was retiring it. PC--My high school HP is still in my parents basement. The computer itself is unremarkable but has a Voodoo 2 or 3 in it which I need to salvage for posterity for some point. I may have it framed, or use for a Windows 98' PC build. This was the "family computer" but I paid for the Voodoo 2 out of pocket with part time work. Consoles: NES--My original NES was sent to an authorized repair center to have the 72 pin connector replaced. I was pissed to realize they gave me another (more worn) console as a replacement!! Still...that was my early teens and I still have that NES toaster to this day. I've since defeated the 10-Nes chip and replaced the 72 pin connector at least one more time. It's currently in storage as my NES toploader is my go-to, but I will probably be hooking it up to my living room TV soon as I now have the space/capacity for it. The NES was a Christmas gift around 1990 or so. N64- My high school N64 (black launch model) was stolen at a party, but the translucent orange funtastic machine I replaced it with is still in my possession, bone stock with the Nintendo Ram Upgrade only, and is hooked up to the big flat screen at my parents for when I visit there. Paid for out of pocket with summer job money. Gamecube- My launch edition black gamecube was fried when my roomates in Germany (Army) plugged it directly into the wall instead of a transformer. I replaced it with a Platinum edition GameCube which I still have to this day and is currently in storage. It was my last purchase at 18 that qualifies. It will be coming out soon to keep my Wii U company in my gameroom, as the Wii U is moving downstairs having been replaced by my switch. Paid for with my earnings while in the military. Every Atari, Sega, Panasonic, Nec, Phillips, or Microsoft was acquired after, either new or at Play N' Trades. I wish I still had my childhood Super Nintendo but my parents never bought me one!! lol. I had to put my N64 on layaway as it was with "the bank of mom" Speaking of which, please do add fun stories of how you PAID for your consoles back in those years.
  15. Hi all, I believe that retro gaming is now officially an asset bubble. If it was about experiencing original classic Atari games on the original console, adding it to your collection and then sharing information and pictures about the console and/or games - adding something to the community - cool. But these devices are being flipped, like assets. So, again I firmly believe we are deep in a retro gaming bubble. Not a high-end one like houses. As in, the ramifications will not mean that you have to sell your car, or you will loose your house. But in time, there will be people that will have a stack of investments (sorry... games) that they paid insane prices for, and will not be able to recover that ... investment. All the classic bubble hallmarks are at play here. Lets look at the classic 5 steps of a bubble:- 1) Displacement - This is when investors (as apposed to fans of retro-gaming due nostalgia, preference to the different older-style of gaming experience, the type that will add to the community, not just ask how much is this item worth-types, etc..), become interested in this "new" potential revenue stream. We are now seeing more and more people "express" an interest in retro-gaming devices and software. More and more people are aware of this, and more opportunities become available for people to invest (take) or fuel (add) to the growing retro-gaming market (like the NES/SNES mini classic for example). 2) Boom - Prices rise very slowly at first, and then BOOM!!! That game you was looking to get, that was only a couple of quid, is now 10's of pounds (and that is just for starters). And then momentum kicks. Like a stone rolling, the prices keep on rising, and at an accelerated rate. This is the boom phase. Those of us that have been playing old consoles for years, will have seen the prices of these consoles fall when they were originally superseded, and then start to rise (gently as wear/tear/damage - just the ever reducing stock of these devices/games happens) over time. But until the last few years, those increases have always been pretty gentle. Also, a key factor of this phase is recognition. Playing old consoles, or retro-gaming, is now "a thing". When you have news media, that is normally total divorced from the subject matter starts giving the "new asset" wide coverage. You seen the articles:- That old console in the attic could be worth 100's!!!!!! Top 10 games what used be worth pennies, but are now worth 100's. These are all indicators. Remember how many property programs popped up on TV during the housing market boom? This breeds the attitude "fear of missing out on that once in a lifetime investment" (NES classic anyone?). It also breeds the air of competition. Someone proudy shows their recent acquisition of the "rare" blah blah blah game. It's not a good game, but only a small number were produced. This also really drives prices up. But this uniquely gets other previously savvy retro-gaming collectors spending more than they normally would. Before they would have a spending cap of X per game. This cap slowly creeps up to Y, and then Z etc.. This is rocket fuel to the boom phase. This also increases the number of retro-gamers (investors). 3) Euphoria - In this phase, with free flowing credit and a some-what level of economic security, (and the fact that alot of people that grew up with these consoles are at the age where they may have disposable income) caution is thrown to the wind. The mindset moves to "gotta get them all" before someone else does, and miss out an opportunity to flip for a profit. Prices in this phase sky-rocket even further. You then start to get "market experts". They talk up the market. You've seen game X on eBay, been watching, debating if you should get it or not. You then see You-tuber ILUVRETROGAMESCOZTHEYAREKEWL99SAUSAGE talking about game X. Before you have finished watching the video, you check again on eBay, and the price has gone up because this popular You-tuber mentioned it, and maybe used the word rare at some point. These experts fuel the market, fuel desire, competition. This drives down levels of rational thinking. This also breeds and feeds the "greater fool theory". This theory works on the prinicple, that it doesn't really matter how much I spend on X, because there will always be a "greater fool" that will buy it off me .... for more. During this phase, you will see the introduction of new, weird and wonderful valuation measures and metrics (e.g. PlayStation one release model (SCPH-1001) is now known as the Audiophile due to having RCA presentation and a slightly better DAC - a term that has been used to greatly exaggerate the value of the console in the mind of the lesser researched/informed "investor"), all touted to justify the relentless rise in asset prices. 4) Profit taking - At this point, anyone who "is into retro-gaming" as an asset, and have the smart money mentality, will start cashing out. Impressive complete collections start becoming more and more available. This is because the "smart money" is heeding the warning signs. They are "selling out" and taking profits (which is being provided by the "greater fool") while the profits are available. If someone that would normally be completely divorced from gaming suddenly starts showing interest and some level of newly acquired savvy regarding the asset (like grandma suddenly knowing the difference between her sons old heavy sixer and a light sixer that she found in the attic), saturation point has been breached. You will see record levels of fakes at this time. And even good ones too, as the prices they can potentially sell for, justifies the extra effort from the counterfeiter. We are talking about it gets to the point that near expert levels of appraisement is required. At this point, I want to talk about the "mythical" scalper. A scalper does not exist per say. What does exist is someone with more contacts, money or savvy than you to get the item you want, or got it sooner, thus cheaper than you. And then having the savvy to know that they can charge an inflated price when they decide to flip that item. Look, if everyone decided they will not spend more that £55 on a NES classic, how long to do think the "scalpers" would try and charge £200? If the "greater fool" exists, then greater prices exist. At this point, the bubble of choice has hit saturation point, it can then only take even a minor event to prick the bubble. But once pricked, the bubble is not likely to inflate again. That event could come in any shape or form. Unlike the housing, where is it some what clear what elements can cause a down-swing in the market, in retro-gaming, it harder to predict. A general loss of interest? A better more exciting (read - new) "investment" comes along, maybe? The Ataribox proves to be WAY better than anyone thought (100% perfect 2600, 5200, 7800, STe and Jaguar emulation?), thus killing the desire for anything else? Serious down-swing in the general economy (that makes people focus on the essentials, not frivolous). Retro-gaming stops being "hip". Fakes and badly repaired/modded hardware (you know - that "eBay mint" console that looks worst than an out of date dog's dinner)? It could be all of these or just one or two. It's hard to call. But the realty is that we are seeing a bubble grow, and it will pop. And when it does, phase 5 bites down. 5) Panic - If you are collecting retro-gaming equipment for the love of it and not an asset (e.g. you was doing it before it became a thing - you know when it was just called gaming or playing on my old Atari), this is the only stage that doesn't adversely affect you. In fact, this is the phase you will like. If you are in it for the profit, and you are still in it at this point - whoops!! In the panic phase, asset prices reverse, and hard. And often (as history has shown) at a more ferocious pace. Coming down far faster, that when they were on the rise. Investors at this point will flood the market in attempt to find that one last "greater fool" to buy at an apparently more reasonable price. The problem is, at this point there are no more "greater fools", just the "greatest fools" fighting to get as much back as possible, reducing their loses on a cartridge that they bought at the height of the market for £200 for example, and are now not getting any response on trying to sell it for £30. So that is my take on this subject. I think we are clicking from phase 3 into phase 4. And boy are we going to see some crazy when the SNES mini classic comes out. All the people that "missed out" of the first with the NES, will be on a mission (impossible mission?) to get one. Competition, desire and a complete lack of rational thinking is gonna kick in. Anyway, just by reading this, you can tell I am NOT even close to being an expert. This probably reads more like the mussing of a mad man. But I'm a fan, and I find things like this interesting and fun to discuss. So please let me know if you agree, disagree. I would really love to read your thoughts/ideas on this? Is this something we what to happen? It would make prices cheaper, but then you will be less likely to get devices like the NES/SNES mini classic and other ideas that can make retro-gaming interesting. Looking forward to reading your thoughts.
  16. I was wondering if the visualization on the Panther Wiki is legitimate or not. I can't seem to find any official documentation on the net for the design, or anything official about the Panther except for one scan of a News Release document given to certain magazines about the console at the bottom of this page. I also found a 3D visualization on this website which claims that is has been modeled after drawings in some official documentation in Curta Vandela's archive, but it doesn't show any documentation to backup the claim unfortunately. The fact there are two different visualization on two different sites leads me to believe that there possibly is an official source for these visualizations. I was wondering if someone could confirm the console design with something official. I am looking to do some art, and I would like to be at least somewhat accurate in my visualizations of the console. I understand it is a long-shot, but I thought I would ask, just in case if someone had some additional info on the Panther's console design.
  17. RetroElectroDad

    Atari 7800

    From the album: RetroElectroDad Console Collection

    Atari 7800 running Ikari Warriors.

    © Trevor Briscoe

  18. From the album: My Game Collection

    I picked this up a while back, for $54.99 at my local V-stock. The box had some issues, and none of the packing foam, but the game console works well .
  19. I'm looking to buy an Atari 7800 Prosystem, I only ask that it be NTSC and include the AC adapter. Thanks a ton!
  20. MAME 0.201 It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine. From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern. Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list. And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it. Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC. Of course, you can get source and Windows binaries from the download page.
  21. The Southern-Fried Gaming Expo (SFGE) is a 3-day fan convention focused exclusively on gaming. The expo is held June 8-10 at the Renaissance Waverly Hotel in Atlanta, GA, and boasts over 250 full-sized arcade games, pinball machines and console systems, along with tabletop gaming, vendors, special guest speakers, a film fest, live music, wrestling, tournaments and more! SFGE is a family-friendly event that will be fun for all ages. Special Guests: STEVE RITCHIE As a pinball designer, Mr. Ritchie has created some of the most popular and best-selling games of all time including Firepower, Star Trek: The Next Generation, Terminator 2: Judgement Day, ACDC, and the recently released Star Wars. Steve joined Atari as one of their earliest employees in 1974 and over the course of his career has worked for Williams, Bally/Midway, and currently designs games for Stern Pinball. Mr. Ritchie’s talents are not limited to pinball, however. Many gamers will recognize his voice as that of Shao Kahn (“FINISH HIM!”) in the groundbreaking Mortal Kombat video games. JOHN JACOBSEN For the past twelve years, and over 500 episodes, John Jacobsen has been a co-host on one of the longest running independent video game shows, and Xbox Live Community Podcast Of The Year, The Video Game Outsiders on the comedy network, Riotcast. In 2007, John was sucked into the classic arcade collecting world. His first machine was a Donkey Kong, his second a Ms. Pac-Man, within a year he turned his basement into his own personal arcade. Soon after John got his first arcade game, he started a website and weekly YouTube series called “John’s Arcade” and he immediately had a passionate following. Each week John takes his viewers on his arcade adventures in the form of road trips across the country visiting notable private and public arcades as well as gameplay and tech videos. John also shows his viewers how to restore and fix classic arcade games in a “you can do this!” type presentation. John’s Arcade currently has approx. 32,000 subscribers and over 6 million Youtube views. John’s Arcade can also be seen on over a dozen public access channels across the USA. In late 2016, John and his long time friend Jay, took their hobby the next level. Partnering with the Hangar Pub and Grill and Amherst Brewing in Amherst, MA, they put over 30 arcade machines on location in a busy college town. RICH SOMMER Tabletop fanatic and host of the popular Cardboard! podcast, Rich Sommer will be making his first trip to the Southern-Fried Gaming Expo this year. Although his love for gaming is well-documented, you may better recognize Rich from his role as Harry Crane on 92 episodes of the popular AMC drama Mad Men or recurring appearances on Netflix’s Glow, The Regular Show, or Wet Hot American Summer: Ten Years Later. Rich will be speaking at two panels that will be immediately followed by meet and greet sessions.' ORIN DAY Some of your favorite pinball games wouldn’t be the same were it not for the skills of our newest guest, Orin Day. Mr. Day was part of the development team of Data East Pinball and remained on board when that company became SEGA pinball, and finally stayed through the transformation into the Stern Pinball we all continue to enjoy to this day. Mr. Day has programmed and developed software for over 20 of the best games in pinball including Baywatch, Independence Day, South Park, and more. We’re glad to have Mr. Day as a special guest at SFGE 2018! Additional guests listed on website and more to be announced. Photos from our 2017 event. Checkout our 2018 promo video https://www.youtube.com/watch?v=vKsk55EfD48 SFGE memberships are available online and you can save $5 with coupon code JOYSTICK. www.GameATL.com
  22. I've recently got my EPOCH TV Vader now, it's such a cool thing. It is in pretty bad shape, but I'm taking care of it. It does work on my German TV, but I hear no sound at all. Instead I get an almost clear signal of a radio station... Does anybody know how to fix this? I opened the thing up and there seems to be a part missing in the upper left corner, next to the Processor. I dont know what's missing -probably a capacitor? But if so, which one? If anybody has a TV Vader, can you help out and open it up to take a look... Could not find the guts of the TV vader anywhere on the net. Pictures will follow soon! mndn
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