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Blogs

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  • The Word Of Ogma
  • GC's blog
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  • dogcorn's Blog
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  • ivop's Blog
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  • Cheat Blog
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  • the.golden.ax's "Oh my Blog"
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
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  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • The Wreckening
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  • Robert @ AtariAge
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Retro Gaming Corporation
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  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
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  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
  • Sandra's blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • Adam24's AtariAge Blog!
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  • Computer Help
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  • an atari story
  • JDRose
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  • The Forth Files
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  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
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  • eshu's blog
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  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
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  • The Game Pit
  • PShunny's Blog
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
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  • Musings of the White Lion
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  • Gunstar's Blogs
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
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  • XDK.development present Microsoft Xbox One Development
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. Hello together! The ABBUC hardware contest 2024 starts now! Everyone is invited to participate with own, new hardware. For more details read the rules (see link below). The deadline this year : 31. July 2024 You can find the rules here: Rules AHC 2024 Cheers, andY
  2. Hello together! The ABBUC hardware contest 2023 starts now! Everyone is invited to participate with own, new hardware. For more details read the rules (see link below). The deadline this year : 31. July 2023 You can find the rules here: Rules AHC 2023 Cheers, andY
  3. Dear Atari-Fans, This is the release version of Zauberball’23, my contribution to this year’s ABBUC SW-Contest 2023. In the release version, there are some important additions, namely an animated scene in the wizard’s house, and a closing scene when all levels have been colored. Also, the game ends as soon as all game levels have been completed. So the game has a defined end and can be ‘won’. NTSC-Version: zBall23(NTSC).xex PAL-Version: zBall23(PAL).xex Zauberball is a reinterpretation of the game Wizball, known from the C64, with new gameplay, graphical and acoustic elements, such as new background graphics, additional parallax effects, many extra colors of the Atari palette, countless moving objects and enemy sprites. Filters and alternative POKEY clock rates were used for the sound effects, which makes the sound effects sound more transparent. Compared to the original version of Wizball, the game flow of Zauberball was slightly revised to allow for an easier start difficulty level. I think that the game is not a copy of the original, but rather is an independent variant with its own charms. Game Description: A game with a mix of 'Shoot 'em up' and strategic elements, for Atari 8-Bit PAL/NTSC/64k RAM, 1-2 players (joysticks). The space bar in the start screen displays a short game instruction. The player controls the magic ball, which initially only jumps. By collecting bonus elements '(B)', you can acquire additional powers ('Power-Ups'). A flashing 'Power-Up' in the status bar at the bottom of the screen can be selected by quick left-and-right movement on the joystick ('wiggle'), or a short circular motion. Power-Ups: Anti-Gravity (Magic Ball floats) Beam (Shield up/down) Bidirectional Shot (left & right) Satellite (Satellite for collecting color) Laser (goes through all obstacles) Wiz Spray (Magic Ball fires in all directions) Cat spray (Satellite fires in all directions) Bomb (takes out all enemies on the screen) Yin/Yang (makes Magic Ball and Satellite 'indestructible') The most important 'Power-Up', the satellite 'Cat(ellite)', can be controlled by holding down the fire button and is needed to collect color. Through the volcano craters on the ground, you can switch between six different game levels, in each of which red, green, or blue color can be collected. From the primary colors red, green and blue, the required target color can be mixed in the fourth color pot. The amount of required colors is displayed in each game level by a stripe next to the color pots. The right strategic decision about 'Power-Ups' and the collected colors determines success. Goal of the game: Color all six game levels with three target colors each. Gray color drops increase the energy of the satellite, orange and purple put the satellite out of control ('mutant'). Bonus Round: After each completed color follows a bonus round, which serves to collect extras and points. If you survive the whole bonus round unscathed, there is even an extra life. Wizard's House: By left/right movement and fire button of the joystick, a permanent extra can be chosen. These are immediately available again after losing a life. Status Display: At the top of the screen, score, energy of the satellite 'C' and number of enemies 'W' are displayed. At the bottom of the screen, the number of the current game level, the available basic color in it (red, green, blue), the available extras (as pictogram), the currently selectable extra (flashing), the collected amount of basic colors (in the three pots, red, green, blue), as well as the target color to be mixed (in the pot far right). Game Options: You can choose between one or two magic balls, as well as a solo and team mode. In solo mode, the satellite is controlled by holding down the fire button, in team mode, the second player takes over control of the satellite. If two magic balls are chosen, both players switch roles with each new life and scores are counted separately for both players. Space Bar: Pause mode, continue with fire button. Break Key: Ends the current game and returns to start screen. Important Notes: It is very important that you turn off the continuous fire function of your joystick for this game, if your joystick has such a function (e.g., Quickshot, Competition Pro, etc.). If continuous fire is activated, neither can the shots be fired accurately, nor can the satellite be controlled correctly, because the fire button must be held for this, whereas with a continuous fire function the button is always switched on/off in intervals. Important for a successful game play is that you first shoot some enemies and collect a bonus element ‘B’. You will see that the first extra on the left in the bar at the bottom of the screen starts blinking. You can activate this extra by wiggling left/right on the joystick, or with a short circular motion on the stick. The first extra on the far left in the bar allows the ball to float instead of bouncing. This already makes the control easier. Next, you should collect three more 'B’s and choose the third extra. This activates the satellite. Now you can shoot the color drops, collect the falling color drops with the satellite and finally color in the game level with the color. You will see, once you have got the hang of it, the game is quite entertaining. Especially the two-player team mode is highly recommended if you have a second player at hand. I hope you all will have a lot of fun, Oliver
  4. Dear Atari-Friends, Now that the ABBUC SW-Contest is finished, I am glad to present to you an extended Version of the contest runner up, now available for PAL/NTSC systems as free download. - there is a recommended 128k RAM version, which inlcudes a nice additional 3D rendered 256 color animation. In principle, this version will also run on any 48k/64k RAM A800 or XL, but will not be able to play back the 3D animation unless you have 128k RAM. BreakIt22Extended128k.xex - for reduced loading time on stock 800/XLs, there is also a 48k RAM version, which is identical except that it does not include the 3D animated scene, which does not play anyway on 48k/64kRAM machines. BreakIt22Extended48k.xex Compared to the initial ABBUC SW-contest, the here released extended version has the following addiiiotnional featues: - 12 additional theme-levels, reminding of Jump Man, Bruce Lee, Mario, Space Invaders, Pack Man, Pitfall, etc., just in time for the Atari 50 year aniversary 🙂 - 256-Color 3D-Animation Intro (plays on 128k machines, such as 130XE, or XL with equivalent RAM extension) - Various in-game music themes The game itself is a color and action loaded remake of Arkanoid, coming with additional power-ups, new levels, many many colors, combinable power-ups, and very lively game flow and speed. The current 2022 version supports Paddle/Mouse/Stick/Keyboard controls (cursor left/right & shift). The supported power-ups are as follows: • B: „Bomb“ - removes blocks one by one automatically, but the ball still has to be kept in the game • 😄 „Catch“ - allows to catch the ball and release it by the trigger • E: „Extend“ - increses the pad size • L: „Laser“ - allows to shoot at blocks • M: „Madness“ - makes the ball dance around like mad, but will remove several surronding blocks if activated in the right moment • P: „Pad“ - extra live • S: „Slow“ - slows down the ball • T: „Triple“ - splits into three balls • W: „Wall“ - keeps back the ball, but fades away with every hit of the ball • X: „Xplode“ - splits into three balls, once an enemy is hit • @: „@!#%“ - destroys the pad and will cost a live I hope you like the present version and have some fun, OliverNach obe
  5. From the BASIC tenliners contest's home page Ready, set, go!!!!
  6. Hi, I'm happy to present (on behalf of the team: Xeen, stRing and myself) the preview of our little game "Assembloids XE" which is being prepared for ABBUC Software Contest 2013. It's a reflex/reaction game based on C64 "Assembloids" published by RGCD last year (http://www.rgcd.co.u...s-c64-2013.html), which in turn was based on flash game "Quartet" by Photon Storm (http://www.photonsto...m/games/quartet). What could be interesting for you, it is the first Atari game that uses a combination of GR9 and GR8 (changed every second line). So we have low resolution graphics mode with 16 luminances and we mix it with hires mode (adding PMG underlayer) which jointly gives quite unusual graphical effect. Hope you like it Programming: Marek "Xeen" Cora / Agenda Graphics: Adam Wachowski Music & sound effects: Michal "stRing" Radecki / Agenda http://www.youtube.com/watch?v=XjzV_DzKW_w
  7. I came across this site today https://gkanold.wixsite.com/homeputerium/kopie-von-basic-10liners-2019. I know we've done a similar contest in the past, but it allowed for DATA statements. It would be fun to launch a new contest for games programmed with only 10 lines of XB and nothing else and see what we can come up with. Any interest? We could submit them to the 2020 entries.
  8. Dear Atarians, on behalf of AtariOnline.pl I would like to invite you to take part in traditional Kaz Kompo contest Help us decide which 8-bit Atari game published last year was the best. The full list of games with screenshots and links (as PDF file) is attached to this post. The package with game files can be found here, the auxiliary spreadsheet with the titles can be found here. You may read the rules below. So... play the games, have fun and vote! Kaz Kompo 2019 rules: 1. All games for 8-bit Atari published between January 1st and December 31st last year can participate in our competition. No matter if they are commercial or freeware games, awarded in other competitions or not, running only on Atari with 16kB or 1MB, do they require any extensions, cards, etc. It is important if their authors published them as completed, or declare abandonment of work, or the context indicates that they have abandoned the further development of the game. We created a list of these games on a regular basis throughout the year, and it was verified before the competition by the team: AdamW (@+Adam+), Kaz (@Kaz atarionline.pl), Rastan. We are unlikely to miss something, but of course possible. Anyway - let us know, we can add the title to the list. 2. Anyone can vote in the following ways: - adding your comment under this post - by sending Kaz an email to kaz@atarionline.pl email address - on the AtariOnline.pl website under this article We will try to confirm voices by email from people we do not know, and if it fails, they will not be included in the counting. The voting results (nickname, points) will then be public, so that everyone can see who and how they voted. No twists, scams or ambiguities. 3. Authors or co-authors of games participating in the competition can vote for their works. Also, game publishers can vote for the games they publish. 4. Everyone can vote for ten games, but their order should be given, because points will be awarded in this way: for 1st place - 10 points, for 2nd place - 9 points ... , for 10th place - 1 point. All points from voters will be summarized and the ranking of games will be determined on this basis. It should be emphasized that we score up to 10 games. If you vote for less than 10 titles, then we will count the points to the last position only. If you vote for more than 10 games points will count up to 10 games only. 5. The voting will end at midnight on January 25/26, 2020 (Saturday) - midnight in the time zone where the voter is located. 6. The prize in the competition is to win first place - the title of the best game of 2019 and the opportunity to use the "golden" logo of the competition. Also the second and third games can use the title and badge of the KazKompo competition - silver and bronze respectively. As in previous years, we do not expect prizes for the authors, the biggest gratification is taking a good place, or receiving points from voters. 7. For those who votes (which is a specific effort considering the number of items), as usual, we have prizes that we will distribute after the end of the competition. And they will be: the unique and expensive official "Jim Slide XL" game box with cartridge and disk (funded by AdamW), not-to-buy cassette with the game "Monty on the Run" (funded by Rastan) and the book "Oni migają tymi kolorami w sposób profesjonalny" ("They flash these colors in professional way") with the authors' autographs (funded by Piotr Marecki) - this is the story of Tomasz "TDC" Cieślewicz about the beginnings of the Polish demoscene and the Polish gamedev, in Polish language. The first prize will be awarded to the person who adds the most interesting summary of scored games to the scoring. Therefore, it is worth adding a sentence or two about a given game. The second and third prizes will be traditionally drawn. We hope this encourages you to vote. Traditionally, as every year, the Larek's program will draw: 10 REM KONKURS DLA GLOSUJACYCH 20 REM KAZ KOMPO 2019 30 REM PROGRAM LOSUJACY ZWYCIEZCE 40 REM -------------------------- 50 GRAPHICS 0:LIST 10,40:? 60 ? "PODAJ ILOSC GLOSUJACYCH: "; 70 INPUT IG 80 ? 90 REM ROZGRZANIE GENERATORA 100 X=RND(0) 110 REM MIESZANIE, MIESZANIE 120 Y=INT(RND(0)*500)+500 130 FOR Z=0 TO Y 140 ? " ";:X=RND(0):? CHR$(30);" ";CHR$(30); 150 NEXT Z 160 REM LOSOWANIE 170 X=INT(RND(0)*IG+1) 180 ? "WYLOSOWANO NUMER: ";X 190 END 8. If it happens that a game from 2019 is not included in the list, you can vote for it, but you must clearly indicate it to complete the list after our verification. 9. All doubts and problems are resolved authoritatively by us: AdamW, Kaz, Rastan. This is to make quick and efficient decisions. And as every year, we ask for your understanding for such rules - there is no need to create excessively strict regulations where it is primarily to be fun. KK2019games.pdf
  9. I would like to serve this topic as a discussion on the BASIC Ten-Liners Contest, especially the two areas: 1. Removal of the FREI category this year, which I believe is unreasonable and doesn't help the contest in any way. - Because the FREI category was established the previous year, this year I have been experimenting a lot with what kind of functionality I can fit into 10 lines of hexa code (about 2.2 KB of assembler code) - I just checked my source code, and I wrote over 5,000 lines (yes, five thousand) of assembler code, figuring out the best compromise between performance&size of the code for each component of the game - It was very exciting finding out what kind of functionality (some quite surprising and unexpected) can be fit within that limit - Hence, it was quite frustrating to see the category removed - For as long as there have been magazines with BASIC listings, inlined ASM code was always integral part of the charm of BASIC - since it doesn't in any way affect the other categories, I really see no reason why it should be removed - the only thing the removal achieved was two less entries for 2019 from me (and who knows how many other people were in same situation) TLDR: It can open up a new uncharted territory of games possible in 10 lines. 2. Inclusion of Compilers (as a separate category) - if my understanding of rules is correct, the only BASICs allowed are the ones that have an editor on the target platform (e.g. you must be able to type the program on an actual Atari (or other computer)) - this would rule out the compilers that exist on PC only - because of my recent work on Lynx, 2 weeks ago I have created a PC-based 6502 compiler (by modifying my Jaguar's 68000 & GPU RISC compiler) of a high-level language that resembles C, and feeds into the cc65 linker toolchain - it would be relatively easy to change the syntax of the language to be BASIC-like - there would be no Atari-based editor or compiler, as I really see no point in creating yet-another editor. - this can however bring the increased productivity of PC-based workflow (Notepad++, Photoshop, etc.) and increase the quality of the target application that is otherwise utterly impossible to achieve by purely typing program on a physical HW TLDR: It can further push the boundary of 10-liners due to much higher execution speeds of compiled code and increased work productivity on PC. It's important we know about this by the end of November, ideally. Posting a contest announcement thread on January 31 will be definitely too late for me (as I will be busy with Jaguar in Q1, especially around March) and I'm sure others would love to know too, as for us there are only 2 options: - resume/start the ASM coding for the 10-Liners Contest - ignore the Contest altogether
  10. IntyBASIC Programming Contest 2018 Results What a wonderfully fun trip it's been! I am pleased to announce the results for the IntyBASIC 2018 Programming Contest. A few quick notes: Thanks to Óscar Toledo G. (nanochess) for IntyBASIC, to Albert for providing us a subforum for the contest, and to our awesome judges: -^Cro§Bow^-, DZ-Jay, Intymike, mthompson, nanochess, and Tarzilla. Like the authors of this year's entries, our judges reside around the globe, and put a great deal of thought and effort into their deliberations. Additional thanks go of course to our main sponsors: Rev, cmart604, intvnut and Albert. Here are the brave souls who took the challenge (in alphabetical order): artrag, atari2600land, boardgamebrewer, carlsson, decle, digress, emerson, Kiwi, mmarrero, postpostdoc, PuzZLeR, and Zendocon. Blah blah blah. Tell us who won already! With the fascinating mix of offerings here, it is clear that IntyBASIC offers the power and versatility to enable people to unleash their creativity. With six stellar judges on hand this time out, the maximum possible score was 510 points. As the results rolled in, a clear winner emerged. Even so, our creative classic computing colleagues created consternation as the next few finishers were separated by wafer-thin margins. The winners of the 2018 IntyBASIC Programming Contest are: Deep Zone (434) - By artrag Upmonsters (399) - By atari2600land The Crimson Tower (397) - By emerson Congratulations to artrag for a truly impressive effort on many fronts! All of the entries proved entertaining in unexpected, surprising, and fun ways. The talents and creativity of this community continue to show no limits. A heart-felt Thank You! to each and every one of you for devoting so much time, care, and attention to your entries. The runners up: 4. MazezaM (387) - By postpostdoc 5. Boot Hill (383) - By digress 6. Princess Lydie (379) - By mmarrero 7. Dwarven Mine (364) - By boardgamebrewer 8. A Sparrow Goes Flapping (349) - By Kiwi 9. Ouranos! (340) - By carlsson 10. Deadly Balls (299) - By PuzZLeR 11. Hunt the Wumpus (287) - By Zendocon 12. mINTY (260) - By decle Downloads Final Score Card: IntyBASIC Contest 2018 - Judges Scorecard - Final.pdf All Entry ROMs: IntyBASIC Contest 2018 - Entries.zip Contest Entries Following are links to each entry's results post. Deep Zone results Upmonsters results The Crimson Tower results MazezaM results Boot Hill results Princess Lydie results Dwarven Mine results A Sparrow Goes Flapping results Ouranos! results Deadly Balls results Hunt the Wumpus results mINTY results Here is the full score breakdown: ============================================================================================================================================ Title Originality Concept Execution Graphics Sound Presentation Game Play Lasting Appeal Source Code Total ============================================================================================================================================ Deep Zone 48 49 50 49 59 53 48 48 30 434 -------------------------------------------------------------------------------------------------------------------------------------------- Upmonsters 45 46 46 41 44 50 49 48 30 399 -------------------------------------------------------------------------------------------------------------------------------------------- The Crimson Tower 51 54 47 42 41 43 43 46 30 397 -------------------------------------------------------------------------------------------------------------------------------------------- MazezaM 54 57 46 38 10 44 56 52 30 387 -------------------------------------------------------------------------------------------------------------------------------------------- Boot Hill 51 48 48 49 45 49 45 48 0 383 -------------------------------------------------------------------------------------------------------------------------------------------- Princess Lydie 47 46 40 46 43 48 39 40 30 379 -------------------------------------------------------------------------------------------------------------------------------------------- Dwarven Mine 56 47 44 33 35 35 45 39 30 364 -------------------------------------------------------------------------------------------------------------------------------------------- A Sparrow Goes Flapping 47 47 46 47 34 40 44 44 0 349 -------------------------------------------------------------------------------------------------------------------------------------------- Ouranos! 44 44 40 33 33 39 39 38 30 340 -------------------------------------------------------------------------------------------------------------------------------------------- Deadly Balls 27 35 40 37 31 28 37 34 30 299 -------------------------------------------------------------------------------------------------------------------------------------------- Hunt the Wumpus 33 32 37 17 36 33 36 33 30 287 -------------------------------------------------------------------------------------------------------------------------------------------- mINTY 56 35 36 9 43 36 6 9 30 260 ============================================================================================================================================
  11. On March 26, 2018, I posted the following message to the BallyAlley Yahoo group: Is anyone interested in having a programming contest for the Astrocade? My ideas: 1) Program in machine language or BASIC 2) Short programs for a start 3) Program of any kind (game, demo, music, video art, etc). 4) Prize? I've no idea. Does anyone want to give this a go? Adam ----------------- David Dibbern responded with: My skills were fair back in The day, but I would be interested in a retro port contest. A contest to make any retro arcade game that was not already done for the Bally, ported over . I would even pay pal $10 for starting a prize fund for this. We could get some cool retro games that we wanted to see ported but didn’t ever make it to the Astrocade Thanks- Dave ----------------- Thomas Burtell said: This would be very interesting! Programming has changed so much over the years and we all have gotten better. I'm focusing on other stuff right now, but I'd definitely like to see this Bally-battle. It's like what they do on StackExchange with "Code Golf". You have to write the tightest code with the minimal of resources. ... back to lurking. ----------------- Is anyone here on AtariAge interested in a programming contest for the Astrocade, either in BASIC or machine language? Adam
  12. Results thread for the IntyBASIC Programming Contest - 2018 is here for those of you who may fear to tread into the (no longer quite so) scary Programming sub-forum.
  13. Intellivision IntyBASIC Programming Contest 2018 Welcome to the second IntyBASIC game programming contest held on AtariAge (thanks Albert!). The contest is open to all IntyBASIC programmers and is sponsored by Rev, cmart604, intvnut, nanochess and Albert. Further prizes are being offered by Rev and cmart604, and awards will be given to entries that place 1st, 2nd and 3rd respectively. Drop us a PM if you'd also like to help out with some more prizes! THE RULES So you can get started, the basic rules are laid out below: The competition starts Thursday 1st of February 2018 and the deadline for submissions is 00:00 GMT on the 1st of September 2018 (midnight on the 31st of August) - this gives you around 7 months of development time. There will be no competition unless a minimum of six entries are submitted by the deadline. Your game(s) must be developed in IntyBASIC v1.2.9 and use the default prologue/epilogue files. The assembly language statements allowed within your game are the ORG statement so that you can develop a larger game and the CFGVAR statement to introduce metadata. However, bank switching is not permitted. All submitted games must meet the entry criteria to be valid. The games submitted do not necessarily need to be new, but must be your own work, not sold commercially or released in cartridge format previously. NTSC must be supported, with additional PAL support optional (but encouraged). The maximum number of single entries from a person or group is set at three. If more entries are made, the applicant has the opportunity to replace a previous entry with a new one. The 1st prize winning game may be published by Intellivision Revolution (should its developer enter into an agreement to do so). This matter will be discussed privately with the parties concerned and if an agreement is reached a public announcement will be made later. There will be a panel of judges (announced in full over the coming weeks), and entries will be scored on a points basis across several criteria. The decision of the panel is final. All game ROMs below 1st prize (2nd, 3rd etc.) will be published in this forum after judging has been completed. However, if the 1st prize game is to be published by Intellivision Revolution its ROM will be distributed after game sales have completed. All entries must be submitted via email to contest@intybasic.com by the closing date, entry should indicate clearly if source code is to be published at end of contest. The judges will declare the results of the contest by 12:00 GMT on the 30st of September 2018. GAME ENTRY Each entry into the contest must consist of the following items to be valid :- Game image in *.rom or *.bin+*.cfg. Brief instructions on how to play the game. IntyBASIC source code (and any required data files). Instructions on how to build the IntyBASIC source code (must be made with IntyBASIC compiler v1.2.9 in order to obtain same ROM file). As part of the validation process, each entry's source code will be built using its instructions and the final binary produced must match the submitted binary image 100%. Any entry that fails this criteria will not be judged. It is not necessary for any contestant to publish the source code to their entry. However, if they wish to do so putting indication in entry e-mail, they will be awarded an extra 5 points. Competition contestants are free to discuss their game's progress, provide source code, uploading concept art, GIF, videos and WIP ROMs and to also help other contestants should they wish to do so. For this, we encourage they to start a thread in the official contest forum with this title "Entry 2018: [name of your game]". Your entry must be submitted via email to contest@intybasic.com by the competition's closing date. THE JUDGING PANEL The panel of judges is as follows :- Albert Yarusso (Albert) -^Cro§Bow^- DZ-Jay. GroovyBee Intymike mthompson Oscar Toledo G. (nanochess) Tarzilla Judges are not permitted to enter the contest themselves. However, they are permitted to answer technical questions and provide assistance to applicants publicly when required. intvsteve will validate the entries. His role is to ensure that only the permitted assembly language is used in the game and that an exact game binary can be produced. SCORING SYSTEM The criteria that each game will be evaluated on are: Originality (1 to 10) - Is the game based on a new idea or a twist on an established design? Concept (1 to 10) - Quality of game design. Execution (1 to 10) - Execution of design, taking into account controls, NTSC/PAL compatibility. Graphics (1 to 10) - Quality of graphics and animation. Sound (1 to 10) - Quality of music and sound effects. Presentation (1 to 10) - Overall presentation. Game play (1 to 10) - A measure of how enjoyable the game is to play. Lasting Appeal (1 to 10) - Replay value, addictiveness. Source code (5) - These points are awarded to any coder that publishes his/her game's source code publicly. When the panel has scored each game accordingly, the totals for each criteria will be added together for each game to give it a final score. PRIZES First prize: Optional: CIB publication with Intellivision Revolution Single copy of game in cartridge. (intvnut) One game to be choosen from Copter Command, Moon Blast, Missile Domination, Jawcrusher, Oregon Bound or IntyBASIC Showcase Vol. 1 (rev) One Intelliwear shirt to be choosen from https://shop.spreadshirt.com/thompson/ (mthompson) Evil Rick and Morty construction set, 99 pieces. (nanochess) Whole 80s setup as it might have been back in the day with a mini Intellivision-like Lego model, the 80s style Lego coffee table, and a glorious 80s style retro television Lego model to complete the setup. (-^Cro§Bow^-) Second prize: Single copy of game in cartridge. (intvnut) One game to be choosen from Copter Command, Moon Blast, Missile Domination, Jawcrusher, Oregon Bound or IntyBASIC Showcase Vol. 1 (rev) One Intelliwear shirt to be choosen from https://shop.spreadshirt.com/thompson/ (mthompson) Smith garage rack construction set, 109 pieces. (nanochess) Mini Intellivision-like Lego model plus an 80s style Lego coffee table for the mini Intelly to sit upon. (-^Cro§Bow^-) Third prize: Single copy of game in cartridge. (intvnut) One game to be choosen from Copter Command, Moon Blast, Missile Domination, Jawcrusher, Oregon Bound or IntyBASIC Showcase Vol. 1 (rev) One Intelliwear shirt to be choosen from https://shop.spreadshirt.com/thompson/ (mthompson) Discreet assassin construction set, 54 pieces. (nanochess) Mini Intellivision like Lego model. (-^Cro§Bow^-) Note: These rules are based on RGCD's Programming Contest 2014 rules and are used with permission. DEVELOPMENT The development tools and emulators needed to create and play your games can be found here.
  14. Let me present you a new game by MPG Productions (that is me and MaPa), that we submitted to this year's ABBUC Software Contest. The game is heavily inspired by the TV Show "Who Wants to Be a Millionaire", including gameplay, visuals and audio. There are two question sets to choose from - English (400 questions) and German (547 questions). We cannot release the game before the voting is over, which should be some time in November, so just be patient Requirements: Atari 800 series computer with 48KB RAM, PAL or NTSC. Credits: Code: MaPa Graphics, music and English question set: PG German question set: CharlieChaplin Video of the gameplay:
  15. Hello everybody, I know that most of you, even those that play more than collect, steer away from the Intellivision Programming Forum because it's just full of nerds. However, as you may have heard, we are running an IntyBASIC Programming Contest to showcase the work of some burgeoning and veteran Intellivision programmers and everybody is invited to take a look at their work. I would like to invite you all to take a stroll down the contest thread (just ignore the nerds, and keep your hands and personal items out of reach) and see what's cooking. With two weeks to go till the end of the contest, the pressure is on to polish and clean up all entries, and I'm sure that any feedback from you will be much appreciated. After all, who knows where the next Intellivision classic gem will come from -- it may as well be from one of these works in progress, and your feedback can contribute to its success. So how about it? Want to join us and play some games? All of them are in various stages of completion, but they are all playable, very interesting, and (mostly) original. Look at the screenshots, download the ROMs, give them a spin, and let the programmer know what you think. Any feedback is welcomed (those nerds love the attention! )! IntyBASIC Programming Contest 2018 -dZ.
  16. So, for those who don't know, I wrote a novel (Driving Crazy) about two lifelong friends who drive across the United States to pick up a Crazy Climber arcade game. They have all sorts of funny, horrible, amazing things happen to them along their journey. People constantly ask me if it's a true story, and are generally disappointed when I tell them it's not. (Or in the case of the realtor who sold me my house, he refuses to believe it's a work of fiction. He keeps telling my wife, "I can't believe you married him after what he did! Have you read this story? Oh my!" He's an odd duck, what can I say?) Occasionally, I'll get someone to tell me about their own road trip adventure, which got me to thinking... Have you had any sort of adventure while traveling to pick up a video game? It can be an eBay purchase, Craigslist, someone you met here on AtariAge or another forum, even an ad in a newspaper. My hope is to get enough stories to write an article for a gaming magazine. If nothing else, I think it could be amusing to hear what you've gone through to get your prized possession home. I put this in contests because, as an incentive, to the story that I enjoy the most, I'll send you a free signed paperback copy of Driving Crazy! (Open to people around the world. I know shipping outside the US is insanely expensive these days, but for the best story, it's worth it!) I'll let this contest run through December 31, and decide the winner in January. (Just a little disclaimer - posting your stories here means you're giving me permission to use it in the article, or perhaps as fodder for Driving Crazy II. I can certainly leave names out, to protect the innocent or guilty alike. If you still want to post here but not have me use the story, just make mention of that in your post. If that's the case, I promise I won't use any part of it, but you also won't be eligible to win the prize.) So, do you have a fun / horrible / interesting / amazing / unbelievable video game-based road trip story? Let's hear it! Cheers, Smeg
  17. The latest version of IntyBASIC is v1.2.9 and it can be downloaded from :- http://atariage.com/forums/topic/241446-intybasic-compiler-v12-the-good-things-are-now-better/ You'll also need an Intellivision emulator. There are 3 available :- jzintv Bliss Nostalgia Bliss and Nostalgia are quite old and haven't been updated in some time. Personally, I'd recommend jzintv because its actively maintained and has a built-in assembly language debugger. The latest version of jzintv and the As1600 assembler for Windows, OSX and Linux can be found here :- Win32: jzintv-20180115-win32.zip OS X: jzintv-20180116-osx.zip Linux-64: jzintv-20180115-linux-x86-64.zip Raspberry Pi (Raspbian): jzintv-20180115-linux-rpi.zip For other technical information on the Intellivision hardware you'll need the sdk1600 available from: jzintv-1.0-beta4-sdk1600.zip There is a manual in the IntyBASIC release but for more background information on the Intellivision's hardware, in the sdk1600 you'll find: \doc\programming\stic.txt - Information on the STIC's video modes and hardware sprites. \doc\programming\psg.txt - Information on the sound chip. Lots of useful resources http://atariage.com/forums/topic/248209-the-intybasic-compiler-official-thread/ and don't forget to visit the Intellivision Programming forum.
  18. This year I have had very little time or energy for programming. BUT, I just can't let this cool basic programming contest past me by, so, here I am at the last minute trying to put together an entry. How can I put together an entry with almost no time left? "Holy Recycling, Batman!" - yes by reusing old code that I already wrote... I thought it was fun bouncing on the stretchers in "Clowns and Balloons", so I took that code and hacked it to create it a world consisting only of trampolines! It may be the first endless trampolining game ever. I call it TRAMP, which of course stands for: Trampoline Running Awesome Mobile Platformer As trampoline ace "Nobaudi Holmes", your mission is to see how far you can go.... It needs tons of tuning, and some gimmicks for variety, but at least it kind of looks like a game..... < - click to animate. Hopefully it will look better in a few weeks.... Catsfolly
  19. Dear Atarians, On behalf of AtariOnline.pl site I would like to invite you to take part in Kaz Kompo 2014 contest and vote for THE best 8-bit Atari game published during the last year. It’s the 9th edition of this annual contest and let me remind you the winners from previous years: 2013: 1. Assembloids XE, 2. Deathchase XE, 3. The Hunt 2012: 1. Ridiculous Reality, 2. Line Runner, 3. Callisto 2011: 1. Space Harrier, 2. Marbled, 3. Mighty Jill Off 2010: 1. His Dark Majesty, 2. Ocean Detox, 3. Dr. Mario 2009: 1. Kolony 2106, 2. Nightshade, 3. Ghastly Night 2008: 1. Bomb Jack, 2. Hobgoblin, 3. Knight Lore 2007: 1. Yoomp!, 2. Crownland, 3. Mindblast 2006: 1. Flowers Mania, 2. Klony, 3. Nibbly The full version of the contest rules and the full list of 108(!) games you may find here (article in Polish, Google-translated). The ZIP file with all the entries is downloadable from HERE. There will be more information in this thread soon.
  20. Dear Atarians, Once again on behalf of AtariOnline.pl site I would like to invite you to take part in annual Kaz Kompo contest. Help us decide which 8-bit Atari game published during last year was the best. The winners of 10 previous editions: 2015: 1. Duszpasterz Jan Rzygoń / Priest John McPuke, 2. Bomber, 3. Dimo's Quest Lurch Edition 2014: 1. RGB, 2. Treasure Island Dizzy, 3. The Great Return of the Penguins 2013: 1. Assembloids XE, 2. Deathchase XE, 3. The Hunt 2012: 1. Ridiculous Reality, 2. Line Runner, 3. Callisto 2011: 1. Space Harrier, 2. Marbled, 3. Mighty Jill Off 2010: 1. His Dark Majesty, 2. Ocean Detox, 3. Dr. Mario 2009: 1. Kolony 2106, 2. Nightshade, 3. Ghastly Night 2008: 1. Bomb Jack, 2. Hobgoblin, 3. Knight Lore 2007: 1. Yoomp!, 2. Crownland, 3. Mindblast 2006: 1. Flowers Mania, 2. Klony, 3. Nibbly Shortened version of Kaz Kompo rules: The contest is open to all games released in year 2016 for the Atari 8-bit computers. No matter whether they are commercial or freeware games, awarded in other contests or not, whether they require expansion or not, etc. Important is that they became publicly available between January 1st and December 31st 2016 and by the time of our contest there exists a version that can be treated as "final". If something is missing on the list - let know to Xeen. You can vote by adding your comment in this thread or on AtariOnline.pl or by sending an email to Xeen (mcora @ tlen . pl). All the votes (nickname + given points) will be published with the announcement of the voting results. The authors and co-authors of the games participating in the contest may vote for their own works. Vote for up to 10 games, specifying their order. The points will be given as follows: 1st place - 10 points, 2nd place - 9 points, ... , 10th place - 1 point. It is allowed to vote for less than 10 games, by not specifying some of the places. The voting ends on midnight (voter's local time) of December 21st/22nd, 2017. Several prizes will be drawn among the voters. There are no material prizes for the winning games creators, the only prize is the achievement of being on the podium and the right to use golden, silver or bronze Kaz Kompo winner logo The full version of the contest rules and the full list of 86 games you may find here (article in Polish, Google translated). The package with all entries is downloadable from HERE. There will be more information in this thread soon, I will present the list of the entries.
  21. Contest is starting NOW http://gkanold.wixsite.com/homeputerium/basic-10liners-2017
  22. How Long can you survive on your LightCycle? My best time is about 40 seconds: https://www.youtube.com/watch?v=m0VO3v9ti5k Play online here and share your best survival time! :) TronOnePlayer was written in 10 lines of BASIC and is a participant in this years International BASIC Programming contest.
  23. Before we announce IntyBASIC Showcase Volume 2, let's actually have the contest I mentioned a few months ago First, the Prizes: The IntyBASIC Showcase Volume 1, umm, Showcase. a 3D printed stand to display your copy of IntyBASIC Showcase Volume 1. Comes with a stand that can hold both the box and cartridge, or just the box if desired. Included are the iconic main characters from the 3 games that easily snap into slots in the base. A copy of the game IntyBASIC Showcase Volume 1 is also included courtesy of Rev at Intellivision Revolution Note that the rough prototype is shown, the actual final product is much nicer. Also, giant Japanese toys, TV are NOT included (And before the question is asked, I've designed the base to be universal, I will be making bases and character packs available for other games in the future.) The Warship!: Goat VS Zyx board game. Adorned with game graphics, play epic games of Warship! when you are away from the Intellivision. Large Poster of the graphic that was used for the PRGE banner. This poster is larger than the one rolled up inside many copies of IntyBASIC Showcase Volume 1. A set of PRGE buttons courtesy of Rev at Intellivision Revolution. A copy of the PRGE Air Raid Early Bird pack featuring: a pair of ChromaDepth 3D glasses an art print (in 3d) a $5 off code redeemable when the game is released. 3d printed ships from the game Other prizes may be added later. How to Enter: This volume of games started as entries in the first IntyBASIC contest (big thanks to the team behind that!) Counting comments (not many,) graphics/music definitions, and some occasional blank lines, each games started with a certain number of lines of code in the file. Not counting any usage of CONSTANTS.BAS the numbers were: Battleship:1331 Goatnon:3119 Zyx:976 for a total 5,426 lines Adding the TV menu and merging 3 games by 3 different programmers into one codebase was "interesting..." When we were complete and the final rom passed testing by the team involved, we ended up with a new total number of lines of code, graphics and music (and a few more comments, but only a few ) So the contest is simple: How many lines of IntyBASIC code are in the final version? Closest to the number, over or under, wins. In case of a tie, a random draw will be held with the tied entries. Email your entry to: tarzilla @ telusplanet . net (remove any spaces) Include CONTEST in the subject line and your AtariAge handle in the message body along with your guess. and then post in this thread that you entered, don't post your email, but just the last digit of your guess so I can cross reference. One entry per person. Unfortunately for nanochess, he is disqualified from entering, mainly because I'll be sending the answer to him so no one accuses me of cheating, plus he is automatically getting most of the prizes anyway Also disqualified are the members of the testing team, they will be getting their just reward... Contest closes at January 20th, 2017 at 11:59pm Mountain Standard Time. PS:This is my first contest, so be gentle and I reserve the right to modify the rules in case I forgot something. Thanks to Rev, I have now edit my post to say that a CIB copy of IntyBASIC Showcase Volume 1 IS now part of the prize pack, thanks!
  24. Guys, it's time for "the most wonderful time of the year" (Kevin Savetz in ANTIC) again! This year's BASIC Tenliners Contest is starting now! The rules changed slightly: now every 8 bit computer platform is allowed and every basic dialect is also allowed (but the authors may help us running their programs on an emulator). For details please look at the contest site: http://gkanold.wix.com/homeputerium#!basic-tenliners-2016/c450
  25. Dear Atarians, It's the 10th edition of annual Kaz Kompo contest and on behalf of AtariOnline.pl site I would like to invite YOU to take part. Help us to decide which 8-bit Atari game published during last year was the best. The winners from previous editions: 2014: 1. RGB, 2. Treasure Island Dizzy, 3. The Great Return of the Penguins 2013: 1. Assembloids XE, 2. Deathchase XE, 3. The Hunt 2012: 1. Ridiculous Reality, 2. Line Runner, 3. Callisto 2011: 1. Space Harrier, 2. Marbled, 3. Mighty Jill Off 2010: 1. His Dark Majesty, 2. Ocean Detox, 3. Dr. Mario 2009: 1. Kolony 2106, 2. Nightshade, 3. Ghastly Night 2008: 1. Bomb Jack, 2. Hobgoblin, 3. Knight Lore 2007: 1. Yoomp!, 2. Crownland, 3. Mindblast 2006: 1. Flowers Mania, 2. Klony, 3. Nibbly Shortened version of Kaz Kompo rules: The contest is open to all games released in year 2015 for the Atari 8-bit computers. No matter whether they are commercial or freeware games, awarded in other contests or not, whether they require expansion or not, etc. Important is that they became publicly available between January 1st and December 31st 2015 and by the time of our contest there exists a version that can be treated as "final". If something is missing on the list - let know to Xeen. You can vote by adding your comment in this thread or on AtariOnline.pl or by sending an email to Xeen (mcora @ tlen . pl). All the votes (nickname + given points) will be published with the announcement of the voting results. The authors and co-authors of the games participating in the contest may vote for their own works. Vote for up to 10 games, specifying their order. The points will be given as follows: 1st place - 10 points, 2nd place - 9 points, ... , 10th place - 1 point. It is allowed to vote for less than 10 games, by not specifying some of the places. The voting ends on midnight (your local time) of December 28th/29th, 2016. Several prizes will be drawn among the voters. There are no material prizes for the winning games creators, the only prize is the achievement of being on the podium and the right to use golden, silver or bronze Kaz Kompo winner logo. The full version of the contest rules and the full list of 80 games you may find here (article in Polish, Google translated). The package with all entries is downloadable from HERE. There will be more information in this thread soon, I will present the list of the entries.
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